Merge 2.6.38-rc5 into staging-next
[deliverable/linux.git] / drivers / gpu / drm / radeon / evergreen_blit_shaders.c
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1/*
2 * Copyright 2010 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE COPYRIGHT HOLDER(S) AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Alex Deucher <alexander.deucher@amd.com>
25 */
26
27#include <linux/types.h>
28#include <linux/kernel.h>
29
30/*
31 * evergreen cards need to use the 3D engine to blit data which requires
32 * quite a bit of hw state setup. Rather than pull the whole 3D driver
33 * (which normally generates the 3D state) into the DRM, we opt to use
34 * statically generated state tables. The regsiter state and shaders
35 * were hand generated to support blitting functionality. See the 3D
36 * driver or documentation for descriptions of the registers and
37 * shader instructions.
38 */
39
40const u32 evergreen_default_state[] =
41{
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42 0xc0016900,
43 0x0000023b,
44 0x00000000, /* SQ_LDS_ALLOC_PS */
45
46 0xc0066900,
47 0x00000240,
48 0x00000000, /* SQ_ESGS_RING_ITEMSIZE */
49 0x00000000,
50 0x00000000,
51 0x00000000,
52 0x00000000,
53 0x00000000,
54
55 0xc0046900,
56 0x00000247,
57 0x00000000, /* SQ_GS_VERT_ITEMSIZE */
58 0x00000000,
59 0x00000000,
60 0x00000000,
61
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62 0xc0026900,
63 0x00000010,
64 0x00000000, /* DB_Z_INFO */
65 0x00000000, /* DB_STENCIL_INFO */
66
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67 0xc0016900,
68 0x00000200,
69 0x00000000, /* DB_DEPTH_CONTROL */
70
71 0xc0066900,
72 0x00000000,
73 0x00000060, /* DB_RENDER_CONTROL */
74 0x00000000, /* DB_COUNT_CONTROL */
75 0x00000000, /* DB_DEPTH_VIEW */
76 0x0000002a, /* DB_RENDER_OVERRIDE */
77 0x00000000, /* DB_RENDER_OVERRIDE2 */
78 0x00000000, /* DB_HTILE_DATA_BASE */
79
80 0xc0026900,
81 0x0000000a,
82 0x00000000, /* DB_STENCIL_CLEAR */
83 0x00000000, /* DB_DEPTH_CLEAR */
84
85 0xc0016900,
86 0x000002dc,
87 0x0000aa00, /* DB_ALPHA_TO_MASK */
88
89 0xc0016900,
90 0x00000080,
91 0x00000000, /* PA_SC_WINDOW_OFFSET */
92
93 0xc00d6900,
94 0x00000083,
95 0x0000ffff, /* PA_SC_CLIPRECT_RULE */
96 0x00000000, /* PA_SC_CLIPRECT_0_TL */
97 0x20002000, /* PA_SC_CLIPRECT_0_BR */
98 0x00000000,
99 0x20002000,
100 0x00000000,
101 0x20002000,
102 0x00000000,
103 0x20002000,
104 0xaaaaaaaa, /* PA_SC_EDGERULE */
105 0x00000000, /* PA_SU_HARDWARE_SCREEN_OFFSET */
106 0x0000000f, /* CB_TARGET_MASK */
107 0x0000000f, /* CB_SHADER_MASK */
108
109 0xc0226900,
110 0x00000094,
111 0x80000000, /* PA_SC_VPORT_SCISSOR_0_TL */
112 0x20002000, /* PA_SC_VPORT_SCISSOR_0_BR */
113 0x80000000,
114 0x20002000,
115 0x80000000,
116 0x20002000,
117 0x80000000,
118 0x20002000,
119 0x80000000,
120 0x20002000,
121 0x80000000,
122 0x20002000,
123 0x80000000,
124 0x20002000,
125 0x80000000,
126 0x20002000,
127 0x80000000,
128 0x20002000,
129 0x80000000,
130 0x20002000,
131 0x80000000,
132 0x20002000,
133 0x80000000,
134 0x20002000,
135 0x80000000,
136 0x20002000,
137 0x80000000,
138 0x20002000,
139 0x80000000,
140 0x20002000,
141 0x80000000,
142 0x20002000,
143 0x00000000, /* PA_SC_VPORT_ZMIN_0 */
144 0x3f800000, /* PA_SC_VPORT_ZMAX_0 */
145
146 0xc0016900,
147 0x000000d4,
148 0x00000000, /* SX_MISC */
149
150 0xc0026900,
151 0x00000292,
152 0x00000000, /* PA_SC_MODE_CNTL_0 */
153 0x00000000, /* PA_SC_MODE_CNTL_1 */
154
155 0xc0106900,
156 0x00000300,
157 0x00000000, /* PA_SC_LINE_CNTL */
158 0x00000000, /* PA_SC_AA_CONFIG */
159 0x00000005, /* PA_SU_VTX_CNTL */
160 0x3f800000, /* PA_CL_GB_VERT_CLIP_ADJ */
161 0x3f800000, /* PA_CL_GB_VERT_DISC_ADJ */
162 0x3f800000, /* PA_CL_GB_HORZ_CLIP_ADJ */
163 0x3f800000, /* PA_CL_GB_HORZ_DISC_ADJ */
164 0x00000000, /* PA_SC_AA_SAMPLE_LOCS_0 */
165 0x00000000, /* */
166 0x00000000, /* */
167 0x00000000, /* */
168 0x00000000, /* */
169 0x00000000, /* */
170 0x00000000, /* */
171 0x00000000, /* PA_SC_AA_SAMPLE_LOCS_7 */
172 0xffffffff, /* PA_SC_AA_MASK */
173
174 0xc00d6900,
175 0x00000202,
176 0x00cc0010, /* CB_COLOR_CONTROL */
177 0x00000210, /* DB_SHADER_CONTROL */
178 0x00010000, /* PA_CL_CLIP_CNTL */
179 0x00000004, /* PA_SU_SC_MODE_CNTL */
180 0x00000100, /* PA_CL_VTE_CNTL */
181 0x00000000, /* PA_CL_VS_OUT_CNTL */
182 0x00000000, /* PA_CL_NANINF_CNTL */
183 0x00000000, /* PA_SU_LINE_STIPPLE_CNTL */
184 0x00000000, /* PA_SU_LINE_STIPPLE_SCALE */
185 0x00000000, /* PA_SU_PRIM_FILTER_CNTL */
186 0x00000000, /* */
187 0x00000000, /* */
188 0x00000000, /* SQ_DYN_GPR_RESOURCE_LIMIT_1 */
189
190 0xc0066900,
191 0x000002de,
192 0x00000000, /* PA_SU_POLY_OFFSET_DB_FMT_CNTL */
193 0x00000000, /* */
194 0x00000000, /* */
195 0x00000000, /* */
196 0x00000000, /* */
197 0x00000000, /* */
198
199 0xc0016900,
200 0x00000229,
201 0x00000000, /* SQ_PGM_START_FS */
202
203 0xc0016900,
204 0x0000022a,
205 0x00000000, /* SQ_PGM_RESOURCES_FS */
206
207 0xc0096900,
208 0x00000100,
209 0x00ffffff, /* VGT_MAX_VTX_INDX */
210 0x00000000, /* */
211 0x00000000, /* */
212 0x00000000, /* */
213 0x00000000, /* SX_ALPHA_TEST_CONTROL */
214 0x00000000, /* CB_BLEND_RED */
215 0x00000000, /* CB_BLEND_GREEN */
216 0x00000000, /* CB_BLEND_BLUE */
217 0x00000000, /* CB_BLEND_ALPHA */
218
219 0xc0026900,
220 0x000002a8,
221 0x00000000, /* VGT_INSTANCE_STEP_RATE_0 */
222 0x00000000, /* */
223
224 0xc0026900,
225 0x000002ad,
226 0x00000000, /* VGT_REUSE_OFF */
227 0x00000000, /* */
228
229 0xc0116900,
230 0x00000280,
231 0x00000000, /* PA_SU_POINT_SIZE */
232 0x00000000, /* PA_SU_POINT_MINMAX */
233 0x00000008, /* PA_SU_LINE_CNTL */
234 0x00000000, /* PA_SC_LINE_STIPPLE */
235 0x00000000, /* VGT_OUTPUT_PATH_CNTL */
236 0x00000000, /* VGT_HOS_CNTL */
237 0x00000000, /* */
238 0x00000000, /* */
239 0x00000000, /* */
240 0x00000000, /* */
241 0x00000000, /* */
242 0x00000000, /* */
243 0x00000000, /* */
244 0x00000000, /* */
245 0x00000000, /* */
246 0x00000000, /* */
247 0x00000000, /* VGT_GS_MODE */
248
249 0xc0016900,
250 0x000002a1,
251 0x00000000, /* VGT_PRIMITIVEID_EN */
252
253 0xc0016900,
254 0x000002a5,
255 0x00000000, /* VGT_MULTI_PRIM_IB_RESET_EN */
256
257 0xc0016900,
258 0x000002d5,
259 0x00000000, /* VGT_SHADER_STAGES_EN */
260
261 0xc0026900,
262 0x000002e5,
263 0x00000000, /* VGT_STRMOUT_CONFIG */
264 0x00000000, /* */
265
266 0xc0016900,
267 0x000001e0,
268 0x00000000, /* CB_BLEND0_CONTROL */
269
270 0xc0016900,
271 0x000001b1,
272 0x00000000, /* SPI_VS_OUT_CONFIG */
273
274 0xc0016900,
275 0x00000187,
276 0x00000000, /* SPI_VS_OUT_ID_0 */
277
278 0xc0016900,
279 0x00000191,
280 0x00000100, /* SPI_PS_INPUT_CNTL_0 */
281
282 0xc00b6900,
283 0x000001b3,
284 0x20000001, /* SPI_PS_IN_CONTROL_0 */
285 0x00000000, /* SPI_PS_IN_CONTROL_1 */
286 0x00000000, /* SPI_INTERP_CONTROL_0 */
287 0x00000000, /* SPI_INPUT_Z */
288 0x00000000, /* SPI_FOG_CNTL */
289 0x00100000, /* SPI_BARYC_CNTL */
290 0x00000000, /* SPI_PS_IN_CONTROL_2 */
291 0x00000000, /* */
292 0x00000000, /* */
293 0x00000000, /* */
294 0x00000000, /* */
295
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296 0xc0026900,
297 0x00000316,
298 0x0000000e, /* VGT_VERTEX_REUSE_BLOCK_CNTL */
299 0x00000010, /* */
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300};
301
302const u32 evergreen_vs[] =
303{
304 0x00000004,
305 0x80800400,
306 0x0000a03c,
307 0x95000688,
308 0x00004000,
309 0x15200688,
310 0x00000000,
311 0x00000000,
312 0x3c000000,
313 0x67961001,
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314#ifdef __BIG_ENDIAN
315 0x000a0000,
316#else
d7ccd8fc 317 0x00080000,
0f234f5f 318#endif
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319 0x00000000,
320 0x1c000000,
321 0x67961000,
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322#ifdef __BIG_ENDIAN
323 0x00020008,
324#else
d7ccd8fc 325 0x00000008,
0f234f5f 326#endif
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327 0x00000000,
328};
329
330const u32 evergreen_ps[] =
331{
332 0x00000003,
333 0xa00c0000,
334 0x00000008,
335 0x80400000,
336 0x00000000,
337 0x95200688,
338 0x00380400,
339 0x00146b10,
340 0x00380000,
341 0x20146b10,
342 0x00380400,
343 0x40146b00,
344 0x80380000,
345 0x60146b00,
346 0x00000000,
347 0x00000000,
348 0x00000010,
349 0x000d1000,
350 0xb0800000,
351 0x00000000,
352};
353
354const u32 evergreen_ps_size = ARRAY_SIZE(evergreen_ps);
355const u32 evergreen_vs_size = ARRAY_SIZE(evergreen_vs);
356const u32 evergreen_default_size = ARRAY_SIZE(evergreen_default_state);
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