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1b50b8a3 JE |
1 | #ifndef _XT_U32_H |
2 | #define _XT_U32_H 1 | |
3 | ||
4 | enum xt_u32_ops { | |
5 | XT_U32_AND, | |
6 | XT_U32_LEFTSH, | |
7 | XT_U32_RIGHTSH, | |
8 | XT_U32_AT, | |
9 | }; | |
10 | ||
11 | struct xt_u32_location_element { | |
12 | u_int32_t number; | |
13 | u_int8_t nextop; | |
14 | }; | |
15 | ||
16 | struct xt_u32_value_element { | |
17 | u_int32_t min; | |
18 | u_int32_t max; | |
19 | }; | |
20 | ||
21 | /* | |
22 | * Any way to allow for an arbitrary number of elements? | |
23 | * For now, I settle with a limit of 10 each. | |
24 | */ | |
25 | #define XT_U32_MAXSIZE 10 | |
26 | ||
27 | struct xt_u32_test { | |
28 | struct xt_u32_location_element location[XT_U32_MAXSIZE+1]; | |
29 | struct xt_u32_value_element value[XT_U32_MAXSIZE+1]; | |
30 | u_int8_t nnums; | |
31 | u_int8_t nvalues; | |
32 | }; | |
33 | ||
34 | struct xt_u32 { | |
35 | struct xt_u32_test tests[XT_U32_MAXSIZE+1]; | |
36 | u_int8_t ntests; | |
37 | u_int8_t invert; | |
38 | }; | |
39 | ||
40 | #endif /* _XT_U32_H */ |