* emultempl/mmo.em (mmo_place_orphan): Handle case of no .text
[deliverable/binutils-gdb.git] / ld / emultempl / mmo.em
CommitLineData
3c3bdf30 1# This shell script emits a C file. -*- C -*-
48fa4a5d 2# Copyright 2001, 2002 Free Software Foundation, Inc.
3c3bdf30
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3#
4# This file is part of GLD, the Gnu Linker.
5#
6# This program is free software; you can redistribute it and/or modify
7# it under the terms of the GNU General Public License as published by
8# the Free Software Foundation; either version 2 of the License, or
9# (at your option) any later version.
10#
11# This program is distributed in the hope that it will be useful,
12# but WITHOUT ANY WARRANTY; without even the implied warranty of
13# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14# GNU General Public License for more details.
15#
16# You should have received a copy of the GNU General Public License
17# along with this program; if not, write to the Free Software
18# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19#
20
21# This file is sourced from elf32.em and mmo.em, used to define
22# linker MMIX-specifics common to ELF and MMO.
23
48fa4a5d
HPN
24cat >>e${EMULATION_NAME}.c <<EOF
25/* Need to have this define before mmix-elfnmmo, which includes
26 needrelax.em which uses this name for the before_allocation function,
27 normally defined in elf32.em. */
28#define gldmmo_before_allocation before_allocation_default
29EOF
30
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31. ${srcdir}/emultempl/mmix-elfnmmo.em
32
33cat >>e${EMULATION_NAME}.c <<EOF
34
35static boolean mmo_place_orphan
36 PARAMS ((lang_input_statement_type *, asection *));
37static asection *output_prev_sec_find
38 PARAMS ((lang_output_section_statement_type *));
39static void mmo_finish PARAMS ((void));
40static void mmo_wipe_sec_reloc_flag PARAMS ((bfd *, asection *, PTR));
48fa4a5d 41static void mmo_after_open PARAMS ((void));
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42
43/* Find the last output section before given output statement.
44 Used by place_orphan. */
45
46static asection *
47output_prev_sec_find (os)
48 lang_output_section_statement_type *os;
49{
50 asection *s = (asection *) NULL;
51 lang_statement_union_type *u;
52 lang_output_section_statement_type *lookup;
53
54 for (u = lang_output_section_statement.head;
55 u != (lang_statement_union_type *) NULL;
56 u = lookup->next)
57 {
58 lookup = &u->output_section_statement;
59 if (lookup == os)
60 break;
61 if (lookup->bfd_section != NULL
62 && lookup->bfd_section != bfd_abs_section_ptr
63 && lookup->bfd_section != bfd_com_section_ptr
64 && lookup->bfd_section != bfd_und_section_ptr)
65 s = lookup->bfd_section;
66 }
67
68 if (u == NULL)
69 return NULL;
70
71 return s;
72}
73
74struct orphan_save {
75 lang_output_section_statement_type *os;
76 asection **section;
77 lang_statement_union_type **stmt;
78};
79
80#define HAVE_SECTION(hold, name) \
81(hold.os != NULL || (hold.os = lang_output_section_find (name)) != NULL)
82
83/* Place an orphan section. We use this to put random SEC_CODE or
84 SEC_READONLY sections right after MMO_TEXT_SECTION_NAME. Much borrowed
85 from elf32.em. */
86
87static boolean
88mmo_place_orphan (file, s)
89 lang_input_statement_type *file;
90 asection *s;
91{
92 static struct orphan_save hold_text;
93 struct orphan_save *place;
94 lang_output_section_statement_type *os;
95 lang_statement_list_type *old;
96 lang_statement_list_type add;
97 asection *snew, **pps, *bfd_section;
98
99 /* We have nothing to say for anything other than a final link. */
100 if (link_info.relocateable
101 || (bfd_get_section_flags (s->owner, s)
102 & (SEC_EXCLUDE | SEC_LOAD)) != SEC_LOAD)
103 return false;
104
105 /* Only care for sections we're going to load. */
106 os = lang_output_section_find (bfd_get_section_name (s->owner, s));
107
108 /* We have an output section by this name. Place the section inside it
109 (regardless of whether the linker script lists it as input). */
110 if (os != NULL)
111 {
112 lang_add_section (&os->children, s, os, file);
113 return true;
114 }
115
116 /* If this section does not have .text-type section flags or there's no
117 MMO_TEXT_SECTION_NAME, we don't have anything to say. */
118 if ((bfd_get_section_flags (s->owner, s) & (SEC_CODE | SEC_READONLY)) == 0)
119 return false;
120
121 if (hold_text.os == NULL)
122 hold_text.os = lang_output_section_find (MMO_TEXT_SECTION_NAME);
123
124 place = &hold_text;
125
126 /* If there's an output section by this name, we'll use it, regardless
127 of section flags, in contrast to what's done in elf32.em. */
128
129 /* Start building a list of statements for this section.
130 First save the current statement pointer. */
131 old = stat_ptr;
132
133 /* Add the output section statements for this orphan to our own private
134 list, inserting them later into the global statement list. */
135 stat_ptr = &add;
136 lang_list_init (stat_ptr);
137
138 os = lang_enter_output_section_statement (bfd_get_section_name (s->owner,
139 s),
140 NULL, 0,
141 (bfd_vma) 0,
142 (etree_type *) NULL,
143 (etree_type *) NULL,
144 (etree_type *) NULL);
145
146 lang_add_section (&os->children, s, os, file);
147
148 lang_leave_output_section_statement
149 ((bfd_vma) 0, "*default*",
ee3cc2e2 150 (struct lang_output_section_phdr_list *) NULL, NULL);
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151
152 /* Restore the global list pointer. */
153 stat_ptr = old;
154
3595bd6e
HPN
155 /* We need an output section for .text as a root, so if there was none
156 (might happen with a peculiar linker script such as in "map
157 addresses", map-address.exp), we grab the output section created
158 above. */
159 if (hold_text.os == NULL)
160 {
161 if (os == NULL)
162 return false;
163 hold_text.os = os;
164 }
165
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166 snew = os->bfd_section;
167 bfd_section = place->os->bfd_section;
168 if (place->section == NULL && bfd_section == NULL)
169 bfd_section = output_prev_sec_find (place->os);
170
171 if (place->section != NULL
172 || (bfd_section != NULL
173 && bfd_section != snew))
174 {
175 /* Shuffle the section to make the output file look neater. This is
176 really only cosmetic. */
177 if (place->section == NULL)
178 /* Put orphans after the first section on the list. */
179 place->section = &bfd_section->next;
180
3dfe7a8c 181 /* Unlink the section. */
3c3bdf30
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182 for (pps = &output_bfd->sections; *pps != snew; pps = &(*pps)->next)
183 ;
3dfe7a8c 184 bfd_section_list_remove (output_bfd, pps);
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185
186 /* Now tack it on to the "place->os" section list. */
3dfe7a8c 187 bfd_section_list_insert (output_bfd, place->section, snew);
3c3bdf30
NC
188 }
189 place->section = &snew->next; /* Save the end of this list. */
190
191 if (add.head != NULL)
192 {
193 /* We try to put the output statements in some sort of reasonable
194 order here, because they determine the final load addresses of
195 the orphan sections. */
196 if (place->stmt == NULL)
197 {
198 /* Put the new statement list right at the head. */
199 *add.tail = place->os->header.next;
200 place->os->header.next = add.head;
201 }
202 else
203 {
204 /* Put it after the last orphan statement we added. */
205 *add.tail = *place->stmt;
206 *place->stmt = add.head;
207 }
208
209 /* Fix the global list pointer if we happened to tack our new list
210 at the tail. */
211 if (*old->tail == add.head)
212 old->tail = add.tail;
213
214 /* Save the end of this list. */
215 place->stmt = add.tail;
216 }
217
218 return true;
219}
220
221/* Remove the spurious settings of SEC_RELOC that make it to the output at
222 link time. We are as confused as elflink.h:elf_bfd_final_link, and
223 paper over the bug similarly. */
224
225static void
226mmo_wipe_sec_reloc_flag (abfd, sec, ptr)
227 bfd *abfd;
228 asection *sec;
229 PTR ptr ATTRIBUTE_UNUSED;
230{
231 bfd_set_section_flags (abfd, sec,
232 bfd_get_section_flags (abfd, sec) & ~SEC_RELOC);
233}
234
235/* Iterate with bfd_map_over_sections over mmo_wipe_sec_reloc_flag... */
236
237static void
238mmo_finish ()
239{
240 bfd_map_over_sections (output_bfd, mmo_wipe_sec_reloc_flag, NULL);
241}
48fa4a5d
HPN
242\f
243/* To get on-demand global register allocation right, we need to parse the
244 relocs, like what happens when linking to ELF. It needs to be done
245 before all input sections are supposed to be present. When linking to
246 ELF, it's done when reading symbols. When linking to mmo, we do it
247 when all input files are seen, which is equivalent. */
3c3bdf30 248
48fa4a5d
HPN
249static void
250mmo_after_open ()
251{
1c5e6447
HPN
252 /* When there's a mismatch between the output format and the emulation
253 (using weird combinations like "-m mmo --oformat elf64-mmix" for
254 example), we'd count relocs twice because they'd also be counted
255 along the usual route for ELF-only linking, which would lead to an
256 internal accounting error. */
257 if (bfd_get_flavour (output_bfd) != bfd_target_elf_flavour)
48fa4a5d 258 {
1c5e6447
HPN
259 LANG_FOR_EACH_INPUT_STATEMENT (is)
260 {
261 if (bfd_get_flavour (is->the_bfd) == bfd_target_elf_flavour
262 && !_bfd_mmix_check_all_relocs (is->the_bfd, &link_info))
263 einfo ("%X%P: Internal problems scanning %B after opening it",
264 is->the_bfd);
265 }
48fa4a5d
HPN
266 }
267}
3c3bdf30
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268EOF
269
270LDEMUL_PLACE_ORPHAN=mmo_place_orphan
271LDEMUL_FINISH=mmo_finish
48fa4a5d 272LDEMUL_AFTER_OPEN=mmo_after_open
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