Commit | Line | Data |
---|---|---|
3c3bdf30 NC |
1 | #source: start.s |
2 | #source: sec-6.s | |
3 | #source: a.s | |
4 | #as: -x | |
5 | #ld: -m elf64mmix | |
6 | #objcopy_linked_file: -O mmo | |
7 | #objdump: -xs | |
8 | ||
9 | # A non-loaded section with relocs would have the SEC_RELOC bit set in the | |
10 | # output if we didn't clear it. For reference, here's the ELF copied to | |
11 | # mmo, so we make sure no spurious flags are introduced. | |
12 | ||
13 | .*: file format mmo | |
14 | .* | |
15 | architecture: mmix, flags 0x0+10: | |
16 | HAS_SYMS | |
17 | start address 0x0+ | |
18 | ||
19 | Sections: | |
20 | Idx Name Size VMA LMA File off Algn | |
21 | 0 \.text 0+8 0+ 0+ 0+ 2\*\*2 | |
22 | CONTENTS, ALLOC, LOAD, CODE | |
23 | 1 \.debug_frame 0+10 0+ 0+ 0+ 2\*\*2 | |
24 | CONTENTS, READONLY, DEBUGGING | |
25 | SYMBOL TABLE: | |
fe108482 | 26 | 0+ g \.text Main |
3c3bdf30 NC |
27 | 0+ g \.text _start |
28 | 0+8 g \.text debugb | |
29 | 2000000000000000 g \*ABS\* __bss_start | |
30 | 2000000000000000 g \*ABS\* _edata | |
31 | 2000000000000000 g \*ABS\* _end | |
32 | 0+4 g \.text a | |
33 | ||
34 | Contents of section \.text: | |
35 | 0000 e3fd0001 e3fd0004 .* | |
36 | Contents of section \.debug_frame: | |
37 | 0000 00000000 00000004 00000000 00000008 .* |