drm/radeon: introduce kernel modesetting for radeon hardware
[deliverable/linux.git] / drivers / gpu / drm / radeon / r300_reg.h
1 /*
2 * Copyright 2005 Nicolai Haehnle et al.
3 * Copyright 2008 Advanced Micro Devices, Inc.
4 * Copyright 2009 Jerome Glisse.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors: Nicolai Haehnle
25 * Jerome Glisse
26 */
27 #ifndef _R300_REG_H_
28 #define _R300_REG_H_
29
30
31
32
33 #define R300_MC_INIT_MISC_LAT_TIMER 0x180
34 # define R300_MC_MISC__MC_CPR_INIT_LAT_SHIFT 0
35 # define R300_MC_MISC__MC_VF_INIT_LAT_SHIFT 4
36 # define R300_MC_MISC__MC_DISP0R_INIT_LAT_SHIFT 8
37 # define R300_MC_MISC__MC_DISP1R_INIT_LAT_SHIFT 12
38 # define R300_MC_MISC__MC_FIXED_INIT_LAT_SHIFT 16
39 # define R300_MC_MISC__MC_E2R_INIT_LAT_SHIFT 20
40 # define R300_MC_MISC__MC_SAME_PAGE_PRIO_SHIFT 24
41 # define R300_MC_MISC__MC_GLOBW_INIT_LAT_SHIFT 28
42
43 #define R300_MC_INIT_GFX_LAT_TIMER 0x154
44 # define R300_MC_MISC__MC_G3D0R_INIT_LAT_SHIFT 0
45 # define R300_MC_MISC__MC_G3D1R_INIT_LAT_SHIFT 4
46 # define R300_MC_MISC__MC_G3D2R_INIT_LAT_SHIFT 8
47 # define R300_MC_MISC__MC_G3D3R_INIT_LAT_SHIFT 12
48 # define R300_MC_MISC__MC_TX0R_INIT_LAT_SHIFT 16
49 # define R300_MC_MISC__MC_TX1R_INIT_LAT_SHIFT 20
50 # define R300_MC_MISC__MC_GLOBR_INIT_LAT_SHIFT 24
51 # define R300_MC_MISC__MC_GLOBW_FULL_LAT_SHIFT 28
52
53 /*
54 * This file contains registers and constants for the R300. They have been
55 * found mostly by examining command buffers captured using glxtest, as well
56 * as by extrapolating some known registers and constants from the R200.
57 * I am fairly certain that they are correct unless stated otherwise
58 * in comments.
59 */
60
61 #define R300_SE_VPORT_XSCALE 0x1D98
62 #define R300_SE_VPORT_XOFFSET 0x1D9C
63 #define R300_SE_VPORT_YSCALE 0x1DA0
64 #define R300_SE_VPORT_YOFFSET 0x1DA4
65 #define R300_SE_VPORT_ZSCALE 0x1DA8
66 #define R300_SE_VPORT_ZOFFSET 0x1DAC
67
68
69 /*
70 * Vertex Array Processing (VAP) Control
71 * Stolen from r200 code from Christoph Brill (It's a guess!)
72 */
73 #define R300_VAP_CNTL 0x2080
74
75 /* This register is written directly and also starts data section
76 * in many 3d CP_PACKET3's
77 */
78 #define R300_VAP_VF_CNTL 0x2084
79 # define R300_VAP_VF_CNTL__PRIM_TYPE__SHIFT 0
80 # define R300_VAP_VF_CNTL__PRIM_NONE (0<<0)
81 # define R300_VAP_VF_CNTL__PRIM_POINTS (1<<0)
82 # define R300_VAP_VF_CNTL__PRIM_LINES (2<<0)
83 # define R300_VAP_VF_CNTL__PRIM_LINE_STRIP (3<<0)
84 # define R300_VAP_VF_CNTL__PRIM_TRIANGLES (4<<0)
85 # define R300_VAP_VF_CNTL__PRIM_TRIANGLE_FAN (5<<0)
86 # define R300_VAP_VF_CNTL__PRIM_TRIANGLE_STRIP (6<<0)
87 # define R300_VAP_VF_CNTL__PRIM_LINE_LOOP (12<<0)
88 # define R300_VAP_VF_CNTL__PRIM_QUADS (13<<0)
89 # define R300_VAP_VF_CNTL__PRIM_QUAD_STRIP (14<<0)
90 # define R300_VAP_VF_CNTL__PRIM_POLYGON (15<<0)
91
92 # define R300_VAP_VF_CNTL__PRIM_WALK__SHIFT 4
93 /* State based - direct writes to registers trigger vertex
94 generation */
95 # define R300_VAP_VF_CNTL__PRIM_WALK_STATE_BASED (0<<4)
96 # define R300_VAP_VF_CNTL__PRIM_WALK_INDICES (1<<4)
97 # define R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST (2<<4)
98 # define R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_EMBEDDED (3<<4)
99
100 /* I don't think I saw these three used.. */
101 # define R300_VAP_VF_CNTL__COLOR_ORDER__SHIFT 6
102 # define R300_VAP_VF_CNTL__TCL_OUTPUT_CTL_ENA__SHIFT 9
103 # define R300_VAP_VF_CNTL__PROG_STREAM_ENA__SHIFT 10
104
105 /* index size - when not set the indices are assumed to be 16 bit */
106 # define R300_VAP_VF_CNTL__INDEX_SIZE_32bit (1<<11)
107 /* number of vertices */
108 # define R300_VAP_VF_CNTL__NUM_VERTICES__SHIFT 16
109
110 /* BEGIN: Wild guesses */
111 #define R300_VAP_OUTPUT_VTX_FMT_0 0x2090
112 # define R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT (1<<0)
113 # define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT (1<<1)
114 # define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT (1<<2) /* GUESS */
115 # define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT (1<<3) /* GUESS */
116 # define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT (1<<4) /* GUESS */
117 # define R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT (1<<16) /* GUESS */
118
119 #define R300_VAP_OUTPUT_VTX_FMT_1 0x2094
120 /* each of the following is 3 bits wide, specifies number
121 of components */
122 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT 0
123 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT 3
124 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT 6
125 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_3_COMP_CNT_SHIFT 9
126 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_4_COMP_CNT_SHIFT 12
127 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT 15
128 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT 18
129 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT 21
130 /* END: Wild guesses */
131
132 #define R300_SE_VTE_CNTL 0x20b0
133 # define R300_VPORT_X_SCALE_ENA 0x00000001
134 # define R300_VPORT_X_OFFSET_ENA 0x00000002
135 # define R300_VPORT_Y_SCALE_ENA 0x00000004
136 # define R300_VPORT_Y_OFFSET_ENA 0x00000008
137 # define R300_VPORT_Z_SCALE_ENA 0x00000010
138 # define R300_VPORT_Z_OFFSET_ENA 0x00000020
139 # define R300_VTX_XY_FMT 0x00000100
140 # define R300_VTX_Z_FMT 0x00000200
141 # define R300_VTX_W0_FMT 0x00000400
142 # define R300_VTX_W0_NORMALIZE 0x00000800
143 # define R300_VTX_ST_DENORMALIZED 0x00001000
144
145 /* BEGIN: Vertex data assembly - lots of uncertainties */
146
147 /* gap */
148
149 #define R300_VAP_CNTL_STATUS 0x2140
150 # define R300_VC_NO_SWAP (0 << 0)
151 # define R300_VC_16BIT_SWAP (1 << 0)
152 # define R300_VC_32BIT_SWAP (2 << 0)
153 # define R300_VAP_TCL_BYPASS (1 << 8)
154
155 /* gap */
156
157 /* Where do we get our vertex data?
158 *
159 * Vertex data either comes either from immediate mode registers or from
160 * vertex arrays.
161 * There appears to be no mixed mode (though we can force the pitch of
162 * vertex arrays to 0, effectively reusing the same element over and over
163 * again).
164 *
165 * Immediate mode is controlled by the INPUT_CNTL registers. I am not sure
166 * if these registers influence vertex array processing.
167 *
168 * Vertex arrays are controlled via the 3D_LOAD_VBPNTR packet3.
169 *
170 * In both cases, vertex attributes are then passed through INPUT_ROUTE.
171 *
172 * Beginning with INPUT_ROUTE_0_0 is a list of WORDs that route vertex data
173 * into the vertex processor's input registers.
174 * The first word routes the first input, the second word the second, etc.
175 * The corresponding input is routed into the register with the given index.
176 * The list is ended by a word with INPUT_ROUTE_END set.
177 *
178 * Always set COMPONENTS_4 in immediate mode.
179 */
180
181 #define R300_VAP_INPUT_ROUTE_0_0 0x2150
182 # define R300_INPUT_ROUTE_COMPONENTS_1 (0 << 0)
183 # define R300_INPUT_ROUTE_COMPONENTS_2 (1 << 0)
184 # define R300_INPUT_ROUTE_COMPONENTS_3 (2 << 0)
185 # define R300_INPUT_ROUTE_COMPONENTS_4 (3 << 0)
186 # define R300_INPUT_ROUTE_COMPONENTS_RGBA (4 << 0) /* GUESS */
187 # define R300_VAP_INPUT_ROUTE_IDX_SHIFT 8
188 # define R300_VAP_INPUT_ROUTE_IDX_MASK (31 << 8) /* GUESS */
189 # define R300_VAP_INPUT_ROUTE_END (1 << 13)
190 # define R300_INPUT_ROUTE_IMMEDIATE_MODE (0 << 14) /* GUESS */
191 # define R300_INPUT_ROUTE_FLOAT (1 << 14) /* GUESS */
192 # define R300_INPUT_ROUTE_UNSIGNED_BYTE (2 << 14) /* GUESS */
193 # define R300_INPUT_ROUTE_FLOAT_COLOR (3 << 14) /* GUESS */
194 #define R300_VAP_INPUT_ROUTE_0_1 0x2154
195 #define R300_VAP_INPUT_ROUTE_0_2 0x2158
196 #define R300_VAP_INPUT_ROUTE_0_3 0x215C
197 #define R300_VAP_INPUT_ROUTE_0_4 0x2160
198 #define R300_VAP_INPUT_ROUTE_0_5 0x2164
199 #define R300_VAP_INPUT_ROUTE_0_6 0x2168
200 #define R300_VAP_INPUT_ROUTE_0_7 0x216C
201
202 /* gap */
203
204 /* Notes:
205 * - always set up to produce at least two attributes:
206 * if vertex program uses only position, fglrx will set normal, too
207 * - INPUT_CNTL_0_COLOR and INPUT_CNTL_COLOR bits are always equal.
208 */
209 #define R300_VAP_INPUT_CNTL_0 0x2180
210 # define R300_INPUT_CNTL_0_COLOR 0x00000001
211 #define R300_VAP_INPUT_CNTL_1 0x2184
212 # define R300_INPUT_CNTL_POS 0x00000001
213 # define R300_INPUT_CNTL_NORMAL 0x00000002
214 # define R300_INPUT_CNTL_COLOR 0x00000004
215 # define R300_INPUT_CNTL_TC0 0x00000400
216 # define R300_INPUT_CNTL_TC1 0x00000800
217 # define R300_INPUT_CNTL_TC2 0x00001000 /* GUESS */
218 # define R300_INPUT_CNTL_TC3 0x00002000 /* GUESS */
219 # define R300_INPUT_CNTL_TC4 0x00004000 /* GUESS */
220 # define R300_INPUT_CNTL_TC5 0x00008000 /* GUESS */
221 # define R300_INPUT_CNTL_TC6 0x00010000 /* GUESS */
222 # define R300_INPUT_CNTL_TC7 0x00020000 /* GUESS */
223
224 /* gap */
225
226 /* Words parallel to INPUT_ROUTE_0; All words that are active in INPUT_ROUTE_0
227 * are set to a swizzling bit pattern, other words are 0.
228 *
229 * In immediate mode, the pattern is always set to xyzw. In vertex array
230 * mode, the swizzling pattern is e.g. used to set zw components in texture
231 * coordinates with only tweo components.
232 */
233 #define R300_VAP_INPUT_ROUTE_1_0 0x21E0
234 # define R300_INPUT_ROUTE_SELECT_X 0
235 # define R300_INPUT_ROUTE_SELECT_Y 1
236 # define R300_INPUT_ROUTE_SELECT_Z 2
237 # define R300_INPUT_ROUTE_SELECT_W 3
238 # define R300_INPUT_ROUTE_SELECT_ZERO 4
239 # define R300_INPUT_ROUTE_SELECT_ONE 5
240 # define R300_INPUT_ROUTE_SELECT_MASK 7
241 # define R300_INPUT_ROUTE_X_SHIFT 0
242 # define R300_INPUT_ROUTE_Y_SHIFT 3
243 # define R300_INPUT_ROUTE_Z_SHIFT 6
244 # define R300_INPUT_ROUTE_W_SHIFT 9
245 # define R300_INPUT_ROUTE_ENABLE (15 << 12)
246 #define R300_VAP_INPUT_ROUTE_1_1 0x21E4
247 #define R300_VAP_INPUT_ROUTE_1_2 0x21E8
248 #define R300_VAP_INPUT_ROUTE_1_3 0x21EC
249 #define R300_VAP_INPUT_ROUTE_1_4 0x21F0
250 #define R300_VAP_INPUT_ROUTE_1_5 0x21F4
251 #define R300_VAP_INPUT_ROUTE_1_6 0x21F8
252 #define R300_VAP_INPUT_ROUTE_1_7 0x21FC
253
254 /* END: Vertex data assembly */
255
256 /* gap */
257
258 /* BEGIN: Upload vertex program and data */
259
260 /*
261 * The programmable vertex shader unit has a memory bank of unknown size
262 * that can be written to in 16 byte units by writing the address into
263 * UPLOAD_ADDRESS, followed by data in UPLOAD_DATA (multiples of 4 DWORDs).
264 *
265 * Pointers into the memory bank are always in multiples of 16 bytes.
266 *
267 * The memory bank is divided into areas with fixed meaning.
268 *
269 * Starting at address UPLOAD_PROGRAM: Vertex program instructions.
270 * Native limits reported by drivers from ATI suggest size 256 (i.e. 4KB),
271 * whereas the difference between known addresses suggests size 512.
272 *
273 * Starting at address UPLOAD_PARAMETERS: Vertex program parameters.
274 * Native reported limits and the VPI layout suggest size 256, whereas
275 * difference between known addresses suggests size 512.
276 *
277 * At address UPLOAD_POINTSIZE is a vector (0, 0, ps, 0), where ps is the
278 * floating point pointsize. The exact purpose of this state is uncertain,
279 * as there is also the R300_RE_POINTSIZE register.
280 *
281 * Multiple vertex programs and parameter sets can be loaded at once,
282 * which could explain the size discrepancy.
283 */
284 #define R300_VAP_PVS_UPLOAD_ADDRESS 0x2200
285 # define R300_PVS_UPLOAD_PROGRAM 0x00000000
286 # define R300_PVS_UPLOAD_PARAMETERS 0x00000200
287 # define R300_PVS_UPLOAD_POINTSIZE 0x00000406
288
289 /* gap */
290
291 #define R300_VAP_PVS_UPLOAD_DATA 0x2208
292
293 /* END: Upload vertex program and data */
294
295 /* gap */
296
297 /* I do not know the purpose of this register. However, I do know that
298 * it is set to 221C_CLEAR for clear operations and to 221C_NORMAL
299 * for normal rendering.
300 */
301 #define R300_VAP_UNKNOWN_221C 0x221C
302 # define R300_221C_NORMAL 0x00000000
303 # define R300_221C_CLEAR 0x0001C000
304
305 /* These seem to be per-pixel and per-vertex X and Y clipping planes. The first
306 * plane is per-pixel and the second plane is per-vertex.
307 *
308 * This was determined by experimentation alone but I believe it is correct.
309 *
310 * These registers are called X_QUAD0_1_FL to X_QUAD0_4_FL by glxtest.
311 */
312 #define R300_VAP_CLIP_X_0 0x2220
313 #define R300_VAP_CLIP_X_1 0x2224
314 #define R300_VAP_CLIP_Y_0 0x2228
315 #define R300_VAP_CLIP_Y_1 0x2230
316
317 /* gap */
318
319 /* Sometimes, END_OF_PKT and 0x2284=0 are the only commands sent between
320 * rendering commands and overwriting vertex program parameters.
321 * Therefore, I suspect writing zero to 0x2284 synchronizes the engine and
322 * avoids bugs caused by still running shaders reading bad data from memory.
323 */
324 #define R300_VAP_PVS_STATE_FLUSH_REG 0x2284
325
326 /* Absolutely no clue what this register is about. */
327 #define R300_VAP_UNKNOWN_2288 0x2288
328 # define R300_2288_R300 0x00750000 /* -- nh */
329 # define R300_2288_RV350 0x0000FFFF /* -- Vladimir */
330
331 /* gap */
332
333 /* Addresses are relative to the vertex program instruction area of the
334 * memory bank. PROGRAM_END points to the last instruction of the active
335 * program
336 *
337 * The meaning of the two UNKNOWN fields is obviously not known. However,
338 * experiments so far have shown that both *must* point to an instruction
339 * inside the vertex program, otherwise the GPU locks up.
340 *
341 * fglrx usually sets CNTL_3_UNKNOWN to the end of the program and
342 * R300_PVS_CNTL_1_POS_END_SHIFT points to instruction where last write to
343 * position takes place.
344 *
345 * Most likely this is used to ignore rest of the program in cases
346 * where group of verts arent visible. For some reason this "section"
347 * is sometimes accepted other instruction that have no relationship with
348 * position calculations.
349 */
350 #define R300_VAP_PVS_CNTL_1 0x22D0
351 # define R300_PVS_CNTL_1_PROGRAM_START_SHIFT 0
352 # define R300_PVS_CNTL_1_POS_END_SHIFT 10
353 # define R300_PVS_CNTL_1_PROGRAM_END_SHIFT 20
354 /* Addresses are relative the the vertex program parameters area. */
355 #define R300_VAP_PVS_CNTL_2 0x22D4
356 # define R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT 0
357 # define R300_PVS_CNTL_2_PARAM_COUNT_SHIFT 16
358 #define R300_VAP_PVS_CNTL_3 0x22D8
359 # define R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT 10
360 # define R300_PVS_CNTL_3_PROGRAM_UNKNOWN2_SHIFT 0
361
362 /* The entire range from 0x2300 to 0x2AC inclusive seems to be used for
363 * immediate vertices
364 */
365 #define R300_VAP_VTX_COLOR_R 0x2464
366 #define R300_VAP_VTX_COLOR_G 0x2468
367 #define R300_VAP_VTX_COLOR_B 0x246C
368 #define R300_VAP_VTX_POS_0_X_1 0x2490 /* used for glVertex2*() */
369 #define R300_VAP_VTX_POS_0_Y_1 0x2494
370 #define R300_VAP_VTX_COLOR_PKD 0x249C /* RGBA */
371 #define R300_VAP_VTX_POS_0_X_2 0x24A0 /* used for glVertex3*() */
372 #define R300_VAP_VTX_POS_0_Y_2 0x24A4
373 #define R300_VAP_VTX_POS_0_Z_2 0x24A8
374 /* write 0 to indicate end of packet? */
375 #define R300_VAP_VTX_END_OF_PKT 0x24AC
376
377 /* gap */
378
379 /* These are values from r300_reg/r300_reg.h - they are known to be correct
380 * and are here so we can use one register file instead of several
381 * - Vladimir
382 */
383 #define R300_GB_VAP_RASTER_VTX_FMT_0 0x4000
384 # define R300_GB_VAP_RASTER_VTX_FMT_0__POS_PRESENT (1<<0)
385 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_0_PRESENT (1<<1)
386 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_1_PRESENT (1<<2)
387 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_2_PRESENT (1<<3)
388 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_3_PRESENT (1<<4)
389 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_SPACE (0xf<<5)
390 # define R300_GB_VAP_RASTER_VTX_FMT_0__PT_SIZE_PRESENT (0x1<<16)
391
392 #define R300_GB_VAP_RASTER_VTX_FMT_1 0x4004
393 /* each of the following is 3 bits wide, specifies number
394 of components */
395 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT 0
396 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT 3
397 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT 6
398 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_3_COMP_CNT_SHIFT 9
399 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_4_COMP_CNT_SHIFT 12
400 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT 15
401 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT 18
402 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT 21
403
404 /* UNK30 seems to enables point to quad transformation on textures
405 * (or something closely related to that).
406 * This bit is rather fatal at the time being due to lackings at pixel
407 * shader side
408 */
409 #define R300_GB_ENABLE 0x4008
410 # define R300_GB_POINT_STUFF_ENABLE (1<<0)
411 # define R300_GB_LINE_STUFF_ENABLE (1<<1)
412 # define R300_GB_TRIANGLE_STUFF_ENABLE (1<<2)
413 # define R300_GB_STENCIL_AUTO_ENABLE (1<<4)
414 # define R300_GB_UNK31 (1<<31)
415 /* each of the following is 2 bits wide */
416 #define R300_GB_TEX_REPLICATE 0
417 #define R300_GB_TEX_ST 1
418 #define R300_GB_TEX_STR 2
419 # define R300_GB_TEX0_SOURCE_SHIFT 16
420 # define R300_GB_TEX1_SOURCE_SHIFT 18
421 # define R300_GB_TEX2_SOURCE_SHIFT 20
422 # define R300_GB_TEX3_SOURCE_SHIFT 22
423 # define R300_GB_TEX4_SOURCE_SHIFT 24
424 # define R300_GB_TEX5_SOURCE_SHIFT 26
425 # define R300_GB_TEX6_SOURCE_SHIFT 28
426 # define R300_GB_TEX7_SOURCE_SHIFT 30
427
428 /* MSPOS - positions for multisample antialiasing (?) */
429 #define R300_GB_MSPOS0 0x4010
430 /* shifts - each of the fields is 4 bits */
431 # define R300_GB_MSPOS0__MS_X0_SHIFT 0
432 # define R300_GB_MSPOS0__MS_Y0_SHIFT 4
433 # define R300_GB_MSPOS0__MS_X1_SHIFT 8
434 # define R300_GB_MSPOS0__MS_Y1_SHIFT 12
435 # define R300_GB_MSPOS0__MS_X2_SHIFT 16
436 # define R300_GB_MSPOS0__MS_Y2_SHIFT 20
437 # define R300_GB_MSPOS0__MSBD0_Y 24
438 # define R300_GB_MSPOS0__MSBD0_X 28
439
440 #define R300_GB_MSPOS1 0x4014
441 # define R300_GB_MSPOS1__MS_X3_SHIFT 0
442 # define R300_GB_MSPOS1__MS_Y3_SHIFT 4
443 # define R300_GB_MSPOS1__MS_X4_SHIFT 8
444 # define R300_GB_MSPOS1__MS_Y4_SHIFT 12
445 # define R300_GB_MSPOS1__MS_X5_SHIFT 16
446 # define R300_GB_MSPOS1__MS_Y5_SHIFT 20
447 # define R300_GB_MSPOS1__MSBD1 24
448
449
450 #define R300_GB_TILE_CONFIG 0x4018
451 # define R300_GB_TILE_ENABLE (1<<0)
452 # define R300_GB_TILE_PIPE_COUNT_RV300 0
453 # define R300_GB_TILE_PIPE_COUNT_R300 (3<<1)
454 # define R300_GB_TILE_PIPE_COUNT_R420 (7<<1)
455 # define R300_GB_TILE_PIPE_COUNT_RV410 (3<<1)
456 # define R300_GB_TILE_SIZE_8 0
457 # define R300_GB_TILE_SIZE_16 (1<<4)
458 # define R300_GB_TILE_SIZE_32 (2<<4)
459 # define R300_GB_SUPER_SIZE_1 (0<<6)
460 # define R300_GB_SUPER_SIZE_2 (1<<6)
461 # define R300_GB_SUPER_SIZE_4 (2<<6)
462 # define R300_GB_SUPER_SIZE_8 (3<<6)
463 # define R300_GB_SUPER_SIZE_16 (4<<6)
464 # define R300_GB_SUPER_SIZE_32 (5<<6)
465 # define R300_GB_SUPER_SIZE_64 (6<<6)
466 # define R300_GB_SUPER_SIZE_128 (7<<6)
467 # define R300_GB_SUPER_X_SHIFT 9 /* 3 bits wide */
468 # define R300_GB_SUPER_Y_SHIFT 12 /* 3 bits wide */
469 # define R300_GB_SUPER_TILE_A 0
470 # define R300_GB_SUPER_TILE_B (1<<15)
471 # define R300_GB_SUBPIXEL_1_12 0
472 # define R300_GB_SUBPIXEL_1_16 (1<<16)
473
474 #define R300_GB_FIFO_SIZE 0x4024
475 /* each of the following is 2 bits wide */
476 #define R300_GB_FIFO_SIZE_32 0
477 #define R300_GB_FIFO_SIZE_64 1
478 #define R300_GB_FIFO_SIZE_128 2
479 #define R300_GB_FIFO_SIZE_256 3
480 # define R300_SC_IFIFO_SIZE_SHIFT 0
481 # define R300_SC_TZFIFO_SIZE_SHIFT 2
482 # define R300_SC_BFIFO_SIZE_SHIFT 4
483
484 # define R300_US_OFIFO_SIZE_SHIFT 12
485 # define R300_US_WFIFO_SIZE_SHIFT 14
486 /* the following use the same constants as above, but meaning is
487 is times 2 (i.e. instead of 32 words it means 64 */
488 # define R300_RS_TFIFO_SIZE_SHIFT 6
489 # define R300_RS_CFIFO_SIZE_SHIFT 8
490 # define R300_US_RAM_SIZE_SHIFT 10
491 /* watermarks, 3 bits wide */
492 # define R300_RS_HIGHWATER_COL_SHIFT 16
493 # define R300_RS_HIGHWATER_TEX_SHIFT 19
494 # define R300_OFIFO_HIGHWATER_SHIFT 22 /* two bits only */
495 # define R300_CUBE_FIFO_HIGHWATER_COL_SHIFT 24
496
497 #define R300_GB_SELECT 0x401C
498 # define R300_GB_FOG_SELECT_C0A 0
499 # define R300_GB_FOG_SELECT_C1A 1
500 # define R300_GB_FOG_SELECT_C2A 2
501 # define R300_GB_FOG_SELECT_C3A 3
502 # define R300_GB_FOG_SELECT_1_1_W 4
503 # define R300_GB_FOG_SELECT_Z 5
504 # define R300_GB_DEPTH_SELECT_Z 0
505 # define R300_GB_DEPTH_SELECT_1_1_W (1<<3)
506 # define R300_GB_W_SELECT_1_W 0
507 # define R300_GB_W_SELECT_1 (1<<4)
508
509 #define R300_GB_AA_CONFIG 0x4020
510 # define R300_AA_DISABLE 0x00
511 # define R300_AA_ENABLE 0x01
512 # define R300_AA_SUBSAMPLES_2 0
513 # define R300_AA_SUBSAMPLES_3 (1<<1)
514 # define R300_AA_SUBSAMPLES_4 (2<<1)
515 # define R300_AA_SUBSAMPLES_6 (3<<1)
516
517 /* gap */
518
519 /* Zero to flush caches. */
520 #define R300_TX_INVALTAGS 0x4100
521 #define R300_TX_FLUSH 0x0
522
523 /* The upper enable bits are guessed, based on fglrx reported limits. */
524 #define R300_TX_ENABLE 0x4104
525 # define R300_TX_ENABLE_0 (1 << 0)
526 # define R300_TX_ENABLE_1 (1 << 1)
527 # define R300_TX_ENABLE_2 (1 << 2)
528 # define R300_TX_ENABLE_3 (1 << 3)
529 # define R300_TX_ENABLE_4 (1 << 4)
530 # define R300_TX_ENABLE_5 (1 << 5)
531 # define R300_TX_ENABLE_6 (1 << 6)
532 # define R300_TX_ENABLE_7 (1 << 7)
533 # define R300_TX_ENABLE_8 (1 << 8)
534 # define R300_TX_ENABLE_9 (1 << 9)
535 # define R300_TX_ENABLE_10 (1 << 10)
536 # define R300_TX_ENABLE_11 (1 << 11)
537 # define R300_TX_ENABLE_12 (1 << 12)
538 # define R300_TX_ENABLE_13 (1 << 13)
539 # define R300_TX_ENABLE_14 (1 << 14)
540 # define R300_TX_ENABLE_15 (1 << 15)
541
542 /* The pointsize is given in multiples of 6. The pointsize can be
543 * enormous: Clear() renders a single point that fills the entire
544 * framebuffer.
545 */
546 #define R300_RE_POINTSIZE 0x421C
547 # define R300_POINTSIZE_Y_SHIFT 0
548 # define R300_POINTSIZE_Y_MASK (0xFFFF << 0) /* GUESS */
549 # define R300_POINTSIZE_X_SHIFT 16
550 # define R300_POINTSIZE_X_MASK (0xFFFF << 16) /* GUESS */
551 # define R300_POINTSIZE_MAX (R300_POINTSIZE_Y_MASK / 6)
552
553 /* The line width is given in multiples of 6.
554 * In default mode lines are classified as vertical lines.
555 * HO: horizontal
556 * VE: vertical or horizontal
557 * HO & VE: no classification
558 */
559 #define R300_RE_LINE_CNT 0x4234
560 # define R300_LINESIZE_SHIFT 0
561 # define R300_LINESIZE_MASK (0xFFFF << 0) /* GUESS */
562 # define R300_LINESIZE_MAX (R300_LINESIZE_MASK / 6)
563 # define R300_LINE_CNT_HO (1 << 16)
564 # define R300_LINE_CNT_VE (1 << 17)
565
566 /* Some sort of scale or clamp value for texcoordless textures. */
567 #define R300_RE_UNK4238 0x4238
568
569 /* Something shade related */
570 #define R300_RE_SHADE 0x4274
571
572 #define R300_RE_SHADE_MODEL 0x4278
573 # define R300_RE_SHADE_MODEL_SMOOTH 0x3aaaa
574 # define R300_RE_SHADE_MODEL_FLAT 0x39595
575
576 /* Dangerous */
577 #define R300_RE_POLYGON_MODE 0x4288
578 # define R300_PM_ENABLED (1 << 0)
579 # define R300_PM_FRONT_POINT (0 << 0)
580 # define R300_PM_BACK_POINT (0 << 0)
581 # define R300_PM_FRONT_LINE (1 << 4)
582 # define R300_PM_FRONT_FILL (1 << 5)
583 # define R300_PM_BACK_LINE (1 << 7)
584 # define R300_PM_BACK_FILL (1 << 8)
585
586 /* Fog parameters */
587 #define R300_RE_FOG_SCALE 0x4294
588 #define R300_RE_FOG_START 0x4298
589
590 /* Not sure why there are duplicate of factor and constant values.
591 * My best guess so far is that there are separate zbiases for test and write.
592 * Ordering might be wrong.
593 * Some of the tests indicate that fgl has a fallback implementation of zbias
594 * via pixel shaders.
595 */
596 #define R300_RE_ZBIAS_CNTL 0x42A0 /* GUESS */
597 #define R300_RE_ZBIAS_T_FACTOR 0x42A4
598 #define R300_RE_ZBIAS_T_CONSTANT 0x42A8
599 #define R300_RE_ZBIAS_W_FACTOR 0x42AC
600 #define R300_RE_ZBIAS_W_CONSTANT 0x42B0
601
602 /* This register needs to be set to (1<<1) for RV350 to correctly
603 * perform depth test (see --vb-triangles in r300_demo)
604 * Don't know about other chips. - Vladimir
605 * This is set to 3 when GL_POLYGON_OFFSET_FILL is on.
606 * My guess is that there are two bits for each zbias primitive
607 * (FILL, LINE, POINT).
608 * One to enable depth test and one for depth write.
609 * Yet this doesnt explain why depth writes work ...
610 */
611 #define R300_RE_OCCLUSION_CNTL 0x42B4
612 # define R300_OCCLUSION_ON (1<<1)
613
614 #define R300_RE_CULL_CNTL 0x42B8
615 # define R300_CULL_FRONT (1 << 0)
616 # define R300_CULL_BACK (1 << 1)
617 # define R300_FRONT_FACE_CCW (0 << 2)
618 # define R300_FRONT_FACE_CW (1 << 2)
619
620
621 /* BEGIN: Rasterization / Interpolators - many guesses */
622
623 /* 0_UNKNOWN_18 has always been set except for clear operations.
624 * TC_CNT is the number of incoming texture coordinate sets (i.e. it depends
625 * on the vertex program, *not* the fragment program)
626 */
627 #define R300_RS_CNTL_0 0x4300
628 # define R300_RS_CNTL_TC_CNT_SHIFT 2
629 # define R300_RS_CNTL_TC_CNT_MASK (7 << 2)
630 /* number of color interpolators used */
631 # define R300_RS_CNTL_CI_CNT_SHIFT 7
632 # define R300_RS_CNTL_0_UNKNOWN_18 (1 << 18)
633 /* Guess: RS_CNTL_1 holds the index of the highest used RS_ROUTE_n
634 register. */
635 #define R300_RS_CNTL_1 0x4304
636
637 /* gap */
638
639 /* Only used for texture coordinates.
640 * Use the source field to route texture coordinate input from the
641 * vertex program to the desired interpolator. Note that the source
642 * field is relative to the outputs the vertex program *actually*
643 * writes. If a vertex program only writes texcoord[1], this will
644 * be source index 0.
645 * Set INTERP_USED on all interpolators that produce data used by
646 * the fragment program. INTERP_USED looks like a swizzling mask,
647 * but I haven't seen it used that way.
648 *
649 * Note: The _UNKNOWN constants are always set in their respective
650 * register. I don't know if this is necessary.
651 */
652 #define R300_RS_INTERP_0 0x4310
653 #define R300_RS_INTERP_1 0x4314
654 # define R300_RS_INTERP_1_UNKNOWN 0x40
655 #define R300_RS_INTERP_2 0x4318
656 # define R300_RS_INTERP_2_UNKNOWN 0x80
657 #define R300_RS_INTERP_3 0x431C
658 # define R300_RS_INTERP_3_UNKNOWN 0xC0
659 #define R300_RS_INTERP_4 0x4320
660 #define R300_RS_INTERP_5 0x4324
661 #define R300_RS_INTERP_6 0x4328
662 #define R300_RS_INTERP_7 0x432C
663 # define R300_RS_INTERP_SRC_SHIFT 2
664 # define R300_RS_INTERP_SRC_MASK (7 << 2)
665 # define R300_RS_INTERP_USED 0x00D10000
666
667 /* These DWORDs control how vertex data is routed into fragment program
668 * registers, after interpolators.
669 */
670 #define R300_RS_ROUTE_0 0x4330
671 #define R300_RS_ROUTE_1 0x4334
672 #define R300_RS_ROUTE_2 0x4338
673 #define R300_RS_ROUTE_3 0x433C /* GUESS */
674 #define R300_RS_ROUTE_4 0x4340 /* GUESS */
675 #define R300_RS_ROUTE_5 0x4344 /* GUESS */
676 #define R300_RS_ROUTE_6 0x4348 /* GUESS */
677 #define R300_RS_ROUTE_7 0x434C /* GUESS */
678 # define R300_RS_ROUTE_SOURCE_INTERP_0 0
679 # define R300_RS_ROUTE_SOURCE_INTERP_1 1
680 # define R300_RS_ROUTE_SOURCE_INTERP_2 2
681 # define R300_RS_ROUTE_SOURCE_INTERP_3 3
682 # define R300_RS_ROUTE_SOURCE_INTERP_4 4
683 # define R300_RS_ROUTE_SOURCE_INTERP_5 5 /* GUESS */
684 # define R300_RS_ROUTE_SOURCE_INTERP_6 6 /* GUESS */
685 # define R300_RS_ROUTE_SOURCE_INTERP_7 7 /* GUESS */
686 # define R300_RS_ROUTE_ENABLE (1 << 3) /* GUESS */
687 # define R300_RS_ROUTE_DEST_SHIFT 6
688 # define R300_RS_ROUTE_DEST_MASK (31 << 6) /* GUESS */
689
690 /* Special handling for color: When the fragment program uses color,
691 * the ROUTE_0_COLOR bit is set and ROUTE_0_COLOR_DEST contains the
692 * color register index.
693 *
694 * Apperently you may set the R300_RS_ROUTE_0_COLOR bit, but not provide any
695 * R300_RS_ROUTE_0_COLOR_DEST value; this setup is used for clearing the state.
696 * See r300_ioctl.c:r300EmitClearState. I'm not sure if this setup is strictly
697 * correct or not. - Oliver.
698 */
699 # define R300_RS_ROUTE_0_COLOR (1 << 14)
700 # define R300_RS_ROUTE_0_COLOR_DEST_SHIFT 17
701 # define R300_RS_ROUTE_0_COLOR_DEST_MASK (31 << 17) /* GUESS */
702 /* As above, but for secondary color */
703 # define R300_RS_ROUTE_1_COLOR1 (1 << 14)
704 # define R300_RS_ROUTE_1_COLOR1_DEST_SHIFT 17
705 # define R300_RS_ROUTE_1_COLOR1_DEST_MASK (31 << 17)
706 # define R300_RS_ROUTE_1_UNKNOWN11 (1 << 11)
707 /* END: Rasterization / Interpolators - many guesses */
708
709 /* Hierarchical Z Enable */
710 #define R300_SC_HYPERZ 0x43a4
711 # define R300_SC_HYPERZ_DISABLE (0 << 0)
712 # define R300_SC_HYPERZ_ENABLE (1 << 0)
713 # define R300_SC_HYPERZ_MIN (0 << 1)
714 # define R300_SC_HYPERZ_MAX (1 << 1)
715 # define R300_SC_HYPERZ_ADJ_256 (0 << 2)
716 # define R300_SC_HYPERZ_ADJ_128 (1 << 2)
717 # define R300_SC_HYPERZ_ADJ_64 (2 << 2)
718 # define R300_SC_HYPERZ_ADJ_32 (3 << 2)
719 # define R300_SC_HYPERZ_ADJ_16 (4 << 2)
720 # define R300_SC_HYPERZ_ADJ_8 (5 << 2)
721 # define R300_SC_HYPERZ_ADJ_4 (6 << 2)
722 # define R300_SC_HYPERZ_ADJ_2 (7 << 2)
723 # define R300_SC_HYPERZ_HZ_Z0MIN_NO (0 << 5)
724 # define R300_SC_HYPERZ_HZ_Z0MIN (1 << 5)
725 # define R300_SC_HYPERZ_HZ_Z0MAX_NO (0 << 6)
726 # define R300_SC_HYPERZ_HZ_Z0MAX (1 << 6)
727
728 #define R300_SC_EDGERULE 0x43a8
729
730 /* BEGIN: Scissors and cliprects */
731
732 /* There are four clipping rectangles. Their corner coordinates are inclusive.
733 * Every pixel is assigned a number from 0 and 15 by setting bits 0-3 depending
734 * on whether the pixel is inside cliprects 0-3, respectively. For example,
735 * if a pixel is inside cliprects 0 and 1, but outside 2 and 3, it is assigned
736 * the number 3 (binary 0011).
737 * Iff the bit corresponding to the pixel's number in RE_CLIPRECT_CNTL is set,
738 * the pixel is rasterized.
739 *
740 * In addition to this, there is a scissors rectangle. Only pixels inside the
741 * scissors rectangle are drawn. (coordinates are inclusive)
742 *
743 * For some reason, the top-left corner of the framebuffer is at (1440, 1440)
744 * for the purpose of clipping and scissors.
745 */
746 #define R300_RE_CLIPRECT_TL_0 0x43B0
747 #define R300_RE_CLIPRECT_BR_0 0x43B4
748 #define R300_RE_CLIPRECT_TL_1 0x43B8
749 #define R300_RE_CLIPRECT_BR_1 0x43BC
750 #define R300_RE_CLIPRECT_TL_2 0x43C0
751 #define R300_RE_CLIPRECT_BR_2 0x43C4
752 #define R300_RE_CLIPRECT_TL_3 0x43C8
753 #define R300_RE_CLIPRECT_BR_3 0x43CC
754 # define R300_CLIPRECT_OFFSET 1440
755 # define R300_CLIPRECT_MASK 0x1FFF
756 # define R300_CLIPRECT_X_SHIFT 0
757 # define R300_CLIPRECT_X_MASK (0x1FFF << 0)
758 # define R300_CLIPRECT_Y_SHIFT 13
759 # define R300_CLIPRECT_Y_MASK (0x1FFF << 13)
760 #define R300_RE_CLIPRECT_CNTL 0x43D0
761 # define R300_CLIP_OUT (1 << 0)
762 # define R300_CLIP_0 (1 << 1)
763 # define R300_CLIP_1 (1 << 2)
764 # define R300_CLIP_10 (1 << 3)
765 # define R300_CLIP_2 (1 << 4)
766 # define R300_CLIP_20 (1 << 5)
767 # define R300_CLIP_21 (1 << 6)
768 # define R300_CLIP_210 (1 << 7)
769 # define R300_CLIP_3 (1 << 8)
770 # define R300_CLIP_30 (1 << 9)
771 # define R300_CLIP_31 (1 << 10)
772 # define R300_CLIP_310 (1 << 11)
773 # define R300_CLIP_32 (1 << 12)
774 # define R300_CLIP_320 (1 << 13)
775 # define R300_CLIP_321 (1 << 14)
776 # define R300_CLIP_3210 (1 << 15)
777
778 /* gap */
779
780 #define R300_RE_SCISSORS_TL 0x43E0
781 #define R300_RE_SCISSORS_BR 0x43E4
782 # define R300_SCISSORS_OFFSET 1440
783 # define R300_SCISSORS_X_SHIFT 0
784 # define R300_SCISSORS_X_MASK (0x1FFF << 0)
785 # define R300_SCISSORS_Y_SHIFT 13
786 # define R300_SCISSORS_Y_MASK (0x1FFF << 13)
787 /* END: Scissors and cliprects */
788
789 /* BEGIN: Texture specification */
790
791 /*
792 * The texture specification dwords are grouped by meaning and not by texture
793 * unit. This means that e.g. the offset for texture image unit N is found in
794 * register TX_OFFSET_0 + (4*N)
795 */
796 #define R300_TX_FILTER_0 0x4400
797 # define R300_TX_REPEAT 0
798 # define R300_TX_MIRRORED 1
799 # define R300_TX_CLAMP 4
800 # define R300_TX_CLAMP_TO_EDGE 2
801 # define R300_TX_CLAMP_TO_BORDER 6
802 # define R300_TX_WRAP_S_SHIFT 0
803 # define R300_TX_WRAP_S_MASK (7 << 0)
804 # define R300_TX_WRAP_T_SHIFT 3
805 # define R300_TX_WRAP_T_MASK (7 << 3)
806 # define R300_TX_WRAP_Q_SHIFT 6
807 # define R300_TX_WRAP_Q_MASK (7 << 6)
808 # define R300_TX_MAG_FILTER_NEAREST (1 << 9)
809 # define R300_TX_MAG_FILTER_LINEAR (2 << 9)
810 # define R300_TX_MAG_FILTER_MASK (3 << 9)
811 # define R300_TX_MIN_FILTER_NEAREST (1 << 11)
812 # define R300_TX_MIN_FILTER_LINEAR (2 << 11)
813 # define R300_TX_MIN_FILTER_NEAREST_MIP_NEAREST (5 << 11)
814 # define R300_TX_MIN_FILTER_NEAREST_MIP_LINEAR (9 << 11)
815 # define R300_TX_MIN_FILTER_LINEAR_MIP_NEAREST (6 << 11)
816 # define R300_TX_MIN_FILTER_LINEAR_MIP_LINEAR (10 << 11)
817
818 /* NOTE: NEAREST doesnt seem to exist.
819 * Im not seting MAG_FILTER_MASK and (3 << 11) on for all
820 * anisotropy modes because that would void selected mag filter
821 */
822 # define R300_TX_MIN_FILTER_ANISO_NEAREST (0 << 13)
823 # define R300_TX_MIN_FILTER_ANISO_LINEAR (0 << 13)
824 # define R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST (1 << 13)
825 # define R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR (2 << 13)
826 # define R300_TX_MIN_FILTER_MASK ( (15 << 11) | (3 << 13) )
827 # define R300_TX_MAX_ANISO_1_TO_1 (0 << 21)
828 # define R300_TX_MAX_ANISO_2_TO_1 (2 << 21)
829 # define R300_TX_MAX_ANISO_4_TO_1 (4 << 21)
830 # define R300_TX_MAX_ANISO_8_TO_1 (6 << 21)
831 # define R300_TX_MAX_ANISO_16_TO_1 (8 << 21)
832 # define R300_TX_MAX_ANISO_MASK (14 << 21)
833
834 #define R300_TX_FILTER1_0 0x4440
835 # define R300_CHROMA_KEY_MODE_DISABLE 0
836 # define R300_CHROMA_KEY_FORCE 1
837 # define R300_CHROMA_KEY_BLEND 2
838 # define R300_MC_ROUND_NORMAL (0<<2)
839 # define R300_MC_ROUND_MPEG4 (1<<2)
840 # define R300_LOD_BIAS_MASK 0x1fff
841 # define R300_EDGE_ANISO_EDGE_DIAG (0<<13)
842 # define R300_EDGE_ANISO_EDGE_ONLY (1<<13)
843 # define R300_MC_COORD_TRUNCATE_DISABLE (0<<14)
844 # define R300_MC_COORD_TRUNCATE_MPEG (1<<14)
845 # define R300_TX_TRI_PERF_0_8 (0<<15)
846 # define R300_TX_TRI_PERF_1_8 (1<<15)
847 # define R300_TX_TRI_PERF_1_4 (2<<15)
848 # define R300_TX_TRI_PERF_3_8 (3<<15)
849 # define R300_ANISO_THRESHOLD_MASK (7<<17)
850
851 #define R300_TX_SIZE_0 0x4480
852 # define R300_TX_WIDTHMASK_SHIFT 0
853 # define R300_TX_WIDTHMASK_MASK (2047 << 0)
854 # define R300_TX_HEIGHTMASK_SHIFT 11
855 # define R300_TX_HEIGHTMASK_MASK (2047 << 11)
856 # define R300_TX_UNK23 (1 << 23)
857 # define R300_TX_MAX_MIP_LEVEL_SHIFT 26
858 # define R300_TX_MAX_MIP_LEVEL_MASK (0xf << 26)
859 # define R300_TX_SIZE_PROJECTED (1<<30)
860 # define R300_TX_SIZE_TXPITCH_EN (1<<31)
861 #define R300_TX_FORMAT_0 0x44C0
862 /* The interpretation of the format word by Wladimir van der Laan */
863 /* The X, Y, Z and W refer to the layout of the components.
864 They are given meanings as R, G, B and Alpha by the swizzle
865 specification */
866 # define R300_TX_FORMAT_X8 0x0
867 # define R300_TX_FORMAT_X16 0x1
868 # define R300_TX_FORMAT_Y4X4 0x2
869 # define R300_TX_FORMAT_Y8X8 0x3
870 # define R300_TX_FORMAT_Y16X16 0x4
871 # define R300_TX_FORMAT_Z3Y3X2 0x5
872 # define R300_TX_FORMAT_Z5Y6X5 0x6
873 # define R300_TX_FORMAT_Z6Y5X5 0x7
874 # define R300_TX_FORMAT_Z11Y11X10 0x8
875 # define R300_TX_FORMAT_Z10Y11X11 0x9
876 # define R300_TX_FORMAT_W4Z4Y4X4 0xA
877 # define R300_TX_FORMAT_W1Z5Y5X5 0xB
878 # define R300_TX_FORMAT_W8Z8Y8X8 0xC
879 # define R300_TX_FORMAT_W2Z10Y10X10 0xD
880 # define R300_TX_FORMAT_W16Z16Y16X16 0xE
881 # define R300_TX_FORMAT_DXT1 0xF
882 # define R300_TX_FORMAT_DXT3 0x10
883 # define R300_TX_FORMAT_DXT5 0x11
884 # define R300_TX_FORMAT_D3DMFT_CxV8U8 0x12 /* no swizzle */
885 # define R300_TX_FORMAT_A8R8G8B8 0x13 /* no swizzle */
886 # define R300_TX_FORMAT_B8G8_B8G8 0x14 /* no swizzle */
887 # define R300_TX_FORMAT_G8R8_G8B8 0x15 /* no swizzle */
888 /* 0x16 - some 16 bit green format.. ?? */
889 # define R300_TX_FORMAT_UNK25 (1 << 25) /* no swizzle */
890 # define R300_TX_FORMAT_CUBIC_MAP (1 << 26)
891
892 /* gap */
893 /* Floating point formats */
894 /* Note - hardware supports both 16 and 32 bit floating point */
895 # define R300_TX_FORMAT_FL_I16 0x18
896 # define R300_TX_FORMAT_FL_I16A16 0x19
897 # define R300_TX_FORMAT_FL_R16G16B16A16 0x1A
898 # define R300_TX_FORMAT_FL_I32 0x1B
899 # define R300_TX_FORMAT_FL_I32A32 0x1C
900 # define R300_TX_FORMAT_FL_R32G32B32A32 0x1D
901 /* alpha modes, convenience mostly */
902 /* if you have alpha, pick constant appropriate to the
903 number of channels (1 for I8, 2 for I8A8, 4 for R8G8B8A8, etc */
904 # define R300_TX_FORMAT_ALPHA_1CH 0x000
905 # define R300_TX_FORMAT_ALPHA_2CH 0x200
906 # define R300_TX_FORMAT_ALPHA_4CH 0x600
907 # define R300_TX_FORMAT_ALPHA_NONE 0xA00
908 /* Swizzling */
909 /* constants */
910 # define R300_TX_FORMAT_X 0
911 # define R300_TX_FORMAT_Y 1
912 # define R300_TX_FORMAT_Z 2
913 # define R300_TX_FORMAT_W 3
914 # define R300_TX_FORMAT_ZERO 4
915 # define R300_TX_FORMAT_ONE 5
916 /* 2.0*Z, everything above 1.0 is set to 0.0 */
917 # define R300_TX_FORMAT_CUT_Z 6
918 /* 2.0*W, everything above 1.0 is set to 0.0 */
919 # define R300_TX_FORMAT_CUT_W 7
920
921 # define R300_TX_FORMAT_B_SHIFT 18
922 # define R300_TX_FORMAT_G_SHIFT 15
923 # define R300_TX_FORMAT_R_SHIFT 12
924 # define R300_TX_FORMAT_A_SHIFT 9
925 /* Convenience macro to take care of layout and swizzling */
926 # define R300_EASY_TX_FORMAT(B, G, R, A, FMT) ( \
927 ((R300_TX_FORMAT_##B)<<R300_TX_FORMAT_B_SHIFT) \
928 | ((R300_TX_FORMAT_##G)<<R300_TX_FORMAT_G_SHIFT) \
929 | ((R300_TX_FORMAT_##R)<<R300_TX_FORMAT_R_SHIFT) \
930 | ((R300_TX_FORMAT_##A)<<R300_TX_FORMAT_A_SHIFT) \
931 | (R300_TX_FORMAT_##FMT) \
932 )
933 /* These can be ORed with result of R300_EASY_TX_FORMAT()
934 We don't really know what they do. Take values from a
935 constant color ? */
936 # define R300_TX_FORMAT_CONST_X (1<<5)
937 # define R300_TX_FORMAT_CONST_Y (2<<5)
938 # define R300_TX_FORMAT_CONST_Z (4<<5)
939 # define R300_TX_FORMAT_CONST_W (8<<5)
940
941 # define R300_TX_FORMAT_YUV_MODE 0x00800000
942
943 #define R300_TX_PITCH_0 0x4500 /* obvious missing in gap */
944 #define R300_TX_OFFSET_0 0x4540
945 /* BEGIN: Guess from R200 */
946 # define R300_TXO_ENDIAN_NO_SWAP (0 << 0)
947 # define R300_TXO_ENDIAN_BYTE_SWAP (1 << 0)
948 # define R300_TXO_ENDIAN_WORD_SWAP (2 << 0)
949 # define R300_TXO_ENDIAN_HALFDW_SWAP (3 << 0)
950 # define R300_TXO_MACRO_TILE (1 << 2)
951 # define R300_TXO_MICRO_TILE (1 << 3)
952 # define R300_TXO_OFFSET_MASK 0xffffffe0
953 # define R300_TXO_OFFSET_SHIFT 5
954 /* END: Guess from R200 */
955
956 /* 32 bit chroma key */
957 #define R300_TX_CHROMA_KEY_0 0x4580
958 /* ff00ff00 == { 0, 1.0, 0, 1.0 } */
959 #define R300_TX_BORDER_COLOR_0 0x45C0
960
961 /* END: Texture specification */
962
963 /* BEGIN: Fragment program instruction set */
964
965 /* Fragment programs are written directly into register space.
966 * There are separate instruction streams for texture instructions and ALU
967 * instructions.
968 * In order to synchronize these streams, the program is divided into up
969 * to 4 nodes. Each node begins with a number of TEX operations, followed
970 * by a number of ALU operations.
971 * The first node can have zero TEX ops, all subsequent nodes must have at
972 * least
973 * one TEX ops.
974 * All nodes must have at least one ALU op.
975 *
976 * The index of the last node is stored in PFS_CNTL_0: A value of 0 means
977 * 1 node, a value of 3 means 4 nodes.
978 * The total amount of instructions is defined in PFS_CNTL_2. The offsets are
979 * offsets into the respective instruction streams, while *_END points to the
980 * last instruction relative to this offset.
981 */
982 #define R300_PFS_CNTL_0 0x4600
983 # define R300_PFS_CNTL_LAST_NODES_SHIFT 0
984 # define R300_PFS_CNTL_LAST_NODES_MASK (3 << 0)
985 # define R300_PFS_CNTL_FIRST_NODE_HAS_TEX (1 << 3)
986 #define R300_PFS_CNTL_1 0x4604
987 /* There is an unshifted value here which has so far always been equal to the
988 * index of the highest used temporary register.
989 */
990 #define R300_PFS_CNTL_2 0x4608
991 # define R300_PFS_CNTL_ALU_OFFSET_SHIFT 0
992 # define R300_PFS_CNTL_ALU_OFFSET_MASK (63 << 0)
993 # define R300_PFS_CNTL_ALU_END_SHIFT 6
994 # define R300_PFS_CNTL_ALU_END_MASK (63 << 6)
995 # define R300_PFS_CNTL_TEX_OFFSET_SHIFT 12
996 # define R300_PFS_CNTL_TEX_OFFSET_MASK (31 << 12) /* GUESS */
997 # define R300_PFS_CNTL_TEX_END_SHIFT 18
998 # define R300_PFS_CNTL_TEX_END_MASK (31 << 18) /* GUESS */
999
1000 /* gap */
1001
1002 /* Nodes are stored backwards. The last active node is always stored in
1003 * PFS_NODE_3.
1004 * Example: In a 2-node program, NODE_0 and NODE_1 are set to 0. The
1005 * first node is stored in NODE_2, the second node is stored in NODE_3.
1006 *
1007 * Offsets are relative to the master offset from PFS_CNTL_2.
1008 */
1009 #define R300_PFS_NODE_0 0x4610
1010 #define R300_PFS_NODE_1 0x4614
1011 #define R300_PFS_NODE_2 0x4618
1012 #define R300_PFS_NODE_3 0x461C
1013 # define R300_PFS_NODE_ALU_OFFSET_SHIFT 0
1014 # define R300_PFS_NODE_ALU_OFFSET_MASK (63 << 0)
1015 # define R300_PFS_NODE_ALU_END_SHIFT 6
1016 # define R300_PFS_NODE_ALU_END_MASK (63 << 6)
1017 # define R300_PFS_NODE_TEX_OFFSET_SHIFT 12
1018 # define R300_PFS_NODE_TEX_OFFSET_MASK (31 << 12)
1019 # define R300_PFS_NODE_TEX_END_SHIFT 17
1020 # define R300_PFS_NODE_TEX_END_MASK (31 << 17)
1021 # define R300_PFS_NODE_OUTPUT_COLOR (1 << 22)
1022 # define R300_PFS_NODE_OUTPUT_DEPTH (1 << 23)
1023
1024 /* TEX
1025 * As far as I can tell, texture instructions cannot write into output
1026 * registers directly. A subsequent ALU instruction is always necessary,
1027 * even if it's just MAD o0, r0, 1, 0
1028 */
1029 #define R300_PFS_TEXI_0 0x4620
1030 # define R300_FPITX_SRC_SHIFT 0
1031 # define R300_FPITX_SRC_MASK (31 << 0)
1032 /* GUESS */
1033 # define R300_FPITX_SRC_CONST (1 << 5)
1034 # define R300_FPITX_DST_SHIFT 6
1035 # define R300_FPITX_DST_MASK (31 << 6)
1036 # define R300_FPITX_IMAGE_SHIFT 11
1037 /* GUESS based on layout and native limits */
1038 # define R300_FPITX_IMAGE_MASK (15 << 11)
1039 /* Unsure if these are opcodes, or some kind of bitfield, but this is how
1040 * they were set when I checked
1041 */
1042 # define R300_FPITX_OPCODE_SHIFT 15
1043 # define R300_FPITX_OP_TEX 1
1044 # define R300_FPITX_OP_KIL 2
1045 # define R300_FPITX_OP_TXP 3
1046 # define R300_FPITX_OP_TXB 4
1047 # define R300_FPITX_OPCODE_MASK (7 << 15)
1048
1049 /* ALU
1050 * The ALU instructions register blocks are enumerated according to the order
1051 * in which fglrx. I assume there is space for 64 instructions, since
1052 * each block has space for a maximum of 64 DWORDs, and this matches reported
1053 * native limits.
1054 *
1055 * The basic functional block seems to be one MAD for each color and alpha,
1056 * and an adder that adds all components after the MUL.
1057 * - ADD, MUL, MAD etc.: use MAD with appropriate neutral operands
1058 * - DP4: Use OUTC_DP4, OUTA_DP4
1059 * - DP3: Use OUTC_DP3, OUTA_DP4, appropriate alpha operands
1060 * - DPH: Use OUTC_DP4, OUTA_DP4, appropriate alpha operands
1061 * - CMPH: If ARG2 > 0.5, return ARG0, else return ARG1
1062 * - CMP: If ARG2 < 0, return ARG1, else return ARG0
1063 * - FLR: use FRC+MAD
1064 * - XPD: use MAD+MAD
1065 * - SGE, SLT: use MAD+CMP
1066 * - RSQ: use ABS modifier for argument
1067 * - Use OUTC_REPL_ALPHA to write results of an alpha-only operation
1068 * (e.g. RCP) into color register
1069 * - apparently, there's no quick DST operation
1070 * - fglrx set FPI2_UNKNOWN_31 on a "MAD fragment.color, tmp0, tmp1, tmp2"
1071 * - fglrx set FPI2_UNKNOWN_31 on a "MAX r2, r1, c0"
1072 * - fglrx once set FPI0_UNKNOWN_31 on a "FRC r1, r1"
1073 *
1074 * Operand selection
1075 * First stage selects three sources from the available registers and
1076 * constant parameters. This is defined in INSTR1 (color) and INSTR3 (alpha).
1077 * fglrx sorts the three source fields: Registers before constants,
1078 * lower indices before higher indices; I do not know whether this is
1079 * necessary.
1080 *
1081 * fglrx fills unused sources with "read constant 0"
1082 * According to specs, you cannot select more than two different constants.
1083 *
1084 * Second stage selects the operands from the sources. This is defined in
1085 * INSTR0 (color) and INSTR2 (alpha). You can also select the special constants
1086 * zero and one.
1087 * Swizzling and negation happens in this stage, as well.
1088 *
1089 * Important: Color and alpha seem to be mostly separate, i.e. their sources
1090 * selection appears to be fully independent (the register storage is probably
1091 * physically split into a color and an alpha section).
1092 * However (because of the apparent physical split), there is some interaction
1093 * WRT swizzling. If, for example, you want to load an R component into an
1094 * Alpha operand, this R component is taken from a *color* source, not from
1095 * an alpha source. The corresponding register doesn't even have to appear in
1096 * the alpha sources list. (I hope this all makes sense to you)
1097 *
1098 * Destination selection
1099 * The destination register index is in FPI1 (color) and FPI3 (alpha)
1100 * together with enable bits.
1101 * There are separate enable bits for writing into temporary registers
1102 * (DSTC_REG_* /DSTA_REG) and and program output registers (DSTC_OUTPUT_*
1103 * /DSTA_OUTPUT). You can write to both at once, or not write at all (the
1104 * same index must be used for both).
1105 *
1106 * Note: There is a special form for LRP
1107 * - Argument order is the same as in ARB_fragment_program.
1108 * - Operation is MAD
1109 * - ARG1 is set to ARGC_SRC1C_LRP/ARGC_SRC1A_LRP
1110 * - Set FPI0/FPI2_SPECIAL_LRP
1111 * Arbitrary LRP (including support for swizzling) requires vanilla MAD+MAD
1112 */
1113 #define R300_PFS_INSTR1_0 0x46C0
1114 # define R300_FPI1_SRC0C_SHIFT 0
1115 # define R300_FPI1_SRC0C_MASK (31 << 0)
1116 # define R300_FPI1_SRC0C_CONST (1 << 5)
1117 # define R300_FPI1_SRC1C_SHIFT 6
1118 # define R300_FPI1_SRC1C_MASK (31 << 6)
1119 # define R300_FPI1_SRC1C_CONST (1 << 11)
1120 # define R300_FPI1_SRC2C_SHIFT 12
1121 # define R300_FPI1_SRC2C_MASK (31 << 12)
1122 # define R300_FPI1_SRC2C_CONST (1 << 17)
1123 # define R300_FPI1_SRC_MASK 0x0003ffff
1124 # define R300_FPI1_DSTC_SHIFT 18
1125 # define R300_FPI1_DSTC_MASK (31 << 18)
1126 # define R300_FPI1_DSTC_REG_MASK_SHIFT 23
1127 # define R300_FPI1_DSTC_REG_X (1 << 23)
1128 # define R300_FPI1_DSTC_REG_Y (1 << 24)
1129 # define R300_FPI1_DSTC_REG_Z (1 << 25)
1130 # define R300_FPI1_DSTC_OUTPUT_MASK_SHIFT 26
1131 # define R300_FPI1_DSTC_OUTPUT_X (1 << 26)
1132 # define R300_FPI1_DSTC_OUTPUT_Y (1 << 27)
1133 # define R300_FPI1_DSTC_OUTPUT_Z (1 << 28)
1134
1135 #define R300_PFS_INSTR3_0 0x47C0
1136 # define R300_FPI3_SRC0A_SHIFT 0
1137 # define R300_FPI3_SRC0A_MASK (31 << 0)
1138 # define R300_FPI3_SRC0A_CONST (1 << 5)
1139 # define R300_FPI3_SRC1A_SHIFT 6
1140 # define R300_FPI3_SRC1A_MASK (31 << 6)
1141 # define R300_FPI3_SRC1A_CONST (1 << 11)
1142 # define R300_FPI3_SRC2A_SHIFT 12
1143 # define R300_FPI3_SRC2A_MASK (31 << 12)
1144 # define R300_FPI3_SRC2A_CONST (1 << 17)
1145 # define R300_FPI3_SRC_MASK 0x0003ffff
1146 # define R300_FPI3_DSTA_SHIFT 18
1147 # define R300_FPI3_DSTA_MASK (31 << 18)
1148 # define R300_FPI3_DSTA_REG (1 << 23)
1149 # define R300_FPI3_DSTA_OUTPUT (1 << 24)
1150 # define R300_FPI3_DSTA_DEPTH (1 << 27)
1151
1152 #define R300_PFS_INSTR0_0 0x48C0
1153 # define R300_FPI0_ARGC_SRC0C_XYZ 0
1154 # define R300_FPI0_ARGC_SRC0C_XXX 1
1155 # define R300_FPI0_ARGC_SRC0C_YYY 2
1156 # define R300_FPI0_ARGC_SRC0C_ZZZ 3
1157 # define R300_FPI0_ARGC_SRC1C_XYZ 4
1158 # define R300_FPI0_ARGC_SRC1C_XXX 5
1159 # define R300_FPI0_ARGC_SRC1C_YYY 6
1160 # define R300_FPI0_ARGC_SRC1C_ZZZ 7
1161 # define R300_FPI0_ARGC_SRC2C_XYZ 8
1162 # define R300_FPI0_ARGC_SRC2C_XXX 9
1163 # define R300_FPI0_ARGC_SRC2C_YYY 10
1164 # define R300_FPI0_ARGC_SRC2C_ZZZ 11
1165 # define R300_FPI0_ARGC_SRC0A 12
1166 # define R300_FPI0_ARGC_SRC1A 13
1167 # define R300_FPI0_ARGC_SRC2A 14
1168 # define R300_FPI0_ARGC_SRC1C_LRP 15
1169 # define R300_FPI0_ARGC_ZERO 20
1170 # define R300_FPI0_ARGC_ONE 21
1171 /* GUESS */
1172 # define R300_FPI0_ARGC_HALF 22
1173 # define R300_FPI0_ARGC_SRC0C_YZX 23
1174 # define R300_FPI0_ARGC_SRC1C_YZX 24
1175 # define R300_FPI0_ARGC_SRC2C_YZX 25
1176 # define R300_FPI0_ARGC_SRC0C_ZXY 26
1177 # define R300_FPI0_ARGC_SRC1C_ZXY 27
1178 # define R300_FPI0_ARGC_SRC2C_ZXY 28
1179 # define R300_FPI0_ARGC_SRC0CA_WZY 29
1180 # define R300_FPI0_ARGC_SRC1CA_WZY 30
1181 # define R300_FPI0_ARGC_SRC2CA_WZY 31
1182
1183 # define R300_FPI0_ARG0C_SHIFT 0
1184 # define R300_FPI0_ARG0C_MASK (31 << 0)
1185 # define R300_FPI0_ARG0C_NEG (1 << 5)
1186 # define R300_FPI0_ARG0C_ABS (1 << 6)
1187 # define R300_FPI0_ARG1C_SHIFT 7
1188 # define R300_FPI0_ARG1C_MASK (31 << 7)
1189 # define R300_FPI0_ARG1C_NEG (1 << 12)
1190 # define R300_FPI0_ARG1C_ABS (1 << 13)
1191 # define R300_FPI0_ARG2C_SHIFT 14
1192 # define R300_FPI0_ARG2C_MASK (31 << 14)
1193 # define R300_FPI0_ARG2C_NEG (1 << 19)
1194 # define R300_FPI0_ARG2C_ABS (1 << 20)
1195 # define R300_FPI0_SPECIAL_LRP (1 << 21)
1196 # define R300_FPI0_OUTC_MAD (0 << 23)
1197 # define R300_FPI0_OUTC_DP3 (1 << 23)
1198 # define R300_FPI0_OUTC_DP4 (2 << 23)
1199 # define R300_FPI0_OUTC_MIN (4 << 23)
1200 # define R300_FPI0_OUTC_MAX (5 << 23)
1201 # define R300_FPI0_OUTC_CMPH (7 << 23)
1202 # define R300_FPI0_OUTC_CMP (8 << 23)
1203 # define R300_FPI0_OUTC_FRC (9 << 23)
1204 # define R300_FPI0_OUTC_REPL_ALPHA (10 << 23)
1205 # define R300_FPI0_OUTC_SAT (1 << 30)
1206 # define R300_FPI0_INSERT_NOP (1 << 31)
1207
1208 #define R300_PFS_INSTR2_0 0x49C0
1209 # define R300_FPI2_ARGA_SRC0C_X 0
1210 # define R300_FPI2_ARGA_SRC0C_Y 1
1211 # define R300_FPI2_ARGA_SRC0C_Z 2
1212 # define R300_FPI2_ARGA_SRC1C_X 3
1213 # define R300_FPI2_ARGA_SRC1C_Y 4
1214 # define R300_FPI2_ARGA_SRC1C_Z 5
1215 # define R300_FPI2_ARGA_SRC2C_X 6
1216 # define R300_FPI2_ARGA_SRC2C_Y 7
1217 # define R300_FPI2_ARGA_SRC2C_Z 8
1218 # define R300_FPI2_ARGA_SRC0A 9
1219 # define R300_FPI2_ARGA_SRC1A 10
1220 # define R300_FPI2_ARGA_SRC2A 11
1221 # define R300_FPI2_ARGA_SRC1A_LRP 15
1222 # define R300_FPI2_ARGA_ZERO 16
1223 # define R300_FPI2_ARGA_ONE 17
1224 /* GUESS */
1225 # define R300_FPI2_ARGA_HALF 18
1226 # define R300_FPI2_ARG0A_SHIFT 0
1227 # define R300_FPI2_ARG0A_MASK (31 << 0)
1228 # define R300_FPI2_ARG0A_NEG (1 << 5)
1229 /* GUESS */
1230 # define R300_FPI2_ARG0A_ABS (1 << 6)
1231 # define R300_FPI2_ARG1A_SHIFT 7
1232 # define R300_FPI2_ARG1A_MASK (31 << 7)
1233 # define R300_FPI2_ARG1A_NEG (1 << 12)
1234 /* GUESS */
1235 # define R300_FPI2_ARG1A_ABS (1 << 13)
1236 # define R300_FPI2_ARG2A_SHIFT 14
1237 # define R300_FPI2_ARG2A_MASK (31 << 14)
1238 # define R300_FPI2_ARG2A_NEG (1 << 19)
1239 /* GUESS */
1240 # define R300_FPI2_ARG2A_ABS (1 << 20)
1241 # define R300_FPI2_SPECIAL_LRP (1 << 21)
1242 # define R300_FPI2_OUTA_MAD (0 << 23)
1243 # define R300_FPI2_OUTA_DP4 (1 << 23)
1244 # define R300_FPI2_OUTA_MIN (2 << 23)
1245 # define R300_FPI2_OUTA_MAX (3 << 23)
1246 # define R300_FPI2_OUTA_CMP (6 << 23)
1247 # define R300_FPI2_OUTA_FRC (7 << 23)
1248 # define R300_FPI2_OUTA_EX2 (8 << 23)
1249 # define R300_FPI2_OUTA_LG2 (9 << 23)
1250 # define R300_FPI2_OUTA_RCP (10 << 23)
1251 # define R300_FPI2_OUTA_RSQ (11 << 23)
1252 # define R300_FPI2_OUTA_SAT (1 << 30)
1253 # define R300_FPI2_UNKNOWN_31 (1 << 31)
1254 /* END: Fragment program instruction set */
1255
1256 /* Fog state and color */
1257 #define R300_RE_FOG_STATE 0x4BC0
1258 # define R300_FOG_ENABLE (1 << 0)
1259 # define R300_FOG_MODE_LINEAR (0 << 1)
1260 # define R300_FOG_MODE_EXP (1 << 1)
1261 # define R300_FOG_MODE_EXP2 (2 << 1)
1262 # define R300_FOG_MODE_MASK (3 << 1)
1263 #define R300_FOG_COLOR_R 0x4BC8
1264 #define R300_FOG_COLOR_G 0x4BCC
1265 #define R300_FOG_COLOR_B 0x4BD0
1266
1267 #define R300_PP_ALPHA_TEST 0x4BD4
1268 # define R300_REF_ALPHA_MASK 0x000000ff
1269 # define R300_ALPHA_TEST_FAIL (0 << 8)
1270 # define R300_ALPHA_TEST_LESS (1 << 8)
1271 # define R300_ALPHA_TEST_LEQUAL (3 << 8)
1272 # define R300_ALPHA_TEST_EQUAL (2 << 8)
1273 # define R300_ALPHA_TEST_GEQUAL (6 << 8)
1274 # define R300_ALPHA_TEST_GREATER (4 << 8)
1275 # define R300_ALPHA_TEST_NEQUAL (5 << 8)
1276 # define R300_ALPHA_TEST_PASS (7 << 8)
1277 # define R300_ALPHA_TEST_OP_MASK (7 << 8)
1278 # define R300_ALPHA_TEST_ENABLE (1 << 11)
1279
1280 /* gap */
1281
1282 /* Fragment program parameters in 7.16 floating point */
1283 #define R300_PFS_PARAM_0_X 0x4C00
1284 #define R300_PFS_PARAM_0_Y 0x4C04
1285 #define R300_PFS_PARAM_0_Z 0x4C08
1286 #define R300_PFS_PARAM_0_W 0x4C0C
1287 /* GUESS: PARAM_31 is last, based on native limits reported by fglrx */
1288 #define R300_PFS_PARAM_31_X 0x4DF0
1289 #define R300_PFS_PARAM_31_Y 0x4DF4
1290 #define R300_PFS_PARAM_31_Z 0x4DF8
1291 #define R300_PFS_PARAM_31_W 0x4DFC
1292
1293 /* Notes:
1294 * - AFAIK fglrx always sets BLEND_UNKNOWN when blending is used in
1295 * the application
1296 * - AFAIK fglrx always sets BLEND_NO_SEPARATE when CBLEND and ABLEND
1297 * are set to the same
1298 * function (both registers are always set up completely in any case)
1299 * - Most blend flags are simply copied from R200 and not tested yet
1300 */
1301 #define R300_RB3D_CBLEND 0x4E04
1302 #define R300_RB3D_ABLEND 0x4E08
1303 /* the following only appear in CBLEND */
1304 # define R300_BLEND_ENABLE (1 << 0)
1305 # define R300_BLEND_UNKNOWN (3 << 1)
1306 # define R300_BLEND_NO_SEPARATE (1 << 3)
1307 /* the following are shared between CBLEND and ABLEND */
1308 # define R300_FCN_MASK (3 << 12)
1309 # define R300_COMB_FCN_ADD_CLAMP (0 << 12)
1310 # define R300_COMB_FCN_ADD_NOCLAMP (1 << 12)
1311 # define R300_COMB_FCN_SUB_CLAMP (2 << 12)
1312 # define R300_COMB_FCN_SUB_NOCLAMP (3 << 12)
1313 # define R300_COMB_FCN_MIN (4 << 12)
1314 # define R300_COMB_FCN_MAX (5 << 12)
1315 # define R300_COMB_FCN_RSUB_CLAMP (6 << 12)
1316 # define R300_COMB_FCN_RSUB_NOCLAMP (7 << 12)
1317 # define R300_BLEND_GL_ZERO (32)
1318 # define R300_BLEND_GL_ONE (33)
1319 # define R300_BLEND_GL_SRC_COLOR (34)
1320 # define R300_BLEND_GL_ONE_MINUS_SRC_COLOR (35)
1321 # define R300_BLEND_GL_DST_COLOR (36)
1322 # define R300_BLEND_GL_ONE_MINUS_DST_COLOR (37)
1323 # define R300_BLEND_GL_SRC_ALPHA (38)
1324 # define R300_BLEND_GL_ONE_MINUS_SRC_ALPHA (39)
1325 # define R300_BLEND_GL_DST_ALPHA (40)
1326 # define R300_BLEND_GL_ONE_MINUS_DST_ALPHA (41)
1327 # define R300_BLEND_GL_SRC_ALPHA_SATURATE (42)
1328 # define R300_BLEND_GL_CONST_COLOR (43)
1329 # define R300_BLEND_GL_ONE_MINUS_CONST_COLOR (44)
1330 # define R300_BLEND_GL_CONST_ALPHA (45)
1331 # define R300_BLEND_GL_ONE_MINUS_CONST_ALPHA (46)
1332 # define R300_BLEND_MASK (63)
1333 # define R300_SRC_BLEND_SHIFT (16)
1334 # define R300_DST_BLEND_SHIFT (24)
1335 #define R300_RB3D_BLEND_COLOR 0x4E10
1336 #define R300_RB3D_COLORMASK 0x4E0C
1337 # define R300_COLORMASK0_B (1<<0)
1338 # define R300_COLORMASK0_G (1<<1)
1339 # define R300_COLORMASK0_R (1<<2)
1340 # define R300_COLORMASK0_A (1<<3)
1341
1342 /* gap */
1343
1344 #define R300_RB3D_COLOROFFSET0 0x4E28
1345 # define R300_COLOROFFSET_MASK 0xFFFFFFF0 /* GUESS */
1346 #define R300_RB3D_COLOROFFSET1 0x4E2C /* GUESS */
1347 #define R300_RB3D_COLOROFFSET2 0x4E30 /* GUESS */
1348 #define R300_RB3D_COLOROFFSET3 0x4E34 /* GUESS */
1349
1350 /* gap */
1351
1352 /* Bit 16: Larger tiles
1353 * Bit 17: 4x2 tiles
1354 * Bit 18: Extremely weird tile like, but some pixels duplicated?
1355 */
1356 #define R300_RB3D_COLORPITCH0 0x4E38
1357 # define R300_COLORPITCH_MASK 0x00001FF8 /* GUESS */
1358 # define R300_COLOR_TILE_ENABLE (1 << 16) /* GUESS */
1359 # define R300_COLOR_MICROTILE_ENABLE (1 << 17) /* GUESS */
1360 # define R300_COLOR_ENDIAN_NO_SWAP (0 << 18) /* GUESS */
1361 # define R300_COLOR_ENDIAN_WORD_SWAP (1 << 18) /* GUESS */
1362 # define R300_COLOR_ENDIAN_DWORD_SWAP (2 << 18) /* GUESS */
1363 # define R300_COLOR_FORMAT_RGB565 (2 << 22)
1364 # define R300_COLOR_FORMAT_ARGB8888 (3 << 22)
1365 #define R300_RB3D_COLORPITCH1 0x4E3C /* GUESS */
1366 #define R300_RB3D_COLORPITCH2 0x4E40 /* GUESS */
1367 #define R300_RB3D_COLORPITCH3 0x4E44 /* GUESS */
1368
1369 #define R300_RB3D_AARESOLVE_CTL 0x4E88
1370 /* gap */
1371
1372 /* Guess by Vladimir.
1373 * Set to 0A before 3D operations, set to 02 afterwards.
1374 */
1375 /*#define R300_RB3D_DSTCACHE_CTLSTAT 0x4E4C*/
1376 # define R300_RB3D_DSTCACHE_UNKNOWN_02 0x00000002
1377 # define R300_RB3D_DSTCACHE_UNKNOWN_0A 0x0000000A
1378
1379 /* gap */
1380 /* There seems to be no "write only" setting, so use Z-test = ALWAYS
1381 * for this.
1382 * Bit (1<<8) is the "test" bit. so plain write is 6 - vd
1383 */
1384 #define R300_ZB_CNTL 0x4F00
1385 # define R300_STENCIL_ENABLE (1 << 0)
1386 # define R300_Z_ENABLE (1 << 1)
1387 # define R300_Z_WRITE_ENABLE (1 << 2)
1388 # define R300_Z_SIGNED_COMPARE (1 << 3)
1389 # define R300_STENCIL_FRONT_BACK (1 << 4)
1390
1391 #define R300_ZB_ZSTENCILCNTL 0x4f04
1392 /* functions */
1393 # define R300_ZS_NEVER 0
1394 # define R300_ZS_LESS 1
1395 # define R300_ZS_LEQUAL 2
1396 # define R300_ZS_EQUAL 3
1397 # define R300_ZS_GEQUAL 4
1398 # define R300_ZS_GREATER 5
1399 # define R300_ZS_NOTEQUAL 6
1400 # define R300_ZS_ALWAYS 7
1401 # define R300_ZS_MASK 7
1402 /* operations */
1403 # define R300_ZS_KEEP 0
1404 # define R300_ZS_ZERO 1
1405 # define R300_ZS_REPLACE 2
1406 # define R300_ZS_INCR 3
1407 # define R300_ZS_DECR 4
1408 # define R300_ZS_INVERT 5
1409 # define R300_ZS_INCR_WRAP 6
1410 # define R300_ZS_DECR_WRAP 7
1411 # define R300_Z_FUNC_SHIFT 0
1412 /* front and back refer to operations done for front
1413 and back faces, i.e. separate stencil function support */
1414 # define R300_S_FRONT_FUNC_SHIFT 3
1415 # define R300_S_FRONT_SFAIL_OP_SHIFT 6
1416 # define R300_S_FRONT_ZPASS_OP_SHIFT 9
1417 # define R300_S_FRONT_ZFAIL_OP_SHIFT 12
1418 # define R300_S_BACK_FUNC_SHIFT 15
1419 # define R300_S_BACK_SFAIL_OP_SHIFT 18
1420 # define R300_S_BACK_ZPASS_OP_SHIFT 21
1421 # define R300_S_BACK_ZFAIL_OP_SHIFT 24
1422
1423 #define R300_ZB_STENCILREFMASK 0x4f08
1424 # define R300_STENCILREF_SHIFT 0
1425 # define R300_STENCILREF_MASK 0x000000ff
1426 # define R300_STENCILMASK_SHIFT 8
1427 # define R300_STENCILMASK_MASK 0x0000ff00
1428 # define R300_STENCILWRITEMASK_SHIFT 16
1429 # define R300_STENCILWRITEMASK_MASK 0x00ff0000
1430
1431 /* gap */
1432
1433 #define R300_ZB_FORMAT 0x4f10
1434 # define R300_DEPTHFORMAT_16BIT_INT_Z (0 << 0)
1435 # define R300_DEPTHFORMAT_16BIT_13E3 (1 << 0)
1436 # define R300_DEPTHFORMAT_24BIT_INT_Z_8BIT_STENCIL (2 << 0)
1437 /* reserved up to (15 << 0) */
1438 # define R300_INVERT_13E3_LEADING_ONES (0 << 4)
1439 # define R300_INVERT_13E3_LEADING_ZEROS (1 << 4)
1440
1441 #define R300_ZB_ZTOP 0x4F14
1442 # define R300_ZTOP_DISABLE (0 << 0)
1443 # define R300_ZTOP_ENABLE (1 << 0)
1444
1445 /* gap */
1446
1447 #define R300_ZB_ZCACHE_CTLSTAT 0x4f18
1448 # define R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_NO_EFFECT (0 << 0)
1449 # define R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE (1 << 0)
1450 # define R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_NO_EFFECT (0 << 1)
1451 # define R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE (1 << 1)
1452 # define R300_ZB_ZCACHE_CTLSTAT_ZC_BUSY_IDLE (0 << 31)
1453 # define R300_ZB_ZCACHE_CTLSTAT_ZC_BUSY_BUSY (1 << 31)
1454
1455 #define R300_ZB_BW_CNTL 0x4f1c
1456 # define R300_HIZ_DISABLE (0 << 0)
1457 # define R300_HIZ_ENABLE (1 << 0)
1458 # define R300_HIZ_MIN (0 << 1)
1459 # define R300_HIZ_MAX (1 << 1)
1460 # define R300_FAST_FILL_DISABLE (0 << 2)
1461 # define R300_FAST_FILL_ENABLE (1 << 2)
1462 # define R300_RD_COMP_DISABLE (0 << 3)
1463 # define R300_RD_COMP_ENABLE (1 << 3)
1464 # define R300_WR_COMP_DISABLE (0 << 4)
1465 # define R300_WR_COMP_ENABLE (1 << 4)
1466 # define R300_ZB_CB_CLEAR_RMW (0 << 5)
1467 # define R300_ZB_CB_CLEAR_CACHE_LINEAR (1 << 5)
1468 # define R300_FORCE_COMPRESSED_STENCIL_VALUE_DISABLE (0 << 6)
1469 # define R300_FORCE_COMPRESSED_STENCIL_VALUE_ENABLE (1 << 6)
1470
1471 # define R500_ZEQUAL_OPTIMIZE_ENABLE (0 << 7)
1472 # define R500_ZEQUAL_OPTIMIZE_DISABLE (1 << 7)
1473 # define R500_SEQUAL_OPTIMIZE_ENABLE (0 << 8)
1474 # define R500_SEQUAL_OPTIMIZE_DISABLE (1 << 8)
1475
1476 # define R500_BMASK_ENABLE (0 << 10)
1477 # define R500_BMASK_DISABLE (1 << 10)
1478 # define R500_HIZ_EQUAL_REJECT_DISABLE (0 << 11)
1479 # define R500_HIZ_EQUAL_REJECT_ENABLE (1 << 11)
1480 # define R500_HIZ_FP_EXP_BITS_DISABLE (0 << 12)
1481 # define R500_HIZ_FP_EXP_BITS_1 (1 << 12)
1482 # define R500_HIZ_FP_EXP_BITS_2 (2 << 12)
1483 # define R500_HIZ_FP_EXP_BITS_3 (3 << 12)
1484 # define R500_HIZ_FP_EXP_BITS_4 (4 << 12)
1485 # define R500_HIZ_FP_EXP_BITS_5 (5 << 12)
1486 # define R500_HIZ_FP_INVERT_LEADING_ONES (0 << 15)
1487 # define R500_HIZ_FP_INVERT_LEADING_ZEROS (1 << 15)
1488 # define R500_TILE_OVERWRITE_RECOMPRESSION_ENABLE (0 << 16)
1489 # define R500_TILE_OVERWRITE_RECOMPRESSION_DISABLE (1 << 16)
1490 # define R500_CONTIGUOUS_6XAA_SAMPLES_ENABLE (0 << 17)
1491 # define R500_CONTIGUOUS_6XAA_SAMPLES_DISABLE (1 << 17)
1492 # define R500_PEQ_PACKING_DISABLE (0 << 18)
1493 # define R500_PEQ_PACKING_ENABLE (1 << 18)
1494 # define R500_COVERED_PTR_MASKING_DISABLE (0 << 18)
1495 # define R500_COVERED_PTR_MASKING_ENABLE (1 << 18)
1496
1497
1498 /* gap */
1499
1500 /* Z Buffer Address Offset.
1501 * Bits 31 to 5 are used for aligned Z buffer address offset for macro tiles.
1502 */
1503 #define R300_ZB_DEPTHOFFSET 0x4f20
1504
1505 /* Z Buffer Pitch and Endian Control */
1506 #define R300_ZB_DEPTHPITCH 0x4f24
1507 # define R300_DEPTHPITCH_MASK 0x00003FFC
1508 # define R300_DEPTHMACROTILE_DISABLE (0 << 16)
1509 # define R300_DEPTHMACROTILE_ENABLE (1 << 16)
1510 # define R300_DEPTHMICROTILE_LINEAR (0 << 17)
1511 # define R300_DEPTHMICROTILE_TILED (1 << 17)
1512 # define R300_DEPTHMICROTILE_TILED_SQUARE (2 << 17)
1513 # define R300_DEPTHENDIAN_NO_SWAP (0 << 18)
1514 # define R300_DEPTHENDIAN_WORD_SWAP (1 << 18)
1515 # define R300_DEPTHENDIAN_DWORD_SWAP (2 << 18)
1516 # define R300_DEPTHENDIAN_HALF_DWORD_SWAP (3 << 18)
1517
1518 /* Z Buffer Clear Value */
1519 #define R300_ZB_DEPTHCLEARVALUE 0x4f28
1520
1521 #define R300_ZB_ZMASK_OFFSET 0x4f30
1522 #define R300_ZB_ZMASK_PITCH 0x4f34
1523 #define R300_ZB_ZMASK_WRINDEX 0x4f38
1524 #define R300_ZB_ZMASK_DWORD 0x4f3c
1525 #define R300_ZB_ZMASK_RDINDEX 0x4f40
1526
1527 /* Hierarchical Z Memory Offset */
1528 #define R300_ZB_HIZ_OFFSET 0x4f44
1529
1530 /* Hierarchical Z Write Index */
1531 #define R300_ZB_HIZ_WRINDEX 0x4f48
1532
1533 /* Hierarchical Z Data */
1534 #define R300_ZB_HIZ_DWORD 0x4f4c
1535
1536 /* Hierarchical Z Read Index */
1537 #define R300_ZB_HIZ_RDINDEX 0x4f50
1538
1539 /* Hierarchical Z Pitch */
1540 #define R300_ZB_HIZ_PITCH 0x4f54
1541
1542 /* Z Buffer Z Pass Counter Data */
1543 #define R300_ZB_ZPASS_DATA 0x4f58
1544
1545 /* Z Buffer Z Pass Counter Address */
1546 #define R300_ZB_ZPASS_ADDR 0x4f5c
1547
1548 /* Depth buffer X and Y coordinate offset */
1549 #define R300_ZB_DEPTHXY_OFFSET 0x4f60
1550 # define R300_DEPTHX_OFFSET_SHIFT 1
1551 # define R300_DEPTHX_OFFSET_MASK 0x000007FE
1552 # define R300_DEPTHY_OFFSET_SHIFT 17
1553 # define R300_DEPTHY_OFFSET_MASK 0x07FE0000
1554
1555 /* Sets the fifo sizes */
1556 #define R500_ZB_FIFO_SIZE 0x4fd0
1557 # define R500_OP_FIFO_SIZE_FULL (0 << 0)
1558 # define R500_OP_FIFO_SIZE_HALF (1 << 0)
1559 # define R500_OP_FIFO_SIZE_QUATER (2 << 0)
1560 # define R500_OP_FIFO_SIZE_EIGTHS (4 << 0)
1561
1562 /* Stencil Reference Value and Mask for backfacing quads */
1563 /* R300_ZB_STENCILREFMASK handles front face */
1564 #define R500_ZB_STENCILREFMASK_BF 0x4fd4
1565 # define R500_STENCILREF_SHIFT 0
1566 # define R500_STENCILREF_MASK 0x000000ff
1567 # define R500_STENCILMASK_SHIFT 8
1568 # define R500_STENCILMASK_MASK 0x0000ff00
1569 # define R500_STENCILWRITEMASK_SHIFT 16
1570 # define R500_STENCILWRITEMASK_MASK 0x00ff0000
1571
1572 /* BEGIN: Vertex program instruction set */
1573
1574 /* Every instruction is four dwords long:
1575 * DWORD 0: output and opcode
1576 * DWORD 1: first argument
1577 * DWORD 2: second argument
1578 * DWORD 3: third argument
1579 *
1580 * Notes:
1581 * - ABS r, a is implemented as MAX r, a, -a
1582 * - MOV is implemented as ADD to zero
1583 * - XPD is implemented as MUL + MAD
1584 * - FLR is implemented as FRC + ADD
1585 * - apparently, fglrx tries to schedule instructions so that there is at
1586 * least one instruction between the write to a temporary and the first
1587 * read from said temporary; however, violations of this scheduling are
1588 * allowed
1589 * - register indices seem to be unrelated with OpenGL aliasing to
1590 * conventional state
1591 * - only one attribute and one parameter can be loaded at a time; however,
1592 * the same attribute/parameter can be used for more than one argument
1593 * - the second software argument for POW is the third hardware argument
1594 * (no idea why)
1595 * - MAD with only temporaries as input seems to use VPI_OUT_SELECT_MAD_2
1596 *
1597 * There is some magic surrounding LIT:
1598 * The single argument is replicated across all three inputs, but swizzled:
1599 * First argument: xyzy
1600 * Second argument: xyzx
1601 * Third argument: xyzw
1602 * Whenever the result is used later in the fragment program, fglrx forces
1603 * x and w to be 1.0 in the input selection; I don't know whether this is
1604 * strictly necessary
1605 */
1606 #define R300_VPI_OUT_OP_DOT (1 << 0)
1607 #define R300_VPI_OUT_OP_MUL (2 << 0)
1608 #define R300_VPI_OUT_OP_ADD (3 << 0)
1609 #define R300_VPI_OUT_OP_MAD (4 << 0)
1610 #define R300_VPI_OUT_OP_DST (5 << 0)
1611 #define R300_VPI_OUT_OP_FRC (6 << 0)
1612 #define R300_VPI_OUT_OP_MAX (7 << 0)
1613 #define R300_VPI_OUT_OP_MIN (8 << 0)
1614 #define R300_VPI_OUT_OP_SGE (9 << 0)
1615 #define R300_VPI_OUT_OP_SLT (10 << 0)
1616 /* Used in GL_POINT_DISTANCE_ATTENUATION_ARB, vector(scalar, vector) */
1617 #define R300_VPI_OUT_OP_UNK12 (12 << 0)
1618 #define R300_VPI_OUT_OP_ARL (13 << 0)
1619 #define R300_VPI_OUT_OP_EXP (65 << 0)
1620 #define R300_VPI_OUT_OP_LOG (66 << 0)
1621 /* Used in fog computations, scalar(scalar) */
1622 #define R300_VPI_OUT_OP_UNK67 (67 << 0)
1623 #define R300_VPI_OUT_OP_LIT (68 << 0)
1624 #define R300_VPI_OUT_OP_POW (69 << 0)
1625 #define R300_VPI_OUT_OP_RCP (70 << 0)
1626 #define R300_VPI_OUT_OP_RSQ (72 << 0)
1627 /* Used in GL_POINT_DISTANCE_ATTENUATION_ARB, scalar(scalar) */
1628 #define R300_VPI_OUT_OP_UNK73 (73 << 0)
1629 #define R300_VPI_OUT_OP_EX2 (75 << 0)
1630 #define R300_VPI_OUT_OP_LG2 (76 << 0)
1631 #define R300_VPI_OUT_OP_MAD_2 (128 << 0)
1632 /* all temps, vector(scalar, vector, vector) */
1633 #define R300_VPI_OUT_OP_UNK129 (129 << 0)
1634
1635 #define R300_VPI_OUT_REG_CLASS_TEMPORARY (0 << 8)
1636 #define R300_VPI_OUT_REG_CLASS_ADDR (1 << 8)
1637 #define R300_VPI_OUT_REG_CLASS_RESULT (2 << 8)
1638 #define R300_VPI_OUT_REG_CLASS_MASK (31 << 8)
1639
1640 #define R300_VPI_OUT_REG_INDEX_SHIFT 13
1641 /* GUESS based on fglrx native limits */
1642 #define R300_VPI_OUT_REG_INDEX_MASK (31 << 13)
1643
1644 #define R300_VPI_OUT_WRITE_X (1 << 20)
1645 #define R300_VPI_OUT_WRITE_Y (1 << 21)
1646 #define R300_VPI_OUT_WRITE_Z (1 << 22)
1647 #define R300_VPI_OUT_WRITE_W (1 << 23)
1648
1649 #define R300_VPI_IN_REG_CLASS_TEMPORARY (0 << 0)
1650 #define R300_VPI_IN_REG_CLASS_ATTRIBUTE (1 << 0)
1651 #define R300_VPI_IN_REG_CLASS_PARAMETER (2 << 0)
1652 #define R300_VPI_IN_REG_CLASS_NONE (9 << 0)
1653 #define R300_VPI_IN_REG_CLASS_MASK (31 << 0)
1654
1655 #define R300_VPI_IN_REG_INDEX_SHIFT 5
1656 /* GUESS based on fglrx native limits */
1657 #define R300_VPI_IN_REG_INDEX_MASK (255 << 5)
1658
1659 /* The R300 can select components from the input register arbitrarily.
1660 * Use the following constants, shifted by the component shift you
1661 * want to select
1662 */
1663 #define R300_VPI_IN_SELECT_X 0
1664 #define R300_VPI_IN_SELECT_Y 1
1665 #define R300_VPI_IN_SELECT_Z 2
1666 #define R300_VPI_IN_SELECT_W 3
1667 #define R300_VPI_IN_SELECT_ZERO 4
1668 #define R300_VPI_IN_SELECT_ONE 5
1669 #define R300_VPI_IN_SELECT_MASK 7
1670
1671 #define R300_VPI_IN_X_SHIFT 13
1672 #define R300_VPI_IN_Y_SHIFT 16
1673 #define R300_VPI_IN_Z_SHIFT 19
1674 #define R300_VPI_IN_W_SHIFT 22
1675
1676 #define R300_VPI_IN_NEG_X (1 << 25)
1677 #define R300_VPI_IN_NEG_Y (1 << 26)
1678 #define R300_VPI_IN_NEG_Z (1 << 27)
1679 #define R300_VPI_IN_NEG_W (1 << 28)
1680 /* END: Vertex program instruction set */
1681
1682 /* BEGIN: Packet 3 commands */
1683
1684 /* A primitive emission dword. */
1685 #define R300_PRIM_TYPE_NONE (0 << 0)
1686 #define R300_PRIM_TYPE_POINT (1 << 0)
1687 #define R300_PRIM_TYPE_LINE (2 << 0)
1688 #define R300_PRIM_TYPE_LINE_STRIP (3 << 0)
1689 #define R300_PRIM_TYPE_TRI_LIST (4 << 0)
1690 #define R300_PRIM_TYPE_TRI_FAN (5 << 0)
1691 #define R300_PRIM_TYPE_TRI_STRIP (6 << 0)
1692 #define R300_PRIM_TYPE_TRI_TYPE2 (7 << 0)
1693 #define R300_PRIM_TYPE_RECT_LIST (8 << 0)
1694 #define R300_PRIM_TYPE_3VRT_POINT_LIST (9 << 0)
1695 #define R300_PRIM_TYPE_3VRT_LINE_LIST (10 << 0)
1696 /* GUESS (based on r200) */
1697 #define R300_PRIM_TYPE_POINT_SPRITES (11 << 0)
1698 #define R300_PRIM_TYPE_LINE_LOOP (12 << 0)
1699 #define R300_PRIM_TYPE_QUADS (13 << 0)
1700 #define R300_PRIM_TYPE_QUAD_STRIP (14 << 0)
1701 #define R300_PRIM_TYPE_POLYGON (15 << 0)
1702 #define R300_PRIM_TYPE_MASK 0xF
1703 #define R300_PRIM_WALK_IND (1 << 4)
1704 #define R300_PRIM_WALK_LIST (2 << 4)
1705 #define R300_PRIM_WALK_RING (3 << 4)
1706 #define R300_PRIM_WALK_MASK (3 << 4)
1707 /* GUESS (based on r200) */
1708 #define R300_PRIM_COLOR_ORDER_BGRA (0 << 6)
1709 #define R300_PRIM_COLOR_ORDER_RGBA (1 << 6)
1710 #define R300_PRIM_NUM_VERTICES_SHIFT 16
1711 #define R300_PRIM_NUM_VERTICES_MASK 0xffff
1712
1713 /* Draw a primitive from vertex data in arrays loaded via 3D_LOAD_VBPNTR.
1714 * Two parameter dwords:
1715 * 0. The first parameter appears to be always 0
1716 * 1. The second parameter is a standard primitive emission dword.
1717 */
1718 #define R300_PACKET3_3D_DRAW_VBUF 0x00002800
1719
1720 /* Specify the full set of vertex arrays as (address, stride).
1721 * The first parameter is the number of vertex arrays specified.
1722 * The rest of the command is a variable length list of blocks, where
1723 * each block is three dwords long and specifies two arrays.
1724 * The first dword of a block is split into two words, the lower significant
1725 * word refers to the first array, the more significant word to the second
1726 * array in the block.
1727 * The low byte of each word contains the size of an array entry in dwords,
1728 * the high byte contains the stride of the array.
1729 * The second dword of a block contains the pointer to the first array,
1730 * the third dword of a block contains the pointer to the second array.
1731 * Note that if the total number of arrays is odd, the third dword of
1732 * the last block is omitted.
1733 */
1734 #define R300_PACKET3_3D_LOAD_VBPNTR 0x00002F00
1735
1736 #define R300_PACKET3_INDX_BUFFER 0x00003300
1737 # define R300_EB_UNK1_SHIFT 24
1738 # define R300_EB_UNK1 (0x80<<24)
1739 # define R300_EB_UNK2 0x0810
1740 #define R300_PACKET3_3D_DRAW_VBUF_2 0x00003400
1741 #define R300_PACKET3_3D_DRAW_INDX_2 0x00003600
1742
1743 /* END: Packet 3 commands */
1744
1745
1746 /* Color formats for 2d packets
1747 */
1748 #define R300_CP_COLOR_FORMAT_CI8 2
1749 #define R300_CP_COLOR_FORMAT_ARGB1555 3
1750 #define R300_CP_COLOR_FORMAT_RGB565 4
1751 #define R300_CP_COLOR_FORMAT_ARGB8888 6
1752 #define R300_CP_COLOR_FORMAT_RGB332 7
1753 #define R300_CP_COLOR_FORMAT_RGB8 9
1754 #define R300_CP_COLOR_FORMAT_ARGB4444 15
1755
1756 /*
1757 * CP type-3 packets
1758 */
1759 #define R300_CP_CMD_BITBLT_MULTI 0xC0009B00
1760
1761 #define R500_VAP_INDEX_OFFSET 0x208c
1762
1763 #define R500_GA_US_VECTOR_INDEX 0x4250
1764 #define R500_GA_US_VECTOR_DATA 0x4254
1765
1766 #define R500_RS_IP_0 0x4074
1767 #define R500_RS_INST_0 0x4320
1768
1769 #define R500_US_CONFIG 0x4600
1770
1771 #define R500_US_FC_CTRL 0x4624
1772 #define R500_US_CODE_ADDR 0x4630
1773
1774 #define R500_RB3D_COLOR_CLEAR_VALUE_AR 0x46c0
1775 #define R500_RB3D_CONSTANT_COLOR_AR 0x4ef8
1776
1777 #define R300_SU_REG_DEST 0x42c8
1778 #define RV530_FG_ZBREG_DEST 0x4be8
1779 #define R300_ZB_ZPASS_DATA 0x4f58
1780 #define R300_ZB_ZPASS_ADDR 0x4f5c
1781
1782 #endif /* _R300_REG_H */
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