Merge tag 'mvebu-fixes-4.7-1' of git://git.infradead.org/linux-mvebu into fixes
[deliverable/linux.git] / drivers / gpu / drm / vc4 / vc4_gem.c
1 /*
2 * Copyright © 2014 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <linux/module.h>
25 #include <linux/platform_device.h>
26 #include <linux/pm_runtime.h>
27 #include <linux/device.h>
28 #include <linux/io.h>
29
30 #include "uapi/drm/vc4_drm.h"
31 #include "vc4_drv.h"
32 #include "vc4_regs.h"
33 #include "vc4_trace.h"
34
35 static void
36 vc4_queue_hangcheck(struct drm_device *dev)
37 {
38 struct vc4_dev *vc4 = to_vc4_dev(dev);
39
40 mod_timer(&vc4->hangcheck.timer,
41 round_jiffies_up(jiffies + msecs_to_jiffies(100)));
42 }
43
44 struct vc4_hang_state {
45 struct drm_vc4_get_hang_state user_state;
46
47 u32 bo_count;
48 struct drm_gem_object **bo;
49 };
50
51 static void
52 vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state)
53 {
54 unsigned int i;
55
56 mutex_lock(&dev->struct_mutex);
57 for (i = 0; i < state->user_state.bo_count; i++)
58 drm_gem_object_unreference(state->bo[i]);
59 mutex_unlock(&dev->struct_mutex);
60
61 kfree(state);
62 }
63
64 int
65 vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
66 struct drm_file *file_priv)
67 {
68 struct drm_vc4_get_hang_state *get_state = data;
69 struct drm_vc4_get_hang_state_bo *bo_state;
70 struct vc4_hang_state *kernel_state;
71 struct drm_vc4_get_hang_state *state;
72 struct vc4_dev *vc4 = to_vc4_dev(dev);
73 unsigned long irqflags;
74 u32 i;
75 int ret = 0;
76
77 spin_lock_irqsave(&vc4->job_lock, irqflags);
78 kernel_state = vc4->hang_state;
79 if (!kernel_state) {
80 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
81 return -ENOENT;
82 }
83 state = &kernel_state->user_state;
84
85 /* If the user's array isn't big enough, just return the
86 * required array size.
87 */
88 if (get_state->bo_count < state->bo_count) {
89 get_state->bo_count = state->bo_count;
90 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
91 return 0;
92 }
93
94 vc4->hang_state = NULL;
95 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
96
97 /* Save the user's BO pointer, so we don't stomp it with the memcpy. */
98 state->bo = get_state->bo;
99 memcpy(get_state, state, sizeof(*state));
100
101 bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL);
102 if (!bo_state) {
103 ret = -ENOMEM;
104 goto err_free;
105 }
106
107 for (i = 0; i < state->bo_count; i++) {
108 struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);
109 u32 handle;
110
111 ret = drm_gem_handle_create(file_priv, kernel_state->bo[i],
112 &handle);
113
114 if (ret) {
115 state->bo_count = i - 1;
116 goto err;
117 }
118 bo_state[i].handle = handle;
119 bo_state[i].paddr = vc4_bo->base.paddr;
120 bo_state[i].size = vc4_bo->base.base.size;
121 }
122
123 if (copy_to_user((void __user *)(uintptr_t)get_state->bo,
124 bo_state,
125 state->bo_count * sizeof(*bo_state)))
126 ret = -EFAULT;
127
128 kfree(bo_state);
129
130 err_free:
131
132 vc4_free_hang_state(dev, kernel_state);
133
134 err:
135 return ret;
136 }
137
138 static void
139 vc4_save_hang_state(struct drm_device *dev)
140 {
141 struct vc4_dev *vc4 = to_vc4_dev(dev);
142 struct drm_vc4_get_hang_state *state;
143 struct vc4_hang_state *kernel_state;
144 struct vc4_exec_info *exec[2];
145 struct vc4_bo *bo;
146 unsigned long irqflags;
147 unsigned int i, j, unref_list_count, prev_idx;
148
149 kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL);
150 if (!kernel_state)
151 return;
152
153 state = &kernel_state->user_state;
154
155 spin_lock_irqsave(&vc4->job_lock, irqflags);
156 exec[0] = vc4_first_bin_job(vc4);
157 exec[1] = vc4_first_render_job(vc4);
158 if (!exec[0] && !exec[1]) {
159 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
160 return;
161 }
162
163 /* Get the bos from both binner and renderer into hang state. */
164 state->bo_count = 0;
165 for (i = 0; i < 2; i++) {
166 if (!exec[i])
167 continue;
168
169 unref_list_count = 0;
170 list_for_each_entry(bo, &exec[i]->unref_list, unref_head)
171 unref_list_count++;
172 state->bo_count += exec[i]->bo_count + unref_list_count;
173 }
174
175 kernel_state->bo = kcalloc(state->bo_count,
176 sizeof(*kernel_state->bo), GFP_ATOMIC);
177
178 if (!kernel_state->bo) {
179 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
180 return;
181 }
182
183 prev_idx = 0;
184 for (i = 0; i < 2; i++) {
185 if (!exec[i])
186 continue;
187
188 for (j = 0; j < exec[i]->bo_count; j++) {
189 drm_gem_object_reference(&exec[i]->bo[j]->base);
190 kernel_state->bo[j + prev_idx] = &exec[i]->bo[j]->base;
191 }
192
193 list_for_each_entry(bo, &exec[i]->unref_list, unref_head) {
194 drm_gem_object_reference(&bo->base.base);
195 kernel_state->bo[j + prev_idx] = &bo->base.base;
196 j++;
197 }
198 prev_idx = j + 1;
199 }
200
201 if (exec[0])
202 state->start_bin = exec[0]->ct0ca;
203 if (exec[1])
204 state->start_render = exec[1]->ct1ca;
205
206 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
207
208 state->ct0ca = V3D_READ(V3D_CTNCA(0));
209 state->ct0ea = V3D_READ(V3D_CTNEA(0));
210
211 state->ct1ca = V3D_READ(V3D_CTNCA(1));
212 state->ct1ea = V3D_READ(V3D_CTNEA(1));
213
214 state->ct0cs = V3D_READ(V3D_CTNCS(0));
215 state->ct1cs = V3D_READ(V3D_CTNCS(1));
216
217 state->ct0ra0 = V3D_READ(V3D_CT00RA0);
218 state->ct1ra0 = V3D_READ(V3D_CT01RA0);
219
220 state->bpca = V3D_READ(V3D_BPCA);
221 state->bpcs = V3D_READ(V3D_BPCS);
222 state->bpoa = V3D_READ(V3D_BPOA);
223 state->bpos = V3D_READ(V3D_BPOS);
224
225 state->vpmbase = V3D_READ(V3D_VPMBASE);
226
227 state->dbge = V3D_READ(V3D_DBGE);
228 state->fdbgo = V3D_READ(V3D_FDBGO);
229 state->fdbgb = V3D_READ(V3D_FDBGB);
230 state->fdbgr = V3D_READ(V3D_FDBGR);
231 state->fdbgs = V3D_READ(V3D_FDBGS);
232 state->errstat = V3D_READ(V3D_ERRSTAT);
233
234 spin_lock_irqsave(&vc4->job_lock, irqflags);
235 if (vc4->hang_state) {
236 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
237 vc4_free_hang_state(dev, kernel_state);
238 } else {
239 vc4->hang_state = kernel_state;
240 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
241 }
242 }
243
244 static void
245 vc4_reset(struct drm_device *dev)
246 {
247 struct vc4_dev *vc4 = to_vc4_dev(dev);
248
249 DRM_INFO("Resetting GPU.\n");
250
251 mutex_lock(&vc4->power_lock);
252 if (vc4->power_refcount) {
253 /* Power the device off and back on the by dropping the
254 * reference on runtime PM.
255 */
256 pm_runtime_put_sync_suspend(&vc4->v3d->pdev->dev);
257 pm_runtime_get_sync(&vc4->v3d->pdev->dev);
258 }
259 mutex_unlock(&vc4->power_lock);
260
261 vc4_irq_reset(dev);
262
263 /* Rearm the hangcheck -- another job might have been waiting
264 * for our hung one to get kicked off, and vc4_irq_reset()
265 * would have started it.
266 */
267 vc4_queue_hangcheck(dev);
268 }
269
270 static void
271 vc4_reset_work(struct work_struct *work)
272 {
273 struct vc4_dev *vc4 =
274 container_of(work, struct vc4_dev, hangcheck.reset_work);
275
276 vc4_save_hang_state(vc4->dev);
277
278 vc4_reset(vc4->dev);
279 }
280
281 static void
282 vc4_hangcheck_elapsed(unsigned long data)
283 {
284 struct drm_device *dev = (struct drm_device *)data;
285 struct vc4_dev *vc4 = to_vc4_dev(dev);
286 uint32_t ct0ca, ct1ca;
287 unsigned long irqflags;
288 struct vc4_exec_info *bin_exec, *render_exec;
289
290 spin_lock_irqsave(&vc4->job_lock, irqflags);
291
292 bin_exec = vc4_first_bin_job(vc4);
293 render_exec = vc4_first_render_job(vc4);
294
295 /* If idle, we can stop watching for hangs. */
296 if (!bin_exec && !render_exec) {
297 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
298 return;
299 }
300
301 ct0ca = V3D_READ(V3D_CTNCA(0));
302 ct1ca = V3D_READ(V3D_CTNCA(1));
303
304 /* If we've made any progress in execution, rearm the timer
305 * and wait.
306 */
307 if ((bin_exec && ct0ca != bin_exec->last_ct0ca) ||
308 (render_exec && ct1ca != render_exec->last_ct1ca)) {
309 if (bin_exec)
310 bin_exec->last_ct0ca = ct0ca;
311 if (render_exec)
312 render_exec->last_ct1ca = ct1ca;
313 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
314 vc4_queue_hangcheck(dev);
315 return;
316 }
317
318 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
319
320 /* We've gone too long with no progress, reset. This has to
321 * be done from a work struct, since resetting can sleep and
322 * this timer hook isn't allowed to.
323 */
324 schedule_work(&vc4->hangcheck.reset_work);
325 }
326
327 static void
328 submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end)
329 {
330 struct vc4_dev *vc4 = to_vc4_dev(dev);
331
332 /* Set the current and end address of the control list.
333 * Writing the end register is what starts the job.
334 */
335 V3D_WRITE(V3D_CTNCA(thread), start);
336 V3D_WRITE(V3D_CTNEA(thread), end);
337 }
338
339 int
340 vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,
341 bool interruptible)
342 {
343 struct vc4_dev *vc4 = to_vc4_dev(dev);
344 int ret = 0;
345 unsigned long timeout_expire;
346 DEFINE_WAIT(wait);
347
348 if (vc4->finished_seqno >= seqno)
349 return 0;
350
351 if (timeout_ns == 0)
352 return -ETIME;
353
354 timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns);
355
356 trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns);
357 for (;;) {
358 prepare_to_wait(&vc4->job_wait_queue, &wait,
359 interruptible ? TASK_INTERRUPTIBLE :
360 TASK_UNINTERRUPTIBLE);
361
362 if (interruptible && signal_pending(current)) {
363 ret = -ERESTARTSYS;
364 break;
365 }
366
367 if (vc4->finished_seqno >= seqno)
368 break;
369
370 if (timeout_ns != ~0ull) {
371 if (time_after_eq(jiffies, timeout_expire)) {
372 ret = -ETIME;
373 break;
374 }
375 schedule_timeout(timeout_expire - jiffies);
376 } else {
377 schedule();
378 }
379 }
380
381 finish_wait(&vc4->job_wait_queue, &wait);
382 trace_vc4_wait_for_seqno_end(dev, seqno);
383
384 return ret;
385 }
386
387 static void
388 vc4_flush_caches(struct drm_device *dev)
389 {
390 struct vc4_dev *vc4 = to_vc4_dev(dev);
391
392 /* Flush the GPU L2 caches. These caches sit on top of system
393 * L3 (the 128kb or so shared with the CPU), and are
394 * non-allocating in the L3.
395 */
396 V3D_WRITE(V3D_L2CACTL,
397 V3D_L2CACTL_L2CCLR);
398
399 V3D_WRITE(V3D_SLCACTL,
400 VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
401 VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) |
402 VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
403 VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
404 }
405
406 /* Sets the registers for the next job to be actually be executed in
407 * the hardware.
408 *
409 * The job_lock should be held during this.
410 */
411 void
412 vc4_submit_next_bin_job(struct drm_device *dev)
413 {
414 struct vc4_dev *vc4 = to_vc4_dev(dev);
415 struct vc4_exec_info *exec;
416
417 again:
418 exec = vc4_first_bin_job(vc4);
419 if (!exec)
420 return;
421
422 vc4_flush_caches(dev);
423
424 /* Disable the binner's pre-loaded overflow memory address */
425 V3D_WRITE(V3D_BPOA, 0);
426 V3D_WRITE(V3D_BPOS, 0);
427
428 /* Either put the job in the binner if it uses the binner, or
429 * immediately move it to the to-be-rendered queue.
430 */
431 if (exec->ct0ca != exec->ct0ea) {
432 submit_cl(dev, 0, exec->ct0ca, exec->ct0ea);
433 } else {
434 vc4_move_job_to_render(dev, exec);
435 goto again;
436 }
437 }
438
439 void
440 vc4_submit_next_render_job(struct drm_device *dev)
441 {
442 struct vc4_dev *vc4 = to_vc4_dev(dev);
443 struct vc4_exec_info *exec = vc4_first_render_job(vc4);
444
445 if (!exec)
446 return;
447
448 submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
449 }
450
451 void
452 vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec)
453 {
454 struct vc4_dev *vc4 = to_vc4_dev(dev);
455 bool was_empty = list_empty(&vc4->render_job_list);
456
457 list_move_tail(&exec->head, &vc4->render_job_list);
458 if (was_empty)
459 vc4_submit_next_render_job(dev);
460 }
461
462 static void
463 vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno)
464 {
465 struct vc4_bo *bo;
466 unsigned i;
467
468 for (i = 0; i < exec->bo_count; i++) {
469 bo = to_vc4_bo(&exec->bo[i]->base);
470 bo->seqno = seqno;
471 }
472
473 list_for_each_entry(bo, &exec->unref_list, unref_head) {
474 bo->seqno = seqno;
475 }
476 }
477
478 /* Queues a struct vc4_exec_info for execution. If no job is
479 * currently executing, then submits it.
480 *
481 * Unlike most GPUs, our hardware only handles one command list at a
482 * time. To queue multiple jobs at once, we'd need to edit the
483 * previous command list to have a jump to the new one at the end, and
484 * then bump the end address. That's a change for a later date,
485 * though.
486 */
487 static void
488 vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec)
489 {
490 struct vc4_dev *vc4 = to_vc4_dev(dev);
491 uint64_t seqno;
492 unsigned long irqflags;
493
494 spin_lock_irqsave(&vc4->job_lock, irqflags);
495
496 seqno = ++vc4->emit_seqno;
497 exec->seqno = seqno;
498 vc4_update_bo_seqnos(exec, seqno);
499
500 list_add_tail(&exec->head, &vc4->bin_job_list);
501
502 /* If no job was executing, kick ours off. Otherwise, it'll
503 * get started when the previous job's flush done interrupt
504 * occurs.
505 */
506 if (vc4_first_bin_job(vc4) == exec) {
507 vc4_submit_next_bin_job(dev);
508 vc4_queue_hangcheck(dev);
509 }
510
511 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
512 }
513
514 /**
515 * Looks up a bunch of GEM handles for BOs and stores the array for
516 * use in the command validator that actually writes relocated
517 * addresses pointing to them.
518 */
519 static int
520 vc4_cl_lookup_bos(struct drm_device *dev,
521 struct drm_file *file_priv,
522 struct vc4_exec_info *exec)
523 {
524 struct drm_vc4_submit_cl *args = exec->args;
525 uint32_t *handles;
526 int ret = 0;
527 int i;
528
529 exec->bo_count = args->bo_handle_count;
530
531 if (!exec->bo_count) {
532 /* See comment on bo_index for why we have to check
533 * this.
534 */
535 DRM_ERROR("Rendering requires BOs to validate\n");
536 return -EINVAL;
537 }
538
539 exec->bo = kcalloc(exec->bo_count, sizeof(struct drm_gem_cma_object *),
540 GFP_KERNEL);
541 if (!exec->bo) {
542 DRM_ERROR("Failed to allocate validated BO pointers\n");
543 return -ENOMEM;
544 }
545
546 handles = drm_malloc_ab(exec->bo_count, sizeof(uint32_t));
547 if (!handles) {
548 DRM_ERROR("Failed to allocate incoming GEM handles\n");
549 goto fail;
550 }
551
552 ret = copy_from_user(handles,
553 (void __user *)(uintptr_t)args->bo_handles,
554 exec->bo_count * sizeof(uint32_t));
555 if (ret) {
556 DRM_ERROR("Failed to copy in GEM handles\n");
557 goto fail;
558 }
559
560 spin_lock(&file_priv->table_lock);
561 for (i = 0; i < exec->bo_count; i++) {
562 struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
563 handles[i]);
564 if (!bo) {
565 DRM_ERROR("Failed to look up GEM BO %d: %d\n",
566 i, handles[i]);
567 ret = -EINVAL;
568 spin_unlock(&file_priv->table_lock);
569 goto fail;
570 }
571 drm_gem_object_reference(bo);
572 exec->bo[i] = (struct drm_gem_cma_object *)bo;
573 }
574 spin_unlock(&file_priv->table_lock);
575
576 fail:
577 kfree(handles);
578 return 0;
579 }
580
581 static int
582 vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
583 {
584 struct drm_vc4_submit_cl *args = exec->args;
585 void *temp = NULL;
586 void *bin;
587 int ret = 0;
588 uint32_t bin_offset = 0;
589 uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
590 16);
591 uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
592 uint32_t exec_size = uniforms_offset + args->uniforms_size;
593 uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
594 args->shader_rec_count);
595 struct vc4_bo *bo;
596
597 if (uniforms_offset < shader_rec_offset ||
598 exec_size < uniforms_offset ||
599 args->shader_rec_count >= (UINT_MAX /
600 sizeof(struct vc4_shader_state)) ||
601 temp_size < exec_size) {
602 DRM_ERROR("overflow in exec arguments\n");
603 goto fail;
604 }
605
606 /* Allocate space where we'll store the copied in user command lists
607 * and shader records.
608 *
609 * We don't just copy directly into the BOs because we need to
610 * read the contents back for validation, and I think the
611 * bo->vaddr is uncached access.
612 */
613 temp = kmalloc(temp_size, GFP_KERNEL);
614 if (!temp) {
615 DRM_ERROR("Failed to allocate storage for copying "
616 "in bin/render CLs.\n");
617 ret = -ENOMEM;
618 goto fail;
619 }
620 bin = temp + bin_offset;
621 exec->shader_rec_u = temp + shader_rec_offset;
622 exec->uniforms_u = temp + uniforms_offset;
623 exec->shader_state = temp + exec_size;
624 exec->shader_state_size = args->shader_rec_count;
625
626 if (copy_from_user(bin,
627 (void __user *)(uintptr_t)args->bin_cl,
628 args->bin_cl_size)) {
629 ret = -EFAULT;
630 goto fail;
631 }
632
633 if (copy_from_user(exec->shader_rec_u,
634 (void __user *)(uintptr_t)args->shader_rec,
635 args->shader_rec_size)) {
636 ret = -EFAULT;
637 goto fail;
638 }
639
640 if (copy_from_user(exec->uniforms_u,
641 (void __user *)(uintptr_t)args->uniforms,
642 args->uniforms_size)) {
643 ret = -EFAULT;
644 goto fail;
645 }
646
647 bo = vc4_bo_create(dev, exec_size, true);
648 if (IS_ERR(bo)) {
649 DRM_ERROR("Couldn't allocate BO for binning\n");
650 ret = PTR_ERR(bo);
651 goto fail;
652 }
653 exec->exec_bo = &bo->base;
654
655 list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
656 &exec->unref_list);
657
658 exec->ct0ca = exec->exec_bo->paddr + bin_offset;
659
660 exec->bin_u = bin;
661
662 exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
663 exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
664 exec->shader_rec_size = args->shader_rec_size;
665
666 exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
667 exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset;
668 exec->uniforms_size = args->uniforms_size;
669
670 ret = vc4_validate_bin_cl(dev,
671 exec->exec_bo->vaddr + bin_offset,
672 bin,
673 exec);
674 if (ret)
675 goto fail;
676
677 ret = vc4_validate_shader_recs(dev, exec);
678
679 fail:
680 kfree(temp);
681 return ret;
682 }
683
684 static void
685 vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
686 {
687 struct vc4_dev *vc4 = to_vc4_dev(dev);
688 unsigned i;
689
690 /* Need the struct lock for drm_gem_object_unreference(). */
691 mutex_lock(&dev->struct_mutex);
692 if (exec->bo) {
693 for (i = 0; i < exec->bo_count; i++)
694 drm_gem_object_unreference(&exec->bo[i]->base);
695 kfree(exec->bo);
696 }
697
698 while (!list_empty(&exec->unref_list)) {
699 struct vc4_bo *bo = list_first_entry(&exec->unref_list,
700 struct vc4_bo, unref_head);
701 list_del(&bo->unref_head);
702 drm_gem_object_unreference(&bo->base.base);
703 }
704 mutex_unlock(&dev->struct_mutex);
705
706 mutex_lock(&vc4->power_lock);
707 if (--vc4->power_refcount == 0)
708 pm_runtime_put(&vc4->v3d->pdev->dev);
709 mutex_unlock(&vc4->power_lock);
710
711 kfree(exec);
712 }
713
714 void
715 vc4_job_handle_completed(struct vc4_dev *vc4)
716 {
717 unsigned long irqflags;
718 struct vc4_seqno_cb *cb, *cb_temp;
719
720 spin_lock_irqsave(&vc4->job_lock, irqflags);
721 while (!list_empty(&vc4->job_done_list)) {
722 struct vc4_exec_info *exec =
723 list_first_entry(&vc4->job_done_list,
724 struct vc4_exec_info, head);
725 list_del(&exec->head);
726
727 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
728 vc4_complete_exec(vc4->dev, exec);
729 spin_lock_irqsave(&vc4->job_lock, irqflags);
730 }
731
732 list_for_each_entry_safe(cb, cb_temp, &vc4->seqno_cb_list, work.entry) {
733 if (cb->seqno <= vc4->finished_seqno) {
734 list_del_init(&cb->work.entry);
735 schedule_work(&cb->work);
736 }
737 }
738
739 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
740 }
741
742 static void vc4_seqno_cb_work(struct work_struct *work)
743 {
744 struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work);
745
746 cb->func(cb);
747 }
748
749 int vc4_queue_seqno_cb(struct drm_device *dev,
750 struct vc4_seqno_cb *cb, uint64_t seqno,
751 void (*func)(struct vc4_seqno_cb *cb))
752 {
753 struct vc4_dev *vc4 = to_vc4_dev(dev);
754 int ret = 0;
755 unsigned long irqflags;
756
757 cb->func = func;
758 INIT_WORK(&cb->work, vc4_seqno_cb_work);
759
760 spin_lock_irqsave(&vc4->job_lock, irqflags);
761 if (seqno > vc4->finished_seqno) {
762 cb->seqno = seqno;
763 list_add_tail(&cb->work.entry, &vc4->seqno_cb_list);
764 } else {
765 schedule_work(&cb->work);
766 }
767 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
768
769 return ret;
770 }
771
772 /* Scheduled when any job has been completed, this walks the list of
773 * jobs that had completed and unrefs their BOs and frees their exec
774 * structs.
775 */
776 static void
777 vc4_job_done_work(struct work_struct *work)
778 {
779 struct vc4_dev *vc4 =
780 container_of(work, struct vc4_dev, job_done_work);
781
782 vc4_job_handle_completed(vc4);
783 }
784
785 static int
786 vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev,
787 uint64_t seqno,
788 uint64_t *timeout_ns)
789 {
790 unsigned long start = jiffies;
791 int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true);
792
793 if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
794 uint64_t delta = jiffies_to_nsecs(jiffies - start);
795
796 if (*timeout_ns >= delta)
797 *timeout_ns -= delta;
798 }
799
800 return ret;
801 }
802
803 int
804 vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
805 struct drm_file *file_priv)
806 {
807 struct drm_vc4_wait_seqno *args = data;
808
809 return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno,
810 &args->timeout_ns);
811 }
812
813 int
814 vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
815 struct drm_file *file_priv)
816 {
817 int ret;
818 struct drm_vc4_wait_bo *args = data;
819 struct drm_gem_object *gem_obj;
820 struct vc4_bo *bo;
821
822 if (args->pad != 0)
823 return -EINVAL;
824
825 gem_obj = drm_gem_object_lookup(file_priv, args->handle);
826 if (!gem_obj) {
827 DRM_ERROR("Failed to look up GEM BO %d\n", args->handle);
828 return -EINVAL;
829 }
830 bo = to_vc4_bo(gem_obj);
831
832 ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno,
833 &args->timeout_ns);
834
835 drm_gem_object_unreference_unlocked(gem_obj);
836 return ret;
837 }
838
839 /**
840 * Submits a command list to the VC4.
841 *
842 * This is what is called batchbuffer emitting on other hardware.
843 */
844 int
845 vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
846 struct drm_file *file_priv)
847 {
848 struct vc4_dev *vc4 = to_vc4_dev(dev);
849 struct drm_vc4_submit_cl *args = data;
850 struct vc4_exec_info *exec;
851 int ret = 0;
852
853 if ((args->flags & ~VC4_SUBMIT_CL_USE_CLEAR_COLOR) != 0) {
854 DRM_ERROR("Unknown flags: 0x%02x\n", args->flags);
855 return -EINVAL;
856 }
857
858 exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
859 if (!exec) {
860 DRM_ERROR("malloc failure on exec struct\n");
861 return -ENOMEM;
862 }
863
864 mutex_lock(&vc4->power_lock);
865 if (vc4->power_refcount++ == 0)
866 ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
867 mutex_unlock(&vc4->power_lock);
868 if (ret < 0) {
869 kfree(exec);
870 return ret;
871 }
872
873 exec->args = args;
874 INIT_LIST_HEAD(&exec->unref_list);
875
876 ret = vc4_cl_lookup_bos(dev, file_priv, exec);
877 if (ret)
878 goto fail;
879
880 if (exec->args->bin_cl_size != 0) {
881 ret = vc4_get_bcl(dev, exec);
882 if (ret)
883 goto fail;
884 } else {
885 exec->ct0ca = 0;
886 exec->ct0ea = 0;
887 }
888
889 ret = vc4_get_rcl(dev, exec);
890 if (ret)
891 goto fail;
892
893 /* Clear this out of the struct we'll be putting in the queue,
894 * since it's part of our stack.
895 */
896 exec->args = NULL;
897
898 vc4_queue_submit(dev, exec);
899
900 /* Return the seqno for our job. */
901 args->seqno = vc4->emit_seqno;
902
903 return 0;
904
905 fail:
906 vc4_complete_exec(vc4->dev, exec);
907
908 return ret;
909 }
910
911 void
912 vc4_gem_init(struct drm_device *dev)
913 {
914 struct vc4_dev *vc4 = to_vc4_dev(dev);
915
916 INIT_LIST_HEAD(&vc4->bin_job_list);
917 INIT_LIST_HEAD(&vc4->render_job_list);
918 INIT_LIST_HEAD(&vc4->job_done_list);
919 INIT_LIST_HEAD(&vc4->seqno_cb_list);
920 spin_lock_init(&vc4->job_lock);
921
922 INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
923 setup_timer(&vc4->hangcheck.timer,
924 vc4_hangcheck_elapsed,
925 (unsigned long)dev);
926
927 INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
928
929 mutex_init(&vc4->power_lock);
930 }
931
932 void
933 vc4_gem_destroy(struct drm_device *dev)
934 {
935 struct vc4_dev *vc4 = to_vc4_dev(dev);
936
937 /* Waiting for exec to finish would need to be done before
938 * unregistering V3D.
939 */
940 WARN_ON(vc4->emit_seqno != vc4->finished_seqno);
941
942 /* V3D should already have disabled its interrupt and cleared
943 * the overflow allocation registers. Now free the object.
944 */
945 if (vc4->overflow_mem) {
946 drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base);
947 vc4->overflow_mem = NULL;
948 }
949
950 vc4_bo_cache_destroy(dev);
951
952 if (vc4->hang_state)
953 vc4_free_hang_state(dev, vc4->hang_state);
954 }
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