Merge branch 'pci/resource' into next
[deliverable/linux.git] / drivers / gpu / drm / vmwgfx / svga3d_reg.h
1 /**********************************************************
2 * Copyright 1998-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 /*
27 * svga3d_reg.h --
28 *
29 * SVGA 3D hardware definitions
30 */
31
32 #ifndef _SVGA3D_REG_H_
33 #define _SVGA3D_REG_H_
34
35 #include "svga_reg.h"
36
37 typedef uint32 PPN;
38 typedef __le64 PPN64;
39
40 /*
41 * 3D Hardware Version
42 *
43 * The hardware version is stored in the SVGA_FIFO_3D_HWVERSION fifo
44 * register. Is set by the host and read by the guest. This lets
45 * us make new guest drivers which are backwards-compatible with old
46 * SVGA hardware revisions. It does not let us support old guest
47 * drivers. Good enough for now.
48 *
49 */
50
51 #define SVGA3D_MAKE_HWVERSION(major, minor) (((major) << 16) | ((minor) & 0xFF))
52 #define SVGA3D_MAJOR_HWVERSION(version) ((version) >> 16)
53 #define SVGA3D_MINOR_HWVERSION(version) ((version) & 0xFF)
54
55 typedef enum {
56 SVGA3D_HWVERSION_WS5_RC1 = SVGA3D_MAKE_HWVERSION(0, 1),
57 SVGA3D_HWVERSION_WS5_RC2 = SVGA3D_MAKE_HWVERSION(0, 2),
58 SVGA3D_HWVERSION_WS51_RC1 = SVGA3D_MAKE_HWVERSION(0, 3),
59 SVGA3D_HWVERSION_WS6_B1 = SVGA3D_MAKE_HWVERSION(1, 1),
60 SVGA3D_HWVERSION_FUSION_11 = SVGA3D_MAKE_HWVERSION(1, 4),
61 SVGA3D_HWVERSION_WS65_B1 = SVGA3D_MAKE_HWVERSION(2, 0),
62 SVGA3D_HWVERSION_WS8_B1 = SVGA3D_MAKE_HWVERSION(2, 1),
63 SVGA3D_HWVERSION_CURRENT = SVGA3D_HWVERSION_WS8_B1,
64 } SVGA3dHardwareVersion;
65
66 /*
67 * Generic Types
68 */
69
70 typedef uint32 SVGA3dBool; /* 32-bit Bool definition */
71 #define SVGA3D_NUM_CLIPPLANES 6
72 #define SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS 8
73 #define SVGA3D_MAX_CONTEXT_IDS 256
74 #define SVGA3D_MAX_SURFACE_IDS (32 * 1024)
75
76 #define SVGA3D_NUM_TEXTURE_UNITS 32
77 #define SVGA3D_NUM_LIGHTS 8
78
79 /*
80 * Surface formats.
81 *
82 * If you modify this list, be sure to keep GLUtil.c in sync. It
83 * includes the internal format definition of each surface in
84 * GLUtil_ConvertSurfaceFormat, and it contains a table of
85 * human-readable names in GLUtil_GetFormatName.
86 */
87
88 typedef enum SVGA3dSurfaceFormat {
89 SVGA3D_FORMAT_MIN = 0,
90 SVGA3D_FORMAT_INVALID = 0,
91
92 SVGA3D_X8R8G8B8 = 1,
93 SVGA3D_A8R8G8B8 = 2,
94
95 SVGA3D_R5G6B5 = 3,
96 SVGA3D_X1R5G5B5 = 4,
97 SVGA3D_A1R5G5B5 = 5,
98 SVGA3D_A4R4G4B4 = 6,
99
100 SVGA3D_Z_D32 = 7,
101 SVGA3D_Z_D16 = 8,
102 SVGA3D_Z_D24S8 = 9,
103 SVGA3D_Z_D15S1 = 10,
104
105 SVGA3D_LUMINANCE8 = 11,
106 SVGA3D_LUMINANCE4_ALPHA4 = 12,
107 SVGA3D_LUMINANCE16 = 13,
108 SVGA3D_LUMINANCE8_ALPHA8 = 14,
109
110 SVGA3D_DXT1 = 15,
111 SVGA3D_DXT2 = 16,
112 SVGA3D_DXT3 = 17,
113 SVGA3D_DXT4 = 18,
114 SVGA3D_DXT5 = 19,
115
116 SVGA3D_BUMPU8V8 = 20,
117 SVGA3D_BUMPL6V5U5 = 21,
118 SVGA3D_BUMPX8L8V8U8 = 22,
119 SVGA3D_BUMPL8V8U8 = 23,
120
121 SVGA3D_ARGB_S10E5 = 24, /* 16-bit floating-point ARGB */
122 SVGA3D_ARGB_S23E8 = 25, /* 32-bit floating-point ARGB */
123
124 SVGA3D_A2R10G10B10 = 26,
125
126 /* signed formats */
127 SVGA3D_V8U8 = 27,
128 SVGA3D_Q8W8V8U8 = 28,
129 SVGA3D_CxV8U8 = 29,
130
131 /* mixed formats */
132 SVGA3D_X8L8V8U8 = 30,
133 SVGA3D_A2W10V10U10 = 31,
134
135 SVGA3D_ALPHA8 = 32,
136
137 /* Single- and dual-component floating point formats */
138 SVGA3D_R_S10E5 = 33,
139 SVGA3D_R_S23E8 = 34,
140 SVGA3D_RG_S10E5 = 35,
141 SVGA3D_RG_S23E8 = 36,
142
143 SVGA3D_BUFFER = 37,
144
145 SVGA3D_Z_D24X8 = 38,
146
147 SVGA3D_V16U16 = 39,
148
149 SVGA3D_G16R16 = 40,
150 SVGA3D_A16B16G16R16 = 41,
151
152 /* Packed Video formats */
153 SVGA3D_UYVY = 42,
154 SVGA3D_YUY2 = 43,
155
156 /* Planar video formats */
157 SVGA3D_NV12 = 44,
158
159 /* Video format with alpha */
160 SVGA3D_AYUV = 45,
161
162 SVGA3D_R32G32B32A32_TYPELESS = 46,
163 SVGA3D_R32G32B32A32_FLOAT = 25,
164 SVGA3D_R32G32B32A32_UINT = 47,
165 SVGA3D_R32G32B32A32_SINT = 48,
166 SVGA3D_R32G32B32_TYPELESS = 49,
167 SVGA3D_R32G32B32_FLOAT = 50,
168 SVGA3D_R32G32B32_UINT = 51,
169 SVGA3D_R32G32B32_SINT = 52,
170 SVGA3D_R16G16B16A16_TYPELESS = 53,
171 SVGA3D_R16G16B16A16_FLOAT = 24,
172 SVGA3D_R16G16B16A16_UNORM = 41,
173 SVGA3D_R16G16B16A16_UINT = 54,
174 SVGA3D_R16G16B16A16_SNORM = 55,
175 SVGA3D_R16G16B16A16_SINT = 56,
176 SVGA3D_R32G32_TYPELESS = 57,
177 SVGA3D_R32G32_FLOAT = 36,
178 SVGA3D_R32G32_UINT = 58,
179 SVGA3D_R32G32_SINT = 59,
180 SVGA3D_R32G8X24_TYPELESS = 60,
181 SVGA3D_D32_FLOAT_S8X24_UINT = 61,
182 SVGA3D_R32_FLOAT_X8X24_TYPELESS = 62,
183 SVGA3D_X32_TYPELESS_G8X24_UINT = 63,
184 SVGA3D_R10G10B10A2_TYPELESS = 64,
185 SVGA3D_R10G10B10A2_UNORM = 26,
186 SVGA3D_R10G10B10A2_UINT = 65,
187 SVGA3D_R11G11B10_FLOAT = 66,
188 SVGA3D_R8G8B8A8_TYPELESS = 67,
189 SVGA3D_R8G8B8A8_UNORM = 68,
190 SVGA3D_R8G8B8A8_UNORM_SRGB = 69,
191 SVGA3D_R8G8B8A8_UINT = 70,
192 SVGA3D_R8G8B8A8_SNORM = 28,
193 SVGA3D_R8G8B8A8_SINT = 71,
194 SVGA3D_R16G16_TYPELESS = 72,
195 SVGA3D_R16G16_FLOAT = 35,
196 SVGA3D_R16G16_UNORM = 40,
197 SVGA3D_R16G16_UINT = 73,
198 SVGA3D_R16G16_SNORM = 39,
199 SVGA3D_R16G16_SINT = 74,
200 SVGA3D_R32_TYPELESS = 75,
201 SVGA3D_D32_FLOAT = 76,
202 SVGA3D_R32_FLOAT = 34,
203 SVGA3D_R32_UINT = 77,
204 SVGA3D_R32_SINT = 78,
205 SVGA3D_R24G8_TYPELESS = 79,
206 SVGA3D_D24_UNORM_S8_UINT = 80,
207 SVGA3D_R24_UNORM_X8_TYPELESS = 81,
208 SVGA3D_X24_TYPELESS_G8_UINT = 82,
209 SVGA3D_R8G8_TYPELESS = 83,
210 SVGA3D_R8G8_UNORM = 84,
211 SVGA3D_R8G8_UINT = 85,
212 SVGA3D_R8G8_SNORM = 27,
213 SVGA3D_R8G8_SINT = 86,
214 SVGA3D_R16_TYPELESS = 87,
215 SVGA3D_R16_FLOAT = 33,
216 SVGA3D_D16_UNORM = 8,
217 SVGA3D_R16_UNORM = 88,
218 SVGA3D_R16_UINT = 89,
219 SVGA3D_R16_SNORM = 90,
220 SVGA3D_R16_SINT = 91,
221 SVGA3D_R8_TYPELESS = 92,
222 SVGA3D_R8_UNORM = 93,
223 SVGA3D_R8_UINT = 94,
224 SVGA3D_R8_SNORM = 95,
225 SVGA3D_R8_SINT = 96,
226 SVGA3D_A8_UNORM = 32,
227 SVGA3D_R1_UNORM = 97,
228 SVGA3D_R9G9B9E5_SHAREDEXP = 98,
229 SVGA3D_R8G8_B8G8_UNORM = 99,
230 SVGA3D_G8R8_G8B8_UNORM = 100,
231 SVGA3D_BC1_TYPELESS = 101,
232 SVGA3D_BC1_UNORM = 15,
233 SVGA3D_BC1_UNORM_SRGB = 102,
234 SVGA3D_BC2_TYPELESS = 103,
235 SVGA3D_BC2_UNORM = 17,
236 SVGA3D_BC2_UNORM_SRGB = 104,
237 SVGA3D_BC3_TYPELESS = 105,
238 SVGA3D_BC3_UNORM = 19,
239 SVGA3D_BC3_UNORM_SRGB = 106,
240 SVGA3D_BC4_TYPELESS = 107,
241 SVGA3D_BC4_UNORM = 108,
242 SVGA3D_BC4_SNORM = 109,
243 SVGA3D_BC5_TYPELESS = 110,
244 SVGA3D_BC5_UNORM = 111,
245 SVGA3D_BC5_SNORM = 112,
246 SVGA3D_B5G6R5_UNORM = 3,
247 SVGA3D_B5G5R5A1_UNORM = 5,
248 SVGA3D_B8G8R8A8_UNORM = 2,
249 SVGA3D_B8G8R8X8_UNORM = 1,
250 SVGA3D_R10G10B10_XR_BIAS_A2_UNORM = 113,
251 SVGA3D_B8G8R8A8_TYPELESS = 114,
252 SVGA3D_B8G8R8A8_UNORM_SRGB = 115,
253 SVGA3D_B8G8R8X8_TYPELESS = 116,
254 SVGA3D_B8G8R8X8_UNORM_SRGB = 117,
255
256 /* Advanced D3D9 depth formats. */
257 SVGA3D_Z_DF16 = 118,
258 SVGA3D_Z_DF24 = 119,
259 SVGA3D_Z_D24S8_INT = 120,
260
261 /* Planar video formats. */
262 SVGA3D_YV12 = 121,
263
264 /* Shader constant formats. */
265 SVGA3D_SURFACE_SHADERCONST_FLOAT = 122,
266 SVGA3D_SURFACE_SHADERCONST_INT = 123,
267 SVGA3D_SURFACE_SHADERCONST_BOOL = 124,
268
269 SVGA3D_FORMAT_MAX = 125,
270 } SVGA3dSurfaceFormat;
271
272 typedef uint32 SVGA3dColor; /* a, r, g, b */
273
274 /*
275 * These match the D3DFORMAT_OP definitions used by Direct3D. We need
276 * them so that we can query the host for what the supported surface
277 * operations are (when we're using the D3D backend, in particular),
278 * and so we can send those operations to the guest.
279 */
280 typedef enum {
281 SVGA3DFORMAT_OP_TEXTURE = 0x00000001,
282 SVGA3DFORMAT_OP_VOLUMETEXTURE = 0x00000002,
283 SVGA3DFORMAT_OP_CUBETEXTURE = 0x00000004,
284 SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET = 0x00000008,
285 SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET = 0x00000010,
286 SVGA3DFORMAT_OP_ZSTENCIL = 0x00000040,
287 SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH = 0x00000080,
288
289 /*
290 * This format can be used as a render target if the current display mode
291 * is the same depth if the alpha channel is ignored. e.g. if the device
292 * can render to A8R8G8B8 when the display mode is X8R8G8B8, then the
293 * format op list entry for A8R8G8B8 should have this cap.
294 */
295 SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET = 0x00000100,
296
297 /*
298 * This format contains DirectDraw support (including Flip). This flag
299 * should not to be set on alpha formats.
300 */
301 SVGA3DFORMAT_OP_DISPLAYMODE = 0x00000400,
302
303 /*
304 * The rasterizer can support some level of Direct3D support in this format
305 * and implies that the driver can create a Context in this mode (for some
306 * render target format). When this flag is set, the SVGA3DFORMAT_OP_DISPLAYMODE
307 * flag must also be set.
308 */
309 SVGA3DFORMAT_OP_3DACCELERATION = 0x00000800,
310
311 /*
312 * This is set for a private format when the driver has put the bpp in
313 * the structure.
314 */
315 SVGA3DFORMAT_OP_PIXELSIZE = 0x00001000,
316
317 /*
318 * Indicates that this format can be converted to any RGB format for which
319 * SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB is specified
320 */
321 SVGA3DFORMAT_OP_CONVERT_TO_ARGB = 0x00002000,
322
323 /*
324 * Indicates that this format can be used to create offscreen plain surfaces.
325 */
326 SVGA3DFORMAT_OP_OFFSCREENPLAIN = 0x00004000,
327
328 /*
329 * Indicated that this format can be read as an SRGB texture (meaning that the
330 * sampler will linearize the looked up data)
331 */
332 SVGA3DFORMAT_OP_SRGBREAD = 0x00008000,
333
334 /*
335 * Indicates that this format can be used in the bumpmap instructions
336 */
337 SVGA3DFORMAT_OP_BUMPMAP = 0x00010000,
338
339 /*
340 * Indicates that this format can be sampled by the displacement map sampler
341 */
342 SVGA3DFORMAT_OP_DMAP = 0x00020000,
343
344 /*
345 * Indicates that this format cannot be used with texture filtering
346 */
347 SVGA3DFORMAT_OP_NOFILTER = 0x00040000,
348
349 /*
350 * Indicates that format conversions are supported to this RGB format if
351 * SVGA3DFORMAT_OP_CONVERT_TO_ARGB is specified in the source format.
352 */
353 SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB = 0x00080000,
354
355 /*
356 * Indicated that this format can be written as an SRGB target (meaning that the
357 * pixel pipe will DE-linearize data on output to format)
358 */
359 SVGA3DFORMAT_OP_SRGBWRITE = 0x00100000,
360
361 /*
362 * Indicates that this format cannot be used with alpha blending
363 */
364 SVGA3DFORMAT_OP_NOALPHABLEND = 0x00200000,
365
366 /*
367 * Indicates that the device can auto-generated sublevels for resources
368 * of this format
369 */
370 SVGA3DFORMAT_OP_AUTOGENMIPMAP = 0x00400000,
371
372 /*
373 * Indicates that this format can be used by vertex texture sampler
374 */
375 SVGA3DFORMAT_OP_VERTEXTEXTURE = 0x00800000,
376
377 /*
378 * Indicates that this format supports neither texture coordinate wrap
379 * modes, nor mipmapping
380 */
381 SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP = 0x01000000
382 } SVGA3dFormatOp;
383
384 /*
385 * This structure is a conversion of SVGA3DFORMAT_OP_*.
386 * Entries must be located at the same position.
387 */
388 typedef union {
389 uint32 value;
390 struct {
391 uint32 texture : 1;
392 uint32 volumeTexture : 1;
393 uint32 cubeTexture : 1;
394 uint32 offscreenRenderTarget : 1;
395 uint32 sameFormatRenderTarget : 1;
396 uint32 unknown1 : 1;
397 uint32 zStencil : 1;
398 uint32 zStencilArbitraryDepth : 1;
399 uint32 sameFormatUpToAlpha : 1;
400 uint32 unknown2 : 1;
401 uint32 displayMode : 1;
402 uint32 acceleration3d : 1;
403 uint32 pixelSize : 1;
404 uint32 convertToARGB : 1;
405 uint32 offscreenPlain : 1;
406 uint32 sRGBRead : 1;
407 uint32 bumpMap : 1;
408 uint32 dmap : 1;
409 uint32 noFilter : 1;
410 uint32 memberOfGroupARGB : 1;
411 uint32 sRGBWrite : 1;
412 uint32 noAlphaBlend : 1;
413 uint32 autoGenMipMap : 1;
414 uint32 vertexTexture : 1;
415 uint32 noTexCoordWrapNorMip : 1;
416 };
417 } SVGA3dSurfaceFormatCaps;
418
419 /*
420 * SVGA_3D_CMD_SETRENDERSTATE Types. All value types
421 * must fit in a uint32.
422 */
423
424 typedef enum {
425 SVGA3D_RS_INVALID = 0,
426 SVGA3D_RS_ZENABLE = 1, /* SVGA3dBool */
427 SVGA3D_RS_ZWRITEENABLE = 2, /* SVGA3dBool */
428 SVGA3D_RS_ALPHATESTENABLE = 3, /* SVGA3dBool */
429 SVGA3D_RS_DITHERENABLE = 4, /* SVGA3dBool */
430 SVGA3D_RS_BLENDENABLE = 5, /* SVGA3dBool */
431 SVGA3D_RS_FOGENABLE = 6, /* SVGA3dBool */
432 SVGA3D_RS_SPECULARENABLE = 7, /* SVGA3dBool */
433 SVGA3D_RS_STENCILENABLE = 8, /* SVGA3dBool */
434 SVGA3D_RS_LIGHTINGENABLE = 9, /* SVGA3dBool */
435 SVGA3D_RS_NORMALIZENORMALS = 10, /* SVGA3dBool */
436 SVGA3D_RS_POINTSPRITEENABLE = 11, /* SVGA3dBool */
437 SVGA3D_RS_POINTSCALEENABLE = 12, /* SVGA3dBool */
438 SVGA3D_RS_STENCILREF = 13, /* uint32 */
439 SVGA3D_RS_STENCILMASK = 14, /* uint32 */
440 SVGA3D_RS_STENCILWRITEMASK = 15, /* uint32 */
441 SVGA3D_RS_FOGSTART = 16, /* float */
442 SVGA3D_RS_FOGEND = 17, /* float */
443 SVGA3D_RS_FOGDENSITY = 18, /* float */
444 SVGA3D_RS_POINTSIZE = 19, /* float */
445 SVGA3D_RS_POINTSIZEMIN = 20, /* float */
446 SVGA3D_RS_POINTSIZEMAX = 21, /* float */
447 SVGA3D_RS_POINTSCALE_A = 22, /* float */
448 SVGA3D_RS_POINTSCALE_B = 23, /* float */
449 SVGA3D_RS_POINTSCALE_C = 24, /* float */
450 SVGA3D_RS_FOGCOLOR = 25, /* SVGA3dColor */
451 SVGA3D_RS_AMBIENT = 26, /* SVGA3dColor */
452 SVGA3D_RS_CLIPPLANEENABLE = 27, /* SVGA3dClipPlanes */
453 SVGA3D_RS_FOGMODE = 28, /* SVGA3dFogMode */
454 SVGA3D_RS_FILLMODE = 29, /* SVGA3dFillMode */
455 SVGA3D_RS_SHADEMODE = 30, /* SVGA3dShadeMode */
456 SVGA3D_RS_LINEPATTERN = 31, /* SVGA3dLinePattern */
457 SVGA3D_RS_SRCBLEND = 32, /* SVGA3dBlendOp */
458 SVGA3D_RS_DSTBLEND = 33, /* SVGA3dBlendOp */
459 SVGA3D_RS_BLENDEQUATION = 34, /* SVGA3dBlendEquation */
460 SVGA3D_RS_CULLMODE = 35, /* SVGA3dFace */
461 SVGA3D_RS_ZFUNC = 36, /* SVGA3dCmpFunc */
462 SVGA3D_RS_ALPHAFUNC = 37, /* SVGA3dCmpFunc */
463 SVGA3D_RS_STENCILFUNC = 38, /* SVGA3dCmpFunc */
464 SVGA3D_RS_STENCILFAIL = 39, /* SVGA3dStencilOp */
465 SVGA3D_RS_STENCILZFAIL = 40, /* SVGA3dStencilOp */
466 SVGA3D_RS_STENCILPASS = 41, /* SVGA3dStencilOp */
467 SVGA3D_RS_ALPHAREF = 42, /* float (0.0 .. 1.0) */
468 SVGA3D_RS_FRONTWINDING = 43, /* SVGA3dFrontWinding */
469 SVGA3D_RS_COORDINATETYPE = 44, /* SVGA3dCoordinateType */
470 SVGA3D_RS_ZBIAS = 45, /* float */
471 SVGA3D_RS_RANGEFOGENABLE = 46, /* SVGA3dBool */
472 SVGA3D_RS_COLORWRITEENABLE = 47, /* SVGA3dColorMask */
473 SVGA3D_RS_VERTEXMATERIALENABLE = 48, /* SVGA3dBool */
474 SVGA3D_RS_DIFFUSEMATERIALSOURCE = 49, /* SVGA3dVertexMaterial */
475 SVGA3D_RS_SPECULARMATERIALSOURCE = 50, /* SVGA3dVertexMaterial */
476 SVGA3D_RS_AMBIENTMATERIALSOURCE = 51, /* SVGA3dVertexMaterial */
477 SVGA3D_RS_EMISSIVEMATERIALSOURCE = 52, /* SVGA3dVertexMaterial */
478 SVGA3D_RS_TEXTUREFACTOR = 53, /* SVGA3dColor */
479 SVGA3D_RS_LOCALVIEWER = 54, /* SVGA3dBool */
480 SVGA3D_RS_SCISSORTESTENABLE = 55, /* SVGA3dBool */
481 SVGA3D_RS_BLENDCOLOR = 56, /* SVGA3dColor */
482 SVGA3D_RS_STENCILENABLE2SIDED = 57, /* SVGA3dBool */
483 SVGA3D_RS_CCWSTENCILFUNC = 58, /* SVGA3dCmpFunc */
484 SVGA3D_RS_CCWSTENCILFAIL = 59, /* SVGA3dStencilOp */
485 SVGA3D_RS_CCWSTENCILZFAIL = 60, /* SVGA3dStencilOp */
486 SVGA3D_RS_CCWSTENCILPASS = 61, /* SVGA3dStencilOp */
487 SVGA3D_RS_VERTEXBLEND = 62, /* SVGA3dVertexBlendFlags */
488 SVGA3D_RS_SLOPESCALEDEPTHBIAS = 63, /* float */
489 SVGA3D_RS_DEPTHBIAS = 64, /* float */
490
491
492 /*
493 * Output Gamma Level
494 *
495 * Output gamma effects the gamma curve of colors that are output from the
496 * rendering pipeline. A value of 1.0 specifies a linear color space. If the
497 * value is <= 0.0, gamma correction is ignored and linear color space is
498 * used.
499 */
500
501 SVGA3D_RS_OUTPUTGAMMA = 65, /* float */
502 SVGA3D_RS_ZVISIBLE = 66, /* SVGA3dBool */
503 SVGA3D_RS_LASTPIXEL = 67, /* SVGA3dBool */
504 SVGA3D_RS_CLIPPING = 68, /* SVGA3dBool */
505 SVGA3D_RS_WRAP0 = 69, /* SVGA3dWrapFlags */
506 SVGA3D_RS_WRAP1 = 70, /* SVGA3dWrapFlags */
507 SVGA3D_RS_WRAP2 = 71, /* SVGA3dWrapFlags */
508 SVGA3D_RS_WRAP3 = 72, /* SVGA3dWrapFlags */
509 SVGA3D_RS_WRAP4 = 73, /* SVGA3dWrapFlags */
510 SVGA3D_RS_WRAP5 = 74, /* SVGA3dWrapFlags */
511 SVGA3D_RS_WRAP6 = 75, /* SVGA3dWrapFlags */
512 SVGA3D_RS_WRAP7 = 76, /* SVGA3dWrapFlags */
513 SVGA3D_RS_WRAP8 = 77, /* SVGA3dWrapFlags */
514 SVGA3D_RS_WRAP9 = 78, /* SVGA3dWrapFlags */
515 SVGA3D_RS_WRAP10 = 79, /* SVGA3dWrapFlags */
516 SVGA3D_RS_WRAP11 = 80, /* SVGA3dWrapFlags */
517 SVGA3D_RS_WRAP12 = 81, /* SVGA3dWrapFlags */
518 SVGA3D_RS_WRAP13 = 82, /* SVGA3dWrapFlags */
519 SVGA3D_RS_WRAP14 = 83, /* SVGA3dWrapFlags */
520 SVGA3D_RS_WRAP15 = 84, /* SVGA3dWrapFlags */
521 SVGA3D_RS_MULTISAMPLEANTIALIAS = 85, /* SVGA3dBool */
522 SVGA3D_RS_MULTISAMPLEMASK = 86, /* uint32 */
523 SVGA3D_RS_INDEXEDVERTEXBLENDENABLE = 87, /* SVGA3dBool */
524 SVGA3D_RS_TWEENFACTOR = 88, /* float */
525 SVGA3D_RS_ANTIALIASEDLINEENABLE = 89, /* SVGA3dBool */
526 SVGA3D_RS_COLORWRITEENABLE1 = 90, /* SVGA3dColorMask */
527 SVGA3D_RS_COLORWRITEENABLE2 = 91, /* SVGA3dColorMask */
528 SVGA3D_RS_COLORWRITEENABLE3 = 92, /* SVGA3dColorMask */
529 SVGA3D_RS_SEPARATEALPHABLENDENABLE = 93, /* SVGA3dBool */
530 SVGA3D_RS_SRCBLENDALPHA = 94, /* SVGA3dBlendOp */
531 SVGA3D_RS_DSTBLENDALPHA = 95, /* SVGA3dBlendOp */
532 SVGA3D_RS_BLENDEQUATIONALPHA = 96, /* SVGA3dBlendEquation */
533 SVGA3D_RS_TRANSPARENCYANTIALIAS = 97, /* SVGA3dTransparencyAntialiasType */
534 SVGA3D_RS_LINEAA = 98, /* SVGA3dBool */
535 SVGA3D_RS_LINEWIDTH = 99, /* float */
536 SVGA3D_RS_MAX
537 } SVGA3dRenderStateName;
538
539 typedef enum {
540 SVGA3D_TRANSPARENCYANTIALIAS_NORMAL = 0,
541 SVGA3D_TRANSPARENCYANTIALIAS_ALPHATOCOVERAGE = 1,
542 SVGA3D_TRANSPARENCYANTIALIAS_SUPERSAMPLE = 2,
543 SVGA3D_TRANSPARENCYANTIALIAS_MAX
544 } SVGA3dTransparencyAntialiasType;
545
546 typedef enum {
547 SVGA3D_VERTEXMATERIAL_NONE = 0, /* Use the value in the current material */
548 SVGA3D_VERTEXMATERIAL_DIFFUSE = 1, /* Use the value in the diffuse component */
549 SVGA3D_VERTEXMATERIAL_SPECULAR = 2, /* Use the value in the specular component */
550 } SVGA3dVertexMaterial;
551
552 typedef enum {
553 SVGA3D_FILLMODE_INVALID = 0,
554 SVGA3D_FILLMODE_POINT = 1,
555 SVGA3D_FILLMODE_LINE = 2,
556 SVGA3D_FILLMODE_FILL = 3,
557 SVGA3D_FILLMODE_MAX
558 } SVGA3dFillModeType;
559
560
561 typedef
562 union {
563 struct {
564 uint16 mode; /* SVGA3dFillModeType */
565 uint16 face; /* SVGA3dFace */
566 };
567 uint32 uintValue;
568 } SVGA3dFillMode;
569
570 typedef enum {
571 SVGA3D_SHADEMODE_INVALID = 0,
572 SVGA3D_SHADEMODE_FLAT = 1,
573 SVGA3D_SHADEMODE_SMOOTH = 2,
574 SVGA3D_SHADEMODE_PHONG = 3, /* Not supported */
575 SVGA3D_SHADEMODE_MAX
576 } SVGA3dShadeMode;
577
578 typedef
579 union {
580 struct {
581 uint16 repeat;
582 uint16 pattern;
583 };
584 uint32 uintValue;
585 } SVGA3dLinePattern;
586
587 typedef enum {
588 SVGA3D_BLENDOP_INVALID = 0,
589 SVGA3D_BLENDOP_ZERO = 1,
590 SVGA3D_BLENDOP_ONE = 2,
591 SVGA3D_BLENDOP_SRCCOLOR = 3,
592 SVGA3D_BLENDOP_INVSRCCOLOR = 4,
593 SVGA3D_BLENDOP_SRCALPHA = 5,
594 SVGA3D_BLENDOP_INVSRCALPHA = 6,
595 SVGA3D_BLENDOP_DESTALPHA = 7,
596 SVGA3D_BLENDOP_INVDESTALPHA = 8,
597 SVGA3D_BLENDOP_DESTCOLOR = 9,
598 SVGA3D_BLENDOP_INVDESTCOLOR = 10,
599 SVGA3D_BLENDOP_SRCALPHASAT = 11,
600 SVGA3D_BLENDOP_BLENDFACTOR = 12,
601 SVGA3D_BLENDOP_INVBLENDFACTOR = 13,
602 SVGA3D_BLENDOP_MAX
603 } SVGA3dBlendOp;
604
605 typedef enum {
606 SVGA3D_BLENDEQ_INVALID = 0,
607 SVGA3D_BLENDEQ_ADD = 1,
608 SVGA3D_BLENDEQ_SUBTRACT = 2,
609 SVGA3D_BLENDEQ_REVSUBTRACT = 3,
610 SVGA3D_BLENDEQ_MINIMUM = 4,
611 SVGA3D_BLENDEQ_MAXIMUM = 5,
612 SVGA3D_BLENDEQ_MAX
613 } SVGA3dBlendEquation;
614
615 typedef enum {
616 SVGA3D_FRONTWINDING_INVALID = 0,
617 SVGA3D_FRONTWINDING_CW = 1,
618 SVGA3D_FRONTWINDING_CCW = 2,
619 SVGA3D_FRONTWINDING_MAX
620 } SVGA3dFrontWinding;
621
622 typedef enum {
623 SVGA3D_FACE_INVALID = 0,
624 SVGA3D_FACE_NONE = 1,
625 SVGA3D_FACE_FRONT = 2,
626 SVGA3D_FACE_BACK = 3,
627 SVGA3D_FACE_FRONT_BACK = 4,
628 SVGA3D_FACE_MAX
629 } SVGA3dFace;
630
631 /*
632 * The order and the values should not be changed
633 */
634
635 typedef enum {
636 SVGA3D_CMP_INVALID = 0,
637 SVGA3D_CMP_NEVER = 1,
638 SVGA3D_CMP_LESS = 2,
639 SVGA3D_CMP_EQUAL = 3,
640 SVGA3D_CMP_LESSEQUAL = 4,
641 SVGA3D_CMP_GREATER = 5,
642 SVGA3D_CMP_NOTEQUAL = 6,
643 SVGA3D_CMP_GREATEREQUAL = 7,
644 SVGA3D_CMP_ALWAYS = 8,
645 SVGA3D_CMP_MAX
646 } SVGA3dCmpFunc;
647
648 /*
649 * SVGA3D_FOGFUNC_* specifies the fog equation, or PER_VERTEX which allows
650 * the fog factor to be specified in the alpha component of the specular
651 * (a.k.a. secondary) vertex color.
652 */
653 typedef enum {
654 SVGA3D_FOGFUNC_INVALID = 0,
655 SVGA3D_FOGFUNC_EXP = 1,
656 SVGA3D_FOGFUNC_EXP2 = 2,
657 SVGA3D_FOGFUNC_LINEAR = 3,
658 SVGA3D_FOGFUNC_PER_VERTEX = 4
659 } SVGA3dFogFunction;
660
661 /*
662 * SVGA3D_FOGTYPE_* specifies if fog factors are computed on a per-vertex
663 * or per-pixel basis.
664 */
665 typedef enum {
666 SVGA3D_FOGTYPE_INVALID = 0,
667 SVGA3D_FOGTYPE_VERTEX = 1,
668 SVGA3D_FOGTYPE_PIXEL = 2,
669 SVGA3D_FOGTYPE_MAX = 3
670 } SVGA3dFogType;
671
672 /*
673 * SVGA3D_FOGBASE_* selects depth or range-based fog. Depth-based fog is
674 * computed using the eye Z value of each pixel (or vertex), whereas range-
675 * based fog is computed using the actual distance (range) to the eye.
676 */
677 typedef enum {
678 SVGA3D_FOGBASE_INVALID = 0,
679 SVGA3D_FOGBASE_DEPTHBASED = 1,
680 SVGA3D_FOGBASE_RANGEBASED = 2,
681 SVGA3D_FOGBASE_MAX = 3
682 } SVGA3dFogBase;
683
684 typedef enum {
685 SVGA3D_STENCILOP_INVALID = 0,
686 SVGA3D_STENCILOP_KEEP = 1,
687 SVGA3D_STENCILOP_ZERO = 2,
688 SVGA3D_STENCILOP_REPLACE = 3,
689 SVGA3D_STENCILOP_INCRSAT = 4,
690 SVGA3D_STENCILOP_DECRSAT = 5,
691 SVGA3D_STENCILOP_INVERT = 6,
692 SVGA3D_STENCILOP_INCR = 7,
693 SVGA3D_STENCILOP_DECR = 8,
694 SVGA3D_STENCILOP_MAX
695 } SVGA3dStencilOp;
696
697 typedef enum {
698 SVGA3D_CLIPPLANE_0 = (1 << 0),
699 SVGA3D_CLIPPLANE_1 = (1 << 1),
700 SVGA3D_CLIPPLANE_2 = (1 << 2),
701 SVGA3D_CLIPPLANE_3 = (1 << 3),
702 SVGA3D_CLIPPLANE_4 = (1 << 4),
703 SVGA3D_CLIPPLANE_5 = (1 << 5),
704 } SVGA3dClipPlanes;
705
706 typedef enum {
707 SVGA3D_CLEAR_COLOR = 0x1,
708 SVGA3D_CLEAR_DEPTH = 0x2,
709 SVGA3D_CLEAR_STENCIL = 0x4
710 } SVGA3dClearFlag;
711
712 typedef enum {
713 SVGA3D_RT_DEPTH = 0,
714 SVGA3D_RT_STENCIL = 1,
715 SVGA3D_RT_COLOR0 = 2,
716 SVGA3D_RT_COLOR1 = 3,
717 SVGA3D_RT_COLOR2 = 4,
718 SVGA3D_RT_COLOR3 = 5,
719 SVGA3D_RT_COLOR4 = 6,
720 SVGA3D_RT_COLOR5 = 7,
721 SVGA3D_RT_COLOR6 = 8,
722 SVGA3D_RT_COLOR7 = 9,
723 SVGA3D_RT_MAX,
724 SVGA3D_RT_INVALID = ((uint32)-1),
725 } SVGA3dRenderTargetType;
726
727 #define SVGA3D_MAX_RT_COLOR (SVGA3D_RT_COLOR7 - SVGA3D_RT_COLOR0 + 1)
728
729 typedef
730 union {
731 struct {
732 uint32 red : 1;
733 uint32 green : 1;
734 uint32 blue : 1;
735 uint32 alpha : 1;
736 };
737 uint32 uintValue;
738 } SVGA3dColorMask;
739
740 typedef enum {
741 SVGA3D_VBLEND_DISABLE = 0,
742 SVGA3D_VBLEND_1WEIGHT = 1,
743 SVGA3D_VBLEND_2WEIGHT = 2,
744 SVGA3D_VBLEND_3WEIGHT = 3,
745 } SVGA3dVertexBlendFlags;
746
747 typedef enum {
748 SVGA3D_WRAPCOORD_0 = 1 << 0,
749 SVGA3D_WRAPCOORD_1 = 1 << 1,
750 SVGA3D_WRAPCOORD_2 = 1 << 2,
751 SVGA3D_WRAPCOORD_3 = 1 << 3,
752 SVGA3D_WRAPCOORD_ALL = 0xF,
753 } SVGA3dWrapFlags;
754
755 /*
756 * SVGA_3D_CMD_TEXTURESTATE Types. All value types
757 * must fit in a uint32.
758 */
759
760 typedef enum {
761 SVGA3D_TS_INVALID = 0,
762 SVGA3D_TS_BIND_TEXTURE = 1, /* SVGA3dSurfaceId */
763 SVGA3D_TS_COLOROP = 2, /* SVGA3dTextureCombiner */
764 SVGA3D_TS_COLORARG1 = 3, /* SVGA3dTextureArgData */
765 SVGA3D_TS_COLORARG2 = 4, /* SVGA3dTextureArgData */
766 SVGA3D_TS_ALPHAOP = 5, /* SVGA3dTextureCombiner */
767 SVGA3D_TS_ALPHAARG1 = 6, /* SVGA3dTextureArgData */
768 SVGA3D_TS_ALPHAARG2 = 7, /* SVGA3dTextureArgData */
769 SVGA3D_TS_ADDRESSU = 8, /* SVGA3dTextureAddress */
770 SVGA3D_TS_ADDRESSV = 9, /* SVGA3dTextureAddress */
771 SVGA3D_TS_MIPFILTER = 10, /* SVGA3dTextureFilter */
772 SVGA3D_TS_MAGFILTER = 11, /* SVGA3dTextureFilter */
773 SVGA3D_TS_MINFILTER = 12, /* SVGA3dTextureFilter */
774 SVGA3D_TS_BORDERCOLOR = 13, /* SVGA3dColor */
775 SVGA3D_TS_TEXCOORDINDEX = 14, /* uint32 */
776 SVGA3D_TS_TEXTURETRANSFORMFLAGS = 15, /* SVGA3dTexTransformFlags */
777 SVGA3D_TS_TEXCOORDGEN = 16, /* SVGA3dTextureCoordGen */
778 SVGA3D_TS_BUMPENVMAT00 = 17, /* float */
779 SVGA3D_TS_BUMPENVMAT01 = 18, /* float */
780 SVGA3D_TS_BUMPENVMAT10 = 19, /* float */
781 SVGA3D_TS_BUMPENVMAT11 = 20, /* float */
782 SVGA3D_TS_TEXTURE_MIPMAP_LEVEL = 21, /* uint32 */
783 SVGA3D_TS_TEXTURE_LOD_BIAS = 22, /* float */
784 SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL = 23, /* uint32 */
785 SVGA3D_TS_ADDRESSW = 24, /* SVGA3dTextureAddress */
786
787
788 /*
789 * Sampler Gamma Level
790 *
791 * Sampler gamma effects the color of samples taken from the sampler. A
792 * value of 1.0 will produce linear samples. If the value is <= 0.0 the
793 * gamma value is ignored and a linear space is used.
794 */
795
796 SVGA3D_TS_GAMMA = 25, /* float */
797 SVGA3D_TS_BUMPENVLSCALE = 26, /* float */
798 SVGA3D_TS_BUMPENVLOFFSET = 27, /* float */
799 SVGA3D_TS_COLORARG0 = 28, /* SVGA3dTextureArgData */
800 SVGA3D_TS_ALPHAARG0 = 29, /* SVGA3dTextureArgData */
801 SVGA3D_TS_MAX
802 } SVGA3dTextureStateName;
803
804 typedef enum {
805 SVGA3D_TC_INVALID = 0,
806 SVGA3D_TC_DISABLE = 1,
807 SVGA3D_TC_SELECTARG1 = 2,
808 SVGA3D_TC_SELECTARG2 = 3,
809 SVGA3D_TC_MODULATE = 4,
810 SVGA3D_TC_ADD = 5,
811 SVGA3D_TC_ADDSIGNED = 6,
812 SVGA3D_TC_SUBTRACT = 7,
813 SVGA3D_TC_BLENDTEXTUREALPHA = 8,
814 SVGA3D_TC_BLENDDIFFUSEALPHA = 9,
815 SVGA3D_TC_BLENDCURRENTALPHA = 10,
816 SVGA3D_TC_BLENDFACTORALPHA = 11,
817 SVGA3D_TC_MODULATE2X = 12,
818 SVGA3D_TC_MODULATE4X = 13,
819 SVGA3D_TC_DSDT = 14,
820 SVGA3D_TC_DOTPRODUCT3 = 15,
821 SVGA3D_TC_BLENDTEXTUREALPHAPM = 16,
822 SVGA3D_TC_ADDSIGNED2X = 17,
823 SVGA3D_TC_ADDSMOOTH = 18,
824 SVGA3D_TC_PREMODULATE = 19,
825 SVGA3D_TC_MODULATEALPHA_ADDCOLOR = 20,
826 SVGA3D_TC_MODULATECOLOR_ADDALPHA = 21,
827 SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR = 22,
828 SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA = 23,
829 SVGA3D_TC_BUMPENVMAPLUMINANCE = 24,
830 SVGA3D_TC_MULTIPLYADD = 25,
831 SVGA3D_TC_LERP = 26,
832 SVGA3D_TC_MAX
833 } SVGA3dTextureCombiner;
834
835 #define SVGA3D_TC_CAP_BIT(svga3d_tc_op) (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0)
836
837 typedef enum {
838 SVGA3D_TEX_ADDRESS_INVALID = 0,
839 SVGA3D_TEX_ADDRESS_WRAP = 1,
840 SVGA3D_TEX_ADDRESS_MIRROR = 2,
841 SVGA3D_TEX_ADDRESS_CLAMP = 3,
842 SVGA3D_TEX_ADDRESS_BORDER = 4,
843 SVGA3D_TEX_ADDRESS_MIRRORONCE = 5,
844 SVGA3D_TEX_ADDRESS_EDGE = 6,
845 SVGA3D_TEX_ADDRESS_MAX
846 } SVGA3dTextureAddress;
847
848 /*
849 * SVGA3D_TEX_FILTER_NONE as the minification filter means mipmapping is
850 * disabled, and the rasterizer should use the magnification filter instead.
851 */
852 typedef enum {
853 SVGA3D_TEX_FILTER_NONE = 0,
854 SVGA3D_TEX_FILTER_NEAREST = 1,
855 SVGA3D_TEX_FILTER_LINEAR = 2,
856 SVGA3D_TEX_FILTER_ANISOTROPIC = 3,
857 SVGA3D_TEX_FILTER_FLATCUBIC = 4, /* Deprecated, not implemented */
858 SVGA3D_TEX_FILTER_GAUSSIANCUBIC = 5, /* Deprecated, not implemented */
859 SVGA3D_TEX_FILTER_PYRAMIDALQUAD = 6, /* Not currently implemented */
860 SVGA3D_TEX_FILTER_GAUSSIANQUAD = 7, /* Not currently implemented */
861 SVGA3D_TEX_FILTER_MAX
862 } SVGA3dTextureFilter;
863
864 typedef enum {
865 SVGA3D_TEX_TRANSFORM_OFF = 0,
866 SVGA3D_TEX_TRANSFORM_S = (1 << 0),
867 SVGA3D_TEX_TRANSFORM_T = (1 << 1),
868 SVGA3D_TEX_TRANSFORM_R = (1 << 2),
869 SVGA3D_TEX_TRANSFORM_Q = (1 << 3),
870 SVGA3D_TEX_PROJECTED = (1 << 15),
871 } SVGA3dTexTransformFlags;
872
873 typedef enum {
874 SVGA3D_TEXCOORD_GEN_OFF = 0,
875 SVGA3D_TEXCOORD_GEN_EYE_POSITION = 1,
876 SVGA3D_TEXCOORD_GEN_EYE_NORMAL = 2,
877 SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR = 3,
878 SVGA3D_TEXCOORD_GEN_SPHERE = 4,
879 SVGA3D_TEXCOORD_GEN_MAX
880 } SVGA3dTextureCoordGen;
881
882 /*
883 * Texture argument constants for texture combiner
884 */
885 typedef enum {
886 SVGA3D_TA_INVALID = 0,
887 SVGA3D_TA_CONSTANT = 1,
888 SVGA3D_TA_PREVIOUS = 2,
889 SVGA3D_TA_DIFFUSE = 3,
890 SVGA3D_TA_TEXTURE = 4,
891 SVGA3D_TA_SPECULAR = 5,
892 SVGA3D_TA_MAX
893 } SVGA3dTextureArgData;
894
895 #define SVGA3D_TM_MASK_LEN 4
896
897 /* Modifiers for texture argument constants defined above. */
898 typedef enum {
899 SVGA3D_TM_NONE = 0,
900 SVGA3D_TM_ALPHA = (1 << SVGA3D_TM_MASK_LEN),
901 SVGA3D_TM_ONE_MINUS = (2 << SVGA3D_TM_MASK_LEN),
902 } SVGA3dTextureArgModifier;
903
904 #define SVGA3D_INVALID_ID ((uint32)-1)
905 #define SVGA3D_MAX_CLIP_PLANES 6
906
907 /*
908 * This is the limit to the number of fixed-function texture
909 * transforms and texture coordinates we can support. It does *not*
910 * correspond to the number of texture image units (samplers) we
911 * support!
912 */
913 #define SVGA3D_MAX_TEXTURE_COORDS 8
914
915 /*
916 * Vertex declarations
917 *
918 * Notes:
919 *
920 * SVGA3D_DECLUSAGE_POSITIONT is for pre-transformed vertices. If you
921 * draw with any POSITIONT vertex arrays, the programmable vertex
922 * pipeline will be implicitly disabled. Drawing will take place as if
923 * no vertex shader was bound.
924 */
925
926 typedef enum {
927 SVGA3D_DECLUSAGE_POSITION = 0,
928 SVGA3D_DECLUSAGE_BLENDWEIGHT, /* 1 */
929 SVGA3D_DECLUSAGE_BLENDINDICES, /* 2 */
930 SVGA3D_DECLUSAGE_NORMAL, /* 3 */
931 SVGA3D_DECLUSAGE_PSIZE, /* 4 */
932 SVGA3D_DECLUSAGE_TEXCOORD, /* 5 */
933 SVGA3D_DECLUSAGE_TANGENT, /* 6 */
934 SVGA3D_DECLUSAGE_BINORMAL, /* 7 */
935 SVGA3D_DECLUSAGE_TESSFACTOR, /* 8 */
936 SVGA3D_DECLUSAGE_POSITIONT, /* 9 */
937 SVGA3D_DECLUSAGE_COLOR, /* 10 */
938 SVGA3D_DECLUSAGE_FOG, /* 11 */
939 SVGA3D_DECLUSAGE_DEPTH, /* 12 */
940 SVGA3D_DECLUSAGE_SAMPLE, /* 13 */
941 SVGA3D_DECLUSAGE_MAX
942 } SVGA3dDeclUsage;
943
944 typedef enum {
945 SVGA3D_DECLMETHOD_DEFAULT = 0,
946 SVGA3D_DECLMETHOD_PARTIALU,
947 SVGA3D_DECLMETHOD_PARTIALV,
948 SVGA3D_DECLMETHOD_CROSSUV, /* Normal */
949 SVGA3D_DECLMETHOD_UV,
950 SVGA3D_DECLMETHOD_LOOKUP, /* Lookup a displacement map */
951 SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED, /* Lookup a pre-sampled displacement map */
952 } SVGA3dDeclMethod;
953
954 typedef enum {
955 SVGA3D_DECLTYPE_FLOAT1 = 0,
956 SVGA3D_DECLTYPE_FLOAT2 = 1,
957 SVGA3D_DECLTYPE_FLOAT3 = 2,
958 SVGA3D_DECLTYPE_FLOAT4 = 3,
959 SVGA3D_DECLTYPE_D3DCOLOR = 4,
960 SVGA3D_DECLTYPE_UBYTE4 = 5,
961 SVGA3D_DECLTYPE_SHORT2 = 6,
962 SVGA3D_DECLTYPE_SHORT4 = 7,
963 SVGA3D_DECLTYPE_UBYTE4N = 8,
964 SVGA3D_DECLTYPE_SHORT2N = 9,
965 SVGA3D_DECLTYPE_SHORT4N = 10,
966 SVGA3D_DECLTYPE_USHORT2N = 11,
967 SVGA3D_DECLTYPE_USHORT4N = 12,
968 SVGA3D_DECLTYPE_UDEC3 = 13,
969 SVGA3D_DECLTYPE_DEC3N = 14,
970 SVGA3D_DECLTYPE_FLOAT16_2 = 15,
971 SVGA3D_DECLTYPE_FLOAT16_4 = 16,
972 SVGA3D_DECLTYPE_MAX,
973 } SVGA3dDeclType;
974
975 /*
976 * This structure is used for the divisor for geometry instancing;
977 * it's a direct translation of the Direct3D equivalent.
978 */
979 typedef union {
980 struct {
981 /*
982 * For index data, this number represents the number of instances to draw.
983 * For instance data, this number represents the number of
984 * instances/vertex in this stream
985 */
986 uint32 count : 30;
987
988 /*
989 * This is 1 if this is supposed to be the data that is repeated for
990 * every instance.
991 */
992 uint32 indexedData : 1;
993
994 /*
995 * This is 1 if this is supposed to be the per-instance data.
996 */
997 uint32 instanceData : 1;
998 };
999
1000 uint32 value;
1001 } SVGA3dVertexDivisor;
1002
1003 typedef enum {
1004 SVGA3D_PRIMITIVE_INVALID = 0,
1005 SVGA3D_PRIMITIVE_TRIANGLELIST = 1,
1006 SVGA3D_PRIMITIVE_POINTLIST = 2,
1007 SVGA3D_PRIMITIVE_LINELIST = 3,
1008 SVGA3D_PRIMITIVE_LINESTRIP = 4,
1009 SVGA3D_PRIMITIVE_TRIANGLESTRIP = 5,
1010 SVGA3D_PRIMITIVE_TRIANGLEFAN = 6,
1011 SVGA3D_PRIMITIVE_MAX
1012 } SVGA3dPrimitiveType;
1013
1014 typedef enum {
1015 SVGA3D_COORDINATE_INVALID = 0,
1016 SVGA3D_COORDINATE_LEFTHANDED = 1,
1017 SVGA3D_COORDINATE_RIGHTHANDED = 2,
1018 SVGA3D_COORDINATE_MAX
1019 } SVGA3dCoordinateType;
1020
1021 typedef enum {
1022 SVGA3D_TRANSFORM_INVALID = 0,
1023 SVGA3D_TRANSFORM_WORLD = 1,
1024 SVGA3D_TRANSFORM_VIEW = 2,
1025 SVGA3D_TRANSFORM_PROJECTION = 3,
1026 SVGA3D_TRANSFORM_TEXTURE0 = 4,
1027 SVGA3D_TRANSFORM_TEXTURE1 = 5,
1028 SVGA3D_TRANSFORM_TEXTURE2 = 6,
1029 SVGA3D_TRANSFORM_TEXTURE3 = 7,
1030 SVGA3D_TRANSFORM_TEXTURE4 = 8,
1031 SVGA3D_TRANSFORM_TEXTURE5 = 9,
1032 SVGA3D_TRANSFORM_TEXTURE6 = 10,
1033 SVGA3D_TRANSFORM_TEXTURE7 = 11,
1034 SVGA3D_TRANSFORM_WORLD1 = 12,
1035 SVGA3D_TRANSFORM_WORLD2 = 13,
1036 SVGA3D_TRANSFORM_WORLD3 = 14,
1037 SVGA3D_TRANSFORM_MAX
1038 } SVGA3dTransformType;
1039
1040 typedef enum {
1041 SVGA3D_LIGHTTYPE_INVALID = 0,
1042 SVGA3D_LIGHTTYPE_POINT = 1,
1043 SVGA3D_LIGHTTYPE_SPOT1 = 2, /* 1-cone, in degrees */
1044 SVGA3D_LIGHTTYPE_SPOT2 = 3, /* 2-cone, in radians */
1045 SVGA3D_LIGHTTYPE_DIRECTIONAL = 4,
1046 SVGA3D_LIGHTTYPE_MAX
1047 } SVGA3dLightType;
1048
1049 typedef enum {
1050 SVGA3D_CUBEFACE_POSX = 0,
1051 SVGA3D_CUBEFACE_NEGX = 1,
1052 SVGA3D_CUBEFACE_POSY = 2,
1053 SVGA3D_CUBEFACE_NEGY = 3,
1054 SVGA3D_CUBEFACE_POSZ = 4,
1055 SVGA3D_CUBEFACE_NEGZ = 5,
1056 } SVGA3dCubeFace;
1057
1058 typedef enum {
1059 SVGA3D_SHADERTYPE_INVALID = 0,
1060 SVGA3D_SHADERTYPE_MIN = 1,
1061 SVGA3D_SHADERTYPE_VS = 1,
1062 SVGA3D_SHADERTYPE_PS = 2,
1063 SVGA3D_SHADERTYPE_MAX = 3,
1064 SVGA3D_SHADERTYPE_GS = 3,
1065 } SVGA3dShaderType;
1066
1067 #define SVGA3D_NUM_SHADERTYPE (SVGA3D_SHADERTYPE_MAX - SVGA3D_SHADERTYPE_MIN)
1068
1069 typedef enum {
1070 SVGA3D_CONST_TYPE_FLOAT = 0,
1071 SVGA3D_CONST_TYPE_INT = 1,
1072 SVGA3D_CONST_TYPE_BOOL = 2,
1073 SVGA3D_CONST_TYPE_MAX
1074 } SVGA3dShaderConstType;
1075
1076 #define SVGA3D_MAX_SURFACE_FACES 6
1077
1078 typedef enum {
1079 SVGA3D_STRETCH_BLT_POINT = 0,
1080 SVGA3D_STRETCH_BLT_LINEAR = 1,
1081 SVGA3D_STRETCH_BLT_MAX
1082 } SVGA3dStretchBltMode;
1083
1084 typedef enum {
1085 SVGA3D_QUERYTYPE_OCCLUSION = 0,
1086 SVGA3D_QUERYTYPE_MAX
1087 } SVGA3dQueryType;
1088
1089 typedef enum {
1090 SVGA3D_QUERYSTATE_PENDING = 0, /* Waiting on the host (set by guest) */
1091 SVGA3D_QUERYSTATE_SUCCEEDED = 1, /* Completed successfully (set by host) */
1092 SVGA3D_QUERYSTATE_FAILED = 2, /* Completed unsuccessfully (set by host) */
1093 SVGA3D_QUERYSTATE_NEW = 3, /* Never submitted (For guest use only) */
1094 } SVGA3dQueryState;
1095
1096 typedef enum {
1097 SVGA3D_WRITE_HOST_VRAM = 1,
1098 SVGA3D_READ_HOST_VRAM = 2,
1099 } SVGA3dTransferType;
1100
1101 /*
1102 * The maximum number of vertex arrays we're guaranteed to support in
1103 * SVGA_3D_CMD_DRAWPRIMITIVES.
1104 */
1105 #define SVGA3D_MAX_VERTEX_ARRAYS 32
1106
1107 /*
1108 * The maximum number of primitive ranges we're guaranteed to support
1109 * in SVGA_3D_CMD_DRAWPRIMITIVES.
1110 */
1111 #define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES 32
1112
1113 /*
1114 * Identifiers for commands in the command FIFO.
1115 *
1116 * IDs between 1000 and 1039 (inclusive) were used by obsolete versions of
1117 * the SVGA3D protocol and remain reserved; they should not be used in the
1118 * future.
1119 *
1120 * IDs between 1040 and 1999 (inclusive) are available for use by the
1121 * current SVGA3D protocol.
1122 *
1123 * FIFO clients other than SVGA3D should stay below 1000, or at 2000
1124 * and up.
1125 */
1126
1127 #define SVGA_3D_CMD_LEGACY_BASE 1000
1128 #define SVGA_3D_CMD_BASE 1040
1129
1130 #define SVGA_3D_CMD_SURFACE_DEFINE SVGA_3D_CMD_BASE + 0 /* Deprecated */
1131 #define SVGA_3D_CMD_SURFACE_DESTROY SVGA_3D_CMD_BASE + 1
1132 #define SVGA_3D_CMD_SURFACE_COPY SVGA_3D_CMD_BASE + 2
1133 #define SVGA_3D_CMD_SURFACE_STRETCHBLT SVGA_3D_CMD_BASE + 3
1134 #define SVGA_3D_CMD_SURFACE_DMA SVGA_3D_CMD_BASE + 4
1135 #define SVGA_3D_CMD_CONTEXT_DEFINE SVGA_3D_CMD_BASE + 5
1136 #define SVGA_3D_CMD_CONTEXT_DESTROY SVGA_3D_CMD_BASE + 6
1137 #define SVGA_3D_CMD_SETTRANSFORM SVGA_3D_CMD_BASE + 7
1138 #define SVGA_3D_CMD_SETZRANGE SVGA_3D_CMD_BASE + 8
1139 #define SVGA_3D_CMD_SETRENDERSTATE SVGA_3D_CMD_BASE + 9
1140 #define SVGA_3D_CMD_SETRENDERTARGET SVGA_3D_CMD_BASE + 10
1141 #define SVGA_3D_CMD_SETTEXTURESTATE SVGA_3D_CMD_BASE + 11
1142 #define SVGA_3D_CMD_SETMATERIAL SVGA_3D_CMD_BASE + 12
1143 #define SVGA_3D_CMD_SETLIGHTDATA SVGA_3D_CMD_BASE + 13
1144 #define SVGA_3D_CMD_SETLIGHTENABLED SVGA_3D_CMD_BASE + 14
1145 #define SVGA_3D_CMD_SETVIEWPORT SVGA_3D_CMD_BASE + 15
1146 #define SVGA_3D_CMD_SETCLIPPLANE SVGA_3D_CMD_BASE + 16
1147 #define SVGA_3D_CMD_CLEAR SVGA_3D_CMD_BASE + 17
1148 #define SVGA_3D_CMD_PRESENT SVGA_3D_CMD_BASE + 18 /* Deprecated */
1149 #define SVGA_3D_CMD_SHADER_DEFINE SVGA_3D_CMD_BASE + 19
1150 #define SVGA_3D_CMD_SHADER_DESTROY SVGA_3D_CMD_BASE + 20
1151 #define SVGA_3D_CMD_SET_SHADER SVGA_3D_CMD_BASE + 21
1152 #define SVGA_3D_CMD_SET_SHADER_CONST SVGA_3D_CMD_BASE + 22
1153 #define SVGA_3D_CMD_DRAW_PRIMITIVES SVGA_3D_CMD_BASE + 23
1154 #define SVGA_3D_CMD_SETSCISSORRECT SVGA_3D_CMD_BASE + 24
1155 #define SVGA_3D_CMD_BEGIN_QUERY SVGA_3D_CMD_BASE + 25
1156 #define SVGA_3D_CMD_END_QUERY SVGA_3D_CMD_BASE + 26
1157 #define SVGA_3D_CMD_WAIT_FOR_QUERY SVGA_3D_CMD_BASE + 27
1158 #define SVGA_3D_CMD_PRESENT_READBACK SVGA_3D_CMD_BASE + 28 /* Deprecated */
1159 #define SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN SVGA_3D_CMD_BASE + 29
1160 #define SVGA_3D_CMD_SURFACE_DEFINE_V2 SVGA_3D_CMD_BASE + 30
1161 #define SVGA_3D_CMD_GENERATE_MIPMAPS SVGA_3D_CMD_BASE + 31
1162 #define SVGA_3D_CMD_ACTIVATE_SURFACE SVGA_3D_CMD_BASE + 40
1163 #define SVGA_3D_CMD_DEACTIVATE_SURFACE SVGA_3D_CMD_BASE + 41
1164 #define SVGA_3D_CMD_SCREEN_DMA 1082
1165 #define SVGA_3D_CMD_SET_UNITY_SURFACE_COOKIE 1083
1166 #define SVGA_3D_CMD_OPEN_CONTEXT_SURFACE 1084
1167
1168 #define SVGA_3D_CMD_LOGICOPS_BITBLT 1085
1169 #define SVGA_3D_CMD_LOGICOPS_TRANSBLT 1086
1170 #define SVGA_3D_CMD_LOGICOPS_STRETCHBLT 1087
1171 #define SVGA_3D_CMD_LOGICOPS_COLORFILL 1088
1172 #define SVGA_3D_CMD_LOGICOPS_ALPHABLEND 1089
1173 #define SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND 1090
1174
1175 #define SVGA_3D_CMD_SET_OTABLE_BASE 1091
1176 #define SVGA_3D_CMD_READBACK_OTABLE 1092
1177
1178 #define SVGA_3D_CMD_DEFINE_GB_MOB 1093
1179 #define SVGA_3D_CMD_DESTROY_GB_MOB 1094
1180 #define SVGA_3D_CMD_REDEFINE_GB_MOB 1095
1181 #define SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING 1096
1182
1183 #define SVGA_3D_CMD_DEFINE_GB_SURFACE 1097
1184 #define SVGA_3D_CMD_DESTROY_GB_SURFACE 1098
1185 #define SVGA_3D_CMD_BIND_GB_SURFACE 1099
1186 #define SVGA_3D_CMD_COND_BIND_GB_SURFACE 1100
1187 #define SVGA_3D_CMD_UPDATE_GB_IMAGE 1101
1188 #define SVGA_3D_CMD_UPDATE_GB_SURFACE 1102
1189 #define SVGA_3D_CMD_READBACK_GB_IMAGE 1103
1190 #define SVGA_3D_CMD_READBACK_GB_SURFACE 1104
1191 #define SVGA_3D_CMD_INVALIDATE_GB_IMAGE 1105
1192 #define SVGA_3D_CMD_INVALIDATE_GB_SURFACE 1106
1193
1194 #define SVGA_3D_CMD_DEFINE_GB_CONTEXT 1107
1195 #define SVGA_3D_CMD_DESTROY_GB_CONTEXT 1108
1196 #define SVGA_3D_CMD_BIND_GB_CONTEXT 1109
1197 #define SVGA_3D_CMD_READBACK_GB_CONTEXT 1110
1198 #define SVGA_3D_CMD_INVALIDATE_GB_CONTEXT 1111
1199
1200 #define SVGA_3D_CMD_DEFINE_GB_SHADER 1112
1201 #define SVGA_3D_CMD_DESTROY_GB_SHADER 1113
1202 #define SVGA_3D_CMD_BIND_GB_SHADER 1114
1203
1204 #define SVGA_3D_CMD_SET_OTABLE_BASE64 1115
1205
1206 #define SVGA_3D_CMD_BEGIN_GB_QUERY 1116
1207 #define SVGA_3D_CMD_END_GB_QUERY 1117
1208 #define SVGA_3D_CMD_WAIT_FOR_GB_QUERY 1118
1209
1210 #define SVGA_3D_CMD_NOP 1119
1211
1212 #define SVGA_3D_CMD_ENABLE_GART 1120
1213 #define SVGA_3D_CMD_DISABLE_GART 1121
1214 #define SVGA_3D_CMD_MAP_MOB_INTO_GART 1122
1215 #define SVGA_3D_CMD_UNMAP_GART_RANGE 1123
1216
1217 #define SVGA_3D_CMD_DEFINE_GB_SCREENTARGET 1124
1218 #define SVGA_3D_CMD_DESTROY_GB_SCREENTARGET 1125
1219 #define SVGA_3D_CMD_BIND_GB_SCREENTARGET 1126
1220 #define SVGA_3D_CMD_UPDATE_GB_SCREENTARGET 1127
1221
1222 #define SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL 1128
1223 #define SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL 1129
1224
1225 #define SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE 1130
1226
1227 #define SVGA_3D_CMD_DEFINE_GB_MOB64 1135
1228 #define SVGA_3D_CMD_REDEFINE_GB_MOB64 1136
1229
1230 #define SVGA_3D_CMD_MAX 1142
1231 #define SVGA_3D_CMD_FUTURE_MAX 3000
1232
1233 /*
1234 * Common substructures used in multiple FIFO commands:
1235 */
1236
1237 typedef struct {
1238 union {
1239 struct {
1240 uint16 function; /* SVGA3dFogFunction */
1241 uint8 type; /* SVGA3dFogType */
1242 uint8 base; /* SVGA3dFogBase */
1243 };
1244 uint32 uintValue;
1245 };
1246 } SVGA3dFogMode;
1247
1248 /*
1249 * Uniquely identify one image (a 1D/2D/3D array) from a surface. This
1250 * is a surface ID as well as face/mipmap indices.
1251 */
1252
1253 typedef
1254 struct SVGA3dSurfaceImageId {
1255 uint32 sid;
1256 uint32 face;
1257 uint32 mipmap;
1258 } SVGA3dSurfaceImageId;
1259
1260 typedef
1261 struct SVGA3dGuestImage {
1262 SVGAGuestPtr ptr;
1263
1264 /*
1265 * A note on interpretation of pitch: This value of pitch is the
1266 * number of bytes between vertically adjacent image
1267 * blocks. Normally this is the number of bytes between the first
1268 * pixel of two adjacent scanlines. With compressed textures,
1269 * however, this may represent the number of bytes between
1270 * compression blocks rather than between rows of pixels.
1271 *
1272 * XXX: Compressed textures currently must be tightly packed in guest memory.
1273 *
1274 * If the image is 1-dimensional, pitch is ignored.
1275 *
1276 * If 'pitch' is zero, the SVGA3D device calculates a pitch value
1277 * assuming each row of blocks is tightly packed.
1278 */
1279 uint32 pitch;
1280 } SVGA3dGuestImage;
1281
1282
1283 /*
1284 * FIFO command format definitions:
1285 */
1286
1287 /*
1288 * The data size header following cmdNum for every 3d command
1289 */
1290 typedef
1291 struct {
1292 uint32 id;
1293 uint32 size;
1294 } SVGA3dCmdHeader;
1295
1296 /*
1297 * A surface is a hierarchy of host VRAM surfaces: 1D, 2D, or 3D, with
1298 * optional mipmaps and cube faces.
1299 */
1300
1301 typedef
1302 struct {
1303 uint32 width;
1304 uint32 height;
1305 uint32 depth;
1306 } SVGA3dSize;
1307
1308 typedef enum {
1309 SVGA3D_SURFACE_CUBEMAP = (1 << 0),
1310 SVGA3D_SURFACE_HINT_STATIC = (1 << 1),
1311 SVGA3D_SURFACE_HINT_DYNAMIC = (1 << 2),
1312 SVGA3D_SURFACE_HINT_INDEXBUFFER = (1 << 3),
1313 SVGA3D_SURFACE_HINT_VERTEXBUFFER = (1 << 4),
1314 SVGA3D_SURFACE_HINT_TEXTURE = (1 << 5),
1315 SVGA3D_SURFACE_HINT_RENDERTARGET = (1 << 6),
1316 SVGA3D_SURFACE_HINT_DEPTHSTENCIL = (1 << 7),
1317 SVGA3D_SURFACE_HINT_WRITEONLY = (1 << 8),
1318 SVGA3D_SURFACE_MASKABLE_ANTIALIAS = (1 << 9),
1319 SVGA3D_SURFACE_AUTOGENMIPMAPS = (1 << 10),
1320 } SVGA3dSurfaceFlags;
1321
1322 typedef
1323 struct {
1324 uint32 numMipLevels;
1325 } SVGA3dSurfaceFace;
1326
1327 typedef
1328 struct {
1329 uint32 sid;
1330 SVGA3dSurfaceFlags surfaceFlags;
1331 SVGA3dSurfaceFormat format;
1332 /*
1333 * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
1334 * structures must have the same value of numMipLevels field.
1335 * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
1336 * numMipLevels set to 0.
1337 */
1338 SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
1339 /*
1340 * Followed by an SVGA3dSize structure for each mip level in each face.
1341 *
1342 * A note on surface sizes: Sizes are always specified in pixels,
1343 * even if the true surface size is not a multiple of the minimum
1344 * block size of the surface's format. For example, a 3x3x1 DXT1
1345 * compressed texture would actually be stored as a 4x4x1 image in
1346 * memory.
1347 */
1348 } SVGA3dCmdDefineSurface; /* SVGA_3D_CMD_SURFACE_DEFINE */
1349
1350 typedef
1351 struct {
1352 uint32 sid;
1353 SVGA3dSurfaceFlags surfaceFlags;
1354 SVGA3dSurfaceFormat format;
1355 /*
1356 * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
1357 * structures must have the same value of numMipLevels field.
1358 * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
1359 * numMipLevels set to 0.
1360 */
1361 SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
1362 uint32 multisampleCount;
1363 SVGA3dTextureFilter autogenFilter;
1364 /*
1365 * Followed by an SVGA3dSize structure for each mip level in each face.
1366 *
1367 * A note on surface sizes: Sizes are always specified in pixels,
1368 * even if the true surface size is not a multiple of the minimum
1369 * block size of the surface's format. For example, a 3x3x1 DXT1
1370 * compressed texture would actually be stored as a 4x4x1 image in
1371 * memory.
1372 */
1373 } SVGA3dCmdDefineSurface_v2; /* SVGA_3D_CMD_SURFACE_DEFINE_V2 */
1374
1375 typedef
1376 struct {
1377 uint32 sid;
1378 } SVGA3dCmdDestroySurface; /* SVGA_3D_CMD_SURFACE_DESTROY */
1379
1380 typedef
1381 struct {
1382 uint32 cid;
1383 } SVGA3dCmdDefineContext; /* SVGA_3D_CMD_CONTEXT_DEFINE */
1384
1385 typedef
1386 struct {
1387 uint32 cid;
1388 } SVGA3dCmdDestroyContext; /* SVGA_3D_CMD_CONTEXT_DESTROY */
1389
1390 typedef
1391 struct {
1392 uint32 cid;
1393 SVGA3dClearFlag clearFlag;
1394 uint32 color;
1395 float depth;
1396 uint32 stencil;
1397 /* Followed by variable number of SVGA3dRect structures */
1398 } SVGA3dCmdClear; /* SVGA_3D_CMD_CLEAR */
1399
1400 typedef
1401 struct SVGA3dCopyRect {
1402 uint32 x;
1403 uint32 y;
1404 uint32 w;
1405 uint32 h;
1406 uint32 srcx;
1407 uint32 srcy;
1408 } SVGA3dCopyRect;
1409
1410 typedef
1411 struct SVGA3dCopyBox {
1412 uint32 x;
1413 uint32 y;
1414 uint32 z;
1415 uint32 w;
1416 uint32 h;
1417 uint32 d;
1418 uint32 srcx;
1419 uint32 srcy;
1420 uint32 srcz;
1421 } SVGA3dCopyBox;
1422
1423 typedef
1424 struct {
1425 uint32 x;
1426 uint32 y;
1427 uint32 w;
1428 uint32 h;
1429 } SVGA3dRect;
1430
1431 typedef
1432 struct {
1433 uint32 x;
1434 uint32 y;
1435 uint32 z;
1436 uint32 w;
1437 uint32 h;
1438 uint32 d;
1439 } SVGA3dBox;
1440
1441 typedef
1442 struct {
1443 uint32 x;
1444 uint32 y;
1445 uint32 z;
1446 } SVGA3dPoint;
1447
1448 typedef
1449 struct {
1450 SVGA3dLightType type;
1451 SVGA3dBool inWorldSpace;
1452 float diffuse[4];
1453 float specular[4];
1454 float ambient[4];
1455 float position[4];
1456 float direction[4];
1457 float range;
1458 float falloff;
1459 float attenuation0;
1460 float attenuation1;
1461 float attenuation2;
1462 float theta;
1463 float phi;
1464 } SVGA3dLightData;
1465
1466 typedef
1467 struct {
1468 uint32 sid;
1469 /* Followed by variable number of SVGA3dCopyRect structures */
1470 } SVGA3dCmdPresent; /* SVGA_3D_CMD_PRESENT */
1471
1472 typedef
1473 struct {
1474 SVGA3dRenderStateName state;
1475 union {
1476 uint32 uintValue;
1477 float floatValue;
1478 };
1479 } SVGA3dRenderState;
1480
1481 typedef
1482 struct {
1483 uint32 cid;
1484 /* Followed by variable number of SVGA3dRenderState structures */
1485 } SVGA3dCmdSetRenderState; /* SVGA_3D_CMD_SETRENDERSTATE */
1486
1487 typedef
1488 struct {
1489 uint32 cid;
1490 SVGA3dRenderTargetType type;
1491 SVGA3dSurfaceImageId target;
1492 } SVGA3dCmdSetRenderTarget; /* SVGA_3D_CMD_SETRENDERTARGET */
1493
1494 typedef
1495 struct {
1496 SVGA3dSurfaceImageId src;
1497 SVGA3dSurfaceImageId dest;
1498 /* Followed by variable number of SVGA3dCopyBox structures */
1499 } SVGA3dCmdSurfaceCopy; /* SVGA_3D_CMD_SURFACE_COPY */
1500
1501 typedef
1502 struct {
1503 SVGA3dSurfaceImageId src;
1504 SVGA3dSurfaceImageId dest;
1505 SVGA3dBox boxSrc;
1506 SVGA3dBox boxDest;
1507 SVGA3dStretchBltMode mode;
1508 } SVGA3dCmdSurfaceStretchBlt; /* SVGA_3D_CMD_SURFACE_STRETCHBLT */
1509
1510 typedef
1511 struct {
1512 /*
1513 * If the discard flag is present in a surface DMA operation, the host may
1514 * discard the contents of the current mipmap level and face of the target
1515 * surface before applying the surface DMA contents.
1516 */
1517 uint32 discard : 1;
1518
1519 /*
1520 * If the unsynchronized flag is present, the host may perform this upload
1521 * without syncing to pending reads on this surface.
1522 */
1523 uint32 unsynchronized : 1;
1524
1525 /*
1526 * Guests *MUST* set the reserved bits to 0 before submitting the command
1527 * suffix as future flags may occupy these bits.
1528 */
1529 uint32 reserved : 30;
1530 } SVGA3dSurfaceDMAFlags;
1531
1532 typedef
1533 struct {
1534 SVGA3dGuestImage guest;
1535 SVGA3dSurfaceImageId host;
1536 SVGA3dTransferType transfer;
1537 /*
1538 * Followed by variable number of SVGA3dCopyBox structures. For consistency
1539 * in all clipping logic and coordinate translation, we define the
1540 * "source" in each copyBox as the guest image and the
1541 * "destination" as the host image, regardless of transfer
1542 * direction.
1543 *
1544 * For efficiency, the SVGA3D device is free to copy more data than
1545 * specified. For example, it may round copy boxes outwards such
1546 * that they lie on particular alignment boundaries.
1547 */
1548 } SVGA3dCmdSurfaceDMA; /* SVGA_3D_CMD_SURFACE_DMA */
1549
1550 /*
1551 * SVGA3dCmdSurfaceDMASuffix --
1552 *
1553 * This is a command suffix that will appear after a SurfaceDMA command in
1554 * the FIFO. It contains some extra information that hosts may use to
1555 * optimize performance or protect the guest. This suffix exists to preserve
1556 * backwards compatibility while also allowing for new functionality to be
1557 * implemented.
1558 */
1559
1560 typedef
1561 struct {
1562 uint32 suffixSize;
1563
1564 /*
1565 * The maximum offset is used to determine the maximum offset from the
1566 * guestPtr base address that will be accessed or written to during this
1567 * surfaceDMA. If the suffix is supported, the host will respect this
1568 * boundary while performing surface DMAs.
1569 *
1570 * Defaults to MAX_UINT32
1571 */
1572 uint32 maximumOffset;
1573
1574 /*
1575 * A set of flags that describes optimizations that the host may perform
1576 * while performing this surface DMA operation. The guest should never rely
1577 * on behaviour that is different when these flags are set for correctness.
1578 *
1579 * Defaults to 0
1580 */
1581 SVGA3dSurfaceDMAFlags flags;
1582 } SVGA3dCmdSurfaceDMASuffix;
1583
1584 /*
1585 * SVGA_3D_CMD_DRAW_PRIMITIVES --
1586 *
1587 * This command is the SVGA3D device's generic drawing entry point.
1588 * It can draw multiple ranges of primitives, optionally using an
1589 * index buffer, using an arbitrary collection of vertex buffers.
1590 *
1591 * Each SVGA3dVertexDecl defines a distinct vertex array to bind
1592 * during this draw call. The declarations specify which surface
1593 * the vertex data lives in, what that vertex data is used for,
1594 * and how to interpret it.
1595 *
1596 * Each SVGA3dPrimitiveRange defines a collection of primitives
1597 * to render using the same vertex arrays. An index buffer is
1598 * optional.
1599 */
1600
1601 typedef
1602 struct {
1603 /*
1604 * A range hint is an optional specification for the range of indices
1605 * in an SVGA3dArray that will be used. If 'last' is zero, it is assumed
1606 * that the entire array will be used.
1607 *
1608 * These are only hints. The SVGA3D device may use them for
1609 * performance optimization if possible, but it's also allowed to
1610 * ignore these values.
1611 */
1612 uint32 first;
1613 uint32 last;
1614 } SVGA3dArrayRangeHint;
1615
1616 typedef
1617 struct {
1618 /*
1619 * Define the origin and shape of a vertex or index array. Both
1620 * 'offset' and 'stride' are in bytes. The provided surface will be
1621 * reinterpreted as a flat array of bytes in the same format used
1622 * by surface DMA operations. To avoid unnecessary conversions, the
1623 * surface should be created with the SVGA3D_BUFFER format.
1624 *
1625 * Index 0 in the array starts 'offset' bytes into the surface.
1626 * Index 1 begins at byte 'offset + stride', etc. Array indices may
1627 * not be negative.
1628 */
1629 uint32 surfaceId;
1630 uint32 offset;
1631 uint32 stride;
1632 } SVGA3dArray;
1633
1634 typedef
1635 struct {
1636 /*
1637 * Describe a vertex array's data type, and define how it is to be
1638 * used by the fixed function pipeline or the vertex shader. It
1639 * isn't useful to have two VertexDecls with the same
1640 * VertexArrayIdentity in one draw call.
1641 */
1642 SVGA3dDeclType type;
1643 SVGA3dDeclMethod method;
1644 SVGA3dDeclUsage usage;
1645 uint32 usageIndex;
1646 } SVGA3dVertexArrayIdentity;
1647
1648 typedef
1649 struct {
1650 SVGA3dVertexArrayIdentity identity;
1651 SVGA3dArray array;
1652 SVGA3dArrayRangeHint rangeHint;
1653 } SVGA3dVertexDecl;
1654
1655 typedef
1656 struct {
1657 /*
1658 * Define a group of primitives to render, from sequential indices.
1659 *
1660 * The value of 'primitiveType' and 'primitiveCount' imply the
1661 * total number of vertices that will be rendered.
1662 */
1663 SVGA3dPrimitiveType primType;
1664 uint32 primitiveCount;
1665
1666 /*
1667 * Optional index buffer. If indexArray.surfaceId is
1668 * SVGA3D_INVALID_ID, we render without an index buffer. Rendering
1669 * without an index buffer is identical to rendering with an index
1670 * buffer containing the sequence [0, 1, 2, 3, ...].
1671 *
1672 * If an index buffer is in use, indexWidth specifies the width in
1673 * bytes of each index value. It must be less than or equal to
1674 * indexArray.stride.
1675 *
1676 * (Currently, the SVGA3D device requires index buffers to be tightly
1677 * packed. In other words, indexWidth == indexArray.stride)
1678 */
1679 SVGA3dArray indexArray;
1680 uint32 indexWidth;
1681
1682 /*
1683 * Optional index bias. This number is added to all indices from
1684 * indexArray before they are used as vertex array indices. This
1685 * can be used in multiple ways:
1686 *
1687 * - When not using an indexArray, this bias can be used to
1688 * specify where in the vertex arrays to begin rendering.
1689 *
1690 * - A positive number here is equivalent to increasing the
1691 * offset in each vertex array.
1692 *
1693 * - A negative number can be used to render using a small
1694 * vertex array and an index buffer that contains large
1695 * values. This may be used by some applications that
1696 * crop a vertex buffer without modifying their index
1697 * buffer.
1698 *
1699 * Note that rendering with a negative bias value may be slower and
1700 * use more memory than rendering with a positive or zero bias.
1701 */
1702 int32 indexBias;
1703 } SVGA3dPrimitiveRange;
1704
1705 typedef
1706 struct {
1707 uint32 cid;
1708 uint32 numVertexDecls;
1709 uint32 numRanges;
1710
1711 /*
1712 * There are two variable size arrays after the
1713 * SVGA3dCmdDrawPrimitives structure. In order,
1714 * they are:
1715 *
1716 * 1. SVGA3dVertexDecl, quantity 'numVertexDecls', but no more than
1717 * SVGA3D_MAX_VERTEX_ARRAYS;
1718 * 2. SVGA3dPrimitiveRange, quantity 'numRanges', but no more than
1719 * SVGA3D_MAX_DRAW_PRIMITIVE_RANGES;
1720 * 3. Optionally, SVGA3dVertexDivisor, quantity 'numVertexDecls' (contains
1721 * the frequency divisor for the corresponding vertex decl).
1722 */
1723 } SVGA3dCmdDrawPrimitives; /* SVGA_3D_CMD_DRAWPRIMITIVES */
1724
1725 typedef
1726 struct {
1727 uint32 stage;
1728 SVGA3dTextureStateName name;
1729 union {
1730 uint32 value;
1731 float floatValue;
1732 };
1733 } SVGA3dTextureState;
1734
1735 typedef
1736 struct {
1737 uint32 cid;
1738 /* Followed by variable number of SVGA3dTextureState structures */
1739 } SVGA3dCmdSetTextureState; /* SVGA_3D_CMD_SETTEXTURESTATE */
1740
1741 typedef
1742 struct {
1743 uint32 cid;
1744 SVGA3dTransformType type;
1745 float matrix[16];
1746 } SVGA3dCmdSetTransform; /* SVGA_3D_CMD_SETTRANSFORM */
1747
1748 typedef
1749 struct {
1750 float min;
1751 float max;
1752 } SVGA3dZRange;
1753
1754 typedef
1755 struct {
1756 uint32 cid;
1757 SVGA3dZRange zRange;
1758 } SVGA3dCmdSetZRange; /* SVGA_3D_CMD_SETZRANGE */
1759
1760 typedef
1761 struct {
1762 float diffuse[4];
1763 float ambient[4];
1764 float specular[4];
1765 float emissive[4];
1766 float shininess;
1767 } SVGA3dMaterial;
1768
1769 typedef
1770 struct {
1771 uint32 cid;
1772 SVGA3dFace face;
1773 SVGA3dMaterial material;
1774 } SVGA3dCmdSetMaterial; /* SVGA_3D_CMD_SETMATERIAL */
1775
1776 typedef
1777 struct {
1778 uint32 cid;
1779 uint32 index;
1780 SVGA3dLightData data;
1781 } SVGA3dCmdSetLightData; /* SVGA_3D_CMD_SETLIGHTDATA */
1782
1783 typedef
1784 struct {
1785 uint32 cid;
1786 uint32 index;
1787 uint32 enabled;
1788 } SVGA3dCmdSetLightEnabled; /* SVGA_3D_CMD_SETLIGHTENABLED */
1789
1790 typedef
1791 struct {
1792 uint32 cid;
1793 SVGA3dRect rect;
1794 } SVGA3dCmdSetViewport; /* SVGA_3D_CMD_SETVIEWPORT */
1795
1796 typedef
1797 struct {
1798 uint32 cid;
1799 SVGA3dRect rect;
1800 } SVGA3dCmdSetScissorRect; /* SVGA_3D_CMD_SETSCISSORRECT */
1801
1802 typedef
1803 struct {
1804 uint32 cid;
1805 uint32 index;
1806 float plane[4];
1807 } SVGA3dCmdSetClipPlane; /* SVGA_3D_CMD_SETCLIPPLANE */
1808
1809 typedef
1810 struct {
1811 uint32 cid;
1812 uint32 shid;
1813 SVGA3dShaderType type;
1814 /* Followed by variable number of DWORDs for shader bycode */
1815 } SVGA3dCmdDefineShader; /* SVGA_3D_CMD_SHADER_DEFINE */
1816
1817 typedef
1818 struct {
1819 uint32 cid;
1820 uint32 shid;
1821 SVGA3dShaderType type;
1822 } SVGA3dCmdDestroyShader; /* SVGA_3D_CMD_SHADER_DESTROY */
1823
1824 typedef
1825 struct {
1826 uint32 cid;
1827 uint32 reg; /* register number */
1828 SVGA3dShaderType type;
1829 SVGA3dShaderConstType ctype;
1830 uint32 values[4];
1831 } SVGA3dCmdSetShaderConst; /* SVGA_3D_CMD_SET_SHADER_CONST */
1832
1833 typedef
1834 struct {
1835 uint32 cid;
1836 SVGA3dShaderType type;
1837 uint32 shid;
1838 } SVGA3dCmdSetShader; /* SVGA_3D_CMD_SET_SHADER */
1839
1840 typedef
1841 struct {
1842 uint32 cid;
1843 SVGA3dQueryType type;
1844 } SVGA3dCmdBeginQuery; /* SVGA_3D_CMD_BEGIN_QUERY */
1845
1846 typedef
1847 struct {
1848 uint32 cid;
1849 SVGA3dQueryType type;
1850 SVGAGuestPtr guestResult; /* Points to an SVGA3dQueryResult structure */
1851 } SVGA3dCmdEndQuery; /* SVGA_3D_CMD_END_QUERY */
1852
1853 typedef
1854 struct {
1855 uint32 cid; /* Same parameters passed to END_QUERY */
1856 SVGA3dQueryType type;
1857 SVGAGuestPtr guestResult;
1858 } SVGA3dCmdWaitForQuery; /* SVGA_3D_CMD_WAIT_FOR_QUERY */
1859
1860 typedef
1861 struct {
1862 uint32 totalSize; /* Set by guest before query is ended. */
1863 SVGA3dQueryState state; /* Set by host or guest. See SVGA3dQueryState. */
1864 union { /* Set by host on exit from PENDING state */
1865 uint32 result32;
1866 };
1867 } SVGA3dQueryResult;
1868
1869 /*
1870 * SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN --
1871 *
1872 * This is a blit from an SVGA3D surface to a Screen Object. Just
1873 * like GMR-to-screen blits, this blit may be directed at a
1874 * specific screen or to the virtual coordinate space.
1875 *
1876 * The blit copies from a rectangular region of an SVGA3D surface
1877 * image to a rectangular region of a screen or screens.
1878 *
1879 * This command takes an optional variable-length list of clipping
1880 * rectangles after the body of the command. If no rectangles are
1881 * specified, there is no clipping region. The entire destRect is
1882 * drawn to. If one or more rectangles are included, they describe
1883 * a clipping region. The clip rectangle coordinates are measured
1884 * relative to the top-left corner of destRect.
1885 *
1886 * This clipping region serves multiple purposes:
1887 *
1888 * - It can be used to perform an irregularly shaped blit more
1889 * efficiently than by issuing many separate blit commands.
1890 *
1891 * - It is equivalent to allowing blits with non-integer
1892 * source coordinates. You could blit just one half-pixel
1893 * of a source, for example, by specifying a larger
1894 * destination rectangle than you need, then removing
1895 * part of it using a clip rectangle.
1896 *
1897 * Availability:
1898 * SVGA_FIFO_CAP_SCREEN_OBJECT
1899 *
1900 * Limitations:
1901 *
1902 * - Currently, no backend supports blits from a mipmap or face
1903 * other than the first one.
1904 */
1905
1906 typedef
1907 struct {
1908 SVGA3dSurfaceImageId srcImage;
1909 SVGASignedRect srcRect;
1910 uint32 destScreenId; /* Screen ID or SVGA_ID_INVALID for virt. coords */
1911 SVGASignedRect destRect; /* Supports scaling if src/rest different size */
1912 /* Clipping: zero or more SVGASignedRects follow */
1913 } SVGA3dCmdBlitSurfaceToScreen; /* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN */
1914
1915 typedef
1916 struct {
1917 uint32 sid;
1918 SVGA3dTextureFilter filter;
1919 } SVGA3dCmdGenerateMipmaps; /* SVGA_3D_CMD_GENERATE_MIPMAPS */
1920
1921
1922 /*
1923 * Guest-backed surface definitions.
1924 */
1925
1926 typedef uint32 SVGAMobId;
1927
1928 typedef enum SVGAMobFormat {
1929 SVGA3D_MOBFMT_INVALID = SVGA3D_INVALID_ID,
1930 SVGA3D_MOBFMT_PTDEPTH_0 = 0,
1931 SVGA3D_MOBFMT_PTDEPTH_1 = 1,
1932 SVGA3D_MOBFMT_PTDEPTH_2 = 2,
1933 SVGA3D_MOBFMT_RANGE = 3,
1934 SVGA3D_MOBFMT_PTDEPTH64_0 = 4,
1935 SVGA3D_MOBFMT_PTDEPTH64_1 = 5,
1936 SVGA3D_MOBFMT_PTDEPTH64_2 = 6,
1937 SVGA3D_MOBFMT_MAX,
1938 } SVGAMobFormat;
1939
1940 /*
1941 * Sizes of opaque types.
1942 */
1943
1944 #define SVGA3D_OTABLE_MOB_ENTRY_SIZE 16
1945 #define SVGA3D_OTABLE_CONTEXT_ENTRY_SIZE 8
1946 #define SVGA3D_OTABLE_SURFACE_ENTRY_SIZE 64
1947 #define SVGA3D_OTABLE_SHADER_ENTRY_SIZE 16
1948 #define SVGA3D_OTABLE_SCREEN_TARGET_ENTRY_SIZE 64
1949 #define SVGA3D_CONTEXT_DATA_SIZE 16384
1950
1951 /*
1952 * SVGA3dCmdSetOTableBase --
1953 *
1954 * This command allows the guest to specify the base PPN of the
1955 * specified object table.
1956 */
1957
1958 typedef enum {
1959 SVGA_OTABLE_MOB = 0,
1960 SVGA_OTABLE_MIN = 0,
1961 SVGA_OTABLE_SURFACE = 1,
1962 SVGA_OTABLE_CONTEXT = 2,
1963 SVGA_OTABLE_SHADER = 3,
1964 SVGA_OTABLE_SCREEN_TARGET = 4,
1965 SVGA_OTABLE_DX9_MAX = 5,
1966 SVGA_OTABLE_MAX = 8
1967 } SVGAOTableType;
1968
1969 typedef
1970 struct {
1971 SVGAOTableType type;
1972 PPN baseAddress;
1973 uint32 sizeInBytes;
1974 uint32 validSizeInBytes;
1975 SVGAMobFormat ptDepth;
1976 }
1977 __attribute__((__packed__))
1978 SVGA3dCmdSetOTableBase; /* SVGA_3D_CMD_SET_OTABLE_BASE */
1979
1980 typedef
1981 struct {
1982 SVGAOTableType type;
1983 PPN64 baseAddress;
1984 uint32 sizeInBytes;
1985 uint32 validSizeInBytes;
1986 SVGAMobFormat ptDepth;
1987 }
1988 __attribute__((__packed__))
1989 SVGA3dCmdSetOTableBase64; /* SVGA_3D_CMD_SET_OTABLE_BASE64 */
1990
1991 typedef
1992 struct {
1993 SVGAOTableType type;
1994 }
1995 __attribute__((__packed__))
1996 SVGA3dCmdReadbackOTable; /* SVGA_3D_CMD_READBACK_OTABLE */
1997
1998 /*
1999 * Define a memory object (Mob) in the OTable.
2000 */
2001
2002 typedef
2003 struct SVGA3dCmdDefineGBMob {
2004 SVGAMobId mobid;
2005 SVGAMobFormat ptDepth;
2006 PPN base;
2007 uint32 sizeInBytes;
2008 }
2009 __attribute__((__packed__))
2010 SVGA3dCmdDefineGBMob; /* SVGA_3D_CMD_DEFINE_GB_MOB */
2011
2012
2013 /*
2014 * Destroys an object in the OTable.
2015 */
2016
2017 typedef
2018 struct SVGA3dCmdDestroyGBMob {
2019 SVGAMobId mobid;
2020 }
2021 __attribute__((__packed__))
2022 SVGA3dCmdDestroyGBMob; /* SVGA_3D_CMD_DESTROY_GB_MOB */
2023
2024 /*
2025 * Redefine an object in the OTable.
2026 */
2027
2028 typedef
2029 struct SVGA3dCmdRedefineGBMob {
2030 SVGAMobId mobid;
2031 SVGAMobFormat ptDepth;
2032 PPN base;
2033 uint32 sizeInBytes;
2034 }
2035 __attribute__((__packed__))
2036 SVGA3dCmdRedefineGBMob; /* SVGA_3D_CMD_REDEFINE_GB_MOB */
2037
2038 /*
2039 * Define a memory object (Mob) in the OTable with a PPN64 base.
2040 */
2041
2042 typedef
2043 struct SVGA3dCmdDefineGBMob64 {
2044 SVGAMobId mobid;
2045 SVGAMobFormat ptDepth;
2046 PPN64 base;
2047 uint32 sizeInBytes;
2048 }
2049 __attribute__((__packed__))
2050 SVGA3dCmdDefineGBMob64; /* SVGA_3D_CMD_DEFINE_GB_MOB64 */
2051
2052 /*
2053 * Redefine an object in the OTable with PPN64 base.
2054 */
2055
2056 typedef
2057 struct SVGA3dCmdRedefineGBMob64 {
2058 SVGAMobId mobid;
2059 SVGAMobFormat ptDepth;
2060 PPN64 base;
2061 uint32 sizeInBytes;
2062 }
2063 __attribute__((__packed__))
2064 SVGA3dCmdRedefineGBMob64; /* SVGA_3D_CMD_REDEFINE_GB_MOB64 */
2065
2066 /*
2067 * Notification that the page tables have been modified.
2068 */
2069
2070 typedef
2071 struct SVGA3dCmdUpdateGBMobMapping {
2072 SVGAMobId mobid;
2073 }
2074 __attribute__((__packed__))
2075 SVGA3dCmdUpdateGBMobMapping; /* SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING */
2076
2077 /*
2078 * Define a guest-backed surface.
2079 */
2080
2081 typedef
2082 struct SVGA3dCmdDefineGBSurface {
2083 uint32 sid;
2084 SVGA3dSurfaceFlags surfaceFlags;
2085 SVGA3dSurfaceFormat format;
2086 uint32 numMipLevels;
2087 uint32 multisampleCount;
2088 SVGA3dTextureFilter autogenFilter;
2089 SVGA3dSize size;
2090 } SVGA3dCmdDefineGBSurface; /* SVGA_3D_CMD_DEFINE_GB_SURFACE */
2091
2092 /*
2093 * Destroy a guest-backed surface.
2094 */
2095
2096 typedef
2097 struct SVGA3dCmdDestroyGBSurface {
2098 uint32 sid;
2099 } SVGA3dCmdDestroyGBSurface; /* SVGA_3D_CMD_DESTROY_GB_SURFACE */
2100
2101 /*
2102 * Bind a guest-backed surface to an object.
2103 */
2104
2105 typedef
2106 struct SVGA3dCmdBindGBSurface {
2107 uint32 sid;
2108 SVGAMobId mobid;
2109 } SVGA3dCmdBindGBSurface; /* SVGA_3D_CMD_BIND_GB_SURFACE */
2110
2111 /*
2112 * Conditionally bind a mob to a guest backed surface if testMobid
2113 * matches the currently bound mob. Optionally issue a readback on
2114 * the surface while it is still bound to the old mobid if the mobid
2115 * is changed by this command.
2116 */
2117
2118 #define SVGA3D_COND_BIND_GB_SURFACE_FLAG_READBACK (1 << 0)
2119
2120 typedef
2121 struct{
2122 uint32 sid;
2123 SVGAMobId testMobid;
2124 SVGAMobId mobid;
2125 uint32 flags;
2126 }
2127 SVGA3dCmdCondBindGBSurface; /* SVGA_3D_CMD_COND_BIND_GB_SURFACE */
2128
2129 /*
2130 * Update an image in a guest-backed surface.
2131 * (Inform the device that the guest-contents have been updated.)
2132 */
2133
2134 typedef
2135 struct SVGA3dCmdUpdateGBImage {
2136 SVGA3dSurfaceImageId image;
2137 SVGA3dBox box;
2138 } SVGA3dCmdUpdateGBImage; /* SVGA_3D_CMD_UPDATE_GB_IMAGE */
2139
2140 /*
2141 * Update an entire guest-backed surface.
2142 * (Inform the device that the guest-contents have been updated.)
2143 */
2144
2145 typedef
2146 struct SVGA3dCmdUpdateGBSurface {
2147 uint32 sid;
2148 } SVGA3dCmdUpdateGBSurface; /* SVGA_3D_CMD_UPDATE_GB_SURFACE */
2149
2150 /*
2151 * Readback an image in a guest-backed surface.
2152 * (Request the device to flush the dirty contents into the guest.)
2153 */
2154
2155 typedef
2156 struct SVGA3dCmdReadbackGBImage {
2157 SVGA3dSurfaceImageId image;
2158 } SVGA3dCmdReadbackGBImage; /* SVGA_3D_CMD_READBACK_GB_IMAGE*/
2159
2160 /*
2161 * Readback an entire guest-backed surface.
2162 * (Request the device to flush the dirty contents into the guest.)
2163 */
2164
2165 typedef
2166 struct SVGA3dCmdReadbackGBSurface {
2167 uint32 sid;
2168 } SVGA3dCmdReadbackGBSurface; /* SVGA_3D_CMD_READBACK_GB_SURFACE */
2169
2170 /*
2171 * Readback a sub rect of an image in a guest-backed surface. After
2172 * issuing this command the driver is required to issue an update call
2173 * of the same region before issuing any other commands that reference
2174 * this surface or rendering is not guaranteed.
2175 */
2176
2177 typedef
2178 struct SVGA3dCmdReadbackGBImagePartial {
2179 SVGA3dSurfaceImageId image;
2180 SVGA3dBox box;
2181 uint32 invertBox;
2182 }
2183 SVGA3dCmdReadbackGBImagePartial; /* SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL */
2184
2185 /*
2186 * Invalidate an image in a guest-backed surface.
2187 * (Notify the device that the contents can be lost.)
2188 */
2189
2190 typedef
2191 struct SVGA3dCmdInvalidateGBImage {
2192 SVGA3dSurfaceImageId image;
2193 } SVGA3dCmdInvalidateGBImage; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE */
2194
2195 /*
2196 * Invalidate an entire guest-backed surface.
2197 * (Notify the device that the contents if all images can be lost.)
2198 */
2199
2200 typedef
2201 struct SVGA3dCmdInvalidateGBSurface {
2202 uint32 sid;
2203 } SVGA3dCmdInvalidateGBSurface; /* SVGA_3D_CMD_INVALIDATE_GB_SURFACE */
2204
2205 /*
2206 * Invalidate a sub rect of an image in a guest-backed surface. After
2207 * issuing this command the driver is required to issue an update call
2208 * of the same region before issuing any other commands that reference
2209 * this surface or rendering is not guaranteed.
2210 */
2211
2212 typedef
2213 struct SVGA3dCmdInvalidateGBImagePartial {
2214 SVGA3dSurfaceImageId image;
2215 SVGA3dBox box;
2216 uint32 invertBox;
2217 }
2218 SVGA3dCmdInvalidateGBImagePartial; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL */
2219
2220 /*
2221 * Define a guest-backed context.
2222 */
2223
2224 typedef
2225 struct SVGA3dCmdDefineGBContext {
2226 uint32 cid;
2227 } SVGA3dCmdDefineGBContext; /* SVGA_3D_CMD_DEFINE_GB_CONTEXT */
2228
2229 /*
2230 * Destroy a guest-backed context.
2231 */
2232
2233 typedef
2234 struct SVGA3dCmdDestroyGBContext {
2235 uint32 cid;
2236 } SVGA3dCmdDestroyGBContext; /* SVGA_3D_CMD_DESTROY_GB_CONTEXT */
2237
2238 /*
2239 * Bind a guest-backed context.
2240 *
2241 * validContents should be set to 0 for new contexts,
2242 * and 1 if this is an old context which is getting paged
2243 * back on to the device.
2244 *
2245 * For new contexts, it is recommended that the driver
2246 * issue commands to initialize all interesting state
2247 * prior to rendering.
2248 */
2249
2250 typedef
2251 struct SVGA3dCmdBindGBContext {
2252 uint32 cid;
2253 SVGAMobId mobid;
2254 uint32 validContents;
2255 } SVGA3dCmdBindGBContext; /* SVGA_3D_CMD_BIND_GB_CONTEXT */
2256
2257 /*
2258 * Readback a guest-backed context.
2259 * (Request that the device flush the contents back into guest memory.)
2260 */
2261
2262 typedef
2263 struct SVGA3dCmdReadbackGBContext {
2264 uint32 cid;
2265 } SVGA3dCmdReadbackGBContext; /* SVGA_3D_CMD_READBACK_GB_CONTEXT */
2266
2267 /*
2268 * Invalidate a guest-backed context.
2269 */
2270 typedef
2271 struct SVGA3dCmdInvalidateGBContext {
2272 uint32 cid;
2273 } SVGA3dCmdInvalidateGBContext; /* SVGA_3D_CMD_INVALIDATE_GB_CONTEXT */
2274
2275 /*
2276 * Define a guest-backed shader.
2277 */
2278
2279 typedef
2280 struct SVGA3dCmdDefineGBShader {
2281 uint32 shid;
2282 SVGA3dShaderType type;
2283 uint32 sizeInBytes;
2284 } SVGA3dCmdDefineGBShader; /* SVGA_3D_CMD_DEFINE_GB_SHADER */
2285
2286 /*
2287 * Bind a guest-backed shader.
2288 */
2289
2290 typedef struct SVGA3dCmdBindGBShader {
2291 uint32 shid;
2292 SVGAMobId mobid;
2293 uint32 offsetInBytes;
2294 } SVGA3dCmdBindGBShader; /* SVGA_3D_CMD_BIND_GB_SHADER */
2295
2296 /*
2297 * Destroy a guest-backed shader.
2298 */
2299
2300 typedef struct SVGA3dCmdDestroyGBShader {
2301 uint32 shid;
2302 } SVGA3dCmdDestroyGBShader; /* SVGA_3D_CMD_DESTROY_GB_SHADER */
2303
2304 typedef
2305 struct {
2306 uint32 cid;
2307 uint32 regStart;
2308 SVGA3dShaderType shaderType;
2309 SVGA3dShaderConstType constType;
2310
2311 /*
2312 * Followed by a variable number of shader constants.
2313 *
2314 * Note that FLOAT and INT constants are 4-dwords in length, while
2315 * BOOL constants are 1-dword in length.
2316 */
2317 } SVGA3dCmdSetGBShaderConstInline;
2318 /* SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE */
2319
2320 typedef
2321 struct {
2322 uint32 cid;
2323 SVGA3dQueryType type;
2324 } SVGA3dCmdBeginGBQuery; /* SVGA_3D_CMD_BEGIN_GB_QUERY */
2325
2326 typedef
2327 struct {
2328 uint32 cid;
2329 SVGA3dQueryType type;
2330 SVGAMobId mobid;
2331 uint32 offset;
2332 } SVGA3dCmdEndGBQuery; /* SVGA_3D_CMD_END_GB_QUERY */
2333
2334
2335 /*
2336 * SVGA_3D_CMD_WAIT_FOR_GB_QUERY --
2337 *
2338 * The semantics of this command are identical to the
2339 * SVGA_3D_CMD_WAIT_FOR_QUERY except that the results are written
2340 * to a Mob instead of a GMR.
2341 */
2342
2343 typedef
2344 struct {
2345 uint32 cid;
2346 SVGA3dQueryType type;
2347 SVGAMobId mobid;
2348 uint32 offset;
2349 } SVGA3dCmdWaitForGBQuery; /* SVGA_3D_CMD_WAIT_FOR_GB_QUERY */
2350
2351 typedef
2352 struct {
2353 SVGAMobId mobid;
2354 uint32 fbOffset;
2355 uint32 initalized;
2356 }
2357 SVGA3dCmdEnableGart; /* SVGA_3D_CMD_ENABLE_GART */
2358
2359 typedef
2360 struct {
2361 SVGAMobId mobid;
2362 uint32 gartOffset;
2363 }
2364 SVGA3dCmdMapMobIntoGart; /* SVGA_3D_CMD_MAP_MOB_INTO_GART */
2365
2366
2367 typedef
2368 struct {
2369 uint32 gartOffset;
2370 uint32 numPages;
2371 }
2372 SVGA3dCmdUnmapGartRange; /* SVGA_3D_CMD_UNMAP_GART_RANGE */
2373
2374
2375 /*
2376 * Screen Targets
2377 */
2378 #define SVGA_STFLAG_PRIMARY (1 << 0)
2379
2380 typedef
2381 struct {
2382 uint32 stid;
2383 uint32 width;
2384 uint32 height;
2385 int32 xRoot;
2386 int32 yRoot;
2387 uint32 flags;
2388 }
2389 SVGA3dCmdDefineGBScreenTarget; /* SVGA_3D_CMD_DEFINE_GB_SCREENTARGET */
2390
2391 typedef
2392 struct {
2393 uint32 stid;
2394 }
2395 SVGA3dCmdDestroyGBScreenTarget; /* SVGA_3D_CMD_DESTROY_GB_SCREENTARGET */
2396
2397 typedef
2398 struct {
2399 uint32 stid;
2400 SVGA3dSurfaceImageId image;
2401 }
2402 SVGA3dCmdBindGBScreenTarget; /* SVGA_3D_CMD_BIND_GB_SCREENTARGET */
2403
2404 typedef
2405 struct {
2406 uint32 stid;
2407 SVGA3dBox box;
2408 }
2409 SVGA3dCmdUpdateGBScreenTarget; /* SVGA_3D_CMD_UPDATE_GB_SCREENTARGET */
2410
2411 /*
2412 * Capability query index.
2413 *
2414 * Notes:
2415 *
2416 * 1. SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of
2417 * fixed-function texture units available. Each of these units
2418 * work in both FFP and Shader modes, and they support texture
2419 * transforms and texture coordinates. The host may have additional
2420 * texture image units that are only usable with shaders.
2421 *
2422 * 2. The BUFFER_FORMAT capabilities are deprecated, and they always
2423 * return TRUE. Even on physical hardware that does not support
2424 * these formats natively, the SVGA3D device will provide an emulation
2425 * which should be invisible to the guest OS.
2426 *
2427 * In general, the SVGA3D device should support any operation on
2428 * any surface format, it just may perform some of these
2429 * operations in software depending on the capabilities of the
2430 * available physical hardware.
2431 *
2432 * XXX: In the future, we will add capabilities that describe in
2433 * detail what formats are supported in hardware for what kinds
2434 * of operations.
2435 */
2436
2437 typedef enum {
2438 SVGA3D_DEVCAP_3D = 0,
2439 SVGA3D_DEVCAP_MAX_LIGHTS = 1,
2440 SVGA3D_DEVCAP_MAX_TEXTURES = 2, /* See note (1) */
2441 SVGA3D_DEVCAP_MAX_CLIP_PLANES = 3,
2442 SVGA3D_DEVCAP_VERTEX_SHADER_VERSION = 4,
2443 SVGA3D_DEVCAP_VERTEX_SHADER = 5,
2444 SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION = 6,
2445 SVGA3D_DEVCAP_FRAGMENT_SHADER = 7,
2446 SVGA3D_DEVCAP_MAX_RENDER_TARGETS = 8,
2447 SVGA3D_DEVCAP_S23E8_TEXTURES = 9,
2448 SVGA3D_DEVCAP_S10E5_TEXTURES = 10,
2449 SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND = 11,
2450 SVGA3D_DEVCAP_D16_BUFFER_FORMAT = 12, /* See note (2) */
2451 SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT = 13, /* See note (2) */
2452 SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT = 14, /* See note (2) */
2453 SVGA3D_DEVCAP_QUERY_TYPES = 15,
2454 SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING = 16,
2455 SVGA3D_DEVCAP_MAX_POINT_SIZE = 17,
2456 SVGA3D_DEVCAP_MAX_SHADER_TEXTURES = 18,
2457 SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH = 19,
2458 SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT = 20,
2459 SVGA3D_DEVCAP_MAX_VOLUME_EXTENT = 21,
2460 SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT = 22,
2461 SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO = 23,
2462 SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY = 24,
2463 SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT = 25,
2464 SVGA3D_DEVCAP_MAX_VERTEX_INDEX = 26,
2465 SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS = 27,
2466 SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS = 28,
2467 SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS = 29,
2468 SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS = 30,
2469 SVGA3D_DEVCAP_TEXTURE_OPS = 31,
2470 SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8 = 32,
2471 SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8 = 33,
2472 SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10 = 34,
2473 SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5 = 35,
2474 SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5 = 36,
2475 SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4 = 37,
2476 SVGA3D_DEVCAP_SURFACEFMT_R5G6B5 = 38,
2477 SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16 = 39,
2478 SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8 = 40,
2479 SVGA3D_DEVCAP_SURFACEFMT_ALPHA8 = 41,
2480 SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8 = 42,
2481 SVGA3D_DEVCAP_SURFACEFMT_Z_D16 = 43,
2482 SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8 = 44,
2483 SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8 = 45,
2484 SVGA3D_DEVCAP_SURFACEFMT_DXT1 = 46,
2485 SVGA3D_DEVCAP_SURFACEFMT_DXT2 = 47,
2486 SVGA3D_DEVCAP_SURFACEFMT_DXT3 = 48,
2487 SVGA3D_DEVCAP_SURFACEFMT_DXT4 = 49,
2488 SVGA3D_DEVCAP_SURFACEFMT_DXT5 = 50,
2489 SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8 = 51,
2490 SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10 = 52,
2491 SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8 = 53,
2492 SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8 = 54,
2493 SVGA3D_DEVCAP_SURFACEFMT_CxV8U8 = 55,
2494 SVGA3D_DEVCAP_SURFACEFMT_R_S10E5 = 56,
2495 SVGA3D_DEVCAP_SURFACEFMT_R_S23E8 = 57,
2496 SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5 = 58,
2497 SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8 = 59,
2498 SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5 = 60,
2499 SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8 = 61,
2500 SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES = 63,
2501
2502 /*
2503 * Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color
2504 * render targets. This does no include the depth or stencil targets.
2505 */
2506 SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS = 64,
2507
2508 SVGA3D_DEVCAP_SURFACEFMT_V16U16 = 65,
2509 SVGA3D_DEVCAP_SURFACEFMT_G16R16 = 66,
2510 SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16 = 67,
2511 SVGA3D_DEVCAP_SURFACEFMT_UYVY = 68,
2512 SVGA3D_DEVCAP_SURFACEFMT_YUY2 = 69,
2513 SVGA3D_DEVCAP_MULTISAMPLE_NONMASKABLESAMPLES = 70,
2514 SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES = 71,
2515 SVGA3D_DEVCAP_ALPHATOCOVERAGE = 72,
2516 SVGA3D_DEVCAP_SUPERSAMPLE = 73,
2517 SVGA3D_DEVCAP_AUTOGENMIPMAPS = 74,
2518 SVGA3D_DEVCAP_SURFACEFMT_NV12 = 75,
2519 SVGA3D_DEVCAP_SURFACEFMT_AYUV = 76,
2520
2521 /*
2522 * This is the maximum number of SVGA context IDs that the guest
2523 * can define using SVGA_3D_CMD_CONTEXT_DEFINE.
2524 */
2525 SVGA3D_DEVCAP_MAX_CONTEXT_IDS = 77,
2526
2527 /*
2528 * This is the maximum number of SVGA surface IDs that the guest
2529 * can define using SVGA_3D_CMD_SURFACE_DEFINE*.
2530 */
2531 SVGA3D_DEVCAP_MAX_SURFACE_IDS = 78,
2532
2533 SVGA3D_DEVCAP_SURFACEFMT_Z_DF16 = 79,
2534 SVGA3D_DEVCAP_SURFACEFMT_Z_DF24 = 80,
2535 SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT = 81,
2536
2537 SVGA3D_DEVCAP_SURFACEFMT_BC4_UNORM = 82,
2538 SVGA3D_DEVCAP_SURFACEFMT_BC5_UNORM = 83,
2539
2540 /*
2541 * Deprecated.
2542 */
2543 SVGA3D_DEVCAP_VGPU10 = 84,
2544
2545 /*
2546 * This contains several SVGA_3D_CAPS_VIDEO_DECODE elements
2547 * ored together, one for every type of video decoding supported.
2548 */
2549 SVGA3D_DEVCAP_VIDEO_DECODE = 85,
2550
2551 /*
2552 * This contains several SVGA_3D_CAPS_VIDEO_PROCESS elements
2553 * ored together, one for every type of video processing supported.
2554 */
2555 SVGA3D_DEVCAP_VIDEO_PROCESS = 86,
2556
2557 SVGA3D_DEVCAP_LINE_AA = 87, /* boolean */
2558 SVGA3D_DEVCAP_LINE_STIPPLE = 88, /* boolean */
2559 SVGA3D_DEVCAP_MAX_LINE_WIDTH = 89, /* float */
2560 SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH = 90, /* float */
2561
2562 SVGA3D_DEVCAP_SURFACEFMT_YV12 = 91,
2563
2564 /*
2565 * Does the host support the SVGA logic ops commands?
2566 */
2567 SVGA3D_DEVCAP_LOGICOPS = 92,
2568
2569 /*
2570 * What support does the host have for screen targets?
2571 *
2572 * See the SVGA3D_SCREENTARGET_CAP bits below.
2573 */
2574 SVGA3D_DEVCAP_SCREENTARGETS = 93,
2575
2576 SVGA3D_DEVCAP_MAX /* This must be the last index. */
2577 } SVGA3dDevCapIndex;
2578
2579 typedef union {
2580 Bool b;
2581 uint32 u;
2582 int32 i;
2583 float f;
2584 } SVGA3dDevCapResult;
2585
2586 #endif /* _SVGA3D_REG_H_ */
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