Merge tag 'jg-20061012-00' of git://electric-eye.fr.zoreil.com/home/romieu/linux...
[deliverable/linux.git] / drivers / input / gameport / gameport.c
1 /*
2 * Generic gameport layer
3 *
4 * Copyright (c) 1999-2002 Vojtech Pavlik
5 * Copyright (c) 2005 Dmitry Torokhov
6 */
7
8 /*
9 * This program is free software; you can redistribute it and/or modify it
10 * under the terms of the GNU General Public License version 2 as published by
11 * the Free Software Foundation.
12 */
13
14 #include <linux/stddef.h>
15 #include <linux/module.h>
16 #include <linux/ioport.h>
17 #include <linux/init.h>
18 #include <linux/gameport.h>
19 #include <linux/wait.h>
20 #include <linux/sched.h>
21 #include <linux/slab.h>
22 #include <linux/delay.h>
23 #include <linux/kthread.h>
24 #include <linux/sched.h> /* HZ */
25 #include <linux/mutex.h>
26
27 /*#include <asm/io.h>*/
28
29 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
30 MODULE_DESCRIPTION("Generic gameport layer");
31 MODULE_LICENSE("GPL");
32
33 EXPORT_SYMBOL(__gameport_register_port);
34 EXPORT_SYMBOL(gameport_unregister_port);
35 EXPORT_SYMBOL(__gameport_register_driver);
36 EXPORT_SYMBOL(gameport_unregister_driver);
37 EXPORT_SYMBOL(gameport_open);
38 EXPORT_SYMBOL(gameport_close);
39 EXPORT_SYMBOL(gameport_rescan);
40 EXPORT_SYMBOL(gameport_cooked_read);
41 EXPORT_SYMBOL(gameport_set_name);
42 EXPORT_SYMBOL(gameport_set_phys);
43 EXPORT_SYMBOL(gameport_start_polling);
44 EXPORT_SYMBOL(gameport_stop_polling);
45
46 /*
47 * gameport_mutex protects entire gameport subsystem and is taken
48 * every time gameport port or driver registrered or unregistered.
49 */
50 static DEFINE_MUTEX(gameport_mutex);
51
52 static LIST_HEAD(gameport_list);
53
54 static struct bus_type gameport_bus;
55
56 static void gameport_add_driver(struct gameport_driver *drv);
57 static void gameport_add_port(struct gameport *gameport);
58 static void gameport_destroy_port(struct gameport *gameport);
59 static void gameport_reconnect_port(struct gameport *gameport);
60 static void gameport_disconnect_port(struct gameport *gameport);
61
62 #if defined(__i386__)
63
64 #include <asm/i8253.h>
65
66 #define DELTA(x,y) ((y)-(x)+((y)<(x)?1193182/HZ:0))
67 #define GET_TIME(x) do { x = get_time_pit(); } while (0)
68
69 static unsigned int get_time_pit(void)
70 {
71 unsigned long flags;
72 unsigned int count;
73
74 spin_lock_irqsave(&i8253_lock, flags);
75 outb_p(0x00, 0x43);
76 count = inb_p(0x40);
77 count |= inb_p(0x40) << 8;
78 spin_unlock_irqrestore(&i8253_lock, flags);
79
80 return count;
81 }
82
83 #endif
84
85
86
87 /*
88 * gameport_measure_speed() measures the gameport i/o speed.
89 */
90
91 static int gameport_measure_speed(struct gameport *gameport)
92 {
93 #if defined(__i386__)
94
95 unsigned int i, t, t1, t2, t3, tx;
96 unsigned long flags;
97
98 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
99 return 0;
100
101 tx = 1 << 30;
102
103 for(i = 0; i < 50; i++) {
104 local_irq_save(flags);
105 GET_TIME(t1);
106 for (t = 0; t < 50; t++) gameport_read(gameport);
107 GET_TIME(t2);
108 GET_TIME(t3);
109 local_irq_restore(flags);
110 udelay(i * 10);
111 if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
112 }
113
114 gameport_close(gameport);
115 return 59659 / (tx < 1 ? 1 : tx);
116
117 #elif defined (__x86_64__)
118
119 unsigned int i, t;
120 unsigned long tx, t1, t2, flags;
121
122 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
123 return 0;
124
125 tx = 1 << 30;
126
127 for(i = 0; i < 50; i++) {
128 local_irq_save(flags);
129 rdtscl(t1);
130 for (t = 0; t < 50; t++) gameport_read(gameport);
131 rdtscl(t2);
132 local_irq_restore(flags);
133 udelay(i * 10);
134 if (t2 - t1 < tx) tx = t2 - t1;
135 }
136
137 gameport_close(gameport);
138 return (cpu_data[raw_smp_processor_id()].loops_per_jiffy * (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
139
140 #else
141
142 unsigned int j, t = 0;
143
144 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
145 return 0;
146
147 j = jiffies; while (j == jiffies);
148 j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
149
150 gameport_close(gameport);
151 return t * HZ / 1000;
152
153 #endif
154 }
155
156 void gameport_start_polling(struct gameport *gameport)
157 {
158 spin_lock(&gameport->timer_lock);
159
160 if (!gameport->poll_cnt++) {
161 BUG_ON(!gameport->poll_handler);
162 BUG_ON(!gameport->poll_interval);
163 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
164 }
165
166 spin_unlock(&gameport->timer_lock);
167 }
168
169 void gameport_stop_polling(struct gameport *gameport)
170 {
171 spin_lock(&gameport->timer_lock);
172
173 if (!--gameport->poll_cnt)
174 del_timer(&gameport->poll_timer);
175
176 spin_unlock(&gameport->timer_lock);
177 }
178
179 static void gameport_run_poll_handler(unsigned long d)
180 {
181 struct gameport *gameport = (struct gameport *)d;
182
183 gameport->poll_handler(gameport);
184 if (gameport->poll_cnt)
185 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
186 }
187
188 /*
189 * Basic gameport -> driver core mappings
190 */
191
192 static void gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
193 {
194 int error;
195
196 down_write(&gameport_bus.subsys.rwsem);
197
198 gameport->dev.driver = &drv->driver;
199 if (drv->connect(gameport, drv)) {
200 gameport->dev.driver = NULL;
201 goto out;
202 }
203
204 error = device_bind_driver(&gameport->dev);
205 if (error) {
206 printk(KERN_WARNING
207 "gameport: device_bind_driver() failed "
208 "for %s (%s) and %s, error: %d\n",
209 gameport->phys, gameport->name,
210 drv->description, error);
211 drv->disconnect(gameport);
212 gameport->dev.driver = NULL;
213 goto out;
214 }
215
216 out:
217 up_write(&gameport_bus.subsys.rwsem);
218 }
219
220 static void gameport_release_driver(struct gameport *gameport)
221 {
222 down_write(&gameport_bus.subsys.rwsem);
223 device_release_driver(&gameport->dev);
224 up_write(&gameport_bus.subsys.rwsem);
225 }
226
227 static void gameport_find_driver(struct gameport *gameport)
228 {
229 int error;
230
231 down_write(&gameport_bus.subsys.rwsem);
232 error = device_attach(&gameport->dev);
233 if (error < 0)
234 printk(KERN_WARNING
235 "gameport: device_attach() failed for %s (%s), error: %d\n",
236 gameport->phys, gameport->name, error);
237 up_write(&gameport_bus.subsys.rwsem);
238 }
239
240
241 /*
242 * Gameport event processing.
243 */
244
245 enum gameport_event_type {
246 GAMEPORT_RESCAN,
247 GAMEPORT_RECONNECT,
248 GAMEPORT_REGISTER_PORT,
249 GAMEPORT_REGISTER_DRIVER,
250 };
251
252 struct gameport_event {
253 enum gameport_event_type type;
254 void *object;
255 struct module *owner;
256 struct list_head node;
257 };
258
259 static DEFINE_SPINLOCK(gameport_event_lock); /* protects gameport_event_list */
260 static LIST_HEAD(gameport_event_list);
261 static DECLARE_WAIT_QUEUE_HEAD(gameport_wait);
262 static struct task_struct *gameport_task;
263
264 static void gameport_queue_event(void *object, struct module *owner,
265 enum gameport_event_type event_type)
266 {
267 unsigned long flags;
268 struct gameport_event *event;
269
270 spin_lock_irqsave(&gameport_event_lock, flags);
271
272 /*
273 * Scan event list for the other events for the same gameport port,
274 * starting with the most recent one. If event is the same we
275 * do not need add new one. If event is of different type we
276 * need to add this event and should not look further because
277 * we need to preseve sequence of distinct events.
278 */
279 list_for_each_entry_reverse(event, &gameport_event_list, node) {
280 if (event->object == object) {
281 if (event->type == event_type)
282 goto out;
283 break;
284 }
285 }
286
287 if ((event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC))) {
288 if (!try_module_get(owner)) {
289 printk(KERN_WARNING "gameport: Can't get module reference, dropping event %d\n", event_type);
290 kfree(event);
291 goto out;
292 }
293
294 event->type = event_type;
295 event->object = object;
296 event->owner = owner;
297
298 list_add_tail(&event->node, &gameport_event_list);
299 wake_up(&gameport_wait);
300 } else {
301 printk(KERN_ERR "gameport: Not enough memory to queue event %d\n", event_type);
302 }
303 out:
304 spin_unlock_irqrestore(&gameport_event_lock, flags);
305 }
306
307 static void gameport_free_event(struct gameport_event *event)
308 {
309 module_put(event->owner);
310 kfree(event);
311 }
312
313 static void gameport_remove_duplicate_events(struct gameport_event *event)
314 {
315 struct list_head *node, *next;
316 struct gameport_event *e;
317 unsigned long flags;
318
319 spin_lock_irqsave(&gameport_event_lock, flags);
320
321 list_for_each_safe(node, next, &gameport_event_list) {
322 e = list_entry(node, struct gameport_event, node);
323 if (event->object == e->object) {
324 /*
325 * If this event is of different type we should not
326 * look further - we only suppress duplicate events
327 * that were sent back-to-back.
328 */
329 if (event->type != e->type)
330 break;
331
332 list_del_init(node);
333 gameport_free_event(e);
334 }
335 }
336
337 spin_unlock_irqrestore(&gameport_event_lock, flags);
338 }
339
340 static struct gameport_event *gameport_get_event(void)
341 {
342 struct gameport_event *event;
343 struct list_head *node;
344 unsigned long flags;
345
346 spin_lock_irqsave(&gameport_event_lock, flags);
347
348 if (list_empty(&gameport_event_list)) {
349 spin_unlock_irqrestore(&gameport_event_lock, flags);
350 return NULL;
351 }
352
353 node = gameport_event_list.next;
354 event = list_entry(node, struct gameport_event, node);
355 list_del_init(node);
356
357 spin_unlock_irqrestore(&gameport_event_lock, flags);
358
359 return event;
360 }
361
362 static void gameport_handle_event(void)
363 {
364 struct gameport_event *event;
365
366 mutex_lock(&gameport_mutex);
367
368 /*
369 * Note that we handle only one event here to give swsusp
370 * a chance to freeze kgameportd thread. Gameport events
371 * should be pretty rare so we are not concerned about
372 * taking performance hit.
373 */
374 if ((event = gameport_get_event())) {
375
376 switch (event->type) {
377 case GAMEPORT_REGISTER_PORT:
378 gameport_add_port(event->object);
379 break;
380
381 case GAMEPORT_RECONNECT:
382 gameport_reconnect_port(event->object);
383 break;
384
385 case GAMEPORT_RESCAN:
386 gameport_disconnect_port(event->object);
387 gameport_find_driver(event->object);
388 break;
389
390 case GAMEPORT_REGISTER_DRIVER:
391 gameport_add_driver(event->object);
392 break;
393
394 default:
395 break;
396 }
397
398 gameport_remove_duplicate_events(event);
399 gameport_free_event(event);
400 }
401
402 mutex_unlock(&gameport_mutex);
403 }
404
405 /*
406 * Remove all events that have been submitted for a given gameport port.
407 */
408 static void gameport_remove_pending_events(struct gameport *gameport)
409 {
410 struct list_head *node, *next;
411 struct gameport_event *event;
412 unsigned long flags;
413
414 spin_lock_irqsave(&gameport_event_lock, flags);
415
416 list_for_each_safe(node, next, &gameport_event_list) {
417 event = list_entry(node, struct gameport_event, node);
418 if (event->object == gameport) {
419 list_del_init(node);
420 gameport_free_event(event);
421 }
422 }
423
424 spin_unlock_irqrestore(&gameport_event_lock, flags);
425 }
426
427 /*
428 * Destroy child gameport port (if any) that has not been fully registered yet.
429 *
430 * Note that we rely on the fact that port can have only one child and therefore
431 * only one child registration request can be pending. Additionally, children
432 * are registered by driver's connect() handler so there can't be a grandchild
433 * pending registration together with a child.
434 */
435 static struct gameport *gameport_get_pending_child(struct gameport *parent)
436 {
437 struct gameport_event *event;
438 struct gameport *gameport, *child = NULL;
439 unsigned long flags;
440
441 spin_lock_irqsave(&gameport_event_lock, flags);
442
443 list_for_each_entry(event, &gameport_event_list, node) {
444 if (event->type == GAMEPORT_REGISTER_PORT) {
445 gameport = event->object;
446 if (gameport->parent == parent) {
447 child = gameport;
448 break;
449 }
450 }
451 }
452
453 spin_unlock_irqrestore(&gameport_event_lock, flags);
454 return child;
455 }
456
457 static int gameport_thread(void *nothing)
458 {
459 do {
460 gameport_handle_event();
461 wait_event_interruptible(gameport_wait,
462 kthread_should_stop() || !list_empty(&gameport_event_list));
463 try_to_freeze();
464 } while (!kthread_should_stop());
465
466 printk(KERN_DEBUG "gameport: kgameportd exiting\n");
467 return 0;
468 }
469
470
471 /*
472 * Gameport port operations
473 */
474
475 static ssize_t gameport_show_description(struct device *dev, struct device_attribute *attr, char *buf)
476 {
477 struct gameport *gameport = to_gameport_port(dev);
478 return sprintf(buf, "%s\n", gameport->name);
479 }
480
481 static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
482 {
483 struct gameport *gameport = to_gameport_port(dev);
484 struct device_driver *drv;
485 int retval;
486
487 retval = mutex_lock_interruptible(&gameport_mutex);
488 if (retval)
489 return retval;
490
491 retval = count;
492 if (!strncmp(buf, "none", count)) {
493 gameport_disconnect_port(gameport);
494 } else if (!strncmp(buf, "reconnect", count)) {
495 gameport_reconnect_port(gameport);
496 } else if (!strncmp(buf, "rescan", count)) {
497 gameport_disconnect_port(gameport);
498 gameport_find_driver(gameport);
499 } else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
500 gameport_disconnect_port(gameport);
501 gameport_bind_driver(gameport, to_gameport_driver(drv));
502 put_driver(drv);
503 } else {
504 retval = -EINVAL;
505 }
506
507 mutex_unlock(&gameport_mutex);
508
509 return retval;
510 }
511
512 static struct device_attribute gameport_device_attrs[] = {
513 __ATTR(description, S_IRUGO, gameport_show_description, NULL),
514 __ATTR(drvctl, S_IWUSR, NULL, gameport_rebind_driver),
515 __ATTR_NULL
516 };
517
518 static void gameport_release_port(struct device *dev)
519 {
520 struct gameport *gameport = to_gameport_port(dev);
521
522 kfree(gameport);
523 module_put(THIS_MODULE);
524 }
525
526 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
527 {
528 va_list args;
529
530 va_start(args, fmt);
531 vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
532 va_end(args);
533 }
534
535 /*
536 * Prepare gameport port for registration.
537 */
538 static void gameport_init_port(struct gameport *gameport)
539 {
540 static atomic_t gameport_no = ATOMIC_INIT(0);
541
542 __module_get(THIS_MODULE);
543
544 mutex_init(&gameport->drv_mutex);
545 device_initialize(&gameport->dev);
546 snprintf(gameport->dev.bus_id, sizeof(gameport->dev.bus_id),
547 "gameport%lu", (unsigned long)atomic_inc_return(&gameport_no) - 1);
548 gameport->dev.bus = &gameport_bus;
549 gameport->dev.release = gameport_release_port;
550 if (gameport->parent)
551 gameport->dev.parent = &gameport->parent->dev;
552
553 INIT_LIST_HEAD(&gameport->node);
554 spin_lock_init(&gameport->timer_lock);
555 init_timer(&gameport->poll_timer);
556 gameport->poll_timer.function = gameport_run_poll_handler;
557 gameport->poll_timer.data = (unsigned long)gameport;
558 }
559
560 /*
561 * Complete gameport port registration.
562 * Driver core will attempt to find appropriate driver for the port.
563 */
564 static void gameport_add_port(struct gameport *gameport)
565 {
566 int error;
567
568 if (gameport->parent)
569 gameport->parent->child = gameport;
570
571 gameport->speed = gameport_measure_speed(gameport);
572
573 list_add_tail(&gameport->node, &gameport_list);
574
575 if (gameport->io)
576 printk(KERN_INFO "gameport: %s is %s, io %#x, speed %dkHz\n",
577 gameport->name, gameport->phys, gameport->io, gameport->speed);
578 else
579 printk(KERN_INFO "gameport: %s is %s, speed %dkHz\n",
580 gameport->name, gameport->phys, gameport->speed);
581
582 error = device_add(&gameport->dev);
583 if (error)
584 printk(KERN_ERR
585 "gameport: device_add() failed for %s (%s), error: %d\n",
586 gameport->phys, gameport->name, error);
587 else
588 gameport->registered = 1;
589 }
590
591 /*
592 * gameport_destroy_port() completes deregistration process and removes
593 * port from the system
594 */
595 static void gameport_destroy_port(struct gameport *gameport)
596 {
597 struct gameport *child;
598
599 child = gameport_get_pending_child(gameport);
600 if (child) {
601 gameport_remove_pending_events(child);
602 put_device(&child->dev);
603 }
604
605 if (gameport->parent) {
606 gameport->parent->child = NULL;
607 gameport->parent = NULL;
608 }
609
610 if (gameport->registered) {
611 device_del(&gameport->dev);
612 gameport->registered = 0;
613 }
614
615 list_del_init(&gameport->node);
616
617 gameport_remove_pending_events(gameport);
618 put_device(&gameport->dev);
619 }
620
621 /*
622 * Reconnect gameport port and all its children (re-initialize attached devices)
623 */
624 static void gameport_reconnect_port(struct gameport *gameport)
625 {
626 do {
627 if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) {
628 gameport_disconnect_port(gameport);
629 gameport_find_driver(gameport);
630 /* Ok, old children are now gone, we are done */
631 break;
632 }
633 gameport = gameport->child;
634 } while (gameport);
635 }
636
637 /*
638 * gameport_disconnect_port() unbinds a port from its driver. As a side effect
639 * all child ports are unbound and destroyed.
640 */
641 static void gameport_disconnect_port(struct gameport *gameport)
642 {
643 struct gameport *s, *parent;
644
645 if (gameport->child) {
646 /*
647 * Children ports should be disconnected and destroyed
648 * first, staring with the leaf one, since we don't want
649 * to do recursion
650 */
651 for (s = gameport; s->child; s = s->child)
652 /* empty */;
653
654 do {
655 parent = s->parent;
656
657 gameport_release_driver(s);
658 gameport_destroy_port(s);
659 } while ((s = parent) != gameport);
660 }
661
662 /*
663 * Ok, no children left, now disconnect this port
664 */
665 gameport_release_driver(gameport);
666 }
667
668 void gameport_rescan(struct gameport *gameport)
669 {
670 gameport_queue_event(gameport, NULL, GAMEPORT_RESCAN);
671 }
672
673 void gameport_reconnect(struct gameport *gameport)
674 {
675 gameport_queue_event(gameport, NULL, GAMEPORT_RECONNECT);
676 }
677
678 /*
679 * Submits register request to kgameportd for subsequent execution.
680 * Note that port registration is always asynchronous.
681 */
682 void __gameport_register_port(struct gameport *gameport, struct module *owner)
683 {
684 gameport_init_port(gameport);
685 gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
686 }
687
688 /*
689 * Synchronously unregisters gameport port.
690 */
691 void gameport_unregister_port(struct gameport *gameport)
692 {
693 mutex_lock(&gameport_mutex);
694 gameport_disconnect_port(gameport);
695 gameport_destroy_port(gameport);
696 mutex_unlock(&gameport_mutex);
697 }
698
699
700 /*
701 * Gameport driver operations
702 */
703
704 static ssize_t gameport_driver_show_description(struct device_driver *drv, char *buf)
705 {
706 struct gameport_driver *driver = to_gameport_driver(drv);
707 return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
708 }
709
710 static struct driver_attribute gameport_driver_attrs[] = {
711 __ATTR(description, S_IRUGO, gameport_driver_show_description, NULL),
712 __ATTR_NULL
713 };
714
715 static int gameport_driver_probe(struct device *dev)
716 {
717 struct gameport *gameport = to_gameport_port(dev);
718 struct gameport_driver *drv = to_gameport_driver(dev->driver);
719
720 drv->connect(gameport, drv);
721 return gameport->drv ? 0 : -ENODEV;
722 }
723
724 static int gameport_driver_remove(struct device *dev)
725 {
726 struct gameport *gameport = to_gameport_port(dev);
727 struct gameport_driver *drv = to_gameport_driver(dev->driver);
728
729 drv->disconnect(gameport);
730 return 0;
731 }
732
733 static struct bus_type gameport_bus = {
734 .name = "gameport",
735 .probe = gameport_driver_probe,
736 .remove = gameport_driver_remove,
737 };
738
739 static void gameport_add_driver(struct gameport_driver *drv)
740 {
741 int error;
742
743 error = driver_register(&drv->driver);
744 if (error)
745 printk(KERN_ERR
746 "gameport: driver_register() failed for %s, error: %d\n",
747 drv->driver.name, error);
748 }
749
750 void __gameport_register_driver(struct gameport_driver *drv, struct module *owner)
751 {
752 drv->driver.bus = &gameport_bus;
753 gameport_queue_event(drv, owner, GAMEPORT_REGISTER_DRIVER);
754 }
755
756 void gameport_unregister_driver(struct gameport_driver *drv)
757 {
758 struct gameport *gameport;
759
760 mutex_lock(&gameport_mutex);
761 drv->ignore = 1; /* so gameport_find_driver ignores it */
762
763 start_over:
764 list_for_each_entry(gameport, &gameport_list, node) {
765 if (gameport->drv == drv) {
766 gameport_disconnect_port(gameport);
767 gameport_find_driver(gameport);
768 /* we could've deleted some ports, restart */
769 goto start_over;
770 }
771 }
772
773 driver_unregister(&drv->driver);
774 mutex_unlock(&gameport_mutex);
775 }
776
777 static int gameport_bus_match(struct device *dev, struct device_driver *drv)
778 {
779 struct gameport_driver *gameport_drv = to_gameport_driver(drv);
780
781 return !gameport_drv->ignore;
782 }
783
784 static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
785 {
786 mutex_lock(&gameport->drv_mutex);
787 gameport->drv = drv;
788 mutex_unlock(&gameport->drv_mutex);
789 }
790
791 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
792 {
793
794 if (gameport->open) {
795 if (gameport->open(gameport, mode)) {
796 return -1;
797 }
798 } else {
799 if (mode != GAMEPORT_MODE_RAW)
800 return -1;
801 }
802
803 gameport_set_drv(gameport, drv);
804 return 0;
805 }
806
807 void gameport_close(struct gameport *gameport)
808 {
809 del_timer_sync(&gameport->poll_timer);
810 gameport->poll_handler = NULL;
811 gameport->poll_interval = 0;
812 gameport_set_drv(gameport, NULL);
813 if (gameport->close)
814 gameport->close(gameport);
815 }
816
817 static int __init gameport_init(void)
818 {
819 int error;
820
821 gameport_bus.dev_attrs = gameport_device_attrs;
822 gameport_bus.drv_attrs = gameport_driver_attrs;
823 gameport_bus.match = gameport_bus_match;
824 error = bus_register(&gameport_bus);
825 if (error) {
826 printk(KERN_ERR "gameport: failed to register gameport bus, error: %d\n", error);
827 return error;
828 }
829
830 gameport_task = kthread_run(gameport_thread, NULL, "kgameportd");
831 if (IS_ERR(gameport_task)) {
832 bus_unregister(&gameport_bus);
833 error = PTR_ERR(gameport_task);
834 printk(KERN_ERR "gameport: Failed to start kgameportd, error: %d\n", error);
835 return error;
836 }
837
838 return 0;
839 }
840
841 static void __exit gameport_exit(void)
842 {
843 bus_unregister(&gameport_bus);
844 kthread_stop(gameport_task);
845 }
846
847 subsys_initcall(gameport_init);
848 module_exit(gameport_exit);
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