Merge master.kernel.org:/home/rmk/linux-2.6-mmc
[deliverable/linux.git] / drivers / input / gameport / gameport.c
1 /*
2 * Generic gameport layer
3 *
4 * Copyright (c) 1999-2002 Vojtech Pavlik
5 * Copyright (c) 2005 Dmitry Torokhov
6 */
7
8 /*
9 * This program is free software; you can redistribute it and/or modify it
10 * under the terms of the GNU General Public License version 2 as published by
11 * the Free Software Foundation.
12 */
13
14 #include <linux/stddef.h>
15 #include <linux/module.h>
16 #include <linux/ioport.h>
17 #include <linux/init.h>
18 #include <linux/gameport.h>
19 #include <linux/wait.h>
20 #include <linux/sched.h>
21 #include <linux/slab.h>
22 #include <linux/delay.h>
23 #include <linux/kthread.h>
24 #include <linux/sched.h> /* HZ */
25
26 /*#include <asm/io.h>*/
27
28 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
29 MODULE_DESCRIPTION("Generic gameport layer");
30 MODULE_LICENSE("GPL");
31
32 EXPORT_SYMBOL(__gameport_register_port);
33 EXPORT_SYMBOL(gameport_unregister_port);
34 EXPORT_SYMBOL(__gameport_register_driver);
35 EXPORT_SYMBOL(gameport_unregister_driver);
36 EXPORT_SYMBOL(gameport_open);
37 EXPORT_SYMBOL(gameport_close);
38 EXPORT_SYMBOL(gameport_rescan);
39 EXPORT_SYMBOL(gameport_cooked_read);
40 EXPORT_SYMBOL(gameport_set_name);
41 EXPORT_SYMBOL(gameport_set_phys);
42 EXPORT_SYMBOL(gameport_start_polling);
43 EXPORT_SYMBOL(gameport_stop_polling);
44
45 /*
46 * gameport_sem protects entire gameport subsystem and is taken
47 * every time gameport port or driver registrered or unregistered.
48 */
49 static DECLARE_MUTEX(gameport_sem);
50
51 static LIST_HEAD(gameport_list);
52
53 static struct bus_type gameport_bus;
54
55 static void gameport_add_port(struct gameport *gameport);
56 static void gameport_destroy_port(struct gameport *gameport);
57 static void gameport_reconnect_port(struct gameport *gameport);
58 static void gameport_disconnect_port(struct gameport *gameport);
59
60 #if defined(__i386__)
61
62 #include <asm/i8253.h>
63
64 #define DELTA(x,y) ((y)-(x)+((y)<(x)?1193182/HZ:0))
65 #define GET_TIME(x) do { x = get_time_pit(); } while (0)
66
67 static unsigned int get_time_pit(void)
68 {
69 unsigned long flags;
70 unsigned int count;
71
72 spin_lock_irqsave(&i8253_lock, flags);
73 outb_p(0x00, 0x43);
74 count = inb_p(0x40);
75 count |= inb_p(0x40) << 8;
76 spin_unlock_irqrestore(&i8253_lock, flags);
77
78 return count;
79 }
80
81 #endif
82
83
84
85 /*
86 * gameport_measure_speed() measures the gameport i/o speed.
87 */
88
89 static int gameport_measure_speed(struct gameport *gameport)
90 {
91 #if defined(__i386__)
92
93 unsigned int i, t, t1, t2, t3, tx;
94 unsigned long flags;
95
96 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
97 return 0;
98
99 tx = 1 << 30;
100
101 for(i = 0; i < 50; i++) {
102 local_irq_save(flags);
103 GET_TIME(t1);
104 for (t = 0; t < 50; t++) gameport_read(gameport);
105 GET_TIME(t2);
106 GET_TIME(t3);
107 local_irq_restore(flags);
108 udelay(i * 10);
109 if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
110 }
111
112 gameport_close(gameport);
113 return 59659 / (tx < 1 ? 1 : tx);
114
115 #elif defined (__x86_64__)
116
117 unsigned int i, t;
118 unsigned long tx, t1, t2, flags;
119
120 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
121 return 0;
122
123 tx = 1 << 30;
124
125 for(i = 0; i < 50; i++) {
126 local_irq_save(flags);
127 rdtscl(t1);
128 for (t = 0; t < 50; t++) gameport_read(gameport);
129 rdtscl(t2);
130 local_irq_restore(flags);
131 udelay(i * 10);
132 if (t2 - t1 < tx) tx = t2 - t1;
133 }
134
135 gameport_close(gameport);
136 return (cpu_data[raw_smp_processor_id()].loops_per_jiffy * (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
137
138 #else
139
140 unsigned int j, t = 0;
141
142 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
143 return 0;
144
145 j = jiffies; while (j == jiffies);
146 j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
147
148 gameport_close(gameport);
149 return t * HZ / 1000;
150
151 #endif
152 }
153
154 void gameport_start_polling(struct gameport *gameport)
155 {
156 spin_lock(&gameport->timer_lock);
157
158 if (!gameport->poll_cnt++) {
159 BUG_ON(!gameport->poll_handler);
160 BUG_ON(!gameport->poll_interval);
161 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
162 }
163
164 spin_unlock(&gameport->timer_lock);
165 }
166
167 void gameport_stop_polling(struct gameport *gameport)
168 {
169 spin_lock(&gameport->timer_lock);
170
171 if (!--gameport->poll_cnt)
172 del_timer(&gameport->poll_timer);
173
174 spin_unlock(&gameport->timer_lock);
175 }
176
177 static void gameport_run_poll_handler(unsigned long d)
178 {
179 struct gameport *gameport = (struct gameport *)d;
180
181 gameport->poll_handler(gameport);
182 if (gameport->poll_cnt)
183 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
184 }
185
186 /*
187 * Basic gameport -> driver core mappings
188 */
189
190 static void gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
191 {
192 down_write(&gameport_bus.subsys.rwsem);
193
194 gameport->dev.driver = &drv->driver;
195 if (drv->connect(gameport, drv)) {
196 gameport->dev.driver = NULL;
197 goto out;
198 }
199 device_bind_driver(&gameport->dev);
200 out:
201 up_write(&gameport_bus.subsys.rwsem);
202 }
203
204 static void gameport_release_driver(struct gameport *gameport)
205 {
206 down_write(&gameport_bus.subsys.rwsem);
207 device_release_driver(&gameport->dev);
208 up_write(&gameport_bus.subsys.rwsem);
209 }
210
211 static void gameport_find_driver(struct gameport *gameport)
212 {
213 down_write(&gameport_bus.subsys.rwsem);
214 device_attach(&gameport->dev);
215 up_write(&gameport_bus.subsys.rwsem);
216 }
217
218
219 /*
220 * Gameport event processing.
221 */
222
223 enum gameport_event_type {
224 GAMEPORT_RESCAN,
225 GAMEPORT_RECONNECT,
226 GAMEPORT_REGISTER_PORT,
227 GAMEPORT_REGISTER_DRIVER,
228 };
229
230 struct gameport_event {
231 enum gameport_event_type type;
232 void *object;
233 struct module *owner;
234 struct list_head node;
235 };
236
237 static DEFINE_SPINLOCK(gameport_event_lock); /* protects gameport_event_list */
238 static LIST_HEAD(gameport_event_list);
239 static DECLARE_WAIT_QUEUE_HEAD(gameport_wait);
240 static struct task_struct *gameport_task;
241
242 static void gameport_queue_event(void *object, struct module *owner,
243 enum gameport_event_type event_type)
244 {
245 unsigned long flags;
246 struct gameport_event *event;
247
248 spin_lock_irqsave(&gameport_event_lock, flags);
249
250 /*
251 * Scan event list for the other events for the same gameport port,
252 * starting with the most recent one. If event is the same we
253 * do not need add new one. If event is of different type we
254 * need to add this event and should not look further because
255 * we need to preseve sequence of distinct events.
256 */
257 list_for_each_entry_reverse(event, &gameport_event_list, node) {
258 if (event->object == object) {
259 if (event->type == event_type)
260 goto out;
261 break;
262 }
263 }
264
265 if ((event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC))) {
266 if (!try_module_get(owner)) {
267 printk(KERN_WARNING "gameport: Can't get module reference, dropping event %d\n", event_type);
268 goto out;
269 }
270
271 event->type = event_type;
272 event->object = object;
273 event->owner = owner;
274
275 list_add_tail(&event->node, &gameport_event_list);
276 wake_up(&gameport_wait);
277 } else {
278 printk(KERN_ERR "gameport: Not enough memory to queue event %d\n", event_type);
279 }
280 out:
281 spin_unlock_irqrestore(&gameport_event_lock, flags);
282 }
283
284 static void gameport_free_event(struct gameport_event *event)
285 {
286 module_put(event->owner);
287 kfree(event);
288 }
289
290 static void gameport_remove_duplicate_events(struct gameport_event *event)
291 {
292 struct list_head *node, *next;
293 struct gameport_event *e;
294 unsigned long flags;
295
296 spin_lock_irqsave(&gameport_event_lock, flags);
297
298 list_for_each_safe(node, next, &gameport_event_list) {
299 e = list_entry(node, struct gameport_event, node);
300 if (event->object == e->object) {
301 /*
302 * If this event is of different type we should not
303 * look further - we only suppress duplicate events
304 * that were sent back-to-back.
305 */
306 if (event->type != e->type)
307 break;
308
309 list_del_init(node);
310 gameport_free_event(e);
311 }
312 }
313
314 spin_unlock_irqrestore(&gameport_event_lock, flags);
315 }
316
317
318 static struct gameport_event *gameport_get_event(void)
319 {
320 struct gameport_event *event;
321 struct list_head *node;
322 unsigned long flags;
323
324 spin_lock_irqsave(&gameport_event_lock, flags);
325
326 if (list_empty(&gameport_event_list)) {
327 spin_unlock_irqrestore(&gameport_event_lock, flags);
328 return NULL;
329 }
330
331 node = gameport_event_list.next;
332 event = list_entry(node, struct gameport_event, node);
333 list_del_init(node);
334
335 spin_unlock_irqrestore(&gameport_event_lock, flags);
336
337 return event;
338 }
339
340 static void gameport_handle_event(void)
341 {
342 struct gameport_event *event;
343 struct gameport_driver *gameport_drv;
344
345 down(&gameport_sem);
346
347 /*
348 * Note that we handle only one event here to give swsusp
349 * a chance to freeze kgameportd thread. Gameport events
350 * should be pretty rare so we are not concerned about
351 * taking performance hit.
352 */
353 if ((event = gameport_get_event())) {
354
355 switch (event->type) {
356 case GAMEPORT_REGISTER_PORT:
357 gameport_add_port(event->object);
358 break;
359
360 case GAMEPORT_RECONNECT:
361 gameport_reconnect_port(event->object);
362 break;
363
364 case GAMEPORT_RESCAN:
365 gameport_disconnect_port(event->object);
366 gameport_find_driver(event->object);
367 break;
368
369 case GAMEPORT_REGISTER_DRIVER:
370 gameport_drv = event->object;
371 driver_register(&gameport_drv->driver);
372 break;
373
374 default:
375 break;
376 }
377
378 gameport_remove_duplicate_events(event);
379 gameport_free_event(event);
380 }
381
382 up(&gameport_sem);
383 }
384
385 /*
386 * Remove all events that have been submitted for a given gameport port.
387 */
388 static void gameport_remove_pending_events(struct gameport *gameport)
389 {
390 struct list_head *node, *next;
391 struct gameport_event *event;
392 unsigned long flags;
393
394 spin_lock_irqsave(&gameport_event_lock, flags);
395
396 list_for_each_safe(node, next, &gameport_event_list) {
397 event = list_entry(node, struct gameport_event, node);
398 if (event->object == gameport) {
399 list_del_init(node);
400 gameport_free_event(event);
401 }
402 }
403
404 spin_unlock_irqrestore(&gameport_event_lock, flags);
405 }
406
407 /*
408 * Destroy child gameport port (if any) that has not been fully registered yet.
409 *
410 * Note that we rely on the fact that port can have only one child and therefore
411 * only one child registration request can be pending. Additionally, children
412 * are registered by driver's connect() handler so there can't be a grandchild
413 * pending registration together with a child.
414 */
415 static struct gameport *gameport_get_pending_child(struct gameport *parent)
416 {
417 struct gameport_event *event;
418 struct gameport *gameport, *child = NULL;
419 unsigned long flags;
420
421 spin_lock_irqsave(&gameport_event_lock, flags);
422
423 list_for_each_entry(event, &gameport_event_list, node) {
424 if (event->type == GAMEPORT_REGISTER_PORT) {
425 gameport = event->object;
426 if (gameport->parent == parent) {
427 child = gameport;
428 break;
429 }
430 }
431 }
432
433 spin_unlock_irqrestore(&gameport_event_lock, flags);
434 return child;
435 }
436
437 static int gameport_thread(void *nothing)
438 {
439 do {
440 gameport_handle_event();
441 wait_event_interruptible(gameport_wait,
442 kthread_should_stop() || !list_empty(&gameport_event_list));
443 try_to_freeze();
444 } while (!kthread_should_stop());
445
446 printk(KERN_DEBUG "gameport: kgameportd exiting\n");
447 return 0;
448 }
449
450
451 /*
452 * Gameport port operations
453 */
454
455 static ssize_t gameport_show_description(struct device *dev, struct device_attribute *attr, char *buf)
456 {
457 struct gameport *gameport = to_gameport_port(dev);
458 return sprintf(buf, "%s\n", gameport->name);
459 }
460
461 static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
462 {
463 struct gameport *gameport = to_gameport_port(dev);
464 struct device_driver *drv;
465 int retval;
466
467 retval = down_interruptible(&gameport_sem);
468 if (retval)
469 return retval;
470
471 retval = count;
472 if (!strncmp(buf, "none", count)) {
473 gameport_disconnect_port(gameport);
474 } else if (!strncmp(buf, "reconnect", count)) {
475 gameport_reconnect_port(gameport);
476 } else if (!strncmp(buf, "rescan", count)) {
477 gameport_disconnect_port(gameport);
478 gameport_find_driver(gameport);
479 } else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
480 gameport_disconnect_port(gameport);
481 gameport_bind_driver(gameport, to_gameport_driver(drv));
482 put_driver(drv);
483 } else {
484 retval = -EINVAL;
485 }
486
487 up(&gameport_sem);
488
489 return retval;
490 }
491
492 static struct device_attribute gameport_device_attrs[] = {
493 __ATTR(description, S_IRUGO, gameport_show_description, NULL),
494 __ATTR(drvctl, S_IWUSR, NULL, gameport_rebind_driver),
495 __ATTR_NULL
496 };
497
498 static void gameport_release_port(struct device *dev)
499 {
500 struct gameport *gameport = to_gameport_port(dev);
501
502 kfree(gameport);
503 module_put(THIS_MODULE);
504 }
505
506 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
507 {
508 va_list args;
509
510 va_start(args, fmt);
511 vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
512 va_end(args);
513 }
514
515 /*
516 * Prepare gameport port for registration.
517 */
518 static void gameport_init_port(struct gameport *gameport)
519 {
520 static atomic_t gameport_no = ATOMIC_INIT(0);
521
522 __module_get(THIS_MODULE);
523
524 init_MUTEX(&gameport->drv_sem);
525 device_initialize(&gameport->dev);
526 snprintf(gameport->dev.bus_id, sizeof(gameport->dev.bus_id),
527 "gameport%lu", (unsigned long)atomic_inc_return(&gameport_no) - 1);
528 gameport->dev.bus = &gameport_bus;
529 gameport->dev.release = gameport_release_port;
530 if (gameport->parent)
531 gameport->dev.parent = &gameport->parent->dev;
532
533 spin_lock_init(&gameport->timer_lock);
534 init_timer(&gameport->poll_timer);
535 gameport->poll_timer.function = gameport_run_poll_handler;
536 gameport->poll_timer.data = (unsigned long)gameport;
537 }
538
539 /*
540 * Complete gameport port registration.
541 * Driver core will attempt to find appropriate driver for the port.
542 */
543 static void gameport_add_port(struct gameport *gameport)
544 {
545 if (gameport->parent)
546 gameport->parent->child = gameport;
547
548 gameport->speed = gameport_measure_speed(gameport);
549
550 list_add_tail(&gameport->node, &gameport_list);
551
552 if (gameport->io)
553 printk(KERN_INFO "gameport: %s is %s, io %#x, speed %dkHz\n",
554 gameport->name, gameport->phys, gameport->io, gameport->speed);
555 else
556 printk(KERN_INFO "gameport: %s is %s, speed %dkHz\n",
557 gameport->name, gameport->phys, gameport->speed);
558
559 device_add(&gameport->dev);
560 gameport->registered = 1;
561 }
562
563 /*
564 * gameport_destroy_port() completes deregistration process and removes
565 * port from the system
566 */
567 static void gameport_destroy_port(struct gameport *gameport)
568 {
569 struct gameport *child;
570
571 child = gameport_get_pending_child(gameport);
572 if (child) {
573 gameport_remove_pending_events(child);
574 put_device(&child->dev);
575 }
576
577 if (gameport->parent) {
578 gameport->parent->child = NULL;
579 gameport->parent = NULL;
580 }
581
582 if (gameport->registered) {
583 device_del(&gameport->dev);
584 list_del_init(&gameport->node);
585 gameport->registered = 0;
586 }
587
588 gameport_remove_pending_events(gameport);
589 put_device(&gameport->dev);
590 }
591
592 /*
593 * Reconnect gameport port and all its children (re-initialize attached devices)
594 */
595 static void gameport_reconnect_port(struct gameport *gameport)
596 {
597 do {
598 if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) {
599 gameport_disconnect_port(gameport);
600 gameport_find_driver(gameport);
601 /* Ok, old children are now gone, we are done */
602 break;
603 }
604 gameport = gameport->child;
605 } while (gameport);
606 }
607
608 /*
609 * gameport_disconnect_port() unbinds a port from its driver. As a side effect
610 * all child ports are unbound and destroyed.
611 */
612 static void gameport_disconnect_port(struct gameport *gameport)
613 {
614 struct gameport *s, *parent;
615
616 if (gameport->child) {
617 /*
618 * Children ports should be disconnected and destroyed
619 * first, staring with the leaf one, since we don't want
620 * to do recursion
621 */
622 for (s = gameport; s->child; s = s->child)
623 /* empty */;
624
625 do {
626 parent = s->parent;
627
628 gameport_release_driver(s);
629 gameport_destroy_port(s);
630 } while ((s = parent) != gameport);
631 }
632
633 /*
634 * Ok, no children left, now disconnect this port
635 */
636 gameport_release_driver(gameport);
637 }
638
639 void gameport_rescan(struct gameport *gameport)
640 {
641 gameport_queue_event(gameport, NULL, GAMEPORT_RESCAN);
642 }
643
644 void gameport_reconnect(struct gameport *gameport)
645 {
646 gameport_queue_event(gameport, NULL, GAMEPORT_RECONNECT);
647 }
648
649 /*
650 * Submits register request to kgameportd for subsequent execution.
651 * Note that port registration is always asynchronous.
652 */
653 void __gameport_register_port(struct gameport *gameport, struct module *owner)
654 {
655 gameport_init_port(gameport);
656 gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
657 }
658
659 /*
660 * Synchronously unregisters gameport port.
661 */
662 void gameport_unregister_port(struct gameport *gameport)
663 {
664 down(&gameport_sem);
665 gameport_disconnect_port(gameport);
666 gameport_destroy_port(gameport);
667 up(&gameport_sem);
668 }
669
670
671 /*
672 * Gameport driver operations
673 */
674
675 static ssize_t gameport_driver_show_description(struct device_driver *drv, char *buf)
676 {
677 struct gameport_driver *driver = to_gameport_driver(drv);
678 return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
679 }
680
681 static struct driver_attribute gameport_driver_attrs[] = {
682 __ATTR(description, S_IRUGO, gameport_driver_show_description, NULL),
683 __ATTR_NULL
684 };
685
686 static int gameport_driver_probe(struct device *dev)
687 {
688 struct gameport *gameport = to_gameport_port(dev);
689 struct gameport_driver *drv = to_gameport_driver(dev->driver);
690
691 drv->connect(gameport, drv);
692 return gameport->drv ? 0 : -ENODEV;
693 }
694
695 static int gameport_driver_remove(struct device *dev)
696 {
697 struct gameport *gameport = to_gameport_port(dev);
698 struct gameport_driver *drv = to_gameport_driver(dev->driver);
699
700 drv->disconnect(gameport);
701 return 0;
702 }
703
704 static struct bus_type gameport_bus = {
705 .name = "gameport",
706 .probe = gameport_driver_probe,
707 .remove = gameport_driver_remove,
708 };
709
710 void __gameport_register_driver(struct gameport_driver *drv, struct module *owner)
711 {
712 drv->driver.bus = &gameport_bus;
713 gameport_queue_event(drv, owner, GAMEPORT_REGISTER_DRIVER);
714 }
715
716 void gameport_unregister_driver(struct gameport_driver *drv)
717 {
718 struct gameport *gameport;
719
720 down(&gameport_sem);
721 drv->ignore = 1; /* so gameport_find_driver ignores it */
722
723 start_over:
724 list_for_each_entry(gameport, &gameport_list, node) {
725 if (gameport->drv == drv) {
726 gameport_disconnect_port(gameport);
727 gameport_find_driver(gameport);
728 /* we could've deleted some ports, restart */
729 goto start_over;
730 }
731 }
732
733 driver_unregister(&drv->driver);
734 up(&gameport_sem);
735 }
736
737 static int gameport_bus_match(struct device *dev, struct device_driver *drv)
738 {
739 struct gameport_driver *gameport_drv = to_gameport_driver(drv);
740
741 return !gameport_drv->ignore;
742 }
743
744 static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
745 {
746 down(&gameport->drv_sem);
747 gameport->drv = drv;
748 up(&gameport->drv_sem);
749 }
750
751 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
752 {
753
754 if (gameport->open) {
755 if (gameport->open(gameport, mode)) {
756 return -1;
757 }
758 } else {
759 if (mode != GAMEPORT_MODE_RAW)
760 return -1;
761 }
762
763 gameport_set_drv(gameport, drv);
764 return 0;
765 }
766
767 void gameport_close(struct gameport *gameport)
768 {
769 del_timer_sync(&gameport->poll_timer);
770 gameport->poll_handler = NULL;
771 gameport->poll_interval = 0;
772 gameport_set_drv(gameport, NULL);
773 if (gameport->close)
774 gameport->close(gameport);
775 }
776
777 static int __init gameport_init(void)
778 {
779 gameport_task = kthread_run(gameport_thread, NULL, "kgameportd");
780 if (IS_ERR(gameport_task)) {
781 printk(KERN_ERR "gameport: Failed to start kgameportd\n");
782 return PTR_ERR(gameport_task);
783 }
784
785 gameport_bus.dev_attrs = gameport_device_attrs;
786 gameport_bus.drv_attrs = gameport_driver_attrs;
787 gameport_bus.match = gameport_bus_match;
788 bus_register(&gameport_bus);
789
790 return 0;
791 }
792
793 static void __exit gameport_exit(void)
794 {
795 bus_unregister(&gameport_bus);
796 kthread_stop(gameport_task);
797 }
798
799 module_init(gameport_init);
800 module_exit(gameport_exit);
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