Merge branch 'master'
[deliverable/linux.git] / drivers / input / gameport / gameport.c
1 /*
2 * Generic gameport layer
3 *
4 * Copyright (c) 1999-2002 Vojtech Pavlik
5 * Copyright (c) 2005 Dmitry Torokhov
6 */
7
8 /*
9 * This program is free software; you can redistribute it and/or modify it
10 * under the terms of the GNU General Public License version 2 as published by
11 * the Free Software Foundation.
12 */
13
14 #include <linux/stddef.h>
15 #include <linux/module.h>
16 #include <linux/ioport.h>
17 #include <linux/init.h>
18 #include <linux/gameport.h>
19 #include <linux/wait.h>
20 #include <linux/sched.h>
21 #include <linux/slab.h>
22 #include <linux/delay.h>
23 #include <linux/kthread.h>
24 #include <linux/sched.h> /* HZ */
25 #include <linux/mutex.h>
26
27 /*#include <asm/io.h>*/
28
29 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
30 MODULE_DESCRIPTION("Generic gameport layer");
31 MODULE_LICENSE("GPL");
32
33 EXPORT_SYMBOL(__gameport_register_port);
34 EXPORT_SYMBOL(gameport_unregister_port);
35 EXPORT_SYMBOL(__gameport_register_driver);
36 EXPORT_SYMBOL(gameport_unregister_driver);
37 EXPORT_SYMBOL(gameport_open);
38 EXPORT_SYMBOL(gameport_close);
39 EXPORT_SYMBOL(gameport_rescan);
40 EXPORT_SYMBOL(gameport_cooked_read);
41 EXPORT_SYMBOL(gameport_set_name);
42 EXPORT_SYMBOL(gameport_set_phys);
43 EXPORT_SYMBOL(gameport_start_polling);
44 EXPORT_SYMBOL(gameport_stop_polling);
45
46 /*
47 * gameport_mutex protects entire gameport subsystem and is taken
48 * every time gameport port or driver registrered or unregistered.
49 */
50 static DEFINE_MUTEX(gameport_mutex);
51
52 static LIST_HEAD(gameport_list);
53
54 static struct bus_type gameport_bus;
55
56 static void gameport_add_driver(struct gameport_driver *drv);
57 static void gameport_add_port(struct gameport *gameport);
58 static void gameport_destroy_port(struct gameport *gameport);
59 static void gameport_reconnect_port(struct gameport *gameport);
60 static void gameport_disconnect_port(struct gameport *gameport);
61
62 #if defined(__i386__)
63
64 #include <asm/i8253.h>
65
66 #define DELTA(x,y) ((y)-(x)+((y)<(x)?1193182/HZ:0))
67 #define GET_TIME(x) do { x = get_time_pit(); } while (0)
68
69 static unsigned int get_time_pit(void)
70 {
71 unsigned long flags;
72 unsigned int count;
73
74 spin_lock_irqsave(&i8253_lock, flags);
75 outb_p(0x00, 0x43);
76 count = inb_p(0x40);
77 count |= inb_p(0x40) << 8;
78 spin_unlock_irqrestore(&i8253_lock, flags);
79
80 return count;
81 }
82
83 #endif
84
85
86
87 /*
88 * gameport_measure_speed() measures the gameport i/o speed.
89 */
90
91 static int gameport_measure_speed(struct gameport *gameport)
92 {
93 #if defined(__i386__)
94
95 unsigned int i, t, t1, t2, t3, tx;
96 unsigned long flags;
97
98 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
99 return 0;
100
101 tx = 1 << 30;
102
103 for(i = 0; i < 50; i++) {
104 local_irq_save(flags);
105 GET_TIME(t1);
106 for (t = 0; t < 50; t++) gameport_read(gameport);
107 GET_TIME(t2);
108 GET_TIME(t3);
109 local_irq_restore(flags);
110 udelay(i * 10);
111 if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
112 }
113
114 gameport_close(gameport);
115 return 59659 / (tx < 1 ? 1 : tx);
116
117 #elif defined (__x86_64__)
118
119 unsigned int i, t;
120 unsigned long tx, t1, t2, flags;
121
122 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
123 return 0;
124
125 tx = 1 << 30;
126
127 for(i = 0; i < 50; i++) {
128 local_irq_save(flags);
129 rdtscl(t1);
130 for (t = 0; t < 50; t++) gameport_read(gameport);
131 rdtscl(t2);
132 local_irq_restore(flags);
133 udelay(i * 10);
134 if (t2 - t1 < tx) tx = t2 - t1;
135 }
136
137 gameport_close(gameport);
138 return (cpu_data[raw_smp_processor_id()].loops_per_jiffy * (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
139
140 #else
141
142 unsigned int j, t = 0;
143
144 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
145 return 0;
146
147 j = jiffies; while (j == jiffies);
148 j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
149
150 gameport_close(gameport);
151 return t * HZ / 1000;
152
153 #endif
154 }
155
156 void gameport_start_polling(struct gameport *gameport)
157 {
158 spin_lock(&gameport->timer_lock);
159
160 if (!gameport->poll_cnt++) {
161 BUG_ON(!gameport->poll_handler);
162 BUG_ON(!gameport->poll_interval);
163 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
164 }
165
166 spin_unlock(&gameport->timer_lock);
167 }
168
169 void gameport_stop_polling(struct gameport *gameport)
170 {
171 spin_lock(&gameport->timer_lock);
172
173 if (!--gameport->poll_cnt)
174 del_timer(&gameport->poll_timer);
175
176 spin_unlock(&gameport->timer_lock);
177 }
178
179 static void gameport_run_poll_handler(unsigned long d)
180 {
181 struct gameport *gameport = (struct gameport *)d;
182
183 gameport->poll_handler(gameport);
184 if (gameport->poll_cnt)
185 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
186 }
187
188 /*
189 * Basic gameport -> driver core mappings
190 */
191
192 static void gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
193 {
194 down_write(&gameport_bus.subsys.rwsem);
195
196 gameport->dev.driver = &drv->driver;
197 if (drv->connect(gameport, drv)) {
198 gameport->dev.driver = NULL;
199 goto out;
200 }
201 device_bind_driver(&gameport->dev);
202 out:
203 up_write(&gameport_bus.subsys.rwsem);
204 }
205
206 static void gameport_release_driver(struct gameport *gameport)
207 {
208 down_write(&gameport_bus.subsys.rwsem);
209 device_release_driver(&gameport->dev);
210 up_write(&gameport_bus.subsys.rwsem);
211 }
212
213 static void gameport_find_driver(struct gameport *gameport)
214 {
215 int error;
216
217 down_write(&gameport_bus.subsys.rwsem);
218 error = device_attach(&gameport->dev);
219 if (error < 0)
220 printk(KERN_WARNING
221 "gameport: device_attach() failed for %s (%s), error: %d\n",
222 gameport->phys, gameport->name, error);
223 up_write(&gameport_bus.subsys.rwsem);
224 }
225
226
227 /*
228 * Gameport event processing.
229 */
230
231 enum gameport_event_type {
232 GAMEPORT_RESCAN,
233 GAMEPORT_RECONNECT,
234 GAMEPORT_REGISTER_PORT,
235 GAMEPORT_REGISTER_DRIVER,
236 };
237
238 struct gameport_event {
239 enum gameport_event_type type;
240 void *object;
241 struct module *owner;
242 struct list_head node;
243 };
244
245 static DEFINE_SPINLOCK(gameport_event_lock); /* protects gameport_event_list */
246 static LIST_HEAD(gameport_event_list);
247 static DECLARE_WAIT_QUEUE_HEAD(gameport_wait);
248 static struct task_struct *gameport_task;
249
250 static void gameport_queue_event(void *object, struct module *owner,
251 enum gameport_event_type event_type)
252 {
253 unsigned long flags;
254 struct gameport_event *event;
255
256 spin_lock_irqsave(&gameport_event_lock, flags);
257
258 /*
259 * Scan event list for the other events for the same gameport port,
260 * starting with the most recent one. If event is the same we
261 * do not need add new one. If event is of different type we
262 * need to add this event and should not look further because
263 * we need to preseve sequence of distinct events.
264 */
265 list_for_each_entry_reverse(event, &gameport_event_list, node) {
266 if (event->object == object) {
267 if (event->type == event_type)
268 goto out;
269 break;
270 }
271 }
272
273 if ((event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC))) {
274 if (!try_module_get(owner)) {
275 printk(KERN_WARNING "gameport: Can't get module reference, dropping event %d\n", event_type);
276 kfree(event);
277 goto out;
278 }
279
280 event->type = event_type;
281 event->object = object;
282 event->owner = owner;
283
284 list_add_tail(&event->node, &gameport_event_list);
285 wake_up(&gameport_wait);
286 } else {
287 printk(KERN_ERR "gameport: Not enough memory to queue event %d\n", event_type);
288 }
289 out:
290 spin_unlock_irqrestore(&gameport_event_lock, flags);
291 }
292
293 static void gameport_free_event(struct gameport_event *event)
294 {
295 module_put(event->owner);
296 kfree(event);
297 }
298
299 static void gameport_remove_duplicate_events(struct gameport_event *event)
300 {
301 struct list_head *node, *next;
302 struct gameport_event *e;
303 unsigned long flags;
304
305 spin_lock_irqsave(&gameport_event_lock, flags);
306
307 list_for_each_safe(node, next, &gameport_event_list) {
308 e = list_entry(node, struct gameport_event, node);
309 if (event->object == e->object) {
310 /*
311 * If this event is of different type we should not
312 * look further - we only suppress duplicate events
313 * that were sent back-to-back.
314 */
315 if (event->type != e->type)
316 break;
317
318 list_del_init(node);
319 gameport_free_event(e);
320 }
321 }
322
323 spin_unlock_irqrestore(&gameport_event_lock, flags);
324 }
325
326 static struct gameport_event *gameport_get_event(void)
327 {
328 struct gameport_event *event;
329 struct list_head *node;
330 unsigned long flags;
331
332 spin_lock_irqsave(&gameport_event_lock, flags);
333
334 if (list_empty(&gameport_event_list)) {
335 spin_unlock_irqrestore(&gameport_event_lock, flags);
336 return NULL;
337 }
338
339 node = gameport_event_list.next;
340 event = list_entry(node, struct gameport_event, node);
341 list_del_init(node);
342
343 spin_unlock_irqrestore(&gameport_event_lock, flags);
344
345 return event;
346 }
347
348 static void gameport_handle_event(void)
349 {
350 struct gameport_event *event;
351
352 mutex_lock(&gameport_mutex);
353
354 /*
355 * Note that we handle only one event here to give swsusp
356 * a chance to freeze kgameportd thread. Gameport events
357 * should be pretty rare so we are not concerned about
358 * taking performance hit.
359 */
360 if ((event = gameport_get_event())) {
361
362 switch (event->type) {
363 case GAMEPORT_REGISTER_PORT:
364 gameport_add_port(event->object);
365 break;
366
367 case GAMEPORT_RECONNECT:
368 gameport_reconnect_port(event->object);
369 break;
370
371 case GAMEPORT_RESCAN:
372 gameport_disconnect_port(event->object);
373 gameport_find_driver(event->object);
374 break;
375
376 case GAMEPORT_REGISTER_DRIVER:
377 gameport_add_driver(event->object);
378 break;
379
380 default:
381 break;
382 }
383
384 gameport_remove_duplicate_events(event);
385 gameport_free_event(event);
386 }
387
388 mutex_unlock(&gameport_mutex);
389 }
390
391 /*
392 * Remove all events that have been submitted for a given gameport port.
393 */
394 static void gameport_remove_pending_events(struct gameport *gameport)
395 {
396 struct list_head *node, *next;
397 struct gameport_event *event;
398 unsigned long flags;
399
400 spin_lock_irqsave(&gameport_event_lock, flags);
401
402 list_for_each_safe(node, next, &gameport_event_list) {
403 event = list_entry(node, struct gameport_event, node);
404 if (event->object == gameport) {
405 list_del_init(node);
406 gameport_free_event(event);
407 }
408 }
409
410 spin_unlock_irqrestore(&gameport_event_lock, flags);
411 }
412
413 /*
414 * Destroy child gameport port (if any) that has not been fully registered yet.
415 *
416 * Note that we rely on the fact that port can have only one child and therefore
417 * only one child registration request can be pending. Additionally, children
418 * are registered by driver's connect() handler so there can't be a grandchild
419 * pending registration together with a child.
420 */
421 static struct gameport *gameport_get_pending_child(struct gameport *parent)
422 {
423 struct gameport_event *event;
424 struct gameport *gameport, *child = NULL;
425 unsigned long flags;
426
427 spin_lock_irqsave(&gameport_event_lock, flags);
428
429 list_for_each_entry(event, &gameport_event_list, node) {
430 if (event->type == GAMEPORT_REGISTER_PORT) {
431 gameport = event->object;
432 if (gameport->parent == parent) {
433 child = gameport;
434 break;
435 }
436 }
437 }
438
439 spin_unlock_irqrestore(&gameport_event_lock, flags);
440 return child;
441 }
442
443 static int gameport_thread(void *nothing)
444 {
445 do {
446 gameport_handle_event();
447 wait_event_interruptible(gameport_wait,
448 kthread_should_stop() || !list_empty(&gameport_event_list));
449 try_to_freeze();
450 } while (!kthread_should_stop());
451
452 printk(KERN_DEBUG "gameport: kgameportd exiting\n");
453 return 0;
454 }
455
456
457 /*
458 * Gameport port operations
459 */
460
461 static ssize_t gameport_show_description(struct device *dev, struct device_attribute *attr, char *buf)
462 {
463 struct gameport *gameport = to_gameport_port(dev);
464 return sprintf(buf, "%s\n", gameport->name);
465 }
466
467 static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
468 {
469 struct gameport *gameport = to_gameport_port(dev);
470 struct device_driver *drv;
471 int retval;
472
473 retval = mutex_lock_interruptible(&gameport_mutex);
474 if (retval)
475 return retval;
476
477 retval = count;
478 if (!strncmp(buf, "none", count)) {
479 gameport_disconnect_port(gameport);
480 } else if (!strncmp(buf, "reconnect", count)) {
481 gameport_reconnect_port(gameport);
482 } else if (!strncmp(buf, "rescan", count)) {
483 gameport_disconnect_port(gameport);
484 gameport_find_driver(gameport);
485 } else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
486 gameport_disconnect_port(gameport);
487 gameport_bind_driver(gameport, to_gameport_driver(drv));
488 put_driver(drv);
489 } else {
490 retval = -EINVAL;
491 }
492
493 mutex_unlock(&gameport_mutex);
494
495 return retval;
496 }
497
498 static struct device_attribute gameport_device_attrs[] = {
499 __ATTR(description, S_IRUGO, gameport_show_description, NULL),
500 __ATTR(drvctl, S_IWUSR, NULL, gameport_rebind_driver),
501 __ATTR_NULL
502 };
503
504 static void gameport_release_port(struct device *dev)
505 {
506 struct gameport *gameport = to_gameport_port(dev);
507
508 kfree(gameport);
509 module_put(THIS_MODULE);
510 }
511
512 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
513 {
514 va_list args;
515
516 va_start(args, fmt);
517 vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
518 va_end(args);
519 }
520
521 /*
522 * Prepare gameport port for registration.
523 */
524 static void gameport_init_port(struct gameport *gameport)
525 {
526 static atomic_t gameport_no = ATOMIC_INIT(0);
527
528 __module_get(THIS_MODULE);
529
530 mutex_init(&gameport->drv_mutex);
531 device_initialize(&gameport->dev);
532 snprintf(gameport->dev.bus_id, sizeof(gameport->dev.bus_id),
533 "gameport%lu", (unsigned long)atomic_inc_return(&gameport_no) - 1);
534 gameport->dev.bus = &gameport_bus;
535 gameport->dev.release = gameport_release_port;
536 if (gameport->parent)
537 gameport->dev.parent = &gameport->parent->dev;
538
539 INIT_LIST_HEAD(&gameport->node);
540 spin_lock_init(&gameport->timer_lock);
541 init_timer(&gameport->poll_timer);
542 gameport->poll_timer.function = gameport_run_poll_handler;
543 gameport->poll_timer.data = (unsigned long)gameport;
544 }
545
546 /*
547 * Complete gameport port registration.
548 * Driver core will attempt to find appropriate driver for the port.
549 */
550 static void gameport_add_port(struct gameport *gameport)
551 {
552 int error;
553
554 if (gameport->parent)
555 gameport->parent->child = gameport;
556
557 gameport->speed = gameport_measure_speed(gameport);
558
559 list_add_tail(&gameport->node, &gameport_list);
560
561 if (gameport->io)
562 printk(KERN_INFO "gameport: %s is %s, io %#x, speed %dkHz\n",
563 gameport->name, gameport->phys, gameport->io, gameport->speed);
564 else
565 printk(KERN_INFO "gameport: %s is %s, speed %dkHz\n",
566 gameport->name, gameport->phys, gameport->speed);
567
568 error = device_add(&gameport->dev);
569 if (error)
570 printk(KERN_ERR
571 "gameport: device_add() failed for %s (%s), error: %d\n",
572 gameport->phys, gameport->name, error);
573 else
574 gameport->registered = 1;
575 }
576
577 /*
578 * gameport_destroy_port() completes deregistration process and removes
579 * port from the system
580 */
581 static void gameport_destroy_port(struct gameport *gameport)
582 {
583 struct gameport *child;
584
585 child = gameport_get_pending_child(gameport);
586 if (child) {
587 gameport_remove_pending_events(child);
588 put_device(&child->dev);
589 }
590
591 if (gameport->parent) {
592 gameport->parent->child = NULL;
593 gameport->parent = NULL;
594 }
595
596 if (gameport->registered) {
597 device_del(&gameport->dev);
598 gameport->registered = 0;
599 }
600
601 list_del_init(&gameport->node);
602
603 gameport_remove_pending_events(gameport);
604 put_device(&gameport->dev);
605 }
606
607 /*
608 * Reconnect gameport port and all its children (re-initialize attached devices)
609 */
610 static void gameport_reconnect_port(struct gameport *gameport)
611 {
612 do {
613 if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) {
614 gameport_disconnect_port(gameport);
615 gameport_find_driver(gameport);
616 /* Ok, old children are now gone, we are done */
617 break;
618 }
619 gameport = gameport->child;
620 } while (gameport);
621 }
622
623 /*
624 * gameport_disconnect_port() unbinds a port from its driver. As a side effect
625 * all child ports are unbound and destroyed.
626 */
627 static void gameport_disconnect_port(struct gameport *gameport)
628 {
629 struct gameport *s, *parent;
630
631 if (gameport->child) {
632 /*
633 * Children ports should be disconnected and destroyed
634 * first, staring with the leaf one, since we don't want
635 * to do recursion
636 */
637 for (s = gameport; s->child; s = s->child)
638 /* empty */;
639
640 do {
641 parent = s->parent;
642
643 gameport_release_driver(s);
644 gameport_destroy_port(s);
645 } while ((s = parent) != gameport);
646 }
647
648 /*
649 * Ok, no children left, now disconnect this port
650 */
651 gameport_release_driver(gameport);
652 }
653
654 void gameport_rescan(struct gameport *gameport)
655 {
656 gameport_queue_event(gameport, NULL, GAMEPORT_RESCAN);
657 }
658
659 void gameport_reconnect(struct gameport *gameport)
660 {
661 gameport_queue_event(gameport, NULL, GAMEPORT_RECONNECT);
662 }
663
664 /*
665 * Submits register request to kgameportd for subsequent execution.
666 * Note that port registration is always asynchronous.
667 */
668 void __gameport_register_port(struct gameport *gameport, struct module *owner)
669 {
670 gameport_init_port(gameport);
671 gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
672 }
673
674 /*
675 * Synchronously unregisters gameport port.
676 */
677 void gameport_unregister_port(struct gameport *gameport)
678 {
679 mutex_lock(&gameport_mutex);
680 gameport_disconnect_port(gameport);
681 gameport_destroy_port(gameport);
682 mutex_unlock(&gameport_mutex);
683 }
684
685
686 /*
687 * Gameport driver operations
688 */
689
690 static ssize_t gameport_driver_show_description(struct device_driver *drv, char *buf)
691 {
692 struct gameport_driver *driver = to_gameport_driver(drv);
693 return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
694 }
695
696 static struct driver_attribute gameport_driver_attrs[] = {
697 __ATTR(description, S_IRUGO, gameport_driver_show_description, NULL),
698 __ATTR_NULL
699 };
700
701 static int gameport_driver_probe(struct device *dev)
702 {
703 struct gameport *gameport = to_gameport_port(dev);
704 struct gameport_driver *drv = to_gameport_driver(dev->driver);
705
706 drv->connect(gameport, drv);
707 return gameport->drv ? 0 : -ENODEV;
708 }
709
710 static int gameport_driver_remove(struct device *dev)
711 {
712 struct gameport *gameport = to_gameport_port(dev);
713 struct gameport_driver *drv = to_gameport_driver(dev->driver);
714
715 drv->disconnect(gameport);
716 return 0;
717 }
718
719 static struct bus_type gameport_bus = {
720 .name = "gameport",
721 .probe = gameport_driver_probe,
722 .remove = gameport_driver_remove,
723 };
724
725 static void gameport_add_driver(struct gameport_driver *drv)
726 {
727 int error;
728
729 error = driver_register(&drv->driver);
730 if (error)
731 printk(KERN_ERR
732 "gameport: driver_register() failed for %s, error: %d\n",
733 drv->driver.name, error);
734 }
735
736 void __gameport_register_driver(struct gameport_driver *drv, struct module *owner)
737 {
738 drv->driver.bus = &gameport_bus;
739 gameport_queue_event(drv, owner, GAMEPORT_REGISTER_DRIVER);
740 }
741
742 void gameport_unregister_driver(struct gameport_driver *drv)
743 {
744 struct gameport *gameport;
745
746 mutex_lock(&gameport_mutex);
747 drv->ignore = 1; /* so gameport_find_driver ignores it */
748
749 start_over:
750 list_for_each_entry(gameport, &gameport_list, node) {
751 if (gameport->drv == drv) {
752 gameport_disconnect_port(gameport);
753 gameport_find_driver(gameport);
754 /* we could've deleted some ports, restart */
755 goto start_over;
756 }
757 }
758
759 driver_unregister(&drv->driver);
760 mutex_unlock(&gameport_mutex);
761 }
762
763 static int gameport_bus_match(struct device *dev, struct device_driver *drv)
764 {
765 struct gameport_driver *gameport_drv = to_gameport_driver(drv);
766
767 return !gameport_drv->ignore;
768 }
769
770 static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
771 {
772 mutex_lock(&gameport->drv_mutex);
773 gameport->drv = drv;
774 mutex_unlock(&gameport->drv_mutex);
775 }
776
777 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
778 {
779
780 if (gameport->open) {
781 if (gameport->open(gameport, mode)) {
782 return -1;
783 }
784 } else {
785 if (mode != GAMEPORT_MODE_RAW)
786 return -1;
787 }
788
789 gameport_set_drv(gameport, drv);
790 return 0;
791 }
792
793 void gameport_close(struct gameport *gameport)
794 {
795 del_timer_sync(&gameport->poll_timer);
796 gameport->poll_handler = NULL;
797 gameport->poll_interval = 0;
798 gameport_set_drv(gameport, NULL);
799 if (gameport->close)
800 gameport->close(gameport);
801 }
802
803 static int __init gameport_init(void)
804 {
805 int error;
806
807 gameport_bus.dev_attrs = gameport_device_attrs;
808 gameport_bus.drv_attrs = gameport_driver_attrs;
809 gameport_bus.match = gameport_bus_match;
810 error = bus_register(&gameport_bus);
811 if (error) {
812 printk(KERN_ERR "gameport: failed to register gameport bus, error: %d\n", error);
813 return error;
814 }
815
816 gameport_task = kthread_run(gameport_thread, NULL, "kgameportd");
817 if (IS_ERR(gameport_task)) {
818 bus_unregister(&gameport_bus);
819 error = PTR_ERR(gameport_task);
820 printk(KERN_ERR "gameport: Failed to start kgameportd, error: %d\n", error);
821 return error;
822 }
823
824 return 0;
825 }
826
827 static void __exit gameport_exit(void)
828 {
829 bus_unregister(&gameport_bus);
830 kthread_stop(gameport_task);
831 }
832
833 subsys_initcall(gameport_init);
834 module_exit(gameport_exit);
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