Merge branch 'for-linus' of master.kernel.org:/pub/scm/linux/kernel/git/roland/infiniband
[deliverable/linux.git] / drivers / input / gameport / gameport.c
1 /*
2 * Generic gameport layer
3 *
4 * Copyright (c) 1999-2002 Vojtech Pavlik
5 * Copyright (c) 2005 Dmitry Torokhov
6 */
7
8 /*
9 * This program is free software; you can redistribute it and/or modify it
10 * under the terms of the GNU General Public License version 2 as published by
11 * the Free Software Foundation.
12 */
13
14 #include <linux/stddef.h>
15 #include <linux/module.h>
16 #include <linux/ioport.h>
17 #include <linux/init.h>
18 #include <linux/gameport.h>
19 #include <linux/wait.h>
20 #include <linux/sched.h>
21 #include <linux/slab.h>
22 #include <linux/delay.h>
23 #include <linux/kthread.h>
24 #include <linux/sched.h> /* HZ */
25 #include <linux/mutex.h>
26
27 /*#include <asm/io.h>*/
28
29 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
30 MODULE_DESCRIPTION("Generic gameport layer");
31 MODULE_LICENSE("GPL");
32
33 EXPORT_SYMBOL(__gameport_register_port);
34 EXPORT_SYMBOL(gameport_unregister_port);
35 EXPORT_SYMBOL(__gameport_register_driver);
36 EXPORT_SYMBOL(gameport_unregister_driver);
37 EXPORT_SYMBOL(gameport_open);
38 EXPORT_SYMBOL(gameport_close);
39 EXPORT_SYMBOL(gameport_rescan);
40 EXPORT_SYMBOL(gameport_cooked_read);
41 EXPORT_SYMBOL(gameport_set_name);
42 EXPORT_SYMBOL(gameport_set_phys);
43 EXPORT_SYMBOL(gameport_start_polling);
44 EXPORT_SYMBOL(gameport_stop_polling);
45
46 /*
47 * gameport_mutex protects entire gameport subsystem and is taken
48 * every time gameport port or driver registrered or unregistered.
49 */
50 static DEFINE_MUTEX(gameport_mutex);
51
52 static LIST_HEAD(gameport_list);
53
54 static struct bus_type gameport_bus;
55
56 static void gameport_add_port(struct gameport *gameport);
57 static void gameport_destroy_port(struct gameport *gameport);
58 static void gameport_reconnect_port(struct gameport *gameport);
59 static void gameport_disconnect_port(struct gameport *gameport);
60
61 #if defined(__i386__)
62
63 #include <asm/i8253.h>
64
65 #define DELTA(x,y) ((y)-(x)+((y)<(x)?1193182/HZ:0))
66 #define GET_TIME(x) do { x = get_time_pit(); } while (0)
67
68 static unsigned int get_time_pit(void)
69 {
70 unsigned long flags;
71 unsigned int count;
72
73 spin_lock_irqsave(&i8253_lock, flags);
74 outb_p(0x00, 0x43);
75 count = inb_p(0x40);
76 count |= inb_p(0x40) << 8;
77 spin_unlock_irqrestore(&i8253_lock, flags);
78
79 return count;
80 }
81
82 #endif
83
84
85
86 /*
87 * gameport_measure_speed() measures the gameport i/o speed.
88 */
89
90 static int gameport_measure_speed(struct gameport *gameport)
91 {
92 #if defined(__i386__)
93
94 unsigned int i, t, t1, t2, t3, tx;
95 unsigned long flags;
96
97 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
98 return 0;
99
100 tx = 1 << 30;
101
102 for(i = 0; i < 50; i++) {
103 local_irq_save(flags);
104 GET_TIME(t1);
105 for (t = 0; t < 50; t++) gameport_read(gameport);
106 GET_TIME(t2);
107 GET_TIME(t3);
108 local_irq_restore(flags);
109 udelay(i * 10);
110 if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
111 }
112
113 gameport_close(gameport);
114 return 59659 / (tx < 1 ? 1 : tx);
115
116 #elif defined (__x86_64__)
117
118 unsigned int i, t;
119 unsigned long tx, t1, t2, flags;
120
121 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
122 return 0;
123
124 tx = 1 << 30;
125
126 for(i = 0; i < 50; i++) {
127 local_irq_save(flags);
128 rdtscl(t1);
129 for (t = 0; t < 50; t++) gameport_read(gameport);
130 rdtscl(t2);
131 local_irq_restore(flags);
132 udelay(i * 10);
133 if (t2 - t1 < tx) tx = t2 - t1;
134 }
135
136 gameport_close(gameport);
137 return (cpu_data[raw_smp_processor_id()].loops_per_jiffy * (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
138
139 #else
140
141 unsigned int j, t = 0;
142
143 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
144 return 0;
145
146 j = jiffies; while (j == jiffies);
147 j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
148
149 gameport_close(gameport);
150 return t * HZ / 1000;
151
152 #endif
153 }
154
155 void gameport_start_polling(struct gameport *gameport)
156 {
157 spin_lock(&gameport->timer_lock);
158
159 if (!gameport->poll_cnt++) {
160 BUG_ON(!gameport->poll_handler);
161 BUG_ON(!gameport->poll_interval);
162 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
163 }
164
165 spin_unlock(&gameport->timer_lock);
166 }
167
168 void gameport_stop_polling(struct gameport *gameport)
169 {
170 spin_lock(&gameport->timer_lock);
171
172 if (!--gameport->poll_cnt)
173 del_timer(&gameport->poll_timer);
174
175 spin_unlock(&gameport->timer_lock);
176 }
177
178 static void gameport_run_poll_handler(unsigned long d)
179 {
180 struct gameport *gameport = (struct gameport *)d;
181
182 gameport->poll_handler(gameport);
183 if (gameport->poll_cnt)
184 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
185 }
186
187 /*
188 * Basic gameport -> driver core mappings
189 */
190
191 static void gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
192 {
193 down_write(&gameport_bus.subsys.rwsem);
194
195 gameport->dev.driver = &drv->driver;
196 if (drv->connect(gameport, drv)) {
197 gameport->dev.driver = NULL;
198 goto out;
199 }
200 device_bind_driver(&gameport->dev);
201 out:
202 up_write(&gameport_bus.subsys.rwsem);
203 }
204
205 static void gameport_release_driver(struct gameport *gameport)
206 {
207 down_write(&gameport_bus.subsys.rwsem);
208 device_release_driver(&gameport->dev);
209 up_write(&gameport_bus.subsys.rwsem);
210 }
211
212 static void gameport_find_driver(struct gameport *gameport)
213 {
214 down_write(&gameport_bus.subsys.rwsem);
215 device_attach(&gameport->dev);
216 up_write(&gameport_bus.subsys.rwsem);
217 }
218
219
220 /*
221 * Gameport event processing.
222 */
223
224 enum gameport_event_type {
225 GAMEPORT_RESCAN,
226 GAMEPORT_RECONNECT,
227 GAMEPORT_REGISTER_PORT,
228 GAMEPORT_REGISTER_DRIVER,
229 };
230
231 struct gameport_event {
232 enum gameport_event_type type;
233 void *object;
234 struct module *owner;
235 struct list_head node;
236 };
237
238 static DEFINE_SPINLOCK(gameport_event_lock); /* protects gameport_event_list */
239 static LIST_HEAD(gameport_event_list);
240 static DECLARE_WAIT_QUEUE_HEAD(gameport_wait);
241 static struct task_struct *gameport_task;
242
243 static void gameport_queue_event(void *object, struct module *owner,
244 enum gameport_event_type event_type)
245 {
246 unsigned long flags;
247 struct gameport_event *event;
248
249 spin_lock_irqsave(&gameport_event_lock, flags);
250
251 /*
252 * Scan event list for the other events for the same gameport port,
253 * starting with the most recent one. If event is the same we
254 * do not need add new one. If event is of different type we
255 * need to add this event and should not look further because
256 * we need to preseve sequence of distinct events.
257 */
258 list_for_each_entry_reverse(event, &gameport_event_list, node) {
259 if (event->object == object) {
260 if (event->type == event_type)
261 goto out;
262 break;
263 }
264 }
265
266 if ((event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC))) {
267 if (!try_module_get(owner)) {
268 printk(KERN_WARNING "gameport: Can't get module reference, dropping event %d\n", event_type);
269 kfree(event);
270 goto out;
271 }
272
273 event->type = event_type;
274 event->object = object;
275 event->owner = owner;
276
277 list_add_tail(&event->node, &gameport_event_list);
278 wake_up(&gameport_wait);
279 } else {
280 printk(KERN_ERR "gameport: Not enough memory to queue event %d\n", event_type);
281 }
282 out:
283 spin_unlock_irqrestore(&gameport_event_lock, flags);
284 }
285
286 static void gameport_free_event(struct gameport_event *event)
287 {
288 module_put(event->owner);
289 kfree(event);
290 }
291
292 static void gameport_remove_duplicate_events(struct gameport_event *event)
293 {
294 struct list_head *node, *next;
295 struct gameport_event *e;
296 unsigned long flags;
297
298 spin_lock_irqsave(&gameport_event_lock, flags);
299
300 list_for_each_safe(node, next, &gameport_event_list) {
301 e = list_entry(node, struct gameport_event, node);
302 if (event->object == e->object) {
303 /*
304 * If this event is of different type we should not
305 * look further - we only suppress duplicate events
306 * that were sent back-to-back.
307 */
308 if (event->type != e->type)
309 break;
310
311 list_del_init(node);
312 gameport_free_event(e);
313 }
314 }
315
316 spin_unlock_irqrestore(&gameport_event_lock, flags);
317 }
318
319
320 static struct gameport_event *gameport_get_event(void)
321 {
322 struct gameport_event *event;
323 struct list_head *node;
324 unsigned long flags;
325
326 spin_lock_irqsave(&gameport_event_lock, flags);
327
328 if (list_empty(&gameport_event_list)) {
329 spin_unlock_irqrestore(&gameport_event_lock, flags);
330 return NULL;
331 }
332
333 node = gameport_event_list.next;
334 event = list_entry(node, struct gameport_event, node);
335 list_del_init(node);
336
337 spin_unlock_irqrestore(&gameport_event_lock, flags);
338
339 return event;
340 }
341
342 static void gameport_handle_event(void)
343 {
344 struct gameport_event *event;
345 struct gameport_driver *gameport_drv;
346
347 mutex_lock(&gameport_mutex);
348
349 /*
350 * Note that we handle only one event here to give swsusp
351 * a chance to freeze kgameportd thread. Gameport events
352 * should be pretty rare so we are not concerned about
353 * taking performance hit.
354 */
355 if ((event = gameport_get_event())) {
356
357 switch (event->type) {
358 case GAMEPORT_REGISTER_PORT:
359 gameport_add_port(event->object);
360 break;
361
362 case GAMEPORT_RECONNECT:
363 gameport_reconnect_port(event->object);
364 break;
365
366 case GAMEPORT_RESCAN:
367 gameport_disconnect_port(event->object);
368 gameport_find_driver(event->object);
369 break;
370
371 case GAMEPORT_REGISTER_DRIVER:
372 gameport_drv = event->object;
373 driver_register(&gameport_drv->driver);
374 break;
375
376 default:
377 break;
378 }
379
380 gameport_remove_duplicate_events(event);
381 gameport_free_event(event);
382 }
383
384 mutex_unlock(&gameport_mutex);
385 }
386
387 /*
388 * Remove all events that have been submitted for a given gameport port.
389 */
390 static void gameport_remove_pending_events(struct gameport *gameport)
391 {
392 struct list_head *node, *next;
393 struct gameport_event *event;
394 unsigned long flags;
395
396 spin_lock_irqsave(&gameport_event_lock, flags);
397
398 list_for_each_safe(node, next, &gameport_event_list) {
399 event = list_entry(node, struct gameport_event, node);
400 if (event->object == gameport) {
401 list_del_init(node);
402 gameport_free_event(event);
403 }
404 }
405
406 spin_unlock_irqrestore(&gameport_event_lock, flags);
407 }
408
409 /*
410 * Destroy child gameport port (if any) that has not been fully registered yet.
411 *
412 * Note that we rely on the fact that port can have only one child and therefore
413 * only one child registration request can be pending. Additionally, children
414 * are registered by driver's connect() handler so there can't be a grandchild
415 * pending registration together with a child.
416 */
417 static struct gameport *gameport_get_pending_child(struct gameport *parent)
418 {
419 struct gameport_event *event;
420 struct gameport *gameport, *child = NULL;
421 unsigned long flags;
422
423 spin_lock_irqsave(&gameport_event_lock, flags);
424
425 list_for_each_entry(event, &gameport_event_list, node) {
426 if (event->type == GAMEPORT_REGISTER_PORT) {
427 gameport = event->object;
428 if (gameport->parent == parent) {
429 child = gameport;
430 break;
431 }
432 }
433 }
434
435 spin_unlock_irqrestore(&gameport_event_lock, flags);
436 return child;
437 }
438
439 static int gameport_thread(void *nothing)
440 {
441 do {
442 gameport_handle_event();
443 wait_event_interruptible(gameport_wait,
444 kthread_should_stop() || !list_empty(&gameport_event_list));
445 try_to_freeze();
446 } while (!kthread_should_stop());
447
448 printk(KERN_DEBUG "gameport: kgameportd exiting\n");
449 return 0;
450 }
451
452
453 /*
454 * Gameport port operations
455 */
456
457 static ssize_t gameport_show_description(struct device *dev, struct device_attribute *attr, char *buf)
458 {
459 struct gameport *gameport = to_gameport_port(dev);
460 return sprintf(buf, "%s\n", gameport->name);
461 }
462
463 static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
464 {
465 struct gameport *gameport = to_gameport_port(dev);
466 struct device_driver *drv;
467 int retval;
468
469 retval = mutex_lock_interruptible(&gameport_mutex);
470 if (retval)
471 return retval;
472
473 retval = count;
474 if (!strncmp(buf, "none", count)) {
475 gameport_disconnect_port(gameport);
476 } else if (!strncmp(buf, "reconnect", count)) {
477 gameport_reconnect_port(gameport);
478 } else if (!strncmp(buf, "rescan", count)) {
479 gameport_disconnect_port(gameport);
480 gameport_find_driver(gameport);
481 } else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
482 gameport_disconnect_port(gameport);
483 gameport_bind_driver(gameport, to_gameport_driver(drv));
484 put_driver(drv);
485 } else {
486 retval = -EINVAL;
487 }
488
489 mutex_unlock(&gameport_mutex);
490
491 return retval;
492 }
493
494 static struct device_attribute gameport_device_attrs[] = {
495 __ATTR(description, S_IRUGO, gameport_show_description, NULL),
496 __ATTR(drvctl, S_IWUSR, NULL, gameport_rebind_driver),
497 __ATTR_NULL
498 };
499
500 static void gameport_release_port(struct device *dev)
501 {
502 struct gameport *gameport = to_gameport_port(dev);
503
504 kfree(gameport);
505 module_put(THIS_MODULE);
506 }
507
508 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
509 {
510 va_list args;
511
512 va_start(args, fmt);
513 vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
514 va_end(args);
515 }
516
517 /*
518 * Prepare gameport port for registration.
519 */
520 static void gameport_init_port(struct gameport *gameport)
521 {
522 static atomic_t gameport_no = ATOMIC_INIT(0);
523
524 __module_get(THIS_MODULE);
525
526 mutex_init(&gameport->drv_mutex);
527 device_initialize(&gameport->dev);
528 snprintf(gameport->dev.bus_id, sizeof(gameport->dev.bus_id),
529 "gameport%lu", (unsigned long)atomic_inc_return(&gameport_no) - 1);
530 gameport->dev.bus = &gameport_bus;
531 gameport->dev.release = gameport_release_port;
532 if (gameport->parent)
533 gameport->dev.parent = &gameport->parent->dev;
534
535 spin_lock_init(&gameport->timer_lock);
536 init_timer(&gameport->poll_timer);
537 gameport->poll_timer.function = gameport_run_poll_handler;
538 gameport->poll_timer.data = (unsigned long)gameport;
539 }
540
541 /*
542 * Complete gameport port registration.
543 * Driver core will attempt to find appropriate driver for the port.
544 */
545 static void gameport_add_port(struct gameport *gameport)
546 {
547 if (gameport->parent)
548 gameport->parent->child = gameport;
549
550 gameport->speed = gameport_measure_speed(gameport);
551
552 list_add_tail(&gameport->node, &gameport_list);
553
554 if (gameport->io)
555 printk(KERN_INFO "gameport: %s is %s, io %#x, speed %dkHz\n",
556 gameport->name, gameport->phys, gameport->io, gameport->speed);
557 else
558 printk(KERN_INFO "gameport: %s is %s, speed %dkHz\n",
559 gameport->name, gameport->phys, gameport->speed);
560
561 device_add(&gameport->dev);
562 gameport->registered = 1;
563 }
564
565 /*
566 * gameport_destroy_port() completes deregistration process and removes
567 * port from the system
568 */
569 static void gameport_destroy_port(struct gameport *gameport)
570 {
571 struct gameport *child;
572
573 child = gameport_get_pending_child(gameport);
574 if (child) {
575 gameport_remove_pending_events(child);
576 put_device(&child->dev);
577 }
578
579 if (gameport->parent) {
580 gameport->parent->child = NULL;
581 gameport->parent = NULL;
582 }
583
584 if (gameport->registered) {
585 device_del(&gameport->dev);
586 list_del_init(&gameport->node);
587 gameport->registered = 0;
588 }
589
590 gameport_remove_pending_events(gameport);
591 put_device(&gameport->dev);
592 }
593
594 /*
595 * Reconnect gameport port and all its children (re-initialize attached devices)
596 */
597 static void gameport_reconnect_port(struct gameport *gameport)
598 {
599 do {
600 if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) {
601 gameport_disconnect_port(gameport);
602 gameport_find_driver(gameport);
603 /* Ok, old children are now gone, we are done */
604 break;
605 }
606 gameport = gameport->child;
607 } while (gameport);
608 }
609
610 /*
611 * gameport_disconnect_port() unbinds a port from its driver. As a side effect
612 * all child ports are unbound and destroyed.
613 */
614 static void gameport_disconnect_port(struct gameport *gameport)
615 {
616 struct gameport *s, *parent;
617
618 if (gameport->child) {
619 /*
620 * Children ports should be disconnected and destroyed
621 * first, staring with the leaf one, since we don't want
622 * to do recursion
623 */
624 for (s = gameport; s->child; s = s->child)
625 /* empty */;
626
627 do {
628 parent = s->parent;
629
630 gameport_release_driver(s);
631 gameport_destroy_port(s);
632 } while ((s = parent) != gameport);
633 }
634
635 /*
636 * Ok, no children left, now disconnect this port
637 */
638 gameport_release_driver(gameport);
639 }
640
641 void gameport_rescan(struct gameport *gameport)
642 {
643 gameport_queue_event(gameport, NULL, GAMEPORT_RESCAN);
644 }
645
646 void gameport_reconnect(struct gameport *gameport)
647 {
648 gameport_queue_event(gameport, NULL, GAMEPORT_RECONNECT);
649 }
650
651 /*
652 * Submits register request to kgameportd for subsequent execution.
653 * Note that port registration is always asynchronous.
654 */
655 void __gameport_register_port(struct gameport *gameport, struct module *owner)
656 {
657 gameport_init_port(gameport);
658 gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
659 }
660
661 /*
662 * Synchronously unregisters gameport port.
663 */
664 void gameport_unregister_port(struct gameport *gameport)
665 {
666 mutex_lock(&gameport_mutex);
667 gameport_disconnect_port(gameport);
668 gameport_destroy_port(gameport);
669 mutex_unlock(&gameport_mutex);
670 }
671
672
673 /*
674 * Gameport driver operations
675 */
676
677 static ssize_t gameport_driver_show_description(struct device_driver *drv, char *buf)
678 {
679 struct gameport_driver *driver = to_gameport_driver(drv);
680 return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
681 }
682
683 static struct driver_attribute gameport_driver_attrs[] = {
684 __ATTR(description, S_IRUGO, gameport_driver_show_description, NULL),
685 __ATTR_NULL
686 };
687
688 static int gameport_driver_probe(struct device *dev)
689 {
690 struct gameport *gameport = to_gameport_port(dev);
691 struct gameport_driver *drv = to_gameport_driver(dev->driver);
692
693 drv->connect(gameport, drv);
694 return gameport->drv ? 0 : -ENODEV;
695 }
696
697 static int gameport_driver_remove(struct device *dev)
698 {
699 struct gameport *gameport = to_gameport_port(dev);
700 struct gameport_driver *drv = to_gameport_driver(dev->driver);
701
702 drv->disconnect(gameport);
703 return 0;
704 }
705
706 static struct bus_type gameport_bus = {
707 .name = "gameport",
708 .probe = gameport_driver_probe,
709 .remove = gameport_driver_remove,
710 };
711
712 void __gameport_register_driver(struct gameport_driver *drv, struct module *owner)
713 {
714 drv->driver.bus = &gameport_bus;
715 gameport_queue_event(drv, owner, GAMEPORT_REGISTER_DRIVER);
716 }
717
718 void gameport_unregister_driver(struct gameport_driver *drv)
719 {
720 struct gameport *gameport;
721
722 mutex_lock(&gameport_mutex);
723 drv->ignore = 1; /* so gameport_find_driver ignores it */
724
725 start_over:
726 list_for_each_entry(gameport, &gameport_list, node) {
727 if (gameport->drv == drv) {
728 gameport_disconnect_port(gameport);
729 gameport_find_driver(gameport);
730 /* we could've deleted some ports, restart */
731 goto start_over;
732 }
733 }
734
735 driver_unregister(&drv->driver);
736 mutex_unlock(&gameport_mutex);
737 }
738
739 static int gameport_bus_match(struct device *dev, struct device_driver *drv)
740 {
741 struct gameport_driver *gameport_drv = to_gameport_driver(drv);
742
743 return !gameport_drv->ignore;
744 }
745
746 static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
747 {
748 mutex_lock(&gameport->drv_mutex);
749 gameport->drv = drv;
750 mutex_unlock(&gameport->drv_mutex);
751 }
752
753 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
754 {
755
756 if (gameport->open) {
757 if (gameport->open(gameport, mode)) {
758 return -1;
759 }
760 } else {
761 if (mode != GAMEPORT_MODE_RAW)
762 return -1;
763 }
764
765 gameport_set_drv(gameport, drv);
766 return 0;
767 }
768
769 void gameport_close(struct gameport *gameport)
770 {
771 del_timer_sync(&gameport->poll_timer);
772 gameport->poll_handler = NULL;
773 gameport->poll_interval = 0;
774 gameport_set_drv(gameport, NULL);
775 if (gameport->close)
776 gameport->close(gameport);
777 }
778
779 static int __init gameport_init(void)
780 {
781 gameport_task = kthread_run(gameport_thread, NULL, "kgameportd");
782 if (IS_ERR(gameport_task)) {
783 printk(KERN_ERR "gameport: Failed to start kgameportd\n");
784 return PTR_ERR(gameport_task);
785 }
786
787 gameport_bus.dev_attrs = gameport_device_attrs;
788 gameport_bus.drv_attrs = gameport_driver_attrs;
789 gameport_bus.match = gameport_bus_match;
790 bus_register(&gameport_bus);
791
792 return 0;
793 }
794
795 static void __exit gameport_exit(void)
796 {
797 bus_unregister(&gameport_bus);
798 kthread_stop(gameport_task);
799 }
800
801 subsys_initcall(gameport_init);
802 module_exit(gameport_exit);
This page took 0.058255 seconds and 6 git commands to generate.