2 /* We manipulate environments represented as these structures. */
6 /* Number of usable slots allocated in VECTOR.
7 VECTOR always has one slot not counted here,
8 to hold the terminating zero. */
10 /* A vector of slots, ALLOCATED + 1 of them.
11 The first few slots contain strings "VAR=VALUE"
12 and the next one contains zero.
13 Then come some unused slots. */
17 struct environ
*make_environ ();
20 char *get_in_environ ();
21 void set_in_environ ();
22 void unset_in_environ ();
23 char **environ_vector ();
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