* symtab.h (enum minimal_symbol_type): Add mst_file_*.
[deliverable/binutils-gdb.git] / gdb / minsyms.c
1 /* GDB routines for manipulating the minimal symbol tables.
2 Copyright 1992 Free Software Foundation, Inc.
3 Contributed by Cygnus Support, using pieces from other GDB modules.
4
5 This file is part of GDB.
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
20
21
22 /* This file contains support routines for creating, manipulating, and
23 destroying minimal symbol tables.
24
25 Minimal symbol tables are used to hold some very basic information about
26 all defined global symbols (text, data, bss, abs, etc). The only two
27 required pieces of information are the symbol's name and the address
28 associated with that symbol.
29
30 In many cases, even if a file was compiled with no special options for
31 debugging at all, as long as was not stripped it will contain sufficient
32 information to build useful minimal symbol tables using this structure.
33
34 Even when a file contains enough debugging information to build a full
35 symbol table, these minimal symbols are still useful for quickly mapping
36 between names and addresses, and vice versa. They are also sometimes used
37 to figure out what full symbol table entries need to be read in. */
38
39
40 #include "defs.h"
41 #include "symtab.h"
42 #include "bfd.h"
43 #include "symfile.h"
44 #include "objfiles.h"
45 #include "demangle.h"
46
47 /* Accumulate the minimal symbols for each objfile in bunches of BUNCH_SIZE.
48 At the end, copy them all into one newly allocated location on an objfile's
49 symbol obstack. */
50
51 #define BUNCH_SIZE 127
52
53 struct msym_bunch
54 {
55 struct msym_bunch *next;
56 struct minimal_symbol contents[BUNCH_SIZE];
57 };
58
59 /* Bunch currently being filled up.
60 The next field points to chain of filled bunches. */
61
62 static struct msym_bunch *msym_bunch;
63
64 /* Number of slots filled in current bunch. */
65
66 static int msym_bunch_index;
67
68 /* Total number of minimal symbols recorded so far for the objfile. */
69
70 static int msym_count;
71
72 /* Prototypes for local functions. */
73
74 static int
75 compare_minimal_symbols PARAMS ((const void *, const void *));
76
77 static int
78 compact_minimal_symbols PARAMS ((struct minimal_symbol *, int));
79
80 /* Look through all the current minimal symbol tables and find the first
81 minimal symbol that matches NAME. If OBJF is non-NULL, it specifies a
82 particular objfile and the search is limited to that objfile. Returns
83 a pointer to the minimal symbol that matches, or NULL if no match is found.
84
85 Note: One instance where there may be duplicate minimal symbols with
86 the same name is when the symbol tables for a shared library and the
87 symbol tables for an executable contain global symbols with the same
88 names (the dynamic linker deals with the duplication). */
89
90 struct minimal_symbol *
91 lookup_minimal_symbol (name, objf)
92 register const char *name;
93 struct objfile *objf;
94 {
95 struct objfile *objfile;
96 struct minimal_symbol *msymbol;
97 struct minimal_symbol *found_symbol = NULL;
98 struct minimal_symbol *found_file_symbol = NULL;
99 #ifdef IBM6000_TARGET
100 struct minimal_symbol *trampoline_symbol = NULL;
101 #endif
102
103 for (objfile = object_files;
104 objfile != NULL && found_symbol == NULL;
105 objfile = objfile -> next)
106 {
107 if (objf == NULL || objf == objfile)
108 {
109 for (msymbol = objfile -> msymbols;
110 msymbol != NULL && SYMBOL_NAME (msymbol) != NULL &&
111 found_symbol == NULL;
112 msymbol++)
113 {
114 if (SYMBOL_MATCHES_NAME (msymbol, name))
115 {
116 switch (MSYMBOL_TYPE (msymbol))
117 {
118 case mst_file_text:
119 case mst_file_data:
120 case mst_file_bss:
121 /* It is file-local. If we find more than one, just
122 return the latest one (the user can't expect
123 useful behavior in that case). */
124 found_file_symbol = msymbol;
125 break;
126
127 case mst_unknown:
128 #ifdef IBM6000_TARGET
129 /* I *think* all platforms using shared
130 libraries (and trampoline code) will suffer
131 this problem. Consider a case where there are
132 5 shared libraries, each referencing `foo'
133 with a trampoline entry. When someone wants
134 to put a breakpoint on `foo' and the only
135 info we have is minimal symbol vector, we
136 want to use the real `foo', rather than one
137 of those trampoline entries. MGO */
138
139 /* If a trampoline symbol is found, we prefer to
140 keep looking for the *real* symbol. If the
141 actual symbol not found, then we'll use the
142 trampoline entry. Sorry for the machine
143 dependent code here, but I hope this will
144 benefit other platforms as well. For
145 trampoline entries, we used mst_unknown
146 earlier. Perhaps we should define a
147 `mst_trampoline' type?? */
148
149 if (trampoline_symbol == NULL)
150 trampoline_symbol = msymbol;
151 break;
152 #else
153 /* FALLTHROUGH */
154 #endif
155 default:
156 found_symbol = msymbol;
157 break;
158 }
159 }
160 }
161 }
162 }
163 /* External symbols are best. */
164 if (found_symbol)
165 return found_symbol;
166
167 /* File-local symbols are next best. */
168 if (found_file_symbol)
169 return found_file_symbol;
170
171 /* Symbols for IBM shared library trampolines are next best. */
172 #ifdef IBM6000_TARGET
173 if (trampoline_symbol)
174 return trampoline_symbol;
175 #endif
176
177 return NULL;
178 }
179
180
181 /* Search through the minimal symbol table for each objfile and find the
182 symbol whose address is the largest address that is still less than or
183 equal to PC. Returns a pointer to the minimal symbol if such a symbol
184 is found, or NULL if PC is not in a suitable range. Note that we need
185 to look through ALL the minimal symbol tables before deciding on the
186 symbol that comes closest to the specified PC. */
187
188 struct minimal_symbol *
189 lookup_minimal_symbol_by_pc (pc)
190 register CORE_ADDR pc;
191 {
192 register int lo;
193 register int hi;
194 register int new;
195 register struct objfile *objfile;
196 register struct minimal_symbol *msymbol;
197 register struct minimal_symbol *best_symbol = NULL;
198
199 for (objfile = object_files;
200 objfile != NULL;
201 objfile = objfile -> next)
202 {
203 /* If this objfile has a minimal symbol table, go search it using
204 a binary search. Note that a minimal symbol table always consists
205 of at least two symbols, a "real" symbol and the terminating
206 "null symbol". If there are no real symbols, then there is no
207 minimal symbol table at all. */
208
209 if ((msymbol = objfile -> msymbols) != NULL)
210 {
211 lo = 0;
212 hi = objfile -> minimal_symbol_count - 1;
213
214 /* This code assumes that the minimal symbols are sorted by
215 ascending address values. If the pc value is greater than or
216 equal to the first symbol's address, then some symbol in this
217 minimal symbol table is a suitable candidate for being the
218 "best" symbol. This includes the last real symbol, for cases
219 where the pc value is larger than any address in this vector.
220
221 By iterating until the address associated with the current
222 hi index (the endpoint of the test interval) is less than
223 or equal to the desired pc value, we accomplish two things:
224 (1) the case where the pc value is larger than any minimal
225 symbol address is trivially solved, (2) the address associated
226 with the hi index is always the one we want when the interation
227 terminates. In essence, we are iterating the test interval
228 down until the pc value is pushed out of it from the high end.
229
230 Warning: this code is trickier than it would appear at first. */
231
232 /* Should also requires that pc is <= end of objfile. FIXME! */
233 if (pc >= SYMBOL_VALUE_ADDRESS (&msymbol[lo]))
234 {
235 while (SYMBOL_VALUE_ADDRESS (&msymbol[hi]) > pc)
236 {
237 /* pc is still strictly less than highest address */
238 /* Note "new" will always be >= lo */
239 new = (lo + hi) / 2;
240 if ((SYMBOL_VALUE_ADDRESS (&msymbol[new]) >= pc) ||
241 (lo == new))
242 {
243 hi = new;
244 }
245 else
246 {
247 lo = new;
248 }
249 }
250 /* The minimal symbol indexed by hi now is the best one in this
251 objfile's minimal symbol table. See if it is the best one
252 overall. */
253
254 if ((best_symbol == NULL) ||
255 (SYMBOL_VALUE_ADDRESS (best_symbol) <
256 SYMBOL_VALUE_ADDRESS (&msymbol[hi])))
257 {
258 best_symbol = &msymbol[hi];
259 }
260 }
261 }
262 }
263 return (best_symbol);
264 }
265
266 /* Prepare to start collecting minimal symbols. Note that presetting
267 msym_bunch_index to BUNCH_SIZE causes the first call to save a minimal
268 symbol to allocate the memory for the first bunch. */
269
270 void
271 init_minimal_symbol_collection ()
272 {
273 msym_count = 0;
274 msym_bunch = NULL;
275 msym_bunch_index = BUNCH_SIZE;
276 }
277
278 void
279 prim_record_minimal_symbol (name, address, ms_type)
280 const char *name;
281 CORE_ADDR address;
282 enum minimal_symbol_type ms_type;
283 {
284 register struct msym_bunch *new;
285 register struct minimal_symbol *msymbol;
286
287 if (msym_bunch_index == BUNCH_SIZE)
288 {
289 new = (struct msym_bunch *) xmalloc (sizeof (struct msym_bunch));
290 msym_bunch_index = 0;
291 new -> next = msym_bunch;
292 msym_bunch = new;
293 }
294 msymbol = &msym_bunch -> contents[msym_bunch_index];
295 SYMBOL_NAME (msymbol) = (char *) name;
296 SYMBOL_INIT_LANGUAGE_SPECIFIC (msymbol, language_unknown);
297 SYMBOL_VALUE_ADDRESS (msymbol) = address;
298 SYMBOL_SECTION (msymbol) = -1;
299 MSYMBOL_TYPE (msymbol) = ms_type;
300 /* FIXME: This info, if it remains, needs its own field. */
301 MSYMBOL_INFO (msymbol) = NULL; /* FIXME! */
302 msym_bunch_index++;
303 msym_count++;
304 }
305
306 /* FIXME: Why don't we just combine this function with the one above
307 and pass it a NULL info pointer value if info is not needed? */
308
309 void
310 prim_record_minimal_symbol_and_info (name, address, ms_type, info, section)
311 const char *name;
312 CORE_ADDR address;
313 enum minimal_symbol_type ms_type;
314 char *info;
315 int section;
316 {
317 register struct msym_bunch *new;
318 register struct minimal_symbol *msymbol;
319
320 if (msym_bunch_index == BUNCH_SIZE)
321 {
322 new = (struct msym_bunch *) xmalloc (sizeof (struct msym_bunch));
323 msym_bunch_index = 0;
324 new -> next = msym_bunch;
325 msym_bunch = new;
326 }
327 msymbol = &msym_bunch -> contents[msym_bunch_index];
328 SYMBOL_NAME (msymbol) = (char *) name;
329 SYMBOL_INIT_LANGUAGE_SPECIFIC (msymbol, language_unknown);
330 SYMBOL_VALUE_ADDRESS (msymbol) = address;
331 SYMBOL_SECTION (msymbol) = section;
332 MSYMBOL_TYPE (msymbol) = ms_type;
333 /* FIXME: This info, if it remains, needs its own field. */
334 MSYMBOL_INFO (msymbol) = info; /* FIXME! */
335 msym_bunch_index++;
336 msym_count++;
337 }
338
339 /* Compare two minimal symbols by address and return a signed result based
340 on unsigned comparisons, so that we sort into unsigned numeric order. */
341
342 static int
343 compare_minimal_symbols (fn1p, fn2p)
344 const PTR fn1p;
345 const PTR fn2p;
346 {
347 register const struct minimal_symbol *fn1;
348 register const struct minimal_symbol *fn2;
349
350 fn1 = (const struct minimal_symbol *) fn1p;
351 fn2 = (const struct minimal_symbol *) fn2p;
352
353 if (SYMBOL_VALUE_ADDRESS (fn1) < SYMBOL_VALUE_ADDRESS (fn2))
354 {
355 return (-1);
356 }
357 else if (SYMBOL_VALUE_ADDRESS (fn1) > SYMBOL_VALUE_ADDRESS (fn2))
358 {
359 return (1);
360 }
361 else
362 {
363 return (0);
364 }
365 }
366
367 /* Discard the currently collected minimal symbols, if any. If we wish
368 to save them for later use, we must have already copied them somewhere
369 else before calling this function.
370
371 FIXME: We could allocate the minimal symbol bunches on their own
372 obstack and then simply blow the obstack away when we are done with
373 it. Is it worth the extra trouble though? */
374
375 /* ARGSUSED */
376 void
377 discard_minimal_symbols (foo)
378 int foo;
379 {
380 register struct msym_bunch *next;
381
382 while (msym_bunch != NULL)
383 {
384 next = msym_bunch -> next;
385 free ((PTR)msym_bunch);
386 msym_bunch = next;
387 }
388 }
389
390 /* Compact duplicate entries out of a minimal symbol table by walking
391 through the table and compacting out entries with duplicate addresses
392 and matching names. Return the number of entries remaining.
393
394 On entry, the table resides between msymbol[0] and msymbol[mcount].
395 On exit, it resides between msymbol[0] and msymbol[result_count].
396
397 When files contain multiple sources of symbol information, it is
398 possible for the minimal symbol table to contain many duplicate entries.
399 As an example, SVR4 systems use ELF formatted object files, which
400 usually contain at least two different types of symbol tables (a
401 standard ELF one and a smaller dynamic linking table), as well as
402 DWARF debugging information for files compiled with -g.
403
404 Without compacting, the minimal symbol table for gdb itself contains
405 over a 1000 duplicates, about a third of the total table size. Aside
406 from the potential trap of not noticing that two successive entries
407 identify the same location, this duplication impacts the time required
408 to linearly scan the table, which is done in a number of places. So we
409 just do one linear scan here and toss out the duplicates.
410
411 Note that we are not concerned here about recovering the space that
412 is potentially freed up, because the strings themselves are allocated
413 on the symbol_obstack, and will get automatically freed when the symbol
414 table is freed. The caller can free up the unused minimal symbols at
415 the end of the compacted region if their allocation strategy allows it.
416
417 Also note we only go up to the next to last entry within the loop
418 and then copy the last entry explicitly after the loop terminates.
419
420 Since the different sources of information for each symbol may
421 have different levels of "completeness", we may have duplicates
422 that have one entry with type "mst_unknown" and the other with a
423 known type. So if the one we are leaving alone has type mst_unknown,
424 overwrite its type with the type from the one we are compacting out. */
425
426 static int
427 compact_minimal_symbols (msymbol, mcount)
428 struct minimal_symbol *msymbol;
429 int mcount;
430 {
431 struct minimal_symbol *copyfrom;
432 struct minimal_symbol *copyto;
433
434 if (mcount > 0)
435 {
436 copyfrom = copyto = msymbol;
437 while (copyfrom < msymbol + mcount - 1)
438 {
439 if (SYMBOL_VALUE_ADDRESS (copyfrom) ==
440 SYMBOL_VALUE_ADDRESS ((copyfrom + 1)) &&
441 (STREQ (SYMBOL_NAME (copyfrom), SYMBOL_NAME ((copyfrom + 1)))))
442 {
443 if (MSYMBOL_TYPE((copyfrom + 1)) == mst_unknown)
444 {
445 MSYMBOL_TYPE ((copyfrom + 1)) = MSYMBOL_TYPE (copyfrom);
446 }
447 copyfrom++;
448 }
449 else
450 {
451 *copyto++ = *copyfrom++;
452 }
453 }
454 *copyto++ = *copyfrom++;
455 mcount = copyto - msymbol;
456 }
457 return (mcount);
458 }
459
460 /* Add the minimal symbols in the existing bunches to the objfile's official
461 minimal symbol table. In most cases there is no minimal symbol table yet
462 for this objfile, and the existing bunches are used to create one. Once
463 in a while (for shared libraries for example), we add symbols (e.g. common
464 symbols) to an existing objfile.
465
466 Because of the way minimal symbols are collected, we generally have no way
467 of knowing what source language applies to any particular minimal symbol.
468 Specifically, we have no way of knowing if the minimal symbol comes from a
469 C++ compilation unit or not. So for the sake of supporting cached
470 demangled C++ names, we have no choice but to try and demangle each new one
471 that comes in. If the demangling succeeds, then we assume it is a C++
472 symbol and set the symbol's language and demangled name fields
473 appropriately. Note that in order to avoid unnecessary demanglings, and
474 allocating obstack space that subsequently can't be freed for the demangled
475 names, we mark all newly added symbols with language_auto. After
476 compaction of the minimal symbols, we go back and scan the entire minimal
477 symbol table looking for these new symbols. For each new symbol we attempt
478 to demangle it, and if successful, record it as a language_cplus symbol
479 and cache the demangled form on the symbol obstack. Symbols which don't
480 demangle are marked as language_unknown symbols, which inhibits future
481 attempts to demangle them if we later add more minimal symbols. */
482
483 void
484 install_minimal_symbols (objfile)
485 struct objfile *objfile;
486 {
487 register int bindex;
488 register int mcount;
489 register struct msym_bunch *bunch;
490 register struct minimal_symbol *msymbols;
491 int alloc_count;
492 register char leading_char;
493 char *demangled_name;
494
495 if (msym_count > 0)
496 {
497 /* Allocate enough space in the obstack, into which we will gather the
498 bunches of new and existing minimal symbols, sort them, and then
499 compact out the duplicate entries. Once we have a final table,
500 we will give back the excess space. */
501
502 alloc_count = msym_count + objfile->minimal_symbol_count + 1;
503 obstack_blank (&objfile->symbol_obstack,
504 alloc_count * sizeof (struct minimal_symbol));
505 msymbols = (struct minimal_symbol *)
506 obstack_base (&objfile->symbol_obstack);
507
508 /* Copy in the existing minimal symbols, if there are any. */
509
510 if (objfile->minimal_symbol_count)
511 memcpy ((char *)msymbols, (char *)objfile->msymbols,
512 objfile->minimal_symbol_count * sizeof (struct minimal_symbol));
513
514 /* Walk through the list of minimal symbol bunches, adding each symbol
515 to the new contiguous array of symbols. Note that we start with the
516 current, possibly partially filled bunch (thus we use the current
517 msym_bunch_index for the first bunch we copy over), and thereafter
518 each bunch is full. */
519
520 mcount = objfile->minimal_symbol_count;
521 leading_char = bfd_get_symbol_leading_char (objfile->obfd);
522
523 for (bunch = msym_bunch; bunch != NULL; bunch = bunch -> next)
524 {
525 for (bindex = 0; bindex < msym_bunch_index; bindex++, mcount++)
526 {
527 msymbols[mcount] = bunch -> contents[bindex];
528 SYMBOL_LANGUAGE (&msymbols[mcount]) = language_auto;
529 if (SYMBOL_NAME (&msymbols[mcount])[0] == leading_char)
530 {
531 SYMBOL_NAME(&msymbols[mcount])++;
532 }
533 }
534 msym_bunch_index = BUNCH_SIZE;
535 }
536
537 /* Sort the minimal symbols by address. */
538
539 qsort (msymbols, mcount, sizeof (struct minimal_symbol),
540 compare_minimal_symbols);
541
542 /* Compact out any duplicates, and free up whatever space we are
543 no longer using. */
544
545 mcount = compact_minimal_symbols (msymbols, mcount);
546
547 obstack_blank (&objfile->symbol_obstack,
548 (mcount + 1 - alloc_count) * sizeof (struct minimal_symbol));
549 msymbols = (struct minimal_symbol *)
550 obstack_finish (&objfile->symbol_obstack);
551
552 /* We also terminate the minimal symbol table with a "null symbol",
553 which is *not* included in the size of the table. This makes it
554 easier to find the end of the table when we are handed a pointer
555 to some symbol in the middle of it. Zero out the fields in the
556 "null symbol" allocated at the end of the array. Note that the
557 symbol count does *not* include this null symbol, which is why it
558 is indexed by mcount and not mcount-1. */
559
560 SYMBOL_NAME (&msymbols[mcount]) = NULL;
561 SYMBOL_VALUE_ADDRESS (&msymbols[mcount]) = 0;
562 MSYMBOL_INFO (&msymbols[mcount]) = NULL;
563 MSYMBOL_TYPE (&msymbols[mcount]) = mst_unknown;
564 SYMBOL_INIT_LANGUAGE_SPECIFIC (&msymbols[mcount], language_unknown);
565
566 /* Attach the minimal symbol table to the specified objfile.
567 The strings themselves are also located in the symbol_obstack
568 of this objfile. */
569
570 objfile -> minimal_symbol_count = mcount;
571 objfile -> msymbols = msymbols;
572
573 /* Now walk through all the minimal symbols, selecting the newly added
574 ones and attempting to cache their C++ demangled names. */
575
576 for ( ; mcount-- > 0 ; msymbols++)
577 {
578 SYMBOL_INIT_DEMANGLED_NAME (msymbols, &objfile->symbol_obstack);
579 }
580 }
581 }
582
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