Merge branch 'i2c/for-current' of git://git.kernel.org/pub/scm/linux/kernel/git/wsa...
[deliverable/linux.git] / include / linux / crush / crush.h
1 #ifndef CEPH_CRUSH_CRUSH_H
2 #define CEPH_CRUSH_CRUSH_H
3
4 #include <linux/types.h>
5
6 /*
7 * CRUSH is a pseudo-random data distribution algorithm that
8 * efficiently distributes input values (typically, data objects)
9 * across a heterogeneous, structured storage cluster.
10 *
11 * The algorithm was originally described in detail in this paper
12 * (although the algorithm has evolved somewhat since then):
13 *
14 * http://www.ssrc.ucsc.edu/Papers/weil-sc06.pdf
15 *
16 * LGPL2
17 */
18
19
20 #define CRUSH_MAGIC 0x00010000ul /* for detecting algorithm revisions */
21
22 #define CRUSH_MAX_DEPTH 10 /* max crush hierarchy depth */
23
24
25 #define CRUSH_ITEM_UNDEF 0x7ffffffe /* undefined result (internal use only) */
26 #define CRUSH_ITEM_NONE 0x7fffffff /* no result */
27
28 /*
29 * CRUSH uses user-defined "rules" to describe how inputs should be
30 * mapped to devices. A rule consists of sequence of steps to perform
31 * to generate the set of output devices.
32 */
33 struct crush_rule_step {
34 __u32 op;
35 __s32 arg1;
36 __s32 arg2;
37 };
38
39 /* step op codes */
40 enum {
41 CRUSH_RULE_NOOP = 0,
42 CRUSH_RULE_TAKE = 1, /* arg1 = value to start with */
43 CRUSH_RULE_CHOOSE_FIRSTN = 2, /* arg1 = num items to pick */
44 /* arg2 = type */
45 CRUSH_RULE_CHOOSE_INDEP = 3, /* same */
46 CRUSH_RULE_EMIT = 4, /* no args */
47 CRUSH_RULE_CHOOSELEAF_FIRSTN = 6,
48 CRUSH_RULE_CHOOSELEAF_INDEP = 7,
49
50 CRUSH_RULE_SET_CHOOSE_TRIES = 8, /* override choose_total_tries */
51 CRUSH_RULE_SET_CHOOSELEAF_TRIES = 9, /* override chooseleaf_descend_once */
52 CRUSH_RULE_SET_CHOOSE_LOCAL_TRIES = 10,
53 CRUSH_RULE_SET_CHOOSE_LOCAL_FALLBACK_TRIES = 11,
54 };
55
56 /*
57 * for specifying choose num (arg1) relative to the max parameter
58 * passed to do_rule
59 */
60 #define CRUSH_CHOOSE_N 0
61 #define CRUSH_CHOOSE_N_MINUS(x) (-(x))
62
63 /*
64 * The rule mask is used to describe what the rule is intended for.
65 * Given a ruleset and size of output set, we search through the
66 * rule list for a matching rule_mask.
67 */
68 struct crush_rule_mask {
69 __u8 ruleset;
70 __u8 type;
71 __u8 min_size;
72 __u8 max_size;
73 };
74
75 struct crush_rule {
76 __u32 len;
77 struct crush_rule_mask mask;
78 struct crush_rule_step steps[0];
79 };
80
81 #define crush_rule_size(len) (sizeof(struct crush_rule) + \
82 (len)*sizeof(struct crush_rule_step))
83
84
85
86 /*
87 * A bucket is a named container of other items (either devices or
88 * other buckets). Items within a bucket are chosen using one of a
89 * few different algorithms. The table summarizes how the speed of
90 * each option measures up against mapping stability when items are
91 * added or removed.
92 *
93 * Bucket Alg Speed Additions Removals
94 * ------------------------------------------------
95 * uniform O(1) poor poor
96 * list O(n) optimal poor
97 * tree O(log n) good good
98 * straw O(n) optimal optimal
99 */
100 enum {
101 CRUSH_BUCKET_UNIFORM = 1,
102 CRUSH_BUCKET_LIST = 2,
103 CRUSH_BUCKET_TREE = 3,
104 CRUSH_BUCKET_STRAW = 4
105 };
106 extern const char *crush_bucket_alg_name(int alg);
107
108 struct crush_bucket {
109 __s32 id; /* this'll be negative */
110 __u16 type; /* non-zero; type=0 is reserved for devices */
111 __u8 alg; /* one of CRUSH_BUCKET_* */
112 __u8 hash; /* which hash function to use, CRUSH_HASH_* */
113 __u32 weight; /* 16-bit fixed point */
114 __u32 size; /* num items */
115 __s32 *items;
116
117 /*
118 * cached random permutation: used for uniform bucket and for
119 * the linear search fallback for the other bucket types.
120 */
121 __u32 perm_x; /* @x for which *perm is defined */
122 __u32 perm_n; /* num elements of *perm that are permuted/defined */
123 __u32 *perm;
124 };
125
126 struct crush_bucket_uniform {
127 struct crush_bucket h;
128 __u32 item_weight; /* 16-bit fixed point; all items equally weighted */
129 };
130
131 struct crush_bucket_list {
132 struct crush_bucket h;
133 __u32 *item_weights; /* 16-bit fixed point */
134 __u32 *sum_weights; /* 16-bit fixed point. element i is sum
135 of weights 0..i, inclusive */
136 };
137
138 struct crush_bucket_tree {
139 struct crush_bucket h; /* note: h.size is _tree_ size, not number of
140 actual items */
141 __u8 num_nodes;
142 __u32 *node_weights;
143 };
144
145 struct crush_bucket_straw {
146 struct crush_bucket h;
147 __u32 *item_weights; /* 16-bit fixed point */
148 __u32 *straws; /* 16-bit fixed point */
149 };
150
151
152
153 /*
154 * CRUSH map includes all buckets, rules, etc.
155 */
156 struct crush_map {
157 struct crush_bucket **buckets;
158 struct crush_rule **rules;
159
160 __s32 max_buckets;
161 __u32 max_rules;
162 __s32 max_devices;
163
164 /* choose local retries before re-descent */
165 __u32 choose_local_tries;
166 /* choose local attempts using a fallback permutation before
167 * re-descent */
168 __u32 choose_local_fallback_tries;
169 /* choose attempts before giving up */
170 __u32 choose_total_tries;
171 /* attempt chooseleaf inner descent once for firstn mode; on
172 * reject retry outer descent. Note that this does *not*
173 * apply to a collision: in that case we will retry as we used
174 * to. */
175 __u32 chooseleaf_descend_once;
176 };
177
178
179 /* crush.c */
180 extern int crush_get_bucket_item_weight(const struct crush_bucket *b, int pos);
181 extern void crush_destroy_bucket_uniform(struct crush_bucket_uniform *b);
182 extern void crush_destroy_bucket_list(struct crush_bucket_list *b);
183 extern void crush_destroy_bucket_tree(struct crush_bucket_tree *b);
184 extern void crush_destroy_bucket_straw(struct crush_bucket_straw *b);
185 extern void crush_destroy_bucket(struct crush_bucket *b);
186 extern void crush_destroy_rule(struct crush_rule *r);
187 extern void crush_destroy(struct crush_map *map);
188
189 static inline int crush_calc_tree_node(int i)
190 {
191 return ((i+1) << 1)-1;
192 }
193
194 #endif
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