Pull trivial1 into release branch
[deliverable/linux.git] / include / linux / gameport.h
1 #ifndef _GAMEPORT_H
2 #define _GAMEPORT_H
3
4 /*
5 * Copyright (c) 1999-2002 Vojtech Pavlik
6 *
7 * This program is free software; you can redistribute it and/or modify it
8 * under the terms of the GNU General Public License version 2 as published by
9 * the Free Software Foundation.
10 */
11
12 #include <asm/io.h>
13 #include <linux/list.h>
14 #include <linux/mutex.h>
15 #include <linux/device.h>
16 #include <linux/timer.h>
17
18 struct gameport {
19
20 void *port_data; /* Private pointer for gameport drivers */
21 char name[32];
22 char phys[32];
23
24 int io;
25 int speed;
26 int fuzz;
27
28 void (*trigger)(struct gameport *);
29 unsigned char (*read)(struct gameport *);
30 int (*cooked_read)(struct gameport *, int *, int *);
31 int (*calibrate)(struct gameport *, int *, int *);
32 int (*open)(struct gameport *, int);
33 void (*close)(struct gameport *);
34
35 struct timer_list poll_timer;
36 unsigned int poll_interval; /* in msecs */
37 spinlock_t timer_lock;
38 unsigned int poll_cnt;
39 void (*poll_handler)(struct gameport *);
40
41 struct gameport *parent, *child;
42
43 struct gameport_driver *drv;
44 struct mutex drv_mutex; /* protects serio->drv so attributes can pin driver */
45
46 struct device dev;
47 unsigned int registered; /* port has been fully registered with driver core */
48
49 struct list_head node;
50 };
51 #define to_gameport_port(d) container_of(d, struct gameport, dev)
52
53 struct gameport_driver {
54
55 void *private;
56 char *description;
57
58 int (*connect)(struct gameport *, struct gameport_driver *drv);
59 int (*reconnect)(struct gameport *);
60 void (*disconnect)(struct gameport *);
61
62 struct device_driver driver;
63
64 unsigned int ignore;
65 };
66 #define to_gameport_driver(d) container_of(d, struct gameport_driver, driver)
67
68 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode);
69 void gameport_close(struct gameport *gameport);
70 void gameport_rescan(struct gameport *gameport);
71
72 #if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
73
74 void __gameport_register_port(struct gameport *gameport, struct module *owner);
75 static inline void gameport_register_port(struct gameport *gameport)
76 {
77 __gameport_register_port(gameport, THIS_MODULE);
78 }
79
80 void gameport_unregister_port(struct gameport *gameport);
81
82 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
83 __attribute__ ((format (printf, 2, 3)));
84
85 #else
86
87 static inline void gameport_register_port(struct gameport *gameport)
88 {
89 return;
90 }
91
92 static inline void gameport_unregister_port(struct gameport *gameport)
93 {
94 return;
95 }
96
97 static inline void gameport_set_phys(struct gameport *gameport,
98 const char *fmt, ...)
99 {
100 return;
101 }
102
103 #endif
104
105 static inline struct gameport *gameport_allocate_port(void)
106 {
107 struct gameport *gameport = kcalloc(1, sizeof(struct gameport), GFP_KERNEL);
108
109 return gameport;
110 }
111
112 static inline void gameport_free_port(struct gameport *gameport)
113 {
114 kfree(gameport);
115 }
116
117 static inline void gameport_set_name(struct gameport *gameport, const char *name)
118 {
119 strlcpy(gameport->name, name, sizeof(gameport->name));
120 }
121
122 /*
123 * Use the following functions to manipulate gameport's per-port
124 * driver-specific data.
125 */
126 static inline void *gameport_get_drvdata(struct gameport *gameport)
127 {
128 return dev_get_drvdata(&gameport->dev);
129 }
130
131 static inline void gameport_set_drvdata(struct gameport *gameport, void *data)
132 {
133 dev_set_drvdata(&gameport->dev, data);
134 }
135
136 /*
137 * Use the following functions to pin gameport's driver in process context
138 */
139 static inline int gameport_pin_driver(struct gameport *gameport)
140 {
141 return mutex_lock_interruptible(&gameport->drv_mutex);
142 }
143
144 static inline void gameport_unpin_driver(struct gameport *gameport)
145 {
146 mutex_unlock(&gameport->drv_mutex);
147 }
148
149 void __gameport_register_driver(struct gameport_driver *drv, struct module *owner);
150 static inline void gameport_register_driver(struct gameport_driver *drv)
151 {
152 __gameport_register_driver(drv, THIS_MODULE);
153 }
154
155 void gameport_unregister_driver(struct gameport_driver *drv);
156
157 #define GAMEPORT_MODE_DISABLED 0
158 #define GAMEPORT_MODE_RAW 1
159 #define GAMEPORT_MODE_COOKED 2
160
161 #define GAMEPORT_ID_VENDOR_ANALOG 0x0001
162 #define GAMEPORT_ID_VENDOR_MADCATZ 0x0002
163 #define GAMEPORT_ID_VENDOR_LOGITECH 0x0003
164 #define GAMEPORT_ID_VENDOR_CREATIVE 0x0004
165 #define GAMEPORT_ID_VENDOR_GENIUS 0x0005
166 #define GAMEPORT_ID_VENDOR_INTERACT 0x0006
167 #define GAMEPORT_ID_VENDOR_MICROSOFT 0x0007
168 #define GAMEPORT_ID_VENDOR_THRUSTMASTER 0x0008
169 #define GAMEPORT_ID_VENDOR_GRAVIS 0x0009
170 #define GAMEPORT_ID_VENDOR_GUILLEMOT 0x000a
171
172 static inline void gameport_trigger(struct gameport *gameport)
173 {
174 if (gameport->trigger)
175 gameport->trigger(gameport);
176 else
177 outb(0xff, gameport->io);
178 }
179
180 static inline unsigned char gameport_read(struct gameport *gameport)
181 {
182 if (gameport->read)
183 return gameport->read(gameport);
184 else
185 return inb(gameport->io);
186 }
187
188 static inline int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons)
189 {
190 if (gameport->cooked_read)
191 return gameport->cooked_read(gameport, axes, buttons);
192 else
193 return -1;
194 }
195
196 static inline int gameport_calibrate(struct gameport *gameport, int *axes, int *max)
197 {
198 if (gameport->calibrate)
199 return gameport->calibrate(gameport, axes, max);
200 else
201 return -1;
202 }
203
204 static inline int gameport_time(struct gameport *gameport, int time)
205 {
206 return (time * gameport->speed) / 1000;
207 }
208
209 static inline void gameport_set_poll_handler(struct gameport *gameport, void (*handler)(struct gameport *))
210 {
211 gameport->poll_handler = handler;
212 }
213
214 static inline void gameport_set_poll_interval(struct gameport *gameport, unsigned int msecs)
215 {
216 gameport->poll_interval = msecs;
217 }
218
219 void gameport_start_polling(struct gameport *gameport);
220 void gameport_stop_polling(struct gameport *gameport);
221
222 #endif
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