5 OUTPUT_FORMAT
="elf32-bigscore"
6 BIG_OUTPUT_FORMAT
="elf32-bigscore"
7 LITTLE_OUTPUT_FORMAT
="elf32-littlescore"
9 GROUP
="-lm -lc -lglsim -lgcc -lstdc++"
11 TEXT_START_ADDR
=0x00000000
13 NONPAGED_TEXT_START_ADDR
=0x0400000
14 SHLIB_TEXT_START_ADDR
=0x5ffe0000
16 _gp = ALIGN(16) + 0x3ff0;
19 OTHER_BSS_START_SYMBOLS
='_bss_start__ = . + ALIGN(4);'
20 OTHER_BSS_END_SYMBOLS
='_bss_end__ = . ; __bss_end__ = . ; __end__ = . ;'
21 DATA_START_SYMBOLS
='_fdata = . ;'
22 SDATA_START_SYMBOLS
='_sdata_begin = . ;'
24 _bss_start = ALIGN(4) ;
26 # This sets the stack to the top of the simulator memory (2^19 bytes).
29 SCORE_NAME
=${EMULATION_NAME}
30 if [ "${SCORE_NAME}" = "score3_elf" ] ; then
34 if [ "${SCORE_NAME}" = "score7_elf" ] ; then
41 GENERATE_SHLIB_SCRIPT
=yes
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