bfd/
[deliverable/binutils-gdb.git] / ld / emultempl / mmo.em
1 # This shell script emits a C file. -*- C -*-
2 # Copyright 2001, 2002, 2003, 2004 Free Software Foundation, Inc.
3 #
4 # This file is part of GLD, the Gnu Linker.
5 #
6 # This program is free software; you can redistribute it and/or modify
7 # it under the terms of the GNU General Public License as published by
8 # the Free Software Foundation; either version 2 of the License, or
9 # (at your option) any later version.
10 #
11 # This program is distributed in the hope that it will be useful,
12 # but WITHOUT ANY WARRANTY; without even the implied warranty of
13 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 # GNU General Public License for more details.
15 #
16 # You should have received a copy of the GNU General Public License
17 # along with this program; if not, write to the Free Software
18 # Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston, MA 02110-1301, USA.
19 #
20
21 # This file is sourced from elf32.em and mmo.em, used to define
22 # linker MMIX-specifics common to ELF and MMO.
23
24 cat >>e${EMULATION_NAME}.c <<EOF
25 /* Need to have this define before mmix-elfnmmo, which includes
26 needrelax.em which uses this name for the before_allocation function,
27 normally defined in elf32.em. */
28 #define gldmmo_before_allocation before_allocation_default
29 EOF
30
31 . ${srcdir}/emultempl/mmix-elfnmmo.em
32
33 cat >>e${EMULATION_NAME}.c <<EOF
34
35 /* Place an orphan section. We use this to put random SEC_CODE or
36 SEC_READONLY sections right after MMO_TEXT_SECTION_NAME. Much borrowed
37 from elf32.em. */
38
39 static bfd_boolean
40 mmo_place_orphan (lang_input_statement_type *file, asection *s)
41 {
42 static struct orphan_save hold_text =
43 {
44 MMO_TEXT_SECTION_NAME,
45 SEC_HAS_CONTENTS | SEC_ALLOC | SEC_LOAD | SEC_READONLY | SEC_CODE,
46 0, 0, 0, 0
47 };
48 struct orphan_save *place;
49 const char *secname;
50 lang_output_section_statement_type *after;
51 lang_output_section_statement_type *os;
52
53 /* We have nothing to say for anything other than a final link. */
54 if (link_info.relocatable
55 || (s->flags & (SEC_EXCLUDE | SEC_LOAD)) != SEC_LOAD)
56 return FALSE;
57
58 /* Only care for sections we're going to load. */
59 secname = s->name;
60 os = lang_output_section_find (secname);
61
62 /* We have an output section by this name. Place the section inside it
63 (regardless of whether the linker script lists it as input). */
64 if (os != NULL)
65 {
66 lang_add_section (&os->children, s, os, file);
67 return TRUE;
68 }
69
70 /* If this section does not have .text-type section flags or there's no
71 MMO_TEXT_SECTION_NAME, we don't have anything to say. */
72 if ((s->flags & (SEC_CODE | SEC_READONLY)) == 0)
73 return FALSE;
74
75 if (hold_text.os == NULL)
76 hold_text.os = lang_output_section_find (hold_text.name);
77
78 place = &hold_text;
79 if (hold_text.os != NULL)
80 after = hold_text.os;
81 else
82 after = &lang_output_section_statement.head->output_section_statement;
83
84 /* If there's an output section by this name, we'll use it, regardless
85 of section flags, in contrast to what's done in elf32.em. */
86 os = lang_insert_orphan (file, s, secname, after, place, NULL, NULL);
87
88 /* We need an output section for .text as a root, so if there was none
89 (might happen with a peculiar linker script such as in "map
90 addresses", map-address.exp), we grab the output section created
91 above. */
92 if (hold_text.os == NULL)
93 hold_text.os = os;
94
95 return TRUE;
96 }
97
98 /* Remove the spurious settings of SEC_RELOC that make it to the output at
99 link time. We are as confused as elflink.h:elf_bfd_final_link, and
100 paper over the bug similarly. */
101
102 static void
103 mmo_wipe_sec_reloc_flag (bfd *abfd, asection *sec, void *ptr ATTRIBUTE_UNUSED)
104 {
105 bfd_set_section_flags (abfd, sec,
106 bfd_get_section_flags (abfd, sec) & ~SEC_RELOC);
107 }
108
109 /* Iterate with bfd_map_over_sections over mmo_wipe_sec_reloc_flag... */
110
111 static void
112 mmo_finish (void)
113 {
114 bfd_map_over_sections (output_bfd, mmo_wipe_sec_reloc_flag, NULL);
115 finish_default ();
116 }
117 \f
118 /* To get on-demand global register allocation right, we need to parse the
119 relocs, like what happens when linking to ELF. It needs to be done
120 before all input sections are supposed to be present. When linking to
121 ELF, it's done when reading symbols. When linking to mmo, we do it
122 when all input files are seen, which is equivalent. */
123
124 static void
125 mmo_after_open (void)
126 {
127 /* When there's a mismatch between the output format and the emulation
128 (using weird combinations like "-m mmo --oformat elf64-mmix" for
129 example), we'd count relocs twice because they'd also be counted
130 along the usual route for ELF-only linking, which would lead to an
131 internal accounting error. */
132 if (bfd_get_flavour (output_bfd) != bfd_target_elf_flavour)
133 {
134 LANG_FOR_EACH_INPUT_STATEMENT (is)
135 {
136 if (bfd_get_flavour (is->the_bfd) == bfd_target_elf_flavour
137 && !_bfd_mmix_check_all_relocs (is->the_bfd, &link_info))
138 einfo ("%X%P: Internal problems scanning %B after opening it",
139 is->the_bfd);
140 }
141 }
142 }
143 EOF
144
145 LDEMUL_PLACE_ORPHAN=mmo_place_orphan
146 LDEMUL_FINISH=mmo_finish
147 LDEMUL_AFTER_OPEN=mmo_after_open
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