[ALSA] PCI168 snd-azt3328 Linux driver: another huge update
[deliverable/linux.git] / sound / pci / azt3328.h
1 #ifndef __SOUND_AZT3328_H
2 #define __SOUND_AZT3328_H
3
4 /* "PU" == "power-up value", as tested on PCI168 PCI rev. 10 */
5
6 /*** main I/O area port indices ***/
7 /* (only 0x70 of 0x80 bytes saved/restored by Windows driver) */
8 #define AZF_IO_SIZE_CODEC 0x80
9 #define AZF_IO_SIZE_CODEC_PM 0x70
10
11 /* the driver initialisation suggests a layout of 4 main areas:
12 * from 0x00 (playback), from 0x20 (recording) and from 0x40 (maybe MPU401??).
13 * And another area from 0x60 to 0x6f (DirectX timer, IRQ management,
14 * power management etc.???). */
15
16 /** playback area **/
17 #define IDX_IO_PLAY_FLAGS 0x00 /* PU:0x0000 */
18 /* able to reactivate output after output muting due to 8/16bit
19 * output change, just like 0x0002.
20 * 0x0001 is the only bit that's able to start the DMA counter */
21 #define DMA_RESUME 0x0001 /* paused if cleared ? */
22 /* 0x0002 *temporarily* set during DMA stopping. hmm
23 * both 0x0002 and 0x0004 set in playback setup. */
24 /* able to reactivate output after output muting due to 8/16bit
25 * output change, just like 0x0001. */
26 #define DMA_PLAY_SOMETHING1 0x0002 /* \ alternated (toggled) */
27 /* 0x0004: NOT able to reactivate output */
28 #define DMA_PLAY_SOMETHING2 0x0004 /* / bits */
29 #define SOMETHING_ALMOST_ALWAYS_SET 0x0008 /* ???; can be modified */
30 #define DMA_EPILOGUE_SOMETHING 0x0010
31 #define DMA_SOMETHING_ELSE 0x0020 /* ??? */
32 #define SOMETHING_UNMODIFIABLE 0xffc0 /* unused ? not modifiable */
33 #define IDX_IO_PLAY_IRQTYPE 0x02 /* PU:0x0001 */
34 /* write back to flags in case flags are set, in order to ACK IRQ in handler
35 * (bit 1 of port 0x64 indicates interrupt for one of these three types)
36 * sometimes in this case it just writes 0xffff to globally ACK all IRQs
37 * settings written are not reflected when reading back, though.
38 * seems to be IRQ, too (frequently used: port |= 0x07 !), but who knows ? */
39 #define IRQ_PLAY_SOMETHING 0x0001 /* something & ACK */
40 #define IRQ_FINISHED_PLAYBUF_1 0x0002 /* 1st dmabuf finished & ACK */
41 #define IRQ_FINISHED_PLAYBUF_2 0x0004 /* 2nd dmabuf finished & ACK */
42 #define IRQMASK_SOME_STATUS_1 0x0008 /* \ related bits */
43 #define IRQMASK_SOME_STATUS_2 0x0010 /* / (checked together in loop) */
44 #define IRQMASK_UNMODIFIABLE 0xffe0 /* unused ? not modifiable */
45 #define IDX_IO_PLAY_DMA_START_1 0x04 /* start address of 1st DMA play area, PU:0x00000000 */
46 #define IDX_IO_PLAY_DMA_START_2 0x08 /* start address of 2nd DMA play area, PU:0x00000000 */
47 #define IDX_IO_PLAY_DMA_LEN_1 0x0c /* length of 1st DMA play area, PU:0x0000 */
48 #define IDX_IO_PLAY_DMA_LEN_2 0x0e /* length of 2nd DMA play area, PU:0x0000 */
49 #define IDX_IO_PLAY_DMA_CURRPOS 0x10 /* current DMA position, PU:0x00000000 */
50 #define IDX_IO_PLAY_DMA_CURROFS 0x14 /* offset within current DMA play area, PU:0x0000 */
51 #define IDX_IO_PLAY_SOUNDFORMAT 0x16 /* PU:0x0010 */
52 /* all unspecified bits can't be modified */
53 #define SOUNDFORMAT_FREQUENCY_MASK 0x000f
54 #define SOUNDFORMAT_XTAL1 0x00
55 #define SOUNDFORMAT_XTAL2 0x01
56 /* all _SUSPECTED_ values are not used by Windows drivers, so we don't
57 * have any hard facts, only rough measurements.
58 * All we know is that the crystal used on the board has 24.576MHz,
59 * like many soundcards (which results in the frequencies below when
60 * using certain divider values selected by the values below) */
61 #define SOUNDFORMAT_FREQ_SUSPECTED_4000 0x0c | SOUNDFORMAT_XTAL1
62 #define SOUNDFORMAT_FREQ_SUSPECTED_4800 0x0a | SOUNDFORMAT_XTAL1
63 #define SOUNDFORMAT_FREQ_5510 0x0c | SOUNDFORMAT_XTAL2
64 #define SOUNDFORMAT_FREQ_6620 0x0a | SOUNDFORMAT_XTAL2
65 #define SOUNDFORMAT_FREQ_8000 0x00 | SOUNDFORMAT_XTAL1 /* also 0x0e | SOUNDFORMAT_XTAL1? */
66 #define SOUNDFORMAT_FREQ_9600 0x08 | SOUNDFORMAT_XTAL1
67 #define SOUNDFORMAT_FREQ_11025 0x00 | SOUNDFORMAT_XTAL2 /* also 0x0e | SOUNDFORMAT_XTAL2? */
68 #define SOUNDFORMAT_FREQ_SUSPECTED_13240 0x08 | SOUNDFORMAT_XTAL2 /* seems to be 6620 *2 */
69 #define SOUNDFORMAT_FREQ_16000 0x02 | SOUNDFORMAT_XTAL1
70 #define SOUNDFORMAT_FREQ_22050 0x02 | SOUNDFORMAT_XTAL2
71 #define SOUNDFORMAT_FREQ_32000 0x04 | SOUNDFORMAT_XTAL1
72 #define SOUNDFORMAT_FREQ_44100 0x04 | SOUNDFORMAT_XTAL2
73 #define SOUNDFORMAT_FREQ_48000 0x06 | SOUNDFORMAT_XTAL1
74 #define SOUNDFORMAT_FREQ_SUSPECTED_66200 0x06 | SOUNDFORMAT_XTAL2 /* 66200 (13240 * 5); 64000 may have been nicer :-\ */
75 #define SOUNDFORMAT_FLAG_16BIT 0x0010
76 #define SOUNDFORMAT_FLAG_2CHANNELS 0x0020
77
78 /* define frequency helpers, for maximum value safety */
79 enum {
80 #define AZF_FREQ(rate) AZF_FREQ_##rate = rate
81 AZF_FREQ(4000),
82 AZF_FREQ(4800),
83 AZF_FREQ(5512),
84 AZF_FREQ(6620),
85 AZF_FREQ(8000),
86 AZF_FREQ(9600),
87 AZF_FREQ(11025),
88 AZF_FREQ(13240),
89 AZF_FREQ(16000),
90 AZF_FREQ(22050),
91 AZF_FREQ(32000),
92 AZF_FREQ(44100),
93 AZF_FREQ(48000),
94 AZF_FREQ(66200),
95 #undef AZF_FREQ
96 } AZF_FREQUENCIES;
97
98 /** recording area (see also: playback bit flag definitions) **/
99 #define IDX_IO_REC_FLAGS 0x20 /* ??, PU:0x0000 */
100 #define IDX_IO_REC_IRQTYPE 0x22 /* ??, PU:0x0000 */
101 #define IRQ_REC_SOMETHING 0x0001 /* something & ACK */
102 #define IRQ_FINISHED_RECBUF_1 0x0002 /* 1st dmabuf finished & ACK */
103 #define IRQ_FINISHED_RECBUF_2 0x0004 /* 2nd dmabuf finished & ACK */
104 /* hmm, maybe these are just the corresponding *recording* flags ?
105 * but OTOH they are most likely at port 0x22 instead */
106 #define IRQMASK_SOME_STATUS_1 0x0008 /* \ related bits */
107 #define IRQMASK_SOME_STATUS_2 0x0010 /* / (checked together in loop) */
108 #define IDX_IO_REC_DMA_START_1 0x24 /* PU:0x00000000 */
109 #define IDX_IO_REC_DMA_START_2 0x28 /* PU:0x00000000 */
110 #define IDX_IO_REC_DMA_LEN_1 0x2c /* PU:0x0000 */
111 #define IDX_IO_REC_DMA_LEN_2 0x2e /* PU:0x0000 */
112 #define IDX_IO_REC_DMA_CURRPOS 0x30 /* PU:0x00000000 */
113 #define IDX_IO_REC_DMA_CURROFS 0x34 /* PU:0x00000000 */
114 #define IDX_IO_REC_SOUNDFORMAT 0x36 /* PU:0x0000 */
115
116 /** hmm, what is this I/O area for? MPU401?? or external DAC via I2S?? (after playback, recording, ???, timer) **/
117 #define IDX_IO_SOMETHING_FLAGS 0x40 /* gets set to 0x34 just like port 0x0 and 0x20 on card init, PU:0x0000 */
118 /* general */
119 #define IDX_IO_42H 0x42 /* PU:0x0001 */
120
121 /** DirectX timer, main interrupt area (FIXME: and something else?) **/
122 #define IDX_IO_TIMER_VALUE 0x60 /* found this timer area by pure luck :-) */
123 /* timer countdown value; triggers IRQ when timer is finished */
124 #define TIMER_VALUE_MASK 0x000fffffUL
125 /* activate timer countdown */
126 #define TIMER_COUNTDOWN_ENABLE 0x01000000UL
127 /* trigger timer IRQ on zero transition */
128 #define TIMER_IRQ_ENABLE 0x02000000UL
129 /* being set in IRQ handler in case port 0x00 (hmm, not port 0x64!?!?)
130 * had 0x0020 set upon IRQ handler */
131 #define TIMER_IRQ_ACK 0x04000000UL
132 #define IDX_IO_IRQSTATUS 0x64
133 /* some IRQ bit in here might also be used to signal a power-management timer
134 * timeout, to request shutdown of the chip (e.g. AD1815JS has such a thing).
135 * Some OPL3 hardware (e.g. in LM4560) has some special timer hardware which
136 * can trigger an OPL3 timer IRQ, so maybe there's such a thing as well... */
137
138 #define IRQ_PLAYBACK 0x0001
139 #define IRQ_RECORDING 0x0002
140 #define IRQ_UNKNOWN1 0x0004 /* most probably I2S port */
141 #define IRQ_GAMEPORT 0x0008 /* Interrupt of Digital(ly) Enhanced Game Port */
142 #define IRQ_MPU401 0x0010
143 #define IRQ_TIMER 0x0020 /* DirectX timer */
144 #define IRQ_UNKNOWN2 0x0040 /* probably unused, or possibly I2S port? */
145 #define IRQ_UNKNOWN3 0x0080 /* probably unused, or possibly I2S port? */
146 #define IDX_IO_66H 0x66 /* writing 0xffff returns 0x0000 */
147 /* this is set to e.g. 0x3ff or 0x300, and writable;
148 * maybe some buffer limit, but I couldn't find out more, PU:0x00ff: */
149 #define IDX_IO_SOME_VALUE 0x68
150 #define IO_68_RANDOM_TOGGLE1 0x0100 /* toggles randomly */
151 #define IO_68_RANDOM_TOGGLE2 0x0200 /* toggles randomly */
152 /* umm, nope, behaviour of these bits changes depending on what we wrote
153 * to 0x6b!! */
154
155 /* this WORD can be set to have bits 0x0028 activated (FIXME: correct??);
156 * actually inhibits PCM playback!!! maybe power management??: */
157 #define IDX_IO_6AH 0x6A
158 /* bit 5: enabling this will activate permanent counting of bytes 2/3
159 * at gameport I/O (0xb402/3) (equal values each) and cause
160 * gameport legacy I/O at 0x0200 to be _DISABLED_!
161 * Is this Digital Enhanced Game Port Enable??? Or maybe it's Testmode
162 * for Enhanced Digital Gameport (see 4D Wave DX card): */
163 #define IO_6A_SOMETHING1_GAMEPORT 0x0020
164 /* bit 8; sure, this _pauses_ playback (later resumes at same spot!),
165 * but what the heck is this really about??: */
166 #define IO_6A_PAUSE_PLAYBACK_BIT8 0x0100
167 /* bit 9; sure, this _pauses_ playback (later resumes at same spot!),
168 * but what the heck is this really about??: */
169 #define IO_6A_PAUSE_PLAYBACK_BIT9 0x0200
170 /* BIT8 and BIT9 are _NOT_ able to affect OPL3 MIDI playback,
171 * thus it suggests influence on PCM only!!
172 * However OTOH there seems to be no bit anywhere around here
173 * which is able to disable OPL3... */
174 /* bit 10: enabling this actually changes values at legacy gameport
175 * I/O address (0x200); is this enabling of the Digital Enhanced Game Port???
176 * Or maybe this simply switches off the NE558 circuit, since enabling this
177 * still lets us evaluate button states, but not axis states */
178 #define IO_6A_SOMETHING2_GAMEPORT 0x0400
179 /* writing 0x0300: causes quite some crackling during
180 * PC activity such as switching windows (PCI traffic??
181 * --> FIFO/timing settings???) */
182 /* writing 0x0100 plus/or 0x0200 inhibits playback */
183 /* since the Windows .INF file has Flag_Enable_JoyStick and
184 * Flag_Enable_SB_DOS_Emulation directly together, it stands to reason
185 * that some other bit in this same register might be responsible
186 * for SB DOS Emulation activation (note that the file did NOT define
187 * a switch for OPL3!) */
188 #define IDX_IO_6CH 0x6C /* unknown; fully read-writable */
189 #define IDX_IO_6EH 0x6E
190 /* writing 0xffff returns 0x83fe (or 0x03fe only).
191 * writing 0x83 (and only 0x83!!) to 0x6f will cause 0x6c to switch
192 * from 0000 to ffff. */
193
194 /* further I/O indices not saved/restored and not readable after writing,
195 * so probably not used */
196
197
198 /*** Gameport area port indices ***/
199 /* (only 0x06 of 0x08 bytes saved/restored by Windows driver) */
200 #define AZF_IO_SIZE_GAME 0x08
201 #define AZF_IO_SIZE_GAME_PM 0x06
202
203 enum {
204 AZF_GAME_LEGACY_IO_PORT = 0x200
205 } AZF_GAME_CONFIGS;
206
207 #define IDX_GAME_LEGACY_COMPATIBLE 0x00
208 /* in some operation mode, writing anything to this port
209 * triggers an interrupt:
210 * yup, that's in case IDX_GAME_01H has one of the
211 * axis measurement bits enabled
212 * (and of course one needs to have GAME_HWCFG_IRQ_ENABLE, too) */
213
214 #define IDX_GAME_AXES_CONFIG 0x01
215 /* NOTE: layout of this register awfully similar (read: "identical??")
216 * to AD1815JS.pdf (p.29) */
217
218 /* enables axis 1 (X axis) measurement: */
219 #define GAME_AXES_ENABLE_1 0x01
220 /* enables axis 2 (Y axis) measurement: */
221 #define GAME_AXES_ENABLE_2 0x02
222 /* enables axis 3 (X axis) measurement: */
223 #define GAME_AXES_ENABLE_3 0x04
224 /* enables axis 4 (Y axis) measurement: */
225 #define GAME_AXES_ENABLE_4 0x08
226 /* selects the current axis to read the measured value of
227 * (at IDX_GAME_AXIS_VALUE):
228 * 00 = axis 1, 01 = axis 2, 10 = axis 3, 11 = axis 4: */
229 #define GAME_AXES_READ_MASK 0x30
230 /* enable to have the latch continuously accept ADC values
231 * (and continuously cause interrupts in case interrupts are enabled);
232 * AD1815JS.pdf says it's ~16ms interval there: */
233 #define GAME_AXES_LATCH_ENABLE 0x40
234 /* joystick data (measured axes) ready for reading: */
235 #define GAME_AXES_SAMPLING_READY 0x80
236
237 /* NOTE: other card specs (SiS960 and others!) state that the
238 * game position latches should be frozen when reading and be freed
239 * (== reset?) after reading!!!
240 * Freezing most likely means disabling 0x40 (GAME_AXES_LATCH_ENABLE),
241 * but how to free the value? */
242 /* An internet search for "gameport latch ADC" should provide some insight
243 * into how to program such a gameport system. */
244
245 /* writing 0xf0 to 01H once reset both counters to 0, in some special mode!?
246 * yup, in case 6AH 0x20 is not enabled
247 * (and 0x40 is sufficient, 0xf0 is not needed) */
248
249 #define IDX_GAME_AXIS_VALUE 0x02
250 /* R: value of currently configured axis (word value!);
251 * W: trigger axis measurement */
252
253 #define IDX_GAME_HWCONFIG 0x04
254 /* note: bits 4 to 7 are never set (== 0) when reading!
255 * --> reserved bits? */
256 /* enables IRQ notification upon axes measurement ready: */
257 #define GAME_HWCFG_IRQ_ENABLE 0x01
258 /* these bits choose a different frequency for the
259 * internal ADC counter increment.
260 * hmm, seems to be a combo of bits:
261 * 00 --> standard frequency
262 * 10 --> 1/2
263 * 01 --> 1/20
264 * 11 --> 1/200: */
265 #define GAME_HWCFG_ADC_COUNTER_FREQ_MASK 0x06
266
267 /* enable gameport legacy I/O address (0x200)
268 * I was unable to locate any configurability for a different address: */
269 #define GAME_HWCFG_LEGACY_ADDRESS_ENABLE 0x08
270
271 /*** MPU401 ***/
272 #define AZF_IO_SIZE_MPU 0x04
273 #define AZF_IO_SIZE_MPU_PM 0x04
274
275 /*** OPL3 synth ***/
276 #define AZF_IO_SIZE_OPL3 0x08
277 #define AZF_IO_SIZE_OPL3_PM 0x06
278 /* hmm, given that a standard OPL3 has 4 registers only,
279 * there might be some enhanced functionality lurking at the end
280 * (especially since register 0x04 has a "non-empty" value 0xfe) */
281
282 /*** mixer I/O area port indices ***/
283 /* (only 0x22 of 0x40 bytes saved/restored by Windows driver)
284 * UNFORTUNATELY azf3328 is NOT truly AC97 compliant: see main file intro */
285 #define AZF_IO_SIZE_MIXER 0x40
286 #define AZF_IO_SIZE_MIXER_PM 0x22
287
288 #define MIXER_VOLUME_RIGHT_MASK 0x001f
289 #define MIXER_VOLUME_LEFT_MASK 0x1f00
290 #define MIXER_MUTE_MASK 0x8000
291 #define IDX_MIXER_RESET 0x00 /* does NOT seem to have AC97 ID bits */
292 #define IDX_MIXER_PLAY_MASTER 0x02
293 #define IDX_MIXER_MODEMOUT 0x04
294 #define IDX_MIXER_BASSTREBLE 0x06
295 #define MIXER_BASSTREBLE_TREBLE_VOLUME_MASK 0x000e
296 #define MIXER_BASSTREBLE_BASS_VOLUME_MASK 0x0e00
297 #define IDX_MIXER_PCBEEP 0x08
298 #define IDX_MIXER_MODEMIN 0x0a
299 #define IDX_MIXER_MIC 0x0c
300 #define MIXER_MIC_MICGAIN_20DB_ENHANCEMENT_MASK 0x0040
301 #define IDX_MIXER_LINEIN 0x0e
302 #define IDX_MIXER_CDAUDIO 0x10
303 #define IDX_MIXER_VIDEO 0x12
304 #define IDX_MIXER_AUX 0x14
305 #define IDX_MIXER_WAVEOUT 0x16
306 #define IDX_MIXER_FMSYNTH 0x18
307 #define IDX_MIXER_REC_SELECT 0x1a
308 #define MIXER_REC_SELECT_MIC 0x00
309 #define MIXER_REC_SELECT_CD 0x01
310 #define MIXER_REC_SELECT_VIDEO 0x02
311 #define MIXER_REC_SELECT_AUX 0x03
312 #define MIXER_REC_SELECT_LINEIN 0x04
313 #define MIXER_REC_SELECT_MIXSTEREO 0x05
314 #define MIXER_REC_SELECT_MIXMONO 0x06
315 #define MIXER_REC_SELECT_MONOIN 0x07
316 #define IDX_MIXER_REC_VOLUME 0x1c
317 #define IDX_MIXER_ADVCTL1 0x1e
318 /* unlisted bits are unmodifiable */
319 #define MIXER_ADVCTL1_3DWIDTH_MASK 0x000e
320 #define MIXER_ADVCTL1_HIFI3D_MASK 0x0300 /* yup, this is missing the high bit that official AC97 contains, plus it doesn't have linear bit value range behaviour but instead acts weirdly (possibly we're dealing with two *different* 3D settings here??) */
321 #define IDX_MIXER_ADVCTL2 0x20 /* subset of AC97_GENERAL_PURPOSE reg! */
322 /* unlisted bits are unmodifiable */
323 #define MIXER_ADVCTL2_LPBK 0x0080 /* Loopback mode -- Win driver: "WaveOut3DBypass"? mutes WaveOut at LineOut */
324 #define MIXER_ADVCTL2_MS 0x0100 /* Mic Select 0=Mic1, 1=Mic2 -- Win driver: "ModemOutSelect"?? */
325 #define MIXER_ADVCTL2_MIX 0x0200 /* Mono output select 0=Mix, 1=Mic; Win driver: "MonoSelectSource"?? */
326 #define MIXER_ADVCTL2_3D 0x2000 /* 3D Enhancement 1=on */
327 #define MIXER_ADVCTL2_POP 0x8000 /* Pcm Out Path, 0=pre 3D, 1=post 3D */
328
329 #define IDX_MIXER_SOMETHING30H 0x30 /* used, but unknown??? */
330
331 /* driver internal flags */
332 #define SET_CHAN_LEFT 1
333 #define SET_CHAN_RIGHT 2
334
335 #endif /* __SOUND_AZT3328_H */
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