+ return TRUE;
+}
+
+void
+bfd_sprintf_vma (bfd *abfd, char *buf, bfd_vma value)
+{
+ if (bfd_get_flavour (abfd) == bfd_target_elf_flavour)
+ get_elf_backend_data (abfd)->elf_backend_sprintf_vma (abfd, buf, value);
+ else
+ sprintf_vma (buf, value);
+}
+
+void
+bfd_fprintf_vma (bfd *abfd, void *stream, bfd_vma value)
+{
+ if (bfd_get_flavour (abfd) == bfd_target_elf_flavour)
+ get_elf_backend_data (abfd)->elf_backend_fprintf_vma (abfd, stream, value);
+ else
+ fprintf_vma ((FILE *) stream, value);
+}
+
+/*
+FUNCTION
+ bfd_alt_mach_code
+
+SYNOPSIS
+ bfd_boolean bfd_alt_mach_code (bfd *abfd, int alternative);
+
+DESCRIPTION
+
+ When more than one machine code number is available for the
+ same machine type, this function can be used to switch between
+ the preferred one (alternative == 0) and any others. Currently,
+ only ELF supports this feature, with up to two alternate
+ machine codes.
+*/
+
+bfd_boolean
+bfd_alt_mach_code (bfd *abfd, int alternative)
+{
+ if (bfd_get_flavour (abfd) == bfd_target_elf_flavour)
+ {
+ int code;
+
+ switch (alternative)
+ {
+ case 0:
+ code = get_elf_backend_data (abfd)->elf_machine_code;
+ break;
+
+ case 1:
+ code = get_elf_backend_data (abfd)->elf_machine_alt1;
+ if (code == 0)
+ return FALSE;
+ break;
+
+ case 2:
+ code = get_elf_backend_data (abfd)->elf_machine_alt2;
+ if (code == 0)
+ return FALSE;
+ break;
+
+ default:
+ return FALSE;
+ }
+
+ elf_elfheader (abfd)->e_machine = code;
+
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+/*
+CODE_FRAGMENT
+
+.struct bfd_preserve
+.{
+. void *marker;
+. void *tdata;
+. flagword flags;
+. const struct bfd_arch_info *arch_info;
+. struct bfd_section *sections;
+. struct bfd_section *section_last;
+. unsigned int section_count;
+. struct bfd_hash_table section_htab;
+.};
+.
+*/
+
+/*
+FUNCTION
+ bfd_preserve_save
+
+SYNOPSIS
+ bfd_boolean bfd_preserve_save (bfd *, struct bfd_preserve *);
+
+DESCRIPTION
+ When testing an object for compatibility with a particular
+ target back-end, the back-end object_p function needs to set
+ up certain fields in the bfd on successfully recognizing the
+ object. This typically happens in a piecemeal fashion, with
+ failures possible at many points. On failure, the bfd is
+ supposed to be restored to its initial state, which is
+ virtually impossible. However, restoring a subset of the bfd
+ state works in practice. This function stores the subset and
+ reinitializes the bfd.
+
+*/
+
+bfd_boolean
+bfd_preserve_save (bfd *abfd, struct bfd_preserve *preserve)
+{
+ preserve->tdata = abfd->tdata.any;
+ preserve->arch_info = abfd->arch_info;
+ preserve->flags = abfd->flags;
+ preserve->sections = abfd->sections;
+ preserve->section_last = abfd->section_last;
+ preserve->section_count = abfd->section_count;
+ preserve->section_htab = abfd->section_htab;
+
+ if (! bfd_hash_table_init (&abfd->section_htab, bfd_section_hash_newfunc))
+ return FALSE;
+
+ abfd->tdata.any = NULL;
+ abfd->arch_info = &bfd_default_arch_struct;
+ abfd->flags &= BFD_IN_MEMORY;
+ abfd->sections = NULL;
+ abfd->section_last = NULL;
+ abfd->section_count = 0;
+
+ return TRUE;
+}
+
+/*
+FUNCTION
+ bfd_preserve_restore
+
+SYNOPSIS
+ void bfd_preserve_restore (bfd *, struct bfd_preserve *);
+
+DESCRIPTION
+ This function restores bfd state saved by bfd_preserve_save.
+ If MARKER is non-NULL in struct bfd_preserve then that block
+ and all subsequently bfd_alloc'd memory is freed.
+
+*/
+
+void
+bfd_preserve_restore (bfd *abfd, struct bfd_preserve *preserve)
+{
+ bfd_hash_table_free (&abfd->section_htab);
+
+ abfd->tdata.any = preserve->tdata;
+ abfd->arch_info = preserve->arch_info;
+ abfd->flags = preserve->flags;
+ abfd->section_htab = preserve->section_htab;
+ abfd->sections = preserve->sections;
+ abfd->section_last = preserve->section_last;
+ abfd->section_count = preserve->section_count;
+
+ /* bfd_release frees all memory more recently bfd_alloc'd than
+ its arg, as well as its arg. */
+ if (preserve->marker != NULL)
+ {
+ bfd_release (abfd, preserve->marker);
+ preserve->marker = NULL;
+ }
+}
+
+/*
+FUNCTION
+ bfd_preserve_finish
+
+SYNOPSIS
+ void bfd_preserve_finish (bfd *, struct bfd_preserve *);
+
+DESCRIPTION
+ This function should be called when the bfd state saved by
+ bfd_preserve_save is no longer needed. ie. when the back-end
+ object_p function returns with success.
+
+*/
+
+void
+bfd_preserve_finish (bfd *abfd ATTRIBUTE_UNUSED, struct bfd_preserve *preserve)
+{
+ /* It would be nice to be able to free more memory here, eg. old
+ tdata, but that's not possible since these blocks are sitting
+ inside bfd_alloc'd memory. The section hash is on a separate
+ objalloc. */
+ bfd_hash_table_free (&preserve->section_htab);