- /* Insert the predefined symbols into the symbol table. We use symbol_create
- rather than symbol_new so that these symbols don't end up in the object
- files' symbol table. Note that the values of the predefined symbols include
- some upper bits that distinguish the type of the symbol (register, bitnum,
- condition code, etc) and these bits must be masked away before actually
- inserting the values into the instruction stream. For registers we put
- these bits in the symbol table since we use them later and there is no
- question that they aren't part of the register number. For constants we
- can't do that since the constant can be any value, so they are masked off
- before putting them into the symbol table. */
+ /* Insert the predefined symbols into the symbol table. We use
+ symbol_create rather than symbol_new so that these symbols don't
+ end up in the object files' symbol table. Note that the values
+ of the predefined symbols include some upper bits that
+ distinguish the type of the symbol (register, bitnum, condition
+ code, etc) and these bits must be masked away before actually
+ inserting the values into the instruction stream. For registers
+ we put these bits in the symbol table since we use them later and
+ there is no question that they aren't part of the register
+ number. For constants we can't do that since the constant can be
+ any value, so they are masked off before putting them into the
+ symbol table. */