-
- frag_wane (frag_now);
- frag_new (0);
- oldc = frchain_now->frch_obstack.chunk_size;
- frchain_now->frch_obstack.chunk_size = 2 * nchars + SIZEOF_STRUCT_FRAG;
- if (frchain_now->frch_obstack.chunk_size > 0)
- while ((n = obstack_room (&frchain_now->frch_obstack)) < nchars
- && (unsigned long) frchain_now->frch_obstack.chunk_size > nchars)
- {
- frag_wane (frag_now);
- frag_new (0);
- }
- frchain_now->frch_obstack.chunk_size = oldc;
+ long newc;
+
+ /* Try to allocate a bit more than needed right now. But don't do
+ this if we would waste too much memory. Especially necessary
+ for extremely big (like 2GB initialized) frags. */
+ if (nchars < 0x10000)
+ newc = 2 * nchars;
+ else
+ newc = nchars + 0x10000;
+ newc += SIZEOF_STRUCT_FRAG;
+
+ /* Check for possible overflow. */
+ if (newc < 0)
+ as_fatal (_("can't extend frag %u chars"), nchars);
+
+ /* Force to allocate at least NEWC bytes, but not less than the
+ default. */
+ oldc = obstack_chunk_size (&frchain_now->frch_obstack);
+ if (newc > oldc)
+ obstack_chunk_size (&frchain_now->frch_obstack) = newc;
+
+ while (obstack_room (&frchain_now->frch_obstack) < nchars)
+ {
+ /* Not enough room in this frag. Close it and start a new one.
+ This must be done in a loop because the created frag may not
+ be big enough if the current obstack chunk is used. */
+ frag_wane (frag_now);
+ frag_new (0);
+ }
+
+ /* Restore the old chunk size. */
+ obstack_chunk_size (&frchain_now->frch_obstack) = oldc;