+ /* If we found a frame-relative symbol then it was certainly within
+ some function associated with a frame. If we can't find the frame,
+ something has gone wrong. */
+ gdb_assert (framefunc != NULL);
+
+ if (SYMBOL_LOCATION_BATON (framefunc) == NULL)
+ *start = NULL;
+ else if (SYMBOL_COMPUTED_OPS (framefunc) == &dwarf2_loclist_funcs)