+/* Set the output sections and output offsets for section SECTP in
+ ABFD. The relocation code in BFD will read these offsets, so we
+ need to be sure they're initialized. We map each section to itself,
+ with no offset; this means that SECTP->vma will be honored. */
+
+static void
+symfile_dummy_outputs (bfd *abfd, asection *sectp, void *dummy)
+{
+ sectp->output_section = sectp;
+ sectp->output_offset = 0;
+}
+
+/* Relocate the contents of a debug section SECTP in ABFD. The
+ contents are stored in BUF if it is non-NULL, or returned in a
+ malloc'd buffer otherwise.
+
+ For some platforms and debug info formats, shared libraries contain
+ relocations against the debug sections (particularly for DWARF-2;
+ one affected platform is PowerPC GNU/Linux, although it depends on
+ the version of the linker in use). Also, ELF object files naturally
+ have unresolved relocations for their debug sections. We need to apply
+ the relocations in order to get the locations of symbols correct. */
+
+bfd_byte *
+symfile_relocate_debug_section (bfd *abfd, asection *sectp, bfd_byte *buf)
+{
+ /* We're only interested in debugging sections with relocation
+ information. */
+ if ((sectp->flags & SEC_RELOC) == 0)
+ return NULL;
+ if ((sectp->flags & SEC_DEBUGGING) == 0)
+ return NULL;
+
+ /* We will handle section offsets properly elsewhere, so relocate as if
+ all sections begin at 0. */
+ bfd_map_over_sections (abfd, symfile_dummy_outputs, NULL);
+
+ return bfd_simple_get_relocated_section_contents (abfd, sectp, buf, NULL);
+}