+ if (method)
+ {
+ if (staticp != NULL)
+ *staticp = oload_method_static (method, fns_ptr, oload_champ);
+ if (TYPE_FN_FIELD_VIRTUAL_P (fns_ptr, oload_champ))
+ *valp = value_virtual_fn_field (&temp, fns_ptr, oload_champ,
+ basetype, boffset);
+ else
+ *valp = value_fn_field (&temp, fns_ptr, oload_champ,
+ basetype, boffset);
+ }
+ else
+ {
+ *symp = oload_syms[oload_champ];
+ }
+
+ if (objp)
+ {
+ if (TYPE_CODE (value_type (temp)) != TYPE_CODE_PTR
+ && (TYPE_CODE (value_type (*objp)) == TYPE_CODE_PTR
+ || TYPE_CODE (value_type (*objp)) == TYPE_CODE_REF))
+ {
+ temp = value_addr (temp);
+ }
+ *objp = temp;
+ }
+ if (old_cleanups != NULL)
+ do_cleanups (old_cleanups);
+
+ switch (match_quality)
+ {
+ case INCOMPATIBLE:
+ return 100;
+ case NON_STANDARD:
+ return 10;
+ default: /* STANDARD */
+ return 0;
+ }
+}
+
+/* Find the best overload match, searching for FUNC_NAME in namespaces
+ contained in QUALIFIED_NAME until it either finds a good match or
+ runs out of namespaces. It stores the overloaded functions in
+ *OLOAD_SYMS, and the badness vector in *OLOAD_CHAMP_BV. The
+ calling function is responsible for freeing *OLOAD_SYMS and
+ *OLOAD_CHAMP_BV. */
+
+static int
+find_oload_champ_namespace (struct type **arg_types, int nargs,
+ const char *func_name,
+ const char *qualified_name,
+ struct symbol ***oload_syms,
+ struct badness_vector **oload_champ_bv)
+{
+ int oload_champ;
+
+ find_oload_champ_namespace_loop (arg_types, nargs,
+ func_name,
+ qualified_name, 0,
+ oload_syms, oload_champ_bv,
+ &oload_champ);
+
+ return oload_champ;
+}
+
+/* Helper function for find_oload_champ_namespace; NAMESPACE_LEN is
+ how deep we've looked for namespaces, and the champ is stored in
+ OLOAD_CHAMP. The return value is 1 if the champ is a good one, 0
+ if it isn't.
+
+ It is the caller's responsibility to free *OLOAD_SYMS and
+ *OLOAD_CHAMP_BV. */
+
+static int
+find_oload_champ_namespace_loop (struct type **arg_types, int nargs,
+ const char *func_name,
+ const char *qualified_name,
+ int namespace_len,
+ struct symbol ***oload_syms,
+ struct badness_vector **oload_champ_bv,
+ int *oload_champ)
+{
+ int next_namespace_len = namespace_len;
+ int searched_deeper = 0;
+ int num_fns = 0;
+ struct cleanup *old_cleanups;
+ int new_oload_champ;
+ struct symbol **new_oload_syms;
+ struct badness_vector *new_oload_champ_bv;
+ char *new_namespace;
+
+ if (next_namespace_len != 0)
+ {
+ gdb_assert (qualified_name[next_namespace_len] == ':');
+ next_namespace_len += 2;
+ }
+ next_namespace_len +=
+ cp_find_first_component (qualified_name + next_namespace_len);
+
+ /* Initialize these to values that can safely be xfree'd. */
+ *oload_syms = NULL;
+ *oload_champ_bv = NULL;
+
+ /* First, see if we have a deeper namespace we can search in.
+ If we get a good match there, use it. */
+
+ if (qualified_name[next_namespace_len] == ':')
+ {
+ searched_deeper = 1;
+
+ if (find_oload_champ_namespace_loop (arg_types, nargs,
+ func_name, qualified_name,
+ next_namespace_len,
+ oload_syms, oload_champ_bv,
+ oload_champ))
+ {
+ return 1;
+ }
+ };
+
+ /* If we reach here, either we're in the deepest namespace or we
+ didn't find a good match in a deeper namespace. But, in the
+ latter case, we still have a bad match in a deeper namespace;
+ note that we might not find any match at all in the current
+ namespace. (There's always a match in the deepest namespace,
+ because this overload mechanism only gets called if there's a
+ function symbol to start off with.) */
+
+ old_cleanups = make_cleanup (xfree, *oload_syms);
+ old_cleanups = make_cleanup (xfree, *oload_champ_bv);
+ new_namespace = alloca (namespace_len + 1);
+ strncpy (new_namespace, qualified_name, namespace_len);
+ new_namespace[namespace_len] = '\0';
+ new_oload_syms = make_symbol_overload_list (func_name,
+ new_namespace);
+ while (new_oload_syms[num_fns])
+ ++num_fns;
+
+ new_oload_champ = find_oload_champ (arg_types, nargs, 0, num_fns,
+ NULL, new_oload_syms,
+ &new_oload_champ_bv);
+
+ /* Case 1: We found a good match. Free earlier matches (if any),
+ and return it. Case 2: We didn't find a good match, but we're
+ not the deepest function. Then go with the bad match that the
+ deeper function found. Case 3: We found a bad match, and we're
+ the deepest function. Then return what we found, even though
+ it's a bad match. */
+
+ if (new_oload_champ != -1
+ && classify_oload_match (new_oload_champ_bv, nargs, 0) == STANDARD)
+ {
+ *oload_syms = new_oload_syms;
+ *oload_champ = new_oload_champ;
+ *oload_champ_bv = new_oload_champ_bv;
+ do_cleanups (old_cleanups);
+ return 1;
+ }
+ else if (searched_deeper)
+ {
+ xfree (new_oload_syms);
+ xfree (new_oload_champ_bv);
+ discard_cleanups (old_cleanups);
+ return 0;
+ }
+ else
+ {
+ gdb_assert (new_oload_champ != -1);
+ *oload_syms = new_oload_syms;
+ *oload_champ = new_oload_champ;
+ *oload_champ_bv = new_oload_champ_bv;
+ discard_cleanups (old_cleanups);
+ return 0;
+ }
+}
+
+/* Look for a function to take NARGS args of types ARG_TYPES. Find
+ the best match from among the overloaded methods or functions
+ (depending on METHOD) given by FNS_PTR or OLOAD_SYMS, respectively.
+ The number of methods/functions in the list is given by NUM_FNS.
+ Return the index of the best match; store an indication of the
+ quality of the match in OLOAD_CHAMP_BV.
+
+ It is the caller's responsibility to free *OLOAD_CHAMP_BV. */
+
+static int
+find_oload_champ (struct type **arg_types, int nargs, int method,
+ int num_fns, struct fn_field *fns_ptr,
+ struct symbol **oload_syms,
+ struct badness_vector **oload_champ_bv)
+{
+ int ix;
+ /* A measure of how good an overloaded instance is. */
+ struct badness_vector *bv;
+ /* Index of best overloaded function. */
+ int oload_champ = -1;
+ /* Current ambiguity state for overload resolution. */
+ int oload_ambiguous = 0;
+ /* 0 => no ambiguity, 1 => two good funcs, 2 => incomparable funcs. */
+
+ *oload_champ_bv = NULL;
+
+ /* Consider each candidate in turn. */