+// This symbol is being overridden by another symbol whose version is
+// VERSION. Update the VERSION_ field accordingly.
+
+inline void
+Symbol::override_version(const char* version)
+{
+ if (version == NULL)
+ {
+ // This is the case where this symbol is NAME/VERSION, and the
+ // version was not marked as hidden. That makes it the default
+ // version, so we create NAME/NULL. Later we see another symbol
+ // NAME/NULL, and that symbol is overriding this one. In this
+ // case, since NAME/VERSION is the default, we make NAME/NULL
+ // override NAME/VERSION as well. They are already the same
+ // Symbol structure. Setting the VERSION_ field to NULL ensures
+ // that it will be output with the correct, empty, version.
+ this->version_ = version;
+ }
+ else
+ {
+ // This is the case where this symbol is NAME/VERSION_ONE, and
+ // now we see NAME/VERSION_TWO, and NAME/VERSION_TWO is
+ // overriding NAME. If VERSION_ONE and VERSION_TWO are
+ // different, then this can only happen when VERSION_ONE is NULL
+ // and VERSION_TWO is not hidden.
+ gold_assert(this->version_ == version || this->version_ == NULL);
+ this->version_ = version;
+ }
+}
+
+// This symbol is being overidden by another symbol whose visibility
+// is VISIBILITY. Updated the VISIBILITY_ field accordingly.
+
+inline void
+Symbol::override_visibility(elfcpp::STV visibility)
+{
+ // The rule for combining visibility is that we always choose the
+ // most constrained visibility. In order of increasing constraint,
+ // visibility goes PROTECTED, HIDDEN, INTERNAL. This is the reverse
+ // of the numeric values, so the effect is that we always want the
+ // smallest non-zero value.
+ if (visibility != elfcpp::STV_DEFAULT)
+ {
+ if (this->visibility_ == elfcpp::STV_DEFAULT)
+ this->visibility_ = visibility;
+ else if (this->visibility_ > visibility)
+ this->visibility_ = visibility;
+ }
+}
+