+ /* The filename the application opened the BFD with. */
+ CONST char *filename;
+
+ /* A pointer to the target jump table. */
+ struct bfd_target *xvec;
+
+ /* To avoid dragging too many header files into every file that
+ includes `<<bfd.h>>', IOSTREAM has been declared as a "char
+ *", and MTIME as a "long". Their correct types, to which they
+ are cast when used, are "FILE *" and "time_t". The iostream
+ is the result of an fopen on the filename. */
+ char *iostream;
+
+ /* Is the file being cached */
+
+ boolean cacheable;
+
+ /* Marks whether there was a default target specified when the
+ BFD was opened. This is used to select what matching algorithm
+ to use to chose the back end. */
+
+ boolean target_defaulted;
+
+ /* The caching routines use these to maintain a
+ least-recently-used list of BFDs */
+
+ struct _bfd *lru_prev, *lru_next;
+
+ /* When a file is closed by the caching routines, BFD retains
+ state information on the file here:
+ */
+
+ file_ptr where;
+
+ /* and here:*/
+
+ boolean opened_once;
+
+ /* Set if we have a locally maintained mtime value, rather than
+ getting it from the file each time: */
+
+ boolean mtime_set;
+
+ /* File modified time, if mtime_set is true: */
+
+ long mtime;
+
+ /* Reserved for an unimplemented file locking extension.*/
+
+ int ifd;
+
+ /* The format which belongs to the BFD.*/
+
+ bfd_format format;
+
+ /* The direction the BFD was opened with*/
+
+ enum bfd_direction {no_direction = 0,
+ read_direction = 1,
+ write_direction = 2,
+ both_direction = 3} direction;
+
+ /* Format_specific flags*/
+
+ flagword flags;
+
+ /* Currently my_archive is tested before adding origin to
+ anything. I believe that this can become always an add of
+ origin, with origin set to 0 for non archive files. */
+
+ file_ptr origin;
+
+ /* Remember when output has begun, to stop strange things
+ happening. */
+ boolean output_has_begun;
+
+ /* Pointer to linked list of sections*/
+ struct sec *sections;
+
+ /* The number of sections */
+ unsigned int section_count;
+
+ /* Stuff only useful for object files:
+ The start address. */
+ bfd_vma start_address;
+
+ /* Used for input and output*/
+ unsigned int symcount;
+
+ /* Symbol table for output BFD*/
+ struct symbol_cache_entry **outsymbols;
+
+ /* Pointer to structure which contains architecture information*/
+ struct bfd_arch_info *arch_info;
+
+ /* Stuff only useful for archives:*/
+ PTR arelt_data;
+ struct _bfd *my_archive;
+ struct _bfd *next;
+ struct _bfd *archive_head;
+ boolean has_armap;
+
+ /* Used by the back end to hold private data. */
+
+ union
+ {
+ struct aout_data_struct *aout_data;
+ struct artdata *aout_ar_data;
+ struct _oasys_data *oasys_obj_data;
+ struct _oasys_ar_data *oasys_ar_data;
+ struct coff_tdata *coff_obj_data;
+ struct ieee_data_struct *ieee_data;
+ struct ieee_ar_data_struct *ieee_ar_data;
+ struct srec_data_struct *srec_data;
+ struct tekhex_data_struct *tekhex_data;
+ struct elf_obj_tdata *elf_obj_data;
+ struct bout_data_struct *bout_data;
+ struct sun_core_struct *sun_core_data;
+ struct trad_core_struct *trad_core_data;
+ struct hppa_data_struct *hppa_data;
+ struct hppa_core_struct *hppa_core_data;
+ PTR any;
+ } tdata;
+
+ /* Used by the application to hold private data*/
+ PTR usrdata;
+
+ /* Where all the allocated stuff under this BFD goes */
+ struct obstack memory;
+
+ /* Is this really needed in addition to usrdata? */
+ asymbol **ld_symbols;