+ void *stream;
+ void *application_data;
+
+ /* Target description. We could replace this with a pointer to the bfd,
+ but that would require one. There currently isn't any such requirement
+ so to avoid introducing one we record these explicitly. */
+ /* The bfd_flavour. This can be bfd_target_unknown_flavour. */
+ enum bfd_flavour flavour;
+ /* The bfd_arch value. */
+ enum bfd_architecture arch;
+ /* The bfd_mach value. */
+ unsigned long mach;
+ /* Endianness (for bi-endian cpus). Mono-endian cpus can ignore this. */
+ enum bfd_endian endian;
+ /* Endianness of code, for mixed-endian situations such as ARM BE8. */
+ enum bfd_endian endian_code;
+
+ /* Some targets need information about the current section to accurately
+ display insns. If this is NULL, the target disassembler function
+ will have to make its best guess. */
+ asection *section;
+
+ /* An array of pointers to symbols either at the location being disassembled
+ or at the start of the function being disassembled. The array is sorted
+ so that the first symbol is intended to be the one used. The others are
+ present for any misc. purposes. This is not set reliably, but if it is
+ not NULL, it is correct. */
+ asymbol **symbols;
+ /* Number of symbols in array. */
+ int num_symbols;
+
+ /* Symbol table provided for targets that want to look at it. This is
+ used on Arm to find mapping symbols and determine Arm/Thumb code. */
+ asymbol **symtab;
+ int symtab_pos;
+ int symtab_size;
+
+ /* For use by the disassembler.
+ The top 16 bits are reserved for public use (and are documented here).
+ The bottom 16 bits are for the internal use of the disassembler. */
+ unsigned long flags;
+ /* Set if the disassembler has determined that there are one or more
+ relocations associated with the instruction being disassembled. */
+#define INSN_HAS_RELOC (1u << 31)
+ /* Set if the user has requested the disassembly of data as well as code. */
+#define DISASSEMBLE_DATA (1u << 30)
+ /* Set if the user has specifically set the machine type encoded in the
+ mach field of this structure. */
+#define USER_SPECIFIED_MACHINE_TYPE (1u << 29)
+ /* Set if the user has requested wide output. */
+#define WIDE_OUTPUT (1u << 28)
+
+ /* Use internally by the target specific disassembly code. */
+ void *private_data;
+
+ /* Function used to get bytes to disassemble. MEMADDR is the
+ address of the stuff to be disassembled, MYADDR is the address to
+ put the bytes in, and LENGTH is the number of bytes to read.
+ INFO is a pointer to this struct.
+ Returns an errno value or 0 for success. */
+ int (*read_memory_func)
+ (bfd_vma memaddr, bfd_byte *myaddr, unsigned int length,
+ struct disassemble_info *dinfo);
+
+ /* Function which should be called if we get an error that we can't
+ recover from. STATUS is the errno value from read_memory_func and
+ MEMADDR is the address that we were trying to read. INFO is a
+ pointer to this struct. */
+ void (*memory_error_func)
+ (int status, bfd_vma memaddr, struct disassemble_info *dinfo);
+
+ /* Function called to print ADDR. */
+ void (*print_address_func)
+ (bfd_vma addr, struct disassemble_info *dinfo);
+
+ /* Function called to determine if there is a symbol at the given ADDR.
+ If there is, the function returns 1, otherwise it returns 0.
+ This is used by ports which support an overlay manager where
+ the overlay number is held in the top part of an address. In
+ some circumstances we want to include the overlay number in the
+ address, (normally because there is a symbol associated with
+ that address), but sometimes we want to mask out the overlay bits. */
+ int (* symbol_at_address_func)
+ (bfd_vma addr, struct disassemble_info *dinfo);
+
+ /* Function called to check if a SYMBOL is can be displayed to the user.
+ This is used by some ports that want to hide special symbols when
+ displaying debugging outout. */
+ bfd_boolean (* symbol_is_valid)
+ (asymbol *, struct disassemble_info *dinfo);
+
+ /* These are for buffer_read_memory. */
+ bfd_byte *buffer;
+ bfd_vma buffer_vma;
+ size_t buffer_length;
+
+ /* This variable may be set by the instruction decoder. It suggests
+ the number of bytes objdump should display on a single line. If
+ the instruction decoder sets this, it should always set it to
+ the same value in order to get reasonable looking output. */
+ int bytes_per_line;
+
+ /* The next two variables control the way objdump displays the raw data. */
+ /* For example, if bytes_per_line is 8 and bytes_per_chunk is 4, the */
+ /* output will look like this:
+ 00: 00000000 00000000
+ with the chunks displayed according to "display_endian". */
+ int bytes_per_chunk;
+ enum bfd_endian display_endian;
+
+ /* Number of octets per incremented target address
+ Normally one, but some DSPs have byte sizes of 16 or 32 bits. */
+ unsigned int octets_per_byte;
+
+ /* The number of zeroes we want to see at the end of a section before we
+ start skipping them. */
+ unsigned int skip_zeroes;
+
+ /* The number of zeroes to skip at the end of a section. If the number
+ of zeroes at the end is between SKIP_ZEROES_AT_END and SKIP_ZEROES,
+ they will be disassembled. If there are fewer than
+ SKIP_ZEROES_AT_END, they will be skipped. This is a heuristic
+ attempt to avoid disassembling zeroes inserted by section
+ alignment. */
+ unsigned int skip_zeroes_at_end;
+
+ /* Whether the disassembler always needs the relocations. */
+ bfd_boolean disassembler_needs_relocs;
+
+ /* Results from instruction decoders. Not all decoders yet support
+ this information. This info is set each time an instruction is
+ decoded, and is only valid for the last such instruction.
+
+ To determine whether this decoder supports this information, set
+ insn_info_valid to 0, decode an instruction, then check it. */
+
+ char insn_info_valid; /* Branch info has been set. */
+ char branch_delay_insns; /* How many sequential insn's will run before
+ a branch takes effect. (0 = normal) */
+ char data_size; /* Size of data reference in insn, in bytes */
+ enum dis_insn_type insn_type; /* Type of instruction */
+ bfd_vma target; /* Target address of branch or dref, if known;
+ zero if unknown. */
+ bfd_vma target2; /* Second target address for dref2 */
+
+ /* Command line options specific to the target disassembler. */
+ const char *disassembler_options;
+
+ /* If non-zero then try not disassemble beyond this address, even if
+ there are values left in the buffer. This address is the address
+ of the nearest symbol forwards from the start of the disassembly,
+ and it is assumed that it lies on the boundary between instructions.
+ If an instruction spans this address then this is an error in the
+ file being disassembled. */
+ bfd_vma stop_vma;
+
+ /* The end range of the current range being disassembled. This is required
+ in order to notify the disassembler when it's currently handling a
+ different range than it was before. This prevent unsafe optimizations when
+ disassembling such as the way mapping symbols are found on AArch64. */
+ bfd_vma stop_offset;
+