+ if (avma > bvma)
+ return 1;
+ else if (avma < bvma)
+ return -1;
+
+ return 0;
+}
+
+static void
+gld${EMULATION_NAME}_after_allocation (void)
+{
+ if (!link_info.relocatable)
+ {
+ /* Build a sorted list of input text sections, then use that to process
+ the unwind table index. */
+ unsigned int list_size = 10;
+ asection **sec_list = (asection **)
+ xmalloc (list_size * sizeof (asection *));
+ unsigned int sec_count = 0;
+
+ LANG_FOR_EACH_INPUT_STATEMENT (is)
+ {
+ bfd *abfd = is->the_bfd;
+ asection *sec;
+
+ if ((abfd->flags & (EXEC_P | DYNAMIC)) != 0)
+ continue;
+
+ for (sec = abfd->sections; sec != NULL; sec = sec->next)
+ {
+ asection *out_sec = sec->output_section;
+
+ if (out_sec
+ && elf_section_data (sec)
+ && elf_section_type (sec) == SHT_PROGBITS
+ && (elf_section_flags (sec) & SHF_EXECINSTR) != 0
+ && (sec->flags & SEC_EXCLUDE) == 0
+ && sec->sec_info_type != SEC_INFO_TYPE_JUST_SYMS
+ && out_sec != bfd_abs_section_ptr)
+ {
+ if (sec_count == list_size)
+ {
+ list_size *= 2;
+ sec_list = (asection **)
+ xrealloc (sec_list, list_size * sizeof (asection *));
+ }
+
+ sec_list[sec_count++] = sec;
+ }
+ }
+ }
+
+ qsort (sec_list, sec_count, sizeof (asection *), &compare_output_sec_vma);
+
+ if (elf32_arm_fix_exidx_coverage (sec_list, sec_count, &link_info,
+ merge_exidx_entries))
+ need_laying_out = 1;
+
+ free (sec_list);
+ }
+
+ /* bfd_elf32_discard_info just plays with debugging sections,
+ ie. doesn't affect any code, so we can delay resizing the
+ sections. It's likely we'll resize everything in the process of
+ adding stubs. */
+ if (bfd_elf_discard_info (link_info.output_bfd, & link_info))
+ need_laying_out = 1;
+
+ /* If generating a relocatable output file, then we don't
+ have to examine the relocs. */
+ if (stub_file != NULL && !link_info.relocatable)
+ {
+ int ret = elf32_arm_setup_section_lists (link_info.output_bfd, & link_info);
+
+ if (ret != 0)
+ {
+ if (ret < 0)
+ {
+ einfo ("%X%P: could not compute sections lists for stub generation: %E\n");
+ return;
+ }
+
+ lang_for_each_statement (build_section_lists);
+
+ /* Call into the BFD backend to do the real work. */
+ if (! elf32_arm_size_stubs (link_info.output_bfd,
+ stub_file->the_bfd,
+ & link_info,
+ group_size,
+ & elf32_arm_add_stub_section,
+ & gldarm_layout_sections_again))
+ {
+ einfo ("%X%P: cannot size stub section: %E\n");
+ return;
+ }
+ }
+ }
+
+ if (need_laying_out != -1)
+ gld${EMULATION_NAME}_map_segments (need_laying_out);
+}
+
+static void
+gld${EMULATION_NAME}_finish (void)
+{
+ struct bfd_link_hash_entry * h;