+static bfd_boolean
+check_for_scripts_dir (char *dir)
+{
+ char *buf;
+ struct stat s;
+ bfd_boolean res;
+
+ buf = concat (dir, "/ldscripts", (const char *) NULL);
+ res = stat (buf, &s) == 0 && S_ISDIR (s.st_mode);
+ free (buf);
+ return res;
+}
+
+/* Return the default directory for finding script files.
+ We look for the "ldscripts" directory in:
+
+ SCRIPTDIR (passed from Makefile)
+ (adjusted according to the current location of the binary)
+ SCRIPTDIR (passed from Makefile)
+ the dir where this program is (for using it from the build tree). */
+
+static char *
+find_scripts_dir (void)
+{
+ char *dir;
+
+ dir = make_relative_prefix (program_name, BINDIR, SCRIPTDIR);
+ if (dir)
+ {
+ if (check_for_scripts_dir (dir))
+ return dir;
+ free (dir);
+ }
+
+ dir = make_relative_prefix (program_name, TOOLBINDIR, SCRIPTDIR);
+ if (dir)
+ {
+ if (check_for_scripts_dir (dir))
+ return dir;
+ free (dir);
+ }
+
+ if (check_for_scripts_dir (SCRIPTDIR))
+ /* We've been installed normally. */
+ return SCRIPTDIR;
+
+ /* Look for "ldscripts" in the dir where our binary is. */
+ dir = make_relative_prefix (program_name, ".", ".");
+ if (dir)
+ {
+ if (check_for_scripts_dir (dir))
+ return dir;
+ free (dir);
+ }
+
+ return NULL;
+}
+
+/* If DEFAULT_ONLY is false, try to open NAME; if that fails, look for
+ it in directories specified with -L, then in the default script
+ directory, without and with EXTEND appended. If DEFAULT_ONLY is
+ true, the search is restricted to the default script location. */
+
+static FILE *
+ldfile_find_command_file (const char *name, const char *extend,
+ bfd_boolean default_only)