+splay_tree_new_with_allocator (splay_tree_compare_fn compare_fn,
+ splay_tree_delete_key_fn delete_key_fn,
+ splay_tree_delete_value_fn delete_value_fn,
+ splay_tree_allocate_fn allocate_fn,
+ splay_tree_deallocate_fn deallocate_fn,
+ void *allocate_data)
+{
+ return
+ splay_tree_new_typed_alloc (compare_fn, delete_key_fn, delete_value_fn,
+ allocate_fn, allocate_fn, deallocate_fn,
+ allocate_data);
+}
+
+/*
+
+@deftypefn Supplemental splay_tree splay_tree_new_with_typed_alloc @
+(splay_tree_compare_fn @var{compare_fn}, @
+splay_tree_delete_key_fn @var{delete_key_fn}, @
+splay_tree_delete_value_fn @var{delete_value_fn}, @
+splay_tree_allocate_fn @var{tree_allocate_fn}, @
+splay_tree_allocate_fn @var{node_allocate_fn}, @
+splay_tree_deallocate_fn @var{deallocate_fn}, @
+void * @var{allocate_data})
+
+This function creates a splay tree that uses two different allocators
+@var{tree_allocate_fn} and @var{node_allocate_fn} to use for allocating the
+tree itself and its nodes respectively. This is useful when variables of
+different types need to be allocated with different allocators.
+
+The splay tree will use @var{compare_fn} to compare nodes,
+@var{delete_key_fn} to deallocate keys, and @var{delete_value_fn} to
+deallocate values.
+
+@end deftypefn
+
+*/
+
+splay_tree
+splay_tree_new_typed_alloc (splay_tree_compare_fn compare_fn,
+ splay_tree_delete_key_fn delete_key_fn,
+ splay_tree_delete_value_fn delete_value_fn,
+ splay_tree_allocate_fn tree_allocate_fn,
+ splay_tree_allocate_fn node_allocate_fn,
+ splay_tree_deallocate_fn deallocate_fn,
+ void * allocate_data)