+ abort ();
+ }
+
+ /* bits is never too big. */
+ return val & ((1 << bits) - 1);
+}
+
+/* Check if an EA is valid for a particular code. This is required
+ for the EMAC instructions since the type of source address determines
+ if it is a EMAC-load instruciton if the EA is mode 2-5, otherwise it
+ is a non-load EMAC instruction and the bits mean register Ry.
+ A similar case exists for the movem instructions where the register
+ mask is interpreted differently for different EAs. */
+
+static bfd_boolean
+m68k_valid_ea (char code, int val)
+{
+ int mode, mask;
+#define M(n0,n1,n2,n3,n4,n5,n6,n70,n71,n72,n73,n74) \
+ (n0 | n1 << 1 | n2 << 2 | n3 << 3 | n4 << 4 | n5 << 5 | n6 << 6 \
+ | n70 << 7 | n71 << 8 | n72 << 9 | n73 << 10 | n74 << 11)
+
+ switch (code)
+ {
+ case '*':
+ mask = M (1,1,1,1,1,1,1,1,1,1,1,1);
+ break;
+ case '~':
+ mask = M (0,0,1,1,1,1,1,1,1,0,0,0);
+ break;
+ case '%':
+ mask = M (1,1,1,1,1,1,1,1,1,0,0,0);
+ break;
+ case ';':
+ mask = M (1,0,1,1,1,1,1,1,1,1,1,1);
+ break;
+ case '@':
+ mask = M (1,0,1,1,1,1,1,1,1,1,1,0);
+ break;
+ case '!':
+ mask = M (0,0,1,0,0,1,1,1,1,1,1,0);
+ break;
+ case '&':
+ mask = M (0,0,1,0,0,1,1,1,1,0,0,0);
+ break;
+ case '$':
+ mask = M (1,0,1,1,1,1,1,1,1,0,0,0);
+ break;
+ case '?':
+ mask = M (1,0,1,0,0,1,1,1,1,0,0,0);
+ break;
+ case '/':
+ mask = M (1,0,1,0,0,1,1,1,1,1,1,0);