+ private final ControlFlowEntryComparator fControlFlowEntryComparator = new ControlFlowEntryComparator();\r
+\r
+ // The redraw state used to prevent unnecessary queuing of display runnables\r
+ private State fRedrawState = State.IDLE;\r
+\r
+ // The redraw synchronization object\r
+ final private Object fSyncObj = new Object();\r