+#if defined (READLINE_CALLBACKS)
+_rl_keyseq_cxt *
+_rl_keyseq_cxt_alloc ()
+{
+ _rl_keyseq_cxt *cxt;
+
+ cxt = (_rl_keyseq_cxt *)xmalloc (sizeof (_rl_keyseq_cxt));
+
+ cxt->flags = cxt->subseq_arg = cxt->subseq_retval = 0;
+
+ cxt->okey = 0;
+ cxt->ocxt = _rl_kscxt;
+ cxt->childval = 42; /* sentinel value */
+
+ return cxt;
+}
+
+void
+_rl_keyseq_cxt_dispose (cxt)
+ _rl_keyseq_cxt *cxt;
+{
+ free (cxt);
+}
+
+void
+_rl_keyseq_chain_dispose ()
+{
+ _rl_keyseq_cxt *cxt;
+
+ while (_rl_kscxt)
+ {
+ cxt = _rl_kscxt;
+ _rl_kscxt = _rl_kscxt->ocxt;
+ _rl_keyseq_cxt_dispose (cxt);
+ }
+}
+#endif
+
+static int
+_rl_subseq_getchar (key)
+ int key;
+{
+ int k;
+
+ if (key == ESC)
+ RL_SETSTATE(RL_STATE_METANEXT);
+ RL_SETSTATE(RL_STATE_MOREINPUT);
+ k = rl_read_key ();
+ RL_UNSETSTATE(RL_STATE_MOREINPUT);
+ if (key == ESC)
+ RL_UNSETSTATE(RL_STATE_METANEXT);
+
+ return k;
+}
+
+#if defined (READLINE_CALLBACKS)
+int
+_rl_dispatch_callback (cxt)
+ _rl_keyseq_cxt *cxt;
+{
+ int nkey, r;
+
+ /* For now */
+#if 1
+ /* The first time this context is used, we want to read input and dispatch
+ on it. When traversing the chain of contexts back `up', we want to use
+ the value from the next context down. We're simulating recursion using
+ a chain of contexts. */
+ if ((cxt->flags & KSEQ_DISPATCHED) == 0)
+ {
+ nkey = _rl_subseq_getchar (cxt->okey);
+ r = _rl_dispatch_subseq (nkey, cxt->dmap, cxt->subseq_arg);
+ cxt->flags |= KSEQ_DISPATCHED;
+ }
+ else
+ r = cxt->childval;
+#else
+ r = _rl_dispatch_subseq (nkey, cxt->dmap, cxt->subseq_arg);
+#endif
+
+ /* For now */
+ r = _rl_subseq_result (r, cxt->oldmap, cxt->okey, (cxt->flags & KSEQ_SUBSEQ));
+
+ if (r == 0) /* success! */
+ {
+ _rl_keyseq_chain_dispose ();
+ RL_UNSETSTATE (RL_STATE_MULTIKEY);
+ return r;
+ }
+
+ if (r != -3) /* magic value that says we added to the chain */
+ _rl_kscxt = cxt->ocxt;
+ if (_rl_kscxt)
+ _rl_kscxt->childval = r;
+ if (r != -3)
+ _rl_keyseq_cxt_dispose (cxt);
+
+ return r;
+}
+#endif /* READLINE_CALLBACKS */
+