((bfd_boolean (*) (bfd *, struct bfd_section *)) bfd_false)
#define _bfd_nolink_section_already_linked \
((void (*) (bfd *, struct bfd_section *, struct bfd_link_info *)) bfd_void)
+#define _bfd_nolink_bfd_define_common_symbol \
+ ((bfd_boolean (*) (bfd *, struct bfd_link_info *, \
+ struct bfd_link_hash_entry *)) bfd_false)
/* Routines to use for BFD_JUMP_TABLE_DYNAMIC for targets which do not
have dynamic symbols or relocs. Use BFD_JUMP_TABLE_DYNAMIC
"BFD_RELOC_PPC64_PLTGOT16_DS",
"BFD_RELOC_PPC64_PLTGOT16_LO_DS",
"BFD_RELOC_PPC_TLS",
+ "BFD_RELOC_PPC_TLSGD",
+ "BFD_RELOC_PPC_TLSLD",
"BFD_RELOC_PPC_DTPMOD",
"BFD_RELOC_PPC_TPREL16",
"BFD_RELOC_PPC_TPREL16_LO",
"BFD_RELOC_390_GOT20",
"BFD_RELOC_390_GOTPLT20",
"BFD_RELOC_390_TLS_GOTIE20",
- "BFD_RELOC_SCORE_DUMMY1",
"BFD_RELOC_SCORE_GPREL15",
"BFD_RELOC_SCORE_DUMMY2",
"BFD_RELOC_SCORE_JMP",
"BFD_RELOC_SCORE_BRANCH",
+ "BFD_RELOC_SCORE_IMM30",
+ "BFD_RELOC_SCORE_IMM32",
"BFD_RELOC_SCORE16_JMP",
"BFD_RELOC_SCORE16_BRANCH",
+ "BFD_RELOC_SCORE_BCMP",
"BFD_RELOC_SCORE_GOT15",
"BFD_RELOC_SCORE_GOT_LO16",
"BFD_RELOC_SCORE_CALL15",