/* BFD back-end for mmo objects (MMIX-specific object-format).
- Copyright 2001, 2002
+ Copyright 2001, 2002, 2003
Free Software Foundation, Inc.
Written by Hans-Peter Nilsson (hp@bitrange.com).
Infrastructure and other bits originally copied from srec.c and
struct mmo_symbol
{
struct mmo_symbol *next;
- CONST char *name;
+ const char *name;
bfd_vma value;
enum mmo_sym_type sym_type;
unsigned int serno;
/* When we're reading bytes recursively, check this occasionally.
Also holds write errors. */
- boolean have_error;
+ bfd_boolean have_error;
/* Max symbol length that may appear in the lop_stab table. Note that
this table might just hold a subset of symbols for not-really large
mmo_data_list_type *tail;
};
+#define mmo_section_data(sec) \
+ ((struct mmo_section_data_struct *) (sec)->used_by_bfd)
+
/* These structures are used in bfd_map_over_sections constructs. */
/* Used when writing out sections; all but the register contents section
struct mmo_write_sec_info
{
asection *reg_section;
- boolean retval;
+ bfd_boolean retval;
};
/* Used when trying to find a section corresponding to addr. */
bfd_vma addr;
};
-static boolean mmo_bfd_copy_private_bfd_data PARAMS ((bfd *, bfd *));
+static bfd_boolean mmo_bfd_copy_private_bfd_data
+ PARAMS ((bfd *, bfd *));
static void mmo_write_section_unless_reg_contents
PARAMS ((bfd *, asection *, PTR));
-static void mmo_find_sec_w_addr PARAMS ((bfd *, asection *, PTR));
-static void mmo_find_sec_w_addr_grow PARAMS ((bfd *, asection *, PTR));
-static asection *mmo_make_section PARAMS ((bfd *, CONST char *));
-static void mmo_get_symbol_info PARAMS ((bfd *, asymbol *, symbol_info *));
+static void mmo_find_sec_w_addr
+ PARAMS ((bfd *, asection *, PTR));
+static void mmo_find_sec_w_addr_grow
+ PARAMS ((bfd *, asection *, PTR));
+static asection *mmo_make_section
+ PARAMS ((bfd *, const char *));
+static void mmo_get_symbol_info
+ PARAMS ((bfd *, asymbol *, symbol_info *));
static void mmo_print_symbol
- PARAMS ((bfd *, PTR, asymbol *, bfd_print_symbol_type));
-static void mmo_init PARAMS ((void));
-static boolean mmo_mkobject PARAMS ((bfd *));
-static boolean mmo_scan PARAMS ((bfd *));
-static asection *mmo_decide_section PARAMS ((bfd *, bfd_vma));
-static asection *mmo_get_generic_spec_data_section PARAMS ((bfd *, int));
-static asection *mmo_get_spec_section PARAMS ((bfd *, int));
-static INLINE bfd_byte *mmo_get_loc PARAMS ((asection *, bfd_vma, int));
-static void mmo_xore_64 PARAMS ((asection *, bfd_vma vma, bfd_vma value));
-static void mmo_xore_32 PARAMS ((asection *, bfd_vma vma, unsigned int));
-static void mmo_xore_16 PARAMS ((asection *, bfd_vma vma, unsigned int));
-static CONST bfd_target *mmo_object_p PARAMS ((bfd *));
-static void mmo_map_set_sizes PARAMS ((bfd *, asection *, PTR));
-static boolean mmo_get_symbols PARAMS ((bfd *));
-static boolean mmo_create_symbol PARAMS ((bfd *, CONST char *, bfd_vma,
- enum mmo_sym_type, unsigned int));
-static boolean mmo_get_section_contents
+ PARAMS ((bfd *, PTR, asymbol *, bfd_print_symbol_type));
+static void mmo_init
+ PARAMS ((void));
+static bfd_boolean mmo_mkobject
+ PARAMS ((bfd *));
+static bfd_boolean mmo_scan
+ PARAMS ((bfd *));
+static asection *mmo_decide_section
+ PARAMS ((bfd *, bfd_vma));
+static asection *mmo_get_generic_spec_data_section
+ PARAMS ((bfd *, int));
+static asection *mmo_get_spec_section
+ PARAMS ((bfd *, int));
+static INLINE bfd_byte *mmo_get_loc
+ PARAMS ((asection *, bfd_vma, int));
+static void mmo_xore_64
+ PARAMS ((asection *, bfd_vma vma, bfd_vma value));
+static void mmo_xore_32
+ PARAMS ((asection *, bfd_vma vma, unsigned int));
+static void mmo_xore_16
+ PARAMS ((asection *, bfd_vma vma, unsigned int));
+static const bfd_target *mmo_object_p
+ PARAMS ((bfd *));
+static void mmo_map_set_sizes
+ PARAMS ((bfd *, asection *, PTR));
+static bfd_boolean mmo_get_symbols
+ PARAMS ((bfd *));
+static bfd_boolean mmo_create_symbol
+ PARAMS ((bfd *, const char *, bfd_vma, enum mmo_sym_type, unsigned int));
+static bfd_boolean mmo_get_section_contents
PARAMS ((bfd *, asection *, PTR, file_ptr, bfd_size_type));
-static long mmo_get_symtab_upper_bound PARAMS ((bfd *));
-static long mmo_get_symtab PARAMS ((bfd *, asymbol **));
-static void mmo_get_symbol_info PARAMS ((bfd *, asymbol *, symbol_info *));
-static void mmo_print_symbol PARAMS ((bfd *, PTR, asymbol *,
- bfd_print_symbol_type));
-static boolean mmo_set_section_contents
+static long mmo_get_symtab_upper_bound
+ PARAMS ((bfd *));
+static long mmo_get_symtab
+ PARAMS ((bfd *, asymbol **));
+static void mmo_get_symbol_info
+ PARAMS ((bfd *, asymbol *, symbol_info *));
+static void mmo_print_symbol
+ PARAMS ((bfd *, PTR, asymbol *, bfd_print_symbol_type));
+static bfd_boolean mmo_set_section_contents
PARAMS ((bfd *, sec_ptr, PTR, file_ptr, bfd_size_type));
-static int mmo_sizeof_headers PARAMS ((bfd *, boolean));
-static long mmo_get_reloc_upper_bound PARAMS ((bfd *, asection *));
+static int mmo_sizeof_headers
+ PARAMS ((bfd *, bfd_boolean));
+static long mmo_get_reloc_upper_bound
+ PARAMS ((bfd *, asection *));
-static boolean mmo_internal_write_header PARAMS ((bfd *));
-static boolean mmo_internal_write_post PARAMS ((bfd *, int, asection *));
-static boolean mmo_internal_add_3_sym
- PARAMS ((bfd *, struct mmo_symbol_trie *, CONST struct mmo_symbol *));
+static bfd_boolean mmo_internal_write_header
+ PARAMS ((bfd *));
+static bfd_boolean mmo_internal_write_post
+ PARAMS ((bfd *, int, asection *));
+static bfd_boolean mmo_internal_add_3_sym
+ PARAMS ((bfd *, struct mmo_symbol_trie *, const struct mmo_symbol *));
static unsigned int mmo_internal_3_length
- PARAMS ((bfd *, struct mmo_symbol_trie *));
+ PARAMS ((bfd *, struct mmo_symbol_trie *));
static void mmo_internal_3_dump
- PARAMS ((bfd *, struct mmo_symbol_trie *));
-static void mmo_beb128_out PARAMS ((bfd *, int, int));
-static boolean mmo_internal_write_section
+ PARAMS ((bfd *, struct mmo_symbol_trie *));
+static void mmo_beb128_out
+ PARAMS ((bfd *, int, int));
+static bfd_boolean mmo_internal_write_section
PARAMS ((bfd *, asection *));
-static void mmo_write_tetra PARAMS ((bfd *, unsigned int));
-static void mmo_write_tetra_raw PARAMS ((bfd *, unsigned int));
-static void mmo_write_octa PARAMS ((bfd *, bfd_vma));
-static void mmo_write_octa_raw PARAMS ((bfd *, bfd_vma));
-static boolean mmo_write_chunk
- PARAMS ((bfd *, CONST bfd_byte *, unsigned int));
-static boolean mmo_flush_chunk PARAMS ((bfd *));
-static boolean mmo_write_loc_chunk
- PARAMS ((bfd *, bfd_vma, CONST bfd_byte *, unsigned int, bfd_vma *));
-static boolean mmo_write_chunk_list PARAMS ((bfd *, mmo_data_list_type *));
-static boolean mmo_write_loc_chunk_list
+static void mmo_write_tetra
+ PARAMS ((bfd *, unsigned int));
+static void mmo_write_tetra_raw
+ PARAMS ((bfd *, unsigned int));
+static void mmo_write_octa
+ PARAMS ((bfd *, bfd_vma));
+static void mmo_write_octa_raw
+ PARAMS ((bfd *, bfd_vma));
+static bfd_boolean mmo_write_chunk
+ PARAMS ((bfd *, const bfd_byte *, unsigned int));
+static bfd_boolean mmo_flush_chunk
+ PARAMS ((bfd *));
+static bfd_boolean mmo_write_loc_chunk
+ PARAMS ((bfd *, bfd_vma, const bfd_byte *, unsigned int, bfd_vma *));
+static bfd_boolean mmo_write_chunk_list
+ PARAMS ((bfd *, mmo_data_list_type *));
+static bfd_boolean mmo_write_loc_chunk_list
PARAMS ((bfd *, mmo_data_list_type *));
-static boolean mmo_write_symbols_and_terminator PARAMS ((bfd *));
-static flagword mmo_sec_flags_from_bfd_flags PARAMS ((flagword));
-static flagword bfd_sec_flags_from_mmo_flags PARAMS ((flagword));
-static bfd_byte mmo_get_byte PARAMS ((bfd *));
-static void mmo_write_byte PARAMS ((bfd *, bfd_byte));
-static boolean mmo_new_section_hook PARAMS ((bfd *, asection *));
-static int mmo_sort_mmo_symbols PARAMS ((CONST PTR, CONST PTR));
-static boolean mmo_write_object_contents PARAMS ((bfd *));
+static bfd_boolean mmo_write_symbols_and_terminator
+ PARAMS ((bfd *));
+static flagword mmo_sec_flags_from_bfd_flags
+ PARAMS ((flagword));
+static flagword bfd_sec_flags_from_mmo_flags
+ PARAMS ((flagword));
+static bfd_byte mmo_get_byte
+ PARAMS ((bfd *));
+static void mmo_write_byte
+ PARAMS ((bfd *, bfd_byte));
+static bfd_boolean mmo_new_section_hook
+ PARAMS ((bfd *, asection *));
+static int mmo_sort_mmo_symbols
+ PARAMS ((const PTR, const PTR));
+static bfd_boolean mmo_write_object_contents
+ PARAMS ((bfd *));
static long mmo_canonicalize_reloc
PARAMS ((bfd *, sec_ptr, arelent **, asymbol **));
static asection *
mmo_make_section (abfd, secname)
bfd *abfd;
- CONST char *secname;
+ const char *secname;
{
asection *sec = bfd_get_section_by_name (abfd, secname);
static void
mmo_init ()
{
- static boolean inited = false;
+ static bfd_boolean inited = FALSE;
int i = 0;
int j = 0;
static const char letters[]
= "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789:_";
- if (inited == true)
+ if (inited)
return;
- inited = true;
+ inited = TRUE;
/* Fill in the set of valid symbol characters. */
strcpy (valid_mmo_symbol_character_set, letters);
/* Check whether an existing file is an mmo file. */
-static CONST bfd_target *
+static const bfd_target *
mmo_object_p (abfd)
bfd *abfd;
{
/* Set up the mmo tdata information. */
-static boolean
+static bfd_boolean
mmo_mkobject (abfd)
bfd *abfd;
{
initialize most. */
tdata_type *tdata = (tdata_type *) bfd_zmalloc (sizeof (tdata_type));
if (tdata == NULL)
- return false;
+ return FALSE;
created = time (NULL);
bfd_put_32 (abfd, created, tdata->created);
abfd->tdata.mmo_data = tdata;
}
- return true;
+ return TRUE;
}
-static boolean
+static bfd_boolean
mmo_bfd_copy_private_bfd_data (ibfd, obfd)
bfd *ibfd;
bfd *obfd;
{
if (bfd_get_flavour (ibfd) != bfd_target_mmo_flavour
|| bfd_get_flavour (obfd) != bfd_target_mmo_flavour)
- return true;
+ return TRUE;
/* Copy the time the copied-from file was created. If people want the
time the file was last *modified*, they have that in the normal file
information. */
memcpy (obfd->tdata.mmo_data->created, ibfd->tdata.mmo_data->created,
sizeof (obfd->tdata.mmo_data->created));
- return true;
+ return TRUE;
}
/* Helper functions for mmo_decide_section, used through
bfd_put_32 (abfd, value, buf);
if (bfd_bwrite ((PTR) buf, 4, abfd) != 4)
- abfd->tdata.mmo_data->have_error = true;
+ abfd->tdata.mmo_data->have_error = TRUE;
}
/* Write a 32-bit word to output file; lop_quote if necessary. */
/* Write quoted contents. Intended to be called multiple times in
sequence, followed by a call to mmo_flush_chunk. */
-static INLINE boolean
+static INLINE bfd_boolean
mmo_write_chunk (abfd, loc, len)
bfd *abfd;
- CONST bfd_byte *loc;
+ const bfd_byte *loc;
unsigned int len;
{
- boolean retval = true;
+ bfd_boolean retval = TRUE;
/* Fill up a tetra from bytes remaining from a previous chunk. */
if (abfd->tdata.mmo_data->byte_no != 0)
if (loc[0] == LOP)
mmo_write_tetra_raw (abfd, LOP_QUOTE_NEXT);
- retval
- = (retval == true
- && abfd->tdata.mmo_data->have_error == false
- && 4 == bfd_bwrite ((PTR) loc, 4, abfd));
+ retval = (retval
+ && ! abfd->tdata.mmo_data->have_error
+ && 4 == bfd_bwrite ((PTR) loc, 4, abfd));
loc += 4;
len -= 4;
abfd->tdata.mmo_data->byte_no = len;
}
- if (retval == false)
- abfd->tdata.mmo_data->have_error = true;
+ if (! retval)
+ abfd->tdata.mmo_data->have_error = TRUE;
return retval;
}
/* Flush remaining bytes, from a previous mmo_write_chunk, zero-padded to
4 bytes. */
-static INLINE boolean
+static INLINE bfd_boolean
mmo_flush_chunk (abfd)
bfd *abfd;
{
abfd->tdata.mmo_data->byte_no = 0;
}
- return abfd->tdata.mmo_data->have_error == false;
+ return ! abfd->tdata.mmo_data->have_error;
}
/* Same, but from a list. */
-static INLINE boolean
+static INLINE bfd_boolean
mmo_write_chunk_list (abfd, datap)
bfd *abfd;
mmo_data_list_type *datap;
{
for (; datap != NULL; datap = datap->next)
if (! mmo_write_chunk (abfd, datap->data, datap->size))
- return false;
+ return FALSE;
return mmo_flush_chunk (abfd);
}
mmo_flush_chunk after calling this function. The location is only
output if different than *LAST_VMAP, which is updated after this call. */
-static boolean
+static bfd_boolean
mmo_write_loc_chunk (abfd, vma, loc, len, last_vmap)
bfd *abfd;
bfd_vma vma;
- CONST bfd_byte *loc;
+ const bfd_byte *loc;
unsigned int len;
bfd_vma *last_vmap;
{
/* Find an initial and trailing section of zero tetras; we don't need to
write out zeros. FIXME: When we do this, we should emit section size
and address specifiers, else objcopy can't always perform an identity
- translation. */
- while (len >= 4 && bfd_get_32 (abfd, loc) == 0)
+ translation. Only do this if we *don't* have left-over data from a
+ previous write or the vma of this chunk is *not* the next address,
+ because then data isn't tetrabyte-aligned and we're concatenating to
+ that left-over data. */
+
+ if (abfd->tdata.mmo_data->byte_no == 0 || vma != *last_vmap)
{
- vma += 4;
- len -= 4;
- loc += 4;
- }
+ while (len >= 4 && bfd_get_32 (abfd, loc) == 0)
+ {
+ vma += 4;
+ len -= 4;
+ loc += 4;
+ }
- while (len >= 4 && bfd_get_32 (abfd, loc + len - 4) == 0)
- len -= 4;
+ while (len >= 4 && bfd_get_32 (abfd, loc + len - 4) == 0)
+ len -= 4;
+ }
/* Only write out the location if it's different than the one the caller
(supposedly) previously handled, accounting for omitted leading zeros. */
/* Update to reflect end of this chunk, with trailing zeros omitted. */
*last_vmap = vma + len;
- return
- abfd->tdata.mmo_data->have_error == false
- && mmo_write_chunk (abfd, loc, len);
+ return (! abfd->tdata.mmo_data->have_error
+ && mmo_write_chunk (abfd, loc, len));
}
/* Same, but from a list. */
-static INLINE boolean
+static INLINE bfd_boolean
mmo_write_loc_chunk_list (abfd, datap)
bfd *abfd;
mmo_data_list_type *datap;
for (; datap != NULL; datap = datap->next)
if (! mmo_write_loc_chunk (abfd, datap->where, datap->data, datap->size,
&last_vma))
- return false;
+ return FALSE;
return mmo_flush_chunk (abfd);
}
}
loc->next = NULL;
- if (((struct mmo_section_data_struct *) (sec->used_by_bfd))->tail != NULL)
- ((struct mmo_section_data_struct *) (sec->used_by_bfd))->tail->next
- = loc;
+ if (mmo_section_data (sec)->tail != NULL)
+ mmo_section_data (sec)->tail->next = loc;
else
- ((struct mmo_section_data_struct *) (sec->used_by_bfd))->head = loc;
- ((struct mmo_section_data_struct *) (sec->used_by_bfd))->tail = loc;
+ mmo_section_data (sec)->head = loc;
+ mmo_section_data (sec)->tail = loc;
loc->where = section_vma;
return sec;
if (abfd->tdata.mmo_data->byte_no == 0)
{
- if (abfd->tdata.mmo_data->have_error == false
+ if (! abfd->tdata.mmo_data->have_error
&& bfd_bread (abfd->tdata.mmo_data->buf, 4, abfd) != 4)
{
- abfd->tdata.mmo_data->have_error = true;
+ abfd->tdata.mmo_data->have_error = TRUE;
/* A value somewhat safe against tripping on some inconsistency
when mopping up after this error. */
abfd->tdata.mmo_data->buf[(abfd->tdata.mmo_data->byte_no++ % 4)] = value;
if ((abfd->tdata.mmo_data->byte_no % 4) == 0)
{
- if (abfd->tdata.mmo_data->have_error == false
+ if (! abfd->tdata.mmo_data->have_error
&& bfd_bwrite (abfd->tdata.mmo_data->buf, 4, abfd) != 4)
- abfd->tdata.mmo_data->have_error = true;
+ abfd->tdata.mmo_data->have_error = TRUE;
}
}
/* Create a symbol. */
-static boolean
+static bfd_boolean
mmo_create_symbol (abfd, symname, addr, sym_type, serno)
bfd *abfd;
- CONST char *symname;
+ const char *symname;
bfd_vma addr;
enum mmo_sym_type sym_type;
unsigned int serno;
n = (struct mmo_symbol *) bfd_alloc (abfd, sizeof (struct mmo_symbol));
if (n == NULL)
- return false;
+ return FALSE;
n->name = bfd_alloc (abfd, strlen (symname) + 1);
if (n->name == NULL)
- return false;
+ return FALSE;
strcpy ((PTR) n->name, symname);
(_("%s: invalid mmo file: initialization value for $255 is not `Main'\n"),
bfd_get_filename (abfd));
bfd_set_error (bfd_error_bad_value);
- return false;
+ return FALSE;
}
- return true;
+ return TRUE;
}
/* Read in symbols. */
-static boolean
+static bfd_boolean
mmo_get_symbols (abfd)
bfd *abfd;
{
bfd_byte m = mmo_get_byte (abfd);
/* Check first if we have a bad hair day. */
- if (abfd->tdata.mmo_data->have_error == true)
- return false;
+ if (abfd->tdata.mmo_data->have_error)
+ return FALSE;
if (m & MMO3_LEFT)
/* Traverse left trie. */
bfd_get_filename (abfd), c, c2,
abfd->tdata.mmo_data->lop_stab_symbol);
bfd_set_error (bfd_error_bad_value);
- abfd->tdata.mmo_data->have_error = true;
- return false;
+ abfd->tdata.mmo_data->have_error = TRUE;
+ return FALSE;
}
else
c = c2;
serno -= 128;
/* Got it. Now enter it. Skip a leading ":". */
- if (abfd->tdata.mmo_data->have_error == false
+ if (! abfd->tdata.mmo_data->have_error
&& ! mmo_create_symbol (abfd,
abfd->tdata.mmo_data->lop_stab_symbol
+ 1,
addr, sym_type, serno))
- abfd->tdata.mmo_data->have_error = true;
+ abfd->tdata.mmo_data->have_error = TRUE;
}
if (m & MMO3_MIDDLE)
/* Traverse right trie. */
mmo_get_symbols (abfd);
- return abfd->tdata.mmo_data->have_error == false;
+ return ! abfd->tdata.mmo_data->have_error;
}
/* Get the location of memory area [VMA..VMA + SIZE - 1], which we think
int size;
{
bfd_size_type allocated_size;
- struct mmo_section_data_struct *sdatap
- = (struct mmo_section_data_struct *) sec->used_by_bfd;
+ struct mmo_section_data_struct *sdatap = mmo_section_data (sec);
struct mmo_data_list_struct *datap = sdatap->head;
struct mmo_data_list_struct *entry;
entry = (mmo_data_list_type *)
bfd_zalloc (sec->owner, sizeof (mmo_data_list_type) + allocated_size);
if (entry == NULL)
- return false;
+ return NULL;
entry->where = vma;
entry->size = size;
entry->allocated_size = allocated_size;
/* Read the mmo file and turn it into sections. */
-static boolean
+static bfd_boolean
mmo_scan (abfd)
bfd *abfd;
{
unsigned int i;
unsigned int lineno = 1;
- boolean error = false;
+ bfd_boolean error = FALSE;
bfd_vma vma = 0;
asection *sec = bfd_make_section_old_way (abfd, MMO_TEXT_SECTION_NAME);
asection *non_spec_sec = NULL;
bfd_set_error (bfd_error_bad_value);
error_return:
- error = true;
+ error = TRUE;
done:
/* Mark the .text and .data section with their normal attribute if they
contain anything. This is not redundant wrt. mmo_decide_section,
&& ! bfd_set_section_flags (abfd, sec,
bfd_get_section_flags (abfd, sec)
| SEC_ALLOC | SEC_LOAD | SEC_CODE))
- error = true;
+ error = TRUE;
sec = bfd_get_section_by_name (abfd, MMO_DATA_SECTION_NAME);
if (sec != NULL
&& ! bfd_set_section_flags (abfd, sec,
bfd_get_section_flags (abfd, sec)
| SEC_ALLOC | SEC_LOAD))
- error = true;
+ error = TRUE;
/* Free whatever resources we took. */
for (i = 0; i < sizeof (file_names) / sizeof (file_names[0]); i++)
if (file_names[i])
free (file_names[i]);
- return error ? false : true;
+ return ! error;
}
/* A hook to set up object file dependent section information. For mmo,
we point out the shape of allocated section contents. */
-static boolean
+static bfd_boolean
mmo_new_section_hook (abfd, newsect)
bfd *abfd ATTRIBUTE_UNUSED;
asection *newsect;
(PTR) bfd_zalloc (abfd, sizeof (struct mmo_section_data_struct));
if (!newsect->used_by_bfd)
- return false;
+ return FALSE;
/* Always align to at least 32-bit words. */
newsect->alignment_power = 2;
- return true;
+ return TRUE;
}
/* We already have section contents loaded for sections that have
contents. */
-static boolean
+static bfd_boolean
mmo_get_section_contents (abfd, sec, location, offset, bytes_to_do)
bfd *abfd ATTRIBUTE_UNUSED;
asection *sec ATTRIBUTE_UNUSED;
while (loc == NULL && (chunk_size /= 2) != 0);
if (chunk_size == 0)
- return false;
+ return FALSE;
memcpy (location, loc, chunk_size);
bytes_to_do -= chunk_size;
offset += chunk_size;
}
- return true;
+ return TRUE;
}
/* Return the amount of memory needed to read the symbol table. */
static int
mmo_sort_mmo_symbols (arg1, arg2)
- CONST PTR arg1;
- CONST PTR arg2;
+ const PTR arg1;
+ const PTR arg2;
{
- CONST struct mmo_symbol *sym1 = *(CONST struct mmo_symbol **) arg1;
- CONST struct mmo_symbol *sym2 = *(CONST struct mmo_symbol **) arg2;
+ const struct mmo_symbol *sym1 = *(const struct mmo_symbol **) arg1;
+ const struct mmo_symbol *sym2 = *(const struct mmo_symbol **) arg2;
/* Sort by serial number first. */
if (sym1->serno < sym2->serno)
return 1;
/* Then sort by address of the table entries. */
- return ((CONST char *) arg1 - (CONST char *) arg2);
+ return ((const char *) arg1 - (const char *) arg2);
}
/* Translate the symbol table. */
csymbols = (asymbol *) bfd_alloc (abfd, symcount * sizeof (asymbol));
if (csymbols == NULL && symcount != 0)
- return false;
+ return FALSE;
abfd->tdata.mmo_data->csymbols = csymbols;
for (msp = (struct mmo_symbol **) alocation, c = csymbols;
static int
mmo_sizeof_headers (abfd, exec)
bfd *abfd ATTRIBUTE_UNUSED;
- boolean exec ATTRIBUTE_UNUSED;
+ bfd_boolean exec ATTRIBUTE_UNUSED;
{
return 0;
}
/* Write the (section-neutral) file preamble. */
-static boolean
+static bfd_boolean
mmo_internal_write_header (abfd)
bfd *abfd;
{
- CONST char lop_pre_bfd[] = { LOP, LOP_PRE, 1, 1};
+ const char lop_pre_bfd[] = { LOP, LOP_PRE, 1, 1};
if (bfd_bwrite (lop_pre_bfd, 4, abfd) != 4)
- return false;
+ return FALSE;
/* Copy creation time of original file. */
if (bfd_bwrite (abfd->tdata.mmo_data->created, 4, abfd) != 4)
- return false;
+ return FALSE;
- return true;
+ return TRUE;
}
/* Write the LOP_POST record, with global register initializations.
registers at DATA. The Z = 255 field is filled in with the
start-address. */
-static boolean
+static bfd_boolean
mmo_internal_write_post (abfd, z, sec)
bfd *abfd;
int z;
bfd_byte *data = mmo_get_loc (sec, i * 8, 8);
if (bfd_bwrite (data, 8, abfd) != 8)
- return false;
+ return FALSE;
}
/* For Z == $255, we always emit the start location; supposedly Main,
Z == 255, don't assume DATA is valid. */
bfd_put_64 (abfd, bfd_get_start_address (abfd), buf);
- return
- abfd->tdata.mmo_data->have_error == false
- && bfd_bwrite (buf, 8, abfd) == 8;
+ return ! abfd->tdata.mmo_data->have_error && bfd_bwrite (buf, 8, abfd) == 8;
}
/* Translate to and from BFD flags. This is to make sure that we don't
/* Write a section. */
-static boolean
+static bfd_boolean
mmo_internal_write_section (abfd, sec)
bfd *abfd;
asection *sec;
if (strcmp (sec->name, MMO_TEXT_SECTION_NAME) == 0)
/* FIXME: Output source file name and line number. */
- return
- mmo_write_loc_chunk_list (abfd,
- ((struct mmo_section_data_struct *)
- (sec->used_by_bfd))->head);
+ return mmo_write_loc_chunk_list (abfd, mmo_section_data (sec)->head);
else if (strcmp (sec->name, MMO_DATA_SECTION_NAME) == 0)
- return
- mmo_write_loc_chunk_list (abfd,
- ((struct mmo_section_data_struct *)
- (sec->used_by_bfd))->head);
+ return mmo_write_loc_chunk_list (abfd, mmo_section_data (sec)->head);
else if (strcmp (sec->name, MMIX_REG_CONTENTS_SECTION_NAME) == 0)
/* Not handled here. */
{
/* This would normally be an abort call since this can't happen, but
we don't do that. */
bfd_set_error (bfd_error_bad_value);
- return false;
+ return FALSE;
}
else if (strncmp (sec->name, MMIX_OTHER_SPEC_SECTION_PREFIX,
strlen (MMIX_OTHER_SPEC_SECTION_PREFIX)) == 0)
{
int n = atoi (sec->name + strlen (MMIX_OTHER_SPEC_SECTION_PREFIX));
mmo_write_tetra_raw (abfd, (LOP << 24) | (LOP_SPEC << 16) | n);
- return
- abfd->tdata.mmo_data->have_error == false
- && mmo_write_chunk_list (abfd,
- ((struct mmo_section_data_struct *)
- (sec->used_by_bfd))->head);
+ return (! abfd->tdata.mmo_data->have_error
+ && mmo_write_chunk_list (abfd, mmo_section_data (sec)->head));
}
/* Ignore sections that are just allocated or empty; we write out
_contents_ here. */
/* Writing a LOP_LOC ends the LOP_SPEC data, and makes data actually
loaded. */
if (bfd_get_section_flags (abfd, sec) & SEC_LOAD)
- return
- abfd->tdata.mmo_data->have_error == false
- && mmo_write_loc_chunk_list (abfd,
- ((struct mmo_section_data_struct *)
- (sec->used_by_bfd))->head);
- return
- abfd->tdata.mmo_data->have_error == false
- && mmo_write_chunk_list (abfd,
- ((struct mmo_section_data_struct *)
- (sec->used_by_bfd))->head);
+ return (! abfd->tdata.mmo_data->have_error
+ && mmo_write_loc_chunk_list (abfd,
+ mmo_section_data (sec)->head));
+ return (! abfd->tdata.mmo_data->have_error
+ && mmo_write_chunk_list (abfd, mmo_section_data (sec)->head));
}
- return true;
+ return TRUE;
}
/* We save up all data before output. */
-static boolean
+static bfd_boolean
mmo_set_section_contents (abfd, sec, location, offset, bytes_to_do)
bfd *abfd ATTRIBUTE_UNUSED;
sec_ptr sec;
while (loc == NULL && (chunk_size /= 2) != 0);
if (chunk_size == 0)
- return false;
+ return FALSE;
memcpy (loc, location, chunk_size);
bytes_to_do -= chunk_size;
offset += chunk_size;
}
- return true;
+ return TRUE;
}
/* Add a symbol to a trie-tree. */
-static boolean
+static bfd_boolean
mmo_internal_add_3_sym (abfd, rootp, symp)
bfd *abfd;
struct mmo_symbol_trie *rootp;
- CONST struct mmo_symbol *symp;
+ const struct mmo_symbol *symp;
{
- CONST char *name = symp->name;
+ const char *name = symp->name;
struct mmo_symbol_trie *trie = rootp;
struct mmo_symbol_trie **triep = NULL;
(_("%s: invalid symbol table: duplicate symbol `%s'\n"),
bfd_get_filename (abfd), trie->sym.name);
bfd_set_error (bfd_error_bad_value);
- return false;
+ return FALSE;
}
memcpy (&trie->sym, symp, sizeof *symp);
- return true;
+ return TRUE;
}
/* Find out the length of the serialized version of a trie in bytes. */
/* Write symbols in mmo format. Also write the lop_end terminator. */
-static boolean
+static bfd_boolean
mmo_write_symbols_and_terminator (abfd)
bfd *abfd;
{
symbols. Make sure we have room for it. */
table = bfd_alloc (abfd, (count + 1) * sizeof (asymbol *));
if (table == NULL)
- return false;
+ return FALSE;
memcpy (table, orig_table, count * sizeof (asymbol *));
than the start address %s\n"),
bfd_get_filename (abfd), vmas_main, vmas_start);
bfd_set_error (bfd_error_bad_value);
- return false;
+ return FALSE;
}
break;
}
sym.serno = serno++;
if (! mmo_internal_add_3_sym (abfd, &root, &sym))
- return false;
+ return FALSE;
}
}
root.right = NULL;
if (! mmo_internal_add_3_sym (abfd, &root, &sym))
- return false;
+ return FALSE;
root.symchar = ':';
root.middle = root.left;
/* Put out the lop_stab mark. */
bfd_put_32 (abfd, (LOP << 24) | (LOP_STAB << 16), buf);
if (bfd_bwrite (buf, 4, abfd) != 4)
- return false;
+ return FALSE;
/* Dump out symbols. */
mmo_internal_3_dump (abfd, &root);
bfd_get_filename (abfd), trie_len,
(abfd->tdata.mmo_data->byte_no + 3)/4);
bfd_set_error (bfd_error_bad_value);
- return false;
+ return FALSE;
}
/* Dump out remaining bytes in the buffer and handle I/O errors by
if (abfd->tdata.mmo_data->have_error
|| bfd_bwrite (abfd->tdata.mmo_data->buf, 4, abfd) != 4)
- return false;
+ return FALSE;
}
bfd_put_32 (abfd, (LOP << 24) | (LOP_END << 16) | trie_len, buf);
{
struct mmo_write_sec_info *infop = (struct mmo_write_sec_info *) p;
- if (infop->retval == false)
+ if (! infop->retval)
return;
if (strcmp (sec->name, MMIX_REG_CONTENTS_SECTION_NAME) == 0)
contents\n"),
bfd_get_filename (abfd), sec->name);
bfd_set_error (bfd_error_bad_value);
- infop->retval = false;
+ infop->retval = FALSE;
return;
}
/* Do the actual output of a file. Assumes mmo_set_section_contents is
already called. */
-static boolean
+static bfd_boolean
mmo_write_object_contents (abfd)
bfd *abfd;
{
/* First, there are a few words of preamble. */
if (! mmo_internal_write_header (abfd))
- return false;
+ return FALSE;
wsecinfo.reg_section = NULL;
- wsecinfo.retval = true;
+ wsecinfo.retval = TRUE;
bfd_map_over_sections (abfd, mmo_write_section_unless_reg_contents,
(PTR) &wsecinfo);
- if (wsecinfo.retval == false)
- return false;
+ if (! wsecinfo.retval)
+ return FALSE;
if (wsecinfo.reg_section != NULL)
{
(long) sec->_raw_size,
(unsigned long) (sec->vma >> 32), (unsigned long) (sec->vma));
- return false;
+ return FALSE;
}
if (! mmo_internal_write_post (abfd, z, sec))
- return false;
+ return FALSE;
}
else
if (! mmo_internal_write_post (abfd, 255, NULL))
- return false;
+ return FALSE;
return mmo_write_symbols_and_terminator (abfd);
}
bfd_generic_get_relocated_section_contents
#define mmo_bfd_gc_sections bfd_generic_gc_sections
#define mmo_bfd_link_hash_table_create _bfd_generic_link_hash_table_create
+#define mmo_bfd_link_hash_table_free _bfd_generic_link_hash_table_free
#define mmo_bfd_link_add_symbols _bfd_generic_link_add_symbols
+#define mmo_bfd_link_just_syms _bfd_generic_link_just_syms
#define mmo_bfd_final_link _bfd_generic_final_link
#define mmo_bfd_link_split_section _bfd_generic_link_split_section
#define mmo_set_arch_mach bfd_default_set_arch_mach
#define mmo_bfd_relax_section bfd_generic_relax_section
#define mmo_bfd_merge_sections bfd_generic_merge_sections
+#define mmo_bfd_discard_group bfd_generic_discard_group
/* objcopy will be upset if we return -1 from bfd_get_reloc_upper_bound by
using BFD_JUMP_TABLE_RELOCS (_bfd_norelocs) rather than 0. FIXME: Most
#define mmo_bfd_set_private_flags _bfd_generic_bfd_set_private_flags
#define mmo_bfd_print_private_bfd_data _bfd_generic_bfd_print_private_bfd_data
-CONST bfd_target bfd_mmo_vec =
+const bfd_target bfd_mmo_vec =
{
"mmo", /* name */
bfd_target_mmo_flavour,