u32 dirty:1;
u32 purgeable:1;
s32 ring:4;
- u32 cache_level:2;
+ u32 cache_level:3;
} **active_bo, **pinned_bo;
u32 *active_bo_count, *pinned_bo_count;
struct intel_overlay_error_state *overlay;
} no_fbc_reason;
};
-enum no_psr_reason {
- PSR_NO_SOURCE, /* Not supported on platform */
- PSR_NO_SINK, /* Not supported by panel */
- PSR_MODULE_PARAM,
- PSR_CRTC_NOT_ACTIVE,
- PSR_PWR_WELL_ENABLED,
- PSR_NOT_TILED,
- PSR_SPRITE_ENABLED,
- PSR_S3D_ENABLED,
- PSR_INTERLACED_ENABLED,
- PSR_HSW_NOT_DDIA,
+struct i915_psr {
+ bool sink_support;
+ bool source_ok;
};
enum intel_pch {
struct work_struct work;
u32 pm_iir;
- /* On vlv we need to manually drop to Vmin with a delayed work. */
- struct delayed_work vlv_work;
-
/* The below variables an all the rps hw state are protected by
* dev->struct mutext. */
u8 cur_delay;
u8 min_delay;
u8 max_delay;
u8 rpe_delay;
+ u8 rp1_delay;
+ u8 rp0_delay;
u8 hw_max;
+ int last_adj;
+ enum { LOW_POWER, BETWEEN, HIGH_POWER } power;
+
struct delayed_work delayed_resume_work;
/*
*/
struct delayed_work retire_work;
+ /**
+ * When we detect an idle GPU, we want to turn on
+ * powersaving features. So once we see that there
+ * are no more requests outstanding and no more
+ * arrive within a small period of time, we fire
+ * off the idle_work.
+ */
+ struct delayed_work idle_work;
+
/**
* Are we in a non-interruptible section of code like
* modesetting?
struct drm_i915_error_state *first_error;
struct work_struct work;
+
+ unsigned long missed_irq_rings;
+
/**
* State variable and reset counter controlling the reset flow
*
/* For gpu hang simulation. */
unsigned int stop_rings;
+
+ /* For missed irq/seqno simulation. */
+ unsigned int test_irq_rings;
};
enum modeset_restore {
/* Haswell power well */
struct i915_power_well power_well;
- enum no_psr_reason no_psr_reason;
+ struct i915_psr psr;
struct i915_gpu_error gpu_error;
};
struct drm_i915_file_private {
+ struct drm_i915_private *dev_priv;
+
struct {
spinlock_t lock;
struct list_head request_list;
+ struct delayed_work idle_work;
} mm;
struct idr context_idr;
struct i915_ctx_hang_stats hang_stats;
+ atomic_t rps_wait_boost;
};
#define INTEL_INFO(dev) (to_i915(dev)->info)
int __must_check i915_mutex_lock_interruptible(struct drm_device *dev);
int i915_gem_object_sync(struct drm_i915_gem_object *obj,
struct intel_ring_buffer *to);
-void i915_gem_object_move_to_active(struct drm_i915_gem_object *obj,
- struct intel_ring_buffer *ring);
-
+void i915_vma_move_to_active(struct i915_vma *vma,
+ struct intel_ring_buffer *ring);
int i915_gem_dumb_create(struct drm_file *file_priv,
struct drm_device *dev,
struct drm_mode_create_dumb *args);
}
}
-void i915_gem_retire_requests(struct drm_device *dev);
+bool i915_gem_retire_requests(struct drm_device *dev);
void i915_gem_retire_requests_ring(struct intel_ring_buffer *ring);
int __must_check i915_gem_check_wedge(struct i915_gpu_error *error,
bool interruptible);
void i915_gem_detach_phys_object(struct drm_device *dev,
struct drm_i915_gem_object *obj);
void i915_gem_free_all_phys_object(struct drm_device *dev);
+int i915_gem_open(struct drm_device *dev, struct drm_file *file);
void i915_gem_release(struct drm_device *dev, struct drm_file *file);
uint32_t