obj->base.read_domains = obj->base.pending_read_domains;
obj->fenced_gpu_access = obj->pending_fenced_gpu_access;
+ /* FIXME: This lookup gets fixed later <-- danvet */
+ list_move_tail(&i915_gem_obj_to_vma(obj, vm)->mm_list, &vm->active_list);
i915_gem_object_move_to_active(obj, ring);
if (obj->base.write_domain) {
obj->dirty = 1;