#define DSPFW_PLANEA_WM1_HI_MASK (1<<0)
/* drain latency register values*/
+#define DRAIN_LATENCY_PRECISION_16 16
#define DRAIN_LATENCY_PRECISION_32 32
#define DRAIN_LATENCY_PRECISION_64 64
#define VLV_DDL(pipe) (VLV_DISPLAY_BASE + 0x70050 + 4 * (pipe))
-#define DDL_CURSOR_PRECISION_64 (1<<31)
-#define DDL_CURSOR_PRECISION_32 (0<<31)
+#define DDL_CURSOR_PRECISION_HIGH (1<<31)
+#define DDL_CURSOR_PRECISION_LOW (0<<31)
#define DDL_CURSOR_SHIFT 24
-#define DDL_SPRITE_PRECISION_64(sprite) (1<<(15+8*(sprite)))
-#define DDL_SPRITE_PRECISION_32(sprite) (0<<(15+8*(sprite)))
+#define DDL_SPRITE_PRECISION_HIGH(sprite) (1<<(15+8*(sprite)))
+#define DDL_SPRITE_PRECISION_LOW(sprite) (0<<(15+8*(sprite)))
#define DDL_SPRITE_SHIFT(sprite) (8+8*(sprite))
-#define DDL_PLANE_PRECISION_64 (1<<7)
-#define DDL_PLANE_PRECISION_32 (0<<7)
+#define DDL_PLANE_PRECISION_HIGH (1<<7)
+#define DDL_PLANE_PRECISION_LOW (0<<7)
#define DDL_PLANE_SHIFT 0
#define DRAIN_LATENCY_MASK 0x7f