WARN_ON(waitqueue_active(&dev_priv->pending_flip_queue));
wait_event(dev_priv->pending_flip_queue,
- atomic_read(&dev_priv->mm.wedged) ||
+ atomic_read(&dev_priv->gpu_error.wedged) ||
atomic_read(&obj->pending_flip) == 0);
/* Big Hammer, we also need to ensure that any pending
unsigned long flags;
bool pending;
- if (atomic_read(&dev_priv->mm.wedged))
+ if (atomic_read(&dev_priv->gpu_error.wedged))
return false;
spin_lock_irqsave(&dev->event_lock, flags);