if (!ring->ready) {
continue;
}
- r = radeon_fence_wait_empty_locked(rdev, i);
+ r = radeon_fence_wait_empty(rdev, i);
if (r) {
/* needs a GPU reset dont reset here */
mutex_unlock(&rdev->ring_lock);
for (i = 0; i < RADEON_NUM_RINGS; i++) {
struct radeon_ring *ring = &rdev->ring[i];
if (ring->ready)
- radeon_fence_wait_empty_locked(rdev, i);
+ radeon_fence_wait_empty(rdev, i);
}
/* program the new power state */
if (enable) {
mutex_lock(&rdev->pm.mutex);
rdev->pm.dpm.uvd_active = true;
- /* disable this for now */
-#if 0
if ((rdev->pm.dpm.sd == 1) && (rdev->pm.dpm.hd == 0))
dpm_state = POWER_STATE_TYPE_INTERNAL_UVD_SD;
else if ((rdev->pm.dpm.sd == 2) && (rdev->pm.dpm.hd == 0))
else if ((rdev->pm.dpm.sd == 0) && (rdev->pm.dpm.hd == 2))
dpm_state = POWER_STATE_TYPE_INTERNAL_UVD_HD2;
else
-#endif
dpm_state = POWER_STATE_TYPE_INTERNAL_UVD;
rdev->pm.dpm.state = dpm_state;
mutex_unlock(&rdev->pm.mutex);