case O_constant:
exp.X_add_symbol = section_symbol (now_seg);
exp.X_op = O_symbol;
- /* Fall thru */
+ /* Fallthru */
case O_symbol:
if (exp.X_add_number == 0)
{
reloc->u.a.offset_sym = exp.X_add_symbol;
break;
}
- /* Fall thru */
+ /* Fallthru */
default:
reloc->u.a.offset_sym = make_expr_symbol (&exp);
break;