= arch_character_type (gdbarch, TARGET_CHAR_BIT, 0, "character");
lai->primitive_type_vector [ada_primitive_type_float]
= arch_float_type (gdbarch, gdbarch_float_bit (gdbarch),
- "float", NULL);
+ "float", gdbarch_float_format (gdbarch));
lai->primitive_type_vector [ada_primitive_type_double]
= arch_float_type (gdbarch, gdbarch_double_bit (gdbarch),
- "long_float", NULL);
+ "long_float", gdbarch_double_format (gdbarch));
lai->primitive_type_vector [ada_primitive_type_long_long]
= arch_integer_type (gdbarch, gdbarch_long_long_bit (gdbarch),
0, "long_long_integer");
lai->primitive_type_vector [ada_primitive_type_long_double]
= arch_float_type (gdbarch, gdbarch_long_double_bit (gdbarch),
- "long_long_float", NULL);
+ "long_long_float", gdbarch_long_double_format (gdbarch));
lai->primitive_type_vector [ada_primitive_type_natural]
= arch_integer_type (gdbarch, gdbarch_int_bit (gdbarch),
0, "natural");