if (func_start)
{
func_start += FUNCTION_START_OFFSET;
- after_prologue = func_start;
-#ifdef SKIP_PROLOGUE_FRAMELESS_P
/* This is faster, since only care whether there *is* a
prologue, not how long it is. */
- after_prologue = SKIP_PROLOGUE_FRAMELESS_P (after_prologue);
-#else
- after_prologue = SKIP_PROLOGUE (after_prologue);
-#endif
- return after_prologue == func_start;
+ return PROLOGUE_FRAMELESS_P (func_start);
}
else if (frame->pc == 0)
/* A frame with a zero PC is usually created by dereferencing a