if (func_start)
{
func_start += FUNCTION_START_OFFSET;
- after_prologue = func_start;
-#ifdef SKIP_PROLOGUE_FRAMELESS_P
/* This is faster, since only care whether there *is* a
prologue, not how long it is. */
- after_prologue = SKIP_PROLOGUE_FRAMELESS_P (after_prologue);
-#else
- after_prologue = SKIP_PROLOGUE (after_prologue);
-#endif
- return after_prologue == func_start;
+ return PROLOGUE_FRAMELESS_P (func_start);
}
else if (frame->pc == 0)
/* A frame with a zero PC is usually created by dereferencing a
/* Dummy frame. This saves the processor state just prior to setting
up the inferior function call. Older targets save the registers
- target stack (but that really slows down function calls). */
+ on the target stack (but that really slows down function calls). */
struct dummy_frame
{
dummy_frame = xmalloc (sizeof (struct dummy_frame));
dummy_frame->registers = xmalloc (REGISTER_BYTES);
- dummy_frame->pc = read_register (PC_REGNUM);
- dummy_frame->sp = read_register (SP_REGNUM);
+ dummy_frame->pc = read_pc ();
+ dummy_frame->sp = read_sp ();
dummy_frame->top = dummy_frame->sp;
dummy_frame->fp = fp;
read_register_bytes (0, dummy_frame->registers, REGISTER_BYTES);