sizeof (struct symbol));
OBJSTAT (objfile, n_syms++);
memset (sym, 0, sizeof (struct symbol));
- SYMBOL_NAME (sym) = obsavestring (name, strlen (name),
- &objfile->symbol_obstack);
+
+ /* Cache this symbol's name and the name's demangled form (if any). */
+ SYMBOL_LANGUAGE (sym) = cu_language;
+ SYMBOL_SET_NAMES (sym, name, strlen (name), objfile);
/* Default assumptions.
Use the passed type or decode it from the die. */
{
SYMBOL_LINE (sym) = DW_UNSND (attr);
}
-
- /* If this symbol is from a C++ compilation, then attempt to
- cache the demangled form for future reference. This is a
- typical time versus space tradeoff, that was decided in favor
- of time because it sped up C++ symbol lookups by a factor of
- about 20. */
-
- SYMBOL_LANGUAGE (sym) = cu_language;
- SYMBOL_INIT_DEMANGLED_NAME (sym, &objfile->symbol_obstack);
switch (die->tag)
{
case DW_TAG_label: