#include "event-loop.h"
#include "event-top.h"
#include "queue.h"
+#include "ser-event.h"
#ifdef HAVE_POLL
#if defined (HAVE_POLL_H)
#include "gdb_sys_time.h"
#include "gdb_select.h"
#include "observer.h"
+#include "top.h"
/* Tell create_file_handler what events we are interested in.
This is used by the select version of the event loop. */
static int poll_timers (void);
\f
+/* This event is signalled whenever an asynchronous handler needs to
+ defer an action to the event loop. */
+static struct serial_event *async_signal_handlers_serial_event;
+
+/* Callback registered with ASYNC_SIGNAL_HANDLERS_SERIAL_EVENT. */
+
+static void
+async_signals_handler (int error, gdb_client_data client_data)
+{
+ /* Do nothing. Handlers are run by invoke_async_signal_handlers
+ from instead. */
+}
+
+void
+initialize_async_signal_handlers (void)
+{
+ async_signal_handlers_serial_event = make_serial_event ();
+
+ add_file_handler (serial_event_fd (async_signal_handlers_serial_event),
+ async_signals_handler, NULL);
+}
+
/* Process one high level event. If nothing is ready at this time,
wait for something to happen (via gdb_wait_for_event), then process
it. Returns >0 if something was done otherwise returns <0 (this
/* If we long-jumped out of do_one_event, we probably didn't
get around to resetting the prompt, which leaves readline
in a messed-up state. Reset it here. */
+ current_ui->prompt_state = PROMPT_NEEDED;
observer_notify_command_error ();
/* This call looks bizarre, but it is required. If the user
entered a command that caused an error,
return async_handler_ptr;
}
-/* Call the handler from HANDLER immediately. This function runs
- signal handlers when returning to the event loop would be too
- slow. */
-void
-call_async_signal_handler (struct async_signal_handler *handler)
-{
- (*handler->proc) (handler->client_data);
-}
-
/* Mark the handler (ASYNC_HANDLER_PTR) as ready. This information
will be used when the handlers are invoked, after we have waited
for some event. The caller of this function is the interrupt
mark_async_signal_handler (async_signal_handler * async_handler_ptr)
{
async_handler_ptr->ready = 1;
+ serial_event_set (async_signal_handlers_serial_event);
}
/* See event-loop.h. */
/* Call all the handlers that are ready. Returns true if any was
indeed ready. */
+
static int
invoke_async_signal_handlers (void)
{
async_signal_handler *async_handler_ptr;
int any_ready = 0;
- /* Invoke ready handlers. */
+ /* We're going to handle all pending signals, so no need to wake up
+ the event loop again the next time around. Note this must be
+ cleared _before_ calling the callbacks, to avoid races. */
+ serial_event_clear (async_signal_handlers_serial_event);
+
+ /* Invoke all ready handlers. */
while (1)
{
break;
any_ready = 1;
async_handler_ptr->ready = 0;
+ /* Async signal handlers have no connection to whichever was the
+ current UI, and thus always run on the main one. */
+ current_ui = main_ui;
(*async_handler_ptr->proc) (async_handler_ptr->client_data);
}