#define GDBARCH_OBSTACK_CALLOC(GDBARCH, NR, TYPE) ((TYPE *) gdbarch_obstack_zalloc ((GDBARCH), (NR) * sizeof (TYPE)))
#define GDBARCH_OBSTACK_ZALLOC(GDBARCH, TYPE) ((TYPE *) gdbarch_obstack_zalloc ((GDBARCH), sizeof (TYPE)))
+/* Duplicate STRING, returning an equivalent string that's allocated on the
+ obstack associated with GDBARCH. The string is freed when the corresponding
+ architecture is also freed. */
+
+extern char *gdbarch_obstack_strdup (struct gdbarch *arch, const char *string);
/* Helper function. Force an update of the current architecture.
then use that to allocate the architecture vector. */
struct obstack *obstack = XNEW (struct obstack);
obstack_init (obstack);
- gdbarch = obstack_alloc (obstack, sizeof (*gdbarch));
+ gdbarch = XOBNEW (obstack, struct gdbarch);
memset (gdbarch, 0, sizeof (*gdbarch));
gdbarch->obstack = obstack;
return data;
}
+/* See gdbarch.h. */
+
+char *
+gdbarch_obstack_strdup (struct gdbarch *arch, const char *string)
+{
+ return obstack_strdup (arch->obstack, string);
+}
+
/* Free a gdbarch struct. This should never happen in normal
operation --- once you've created a gdbarch, you keep it around.
static void
append_name (const char ***buf, int *nr, const char *name)
{
- *buf = xrealloc (*buf, sizeof (char**) * (*nr + 1));
+ *buf = XRESIZEVEC (const char *, *buf, *nr + 1);
(*buf)[*nr] = name;
*nr += 1;
}