from the given PC, then backward. */
for (i = 0; i < 4; i++)
{
- /* If we hit something with an unwind, stop searching this direction.
+ /* If we hit something with an unwind, stop searching this direction. */
if (find_unwind_entry (pc + i * 4) != 0)
break;
/* Now look backward. */
for (i = 0; i < 4; i++)
{
- /* If we hit something with an unwind, stop searching this direction.
+ /* If we hit something with an unwind, stop searching this direction. */
if (find_unwind_entry (pc - i * 4) != 0)
break;