const char *la_name_of_this;
+ /* True if the symbols names should be stored in GDB's data structures
+ for minimal/partial/full symbols using their linkage (aka mangled)
+ form; false if the symbol names should be demangled first.
+
+ Most languages implement symbol lookup by comparing the demangled
+ names, in which case it is advantageous to store that information
+ already demangled, and so would set this field to false.
+
+ On the other hand, some languages have opted for doing symbol
+ lookups by comparing mangled names instead, for reasons usually
+ specific to the language. Those languages should set this field
+ to true.
+
+ And finally, other languages such as C or Asm do not have
+ the concept of mangled vs demangled name, so those languages
+ should set this field to true as well, to prevent any accidental
+ demangling through an unrelated language's demangler. */
+
+ const bool la_store_sym_names_in_linkage_form_p;
+
/* This is a function that lookup_symbol will call when it gets to
the part of symbol lookup where C looks up static and global
variables. */
the function may ignore it depending on the current language and
LOOKUP_NAME. Specifically, if the current language is Ada, this
may return an Ada matcher regardless of LANG. */
-symbol_name_matcher_ftype *language_get_symbol_name_matcher
+symbol_name_matcher_ftype *get_symbol_name_matcher
(const language_defn *lang, const lookup_name_info &lookup_name);
/* The languages supported by GDB. */