/* Source-language-related definitions for GDB.
- Copyright (C) 1991-2014 Free Software Foundation, Inc.
+ Copyright (C) 1991-2015 Free Software Foundation, Inc.
Contributed by the Department of Computer Science at the State University
of New York at Buffalo.
expressions, regardless of whether the program being debugged
actually defines such a type. */
struct type **primitive_type_vector;
+
+ /* Symbol wrappers around primitive_type_vector, so that the symbol lookup
+ machinery can return them. */
+ struct symbol **primitive_type_symbols;
+
/* Type of elements of strings. */
struct type *string_char_type;
void (*la_value_print) (struct value *, struct ui_file *,
const struct value_print_options *);
- /* Given a symbol VAR, and a stack frame id FRAME, read the value
- of the variable an return (pointer to a) struct value containing
- the value.
+ /* Given a symbol VAR, the corresponding block VAR_BLOCK (if any) and a
+ stack frame id FRAME, read the value of the variable and return (pointer
+ to a) struct value containing the value.
+
+ VAR_BLOCK is needed if there's a possibility for VAR to be outside
+ FRAME. This is what happens if FRAME correspond to a nested function
+ and VAR is defined in the outer function. If callers know that VAR is
+ located in FRAME or is global/static, NULL can be passed as VAR_BLOCK.
Throw an error if the variable cannot be found. */
struct value *(*la_read_var_value) (struct symbol *var,
+ const struct block *var_block,
struct frame_info *frame);
/* PC is possibly an unknown languages trampoline.
the part of symbol lookup where C looks up static and global
variables. */
- struct symbol *(*la_lookup_symbol_nonlocal) (const struct language_defn *,
- const char *,
- const struct block *,
- const domain_enum);
+ struct block_symbol (*la_lookup_symbol_nonlocal)
+ (const struct language_defn *,
+ const char *,
+ const struct block *,
+ const domain_enum);
/* Find the definition of the type with the given name. */
struct type *(*la_lookup_transparent_type) (const char *);
struct type *language_string_char_type (const struct language_defn *l,
struct gdbarch *gdbarch);
+/* Look up type NAME in language L, and return its definition for architecture
+ GDBARCH. Returns NULL if not found. */
+
struct type *language_lookup_primitive_type (const struct language_defn *l,
struct gdbarch *gdbarch,
const char *name);
+/* Wrapper around language_lookup_primitive_type to return the
+ corresponding symbol. */
+
+struct symbol *
+ language_lookup_primitive_type_as_symbol (const struct language_defn *l,
+ struct gdbarch *gdbarch,
+ const char *name);
+
\f
/* These macros define the behaviour of the expression
evaluator. */
extern void add_language (const struct language_defn *);
-extern enum language get_frame_language (void); /* In stack.c */
-
/* Check for a language-specific trampoline. */
extern CORE_ADDR skip_language_trampoline (struct frame_info *, CORE_ADDR pc);